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Adventures with Balazar (Balazar's Bitch) - Beta


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Posted
On 7/10/2025 at 10:10 PM, WiselyHealer said:

It's unlikely that anyone has, but nevertheless, suddenly someone will tell me something. I'm playing on NEFARAM, I want to add this mod. The problem is that this mod causes me to crash when logging into whiterun. The mod organizer doesn't tell me what exactly the conflict is about. If someone knows something or maybe assumes, please share, the mod looks very interesting)

All I can say is no one has reported such an issue. This mod does have scenes in Whiterun, but they don't involve editing any objects or changing navmesh or anything that might typically cause a crash. 

Posted (edited)
8 hours ago, shiagwen said:

one thing you should look for : The text in the upper left corner appears very short. If possible you should add 5 seconds.

That text appears using Skyrim's built-in "notification" system. I don't have any way to control its duration. The only alternative I'm aware of is to use Skyrim's "message box" system, but that's pretty intrusive -- a pop-up box that has to be cleared.

 

On the skeever scene, you don't have to talk to any NPCs, you just have to bring the skeevers near them. The skeever scenes are triggered by random NPC "Idle" dialogue, but they won't have such dialogue if you aren't near them. And, of course, if you are in a place where there are more NPCs, like the market, these scenes will be triggered faster. I'll change the dialogue in the next update to direct the PC to take the skeevers to the market. That should make this stage easier. 

 

EDIT: Also, I agree TAP is a great mod. I actually use one of the TAP keywords in this mod to identify locations in this mod where the PC is basically acting as a whore. This allows TAP NPC dialogue to work in those locations. 

Edited by Gristle
Posted
38 minutes ago, Gristle said:

All I can say is no one has reported such an issue. This mod does have scenes in Whiterun, but they don't involve editing any objects or changing navmesh or anything that might typically cause a crash. 

Where can I find out more about these scenes in Whiterun? Perhaps the participants of these scenes break the game not in this mod, but in others. In any case, I'll try to figure it out.

Posted
11 hours ago, Gristle said:

The Public Whore mod already does that well, so I wouldn't want to try to repeat that functionality here. 

Thank you! I somehow never heard of that one. I will be testing it as well.

Posted
8 hours ago, shiagwen said:

First failure in Balazars : Sylgia has no dialogue for the white wolf.  i even brought her letters to her parents,,but that didnt help. Any solution like setstage ?

console help stygja shows these dialogues, but they dont appear at her. The two guys before had no problems. 

Two common problems for this: 1) you don't have any fox animations enabled, or 2) you are running a Shor's Stone overhaul mod. But you can skip with 'setstage BLZR_Riften 240'

Posted
22 hours ago, WiselyHealer said:

Where can I find out more about these scenes in Whiterun? Perhaps the participants of these scenes break the game not in this mod, but in others. In any case, I'll try to figure it out.

The Whiterun scenes involve Danica and Farengar. These actors are given dialogue and AI packages, but they are both put into aliases, meaning their actors are not modified.

Posted
2 minutes ago, shiagwen said:

Some steps after using the setstage my pc came into the smuggler cave and get enprisoned into a sage with a wolf. please tell me the trick how to escape here. even toggle collision did not work. i had to delete the cage, surely not in the sense of the author.

well, balazar part 1 and 2 were running without any problem.  part 3 is much hotter, but now going into the category of troubles of heroine and such mods ehich do not work every 2 minutes.  

Spoiler

There's a sack within your reach through the bars.

 

Posted

I found out that the crash of the game in Whiterun occurs due to the simultaneous use of the mods of Balthazar and bimbos of skyrim. If you believe some of the comments here, they can be used together, so there's probably something else that breaks the game. I'll try to dig deeper, but it's unlikely that I'll find out anything. So I'll just write it here, in case someone else goes the same way someday.: "In the NEFARAM build, you should not use this mod at the same time as the bimbos of skyrim mod, it causes critical errors in whiterun, perhaps not only there"

Posted

I was a little skeptical about this mod at first. But I'm building a new list and decided to use it as part of my testing. I figure if anything was going to give my P+ setup a stress test while not being too boring it would be this.

 

I am happy to say, I was wrong about this. This is one of the best story driven LL mods I've every played (and I've played more than I care to admit). I never know what degenerate adventure is next, but it all hangs together in a fun story-driven narrative. 

 

So just thought I say thanks! I've gone from using Balazar for testing certain features, to just playing the quest straight through and I'm having a great time.

Posted
11 hours ago, shiagwen said:

Could you please enable Part 1 and 2 after you start or finish part 3 ?   

(Means using the scroll does not stop  dog in the temple)

 

The quest is very linear. For example, many conditions are 'less than stage X' or 'greater than stage Y', so it wouldn't really work to skip backwards. Even skipping forward requires a bit of adjusting.

Posted
9 hours ago, Huttle said:

I was a little skeptical about this mod at first. But I'm building a new list and decided to use it as part of my testing. I figure if anything was going to give my P+ setup a stress test while not being too boring it would be this.

 

I am happy to say, I was wrong about this. This is one of the best story driven LL mods I've every played (and I've played more than I care to admit). I never know what degenerate adventure is next, but it all hangs together in a fun story-driven narrative. 

 

So just thought I say thanks! I've gone from using Balazar for testing certain features, to just playing the quest straight through and I'm having a great time.

Glad you like it. Have you finished the (current) quests? I think the Jarl quests are the most fun.

Posted (edited)

Collar of virtuality seems to be broken. it works for a while, but then message appears compels you but dialogue does not open. most npc fo not open dialogue anymore.

i dont want to be naked all the time and i fear collar of truth does the same.

now come  tell me that it is my loadorder or any other mod i have and nobody else has this error  my game works without it without rouble. 

Edited by shiagwen
Posted

If pW does it well, why do you repeat it in Rifton ? PW does it not well. It is unplayable bugged. How many times did i try this mod ? Like 20 ? 

the critic in Rifton whore is something else. It is the " No"  answer which comes like 10 times to 1 Yes.  Not enough people in Rifton for all these No. 

Plus

It is a part of Balarzars Quest. As such pc has to wear one of three collars, which end game freedom. And breaking into the dialogues like 2 of them cant work well. A must Bug.

It is a beta, ok, but ...   (......) We got our experience.

Posted
On 7/17/2025 at 1:07 AM, Gristle said:

The quest is very linear. For example, many conditions are 'less than stage X' or 'greater than stage Y', so it wouldn't really work to skip backwards. Even skipping forward requires a bit of adjusting.

Why  enable Balazar Dremora form not first ?   For me part 3 is part 1.  And it feels harder. maybe 1+2 need and overhaul, then make them after 3 ?  Yeah i know, time is money.

Posted
On 7/17/2025 at 12:10 AM, Gristle said:

Glad you like it. Have you finished the (current) quests? I think the Jarl quests are the most fun.

I'm through the Riften quest - on my way to Solitude to do some clothes shopping then either stay for that one or head to Markarth first.

Posted

@Gristle

 

My character is in the process of going to the Thalmor party at their embassy. When my character was escorted to meet with the Emissary at the Thalmor Headquarters in Solitude, my character is stuck with nothing happening when she was supposed to ‘entertain’ the two Huskies, even after the pop up window appeared. Did I by any chance did the quest ‘Balazar’s Emissary’ out of order? 

Posted
13 hours ago, PureMadness said:

@Gristle

 

My character is in the process of going to the Thalmor party at their embassy. When my character was escorted to meet with the Emissary at the Thalmor Headquarters in Solitude, my character is stuck with nothing happening when she was supposed to ‘entertain’ the two Huskies, even after the pop up window appeared. Did I by any chance did the quest ‘Balazar’s Emissary’ out of order? 

Sounds like you donl't have any FCC animation.

Posted
2 hours ago, killer905 said:

Sounds like you donl't have any FCC animation.

Thank you for the response!
 

FCC animation? My apologies, I’m not familiar with that acronym. Wait, is that Female-Creature-Creature animation, is that what you’re referring to? The animations I have specifically for animals are; More Nasty Critters and ANUB Creature. I do have Creature Framework and FNIS Creature installed. I’m pretty sure there’s something missing. 

Posted
57 minutes ago, PureMadness said:

Thank you for the response!
 

FCC animation? My apologies, I’m not familiar with that acronym. Wait, is that Female-Creature-Creature animation, is that what you’re referring to? The animations I have specifically for animals are; More Nasty Critters and ANUB Creature. I do have Creature Framework and FNIS Creature installed. I’m pretty sure there’s something missing. 

It's worth turning on Debug mode in SexLab, and then you'll see what the error is in the console. Most often, it's the lack of Female-Creature - Creature. If I remember correctly, Billyy only has FCC-type animations.

Posted
5 minutes ago, killer905 said:

It's worth turning on Debug mode in SexLab, and then you'll see what the error is in the console. Most often, it's the lack of Female-Creature - Creature. If I remember correctly, Billyy only has FCC-type animations.

I was thinking along the same lines. I’ll just get Billyy’s animations downloaded and that should fix the issue. Thank you again. 

Posted (edited)

Any chance could you make the thalmor embassy party your the entrainment repeatable and Cragslane Cavern? The Cragslane Cavern quest reminded me of 

Which I never could get to work in SE.

Edited by UnderCover4Now
Posted
On 7/24/2025 at 1:27 AM, UnderCover4Now said:

Any chance could you make the thalmor embassy party your the entrainment repeatable and Cragslane Cavern? The Cragslane Cavern quest reminded me of 

Which I never could get to work in SE.

It would be a lot of work because they were designed for a one-time, stage-based playthrough, and not as repeatable quests. Of course, repeatable quests could re-use assets from these quests, but the quests themselves would have to be re-written. Also, the Thalmor embassy is a tough one to implement because it's a location used by the main quest and it's not simple to set it up (and restore it) for vanilla game play. So, as a priority, I plan to finish the main quests first (two more Jarl quests, and then a final quest), and then can think about expanding the repeatable elements.

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