bondjamesbond Posted Friday at 12:07 PM Posted Friday at 12:07 PM Does anyone else have an issue with device manipulation not working? When removing the device, the message will say the device has been removed, but then the device will re-equip. I've had this issue for the last few versions of DD NG now, but cannot find anything overwriting the mod. Devices will remove if an animation plays out and the attempt was sucessful, but that can take numerous times, even on the easiest difficulty.
ZephyrusVenti Posted Friday at 12:22 PM Posted Friday at 12:22 PM Yeah I'm also having issues with the device removal. With or without UD, it seems like the removal scripts might be having some issues. May have to downgrade back to a previous version.
CaptainJ03 Posted Friday at 01:03 PM Posted Friday at 01:03 PM 48 minutes ago, bondjamesbond said: Does anyone else have an issue with device manipulation not working? When removing the device, the message will say the device has been removed, but then the device will re-equip. With exception of the still bugged bondage mittens, this shouldn't happen, and doesn't in my installation. Check for other mods interfering with locking devices. UD comes to mind, maybe devious interests, some "bondage addiction" There's a setting in the MCM to enable debug-level logging, maybe that helps to find the culprit. 36 minutes ago, ZephyrusVenti said: Yeah I'm also having issues with the device removal. With or without UD, it seems like the removal scripts might be having some issues. May have to downgrade back to a previous version. New game w/o UD in your LO? Scripts that ran once are baked in your save, so unclicking any mod mid-game won't uninstall this mod's script reliably. The only thing you can rely on is that your game is now unstable. Uhm, well... even more unstable than usual, that is. It's still Skyrim.
Elias De Lorde Posted Friday at 04:01 PM Posted Friday at 04:01 PM Idk why but my devious devices device hider menu is nonsense, like binary and nonsensical numbers and symbols and it doesnt function even tho everything else works. Does anyone know why this is happening
darkfender666 Posted 17 hours ago Posted 17 hours ago On 8/21/2026 at 2:02 AM, ZephyrusVenti said: Misalignments are usually a bodyslide issue. I'd redo your bodyslide and see if that fixes it. was not a bodyslide issue its simply that racemenu and DD works worse than ECE and DD but ECE is broken in SE... so i had to tweak some sliders again. In Oldrim i had ece and was way more flexible. thank you anyway
BYJE137 Posted 16 hours ago Posted 16 hours ago (edited) I have played with the same character for a very long time, and I finally decided to change to a new character - which has revealed a serious new problem. I use version 4.2 and also UD (3.1), on SE, using FNIS (because 'that (used to) work(s)'. MO2 setup. When starting a new game - this is consistent and reproducible - whenever restraints are equipped they function as normal when trying to struggle out of them, you can't just throw them to the floor. Devices are equipped just fine by mods like devious curses, they appear on the character, you get the option to struggle etc. You can't unequip devices by trying to transfer them to a barrel. But what you can do - you can systematically unequip them by transferring them to any dead body/skeleton/animal corpse. This is consistent and reproducible. The device gets unequipped and transferred to the other container. If Devious Interests is active and the 'devices cannot be dropped' option is active, you can't transfer the device, but it is still unequipped when you try. This is sort of bad because it makes escape trivial. I'm assuming it's a load order issue or some mod conflict I don't know about, but I haven't been able to figure out how to solve it. I'm not sure it relates to NG, but it might - any ideas? Is this a known problem with a known solution? I did not have this problem when playing my previous character, but a lot of stuff was 'baked in' to that save so it's hard to know what changed, and when. --- Edit: A little more testing revealed problem is only present for a subgroup of devices, which I assume are the 'ng' devices (/and/or devices interacting with UD). Equipped cursed-loot specific items (slave gloves) can't be transferred in that manner, nor can 'wicked devices' from that mod (e.g. striptease collar). Edited 14 hours ago by BYJE137 updated UD mod version info
ZephyrusVenti Posted 10 hours ago Posted 10 hours ago On 8/21/2026 at 9:03 AM, CaptainJ03 said: New game w/o UD in your LO? Scripts that ran once are baked in your save, so unclicking any mod mid-game won't uninstall this mod's script reliably. The only thing you can rely on is that your game is now unstable. Uhm, well... even more unstable than usual, that is. It's still Skyrim. Yep, you were right. Man it hurts when you forget something from the modding 101 course, oof. Also - issue was the synthesis patch. Forgot to mark it as a late loader initially so it was causing problems. Moved it down and new game, no issues...Well, outside of the usual Skyrim ones, lol 1
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