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Devious Devices NG


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Posted
10 hours ago, blackkatt said:

I'm having an issue. Using this mod with public whore mod. Every time it's doing the animations like I have a device but nothing shows. The collar doesn't display and none of the gear shows up. I'm unclear what I'm doing wrong

Assuming that it's not an DD NG problem, but generic animation - some modpacks (I think it's Billyy, but don't quote me on that) come with bondage assets, which you should install, too. Sometimes that leads to double equipped devices, like when already wearing a steel yoke, you'll get an iron yoke on top of it, but it still looks better than having none equipped.

Posted
On 4/26/2025 at 10:05 PM, unmog said:

Are the nipple piercings supposed to be physic enabled? I noticed the clit piercing is, but I cant get the nipple piercings to work. Using body slide for them just causes them to desync from the breasts, with no noticeable gem wobble. I've got all the requirements installed btw.

 

On 4/26/2025 at 11:15 PM, CaptainJ03 said:

no

 

I dimly remember someone (Audhol?) made a mod with physics for them, but it required another plethora of mods to be installed, so I didn't care.

 

On 4/26/2025 at 11:41 PM, Darkpig said:

I remember something similar. Except I tried making a personal mod with only the Meshes, Textures and Bodyslide files. Like yours it did desync from my character's breasts but then again my character's body only uses HDT physics where everything else uses SMP physics. Still I think you might be on to something.

To all of what is said here it just leaves me very confused. Because I use BHUNP and they DO have psychics enabled. And I didn't add anything extra, didn't go out of my way to make them do that with other addons, and really I didn't do anything besides just install what this said was needed to work in the first place.

 

So, as I said, I'm confused on how they can have psychics naturally for me; And other people have to enable them with other mods, or not have them at all.

How is that even possible? Because I've seen the nip piercings bounce and move. So I'm wondering if it just has something to do with the use of them with BHUNP.

Posted
1 hour ago, Wandering_Mania said:

To all of what is said here it just leaves me very confused. Because I use BHUNP and they DO have psychics enabled. And I didn't add anything extra, didn't go out of my way to make them do that with other addons, and really I didn't do anything besides just install what this said was needed to work in the first place.

 

So, as I said, I'm confused on how they can have psychics naturally for me; And other people have to enable them with other mods, or not have them at all.

How is that even possible? Because I've seen the nip piercings bounce and move. So I'm wondering if it just has something to do with the use of them with BHUNP.

Just to clarify: Both the piercing and my character's breasts have physics but while my character's breast are bouncing the piercings have a mind of their own.

Posted
7 hours ago, Darkpig said:

Just to clarify: Both the piercing and my character's breasts have physics but while my character's breast are bouncing the piercings have a mind of their own.

Well, my character's chest would have physics at high weight(E cup or greater), but at low weight (AA cup and firm) the only things that move are the piercings. That's why I was confused, as I mostly use the low weight, and the piercings stick out to attach making their movement more pronounced.

Posted
6 minutes ago, Wandering_Mania said:

Well, my character's chest would have physics at high weight(E cup or greater), but at low weight (AA cup and firm) the only things that move are the piercings. That's why I was confused, as I mostly use the low weight, and the piercings stick out to attach making their movement more pronounced.

I think these were new piercings as well. I'll eventually get around to testing it again.

Posted (edited)

I was having performance hiccup with Devious Devices 5.2 and that lead me here but I keep crashing making a new game or loading a save. I have papyrus Tweaks NG and OAR installed and have been using them for quite some time without an issue till I tried Devious Devices NG. I batched in bodyslide, ran FNIS and disabled the SE patch from 5.2 in plugins. Any help much appreciated, I'd love to use this mod instead of 5.2 if able. Below I attached my last crash log.

crash-2025-04-28-17-05-06.log

Edited by fightingbear
Posted

reporting i assume a oversight with sound files the new boots dropped on the 0.4.1 version you posted today have the Pony boot sound instead of the heels one from the restrictive heels unless that was intended 

Posted
On 12/27/2023 at 1:50 PM, zarantha said:

 

Looks like your crash is caused by OAR. Did you try the workaround krzp mentioned?

Where is the workaround mentioned? I read the main page and your troubleshooting post and I only see the mention of not needed the OAR animations which I don't use. I think similar to this old comment I have a problem with OAR and DD NG.

Posted

Okay. I have Billy...I'm running Pandora.. and using gposes. I thought it might be my body mod but I'm using cbbe 3BA. When I install the devious devices SE/AE it showsup but of course works with an old SKSE so has errors. Any ideas?

Posted

My game keep crushing on load with the 0.4.0 version, but it works fine with version 0.3.7. Could someone please help? I am guessing the crush is not happening due to DD NG is conflicting with some of my other mod cause the older version works fine. Thanks

Posted
6 hours ago, This is a name said:

My game keep crushing on load with the 0.4.0 version, but it works fine with version 0.3.7.

Post load order and crash log.

Posted (edited)

Guys, help with TK Dodge. I chose tk dodge patch in devious device ng, but in game with armbinder or yoke character dodges on the spot. I tried not to choose tk dodge patch, but nothing changed.I used Pandora.

 

Edited by PopkaPiska3000
Posted (edited)

Seems like this mod breaks the CBBE 3BA Morph sliders in the RaceMenu. If I make any change to the sliders, it basically stops previewing the change on the player character until I exit and re-enter showracemenu again.

 

 

Edit: The problem was completely random. DD NG was just unlucky to be in the crossfire when I tested.

Probably related: https://www.nexusmods.com/skyrimspecialedition/mods/109080

Note: This fix doesn't work for me. It's still just as random as before...

Edited by Tempmania
Posted
18 hours ago, PopkaPiska3000 said:

Guys, help with TK Dodge. I chose tk dodge patch in devious device ng, but in game with armbinder or yoke character dodges on the spot. I tried not to choose tk dodge patch, but nothing changed.I used Pandora.

 

Nevermind, i solved it

Posted (edited)
On 10/4/2024 at 8:57 PM, Talis22 said:

I've hit a bug where DDNG causes SexLab's MCM to appeal blank and stops SexLab (1.66) from working. I double-checked the interaction - MCM appears just fine when DDNG is inactive, disappears again when it's activated. Not sure what's causing it or how to fix. I'll be sticking with DD5.2 unless someone has some insight on the subject.

 

On 10/7/2024 at 2:52 PM, Neko-Senshi said:

Are you using Skyrim Unbound Reborn? I think the way it starts the game cause some issues with this mod. I switched to Alternate Start and it resolved this exact bug.

 

I discovered the same issue and narrowed it down to this mod as well. When using "coc qasmoke" the SexLab MCM loads fine, but when starting a new game the MCM will be blank.

 

@krzp

The base DD mod does not have this issue. Can DD NG be fixed to not cause this issue? I consider Skyrim Unbound to be an essential alternate start mod, and it does things the normal Alternate Start mod does not.

Edited by NNS10
Posted (edited)

Question, I'm trying out the mod that adds Devious Devices to the Hydra Slave girls and noticed that the various corsets do not have Immersive Physics (they have static boobs) but the nipple piercings do so the nipple piercings look out of place and can be bounced around.  I tried building bodyslide files from the original DD, DD 3BA, and this mod but still do not have Immersive Physics for the corsets.  Is there something I'm missing?

 

Also, is there a list of the various Devious Devices related mods?  I'm a first time DD user so I'm trying to find interesting ways to integrate DD into my Skyrim play through.  So far, the only mod I have that recognizes these devices is Hydra Slave Girls (patch that equips them onto the slave girls) and Sexist Guards which allows NPCs to recognize the devices.  But I don't think I have anything that equips them.

Edited by kamithemoon
Posted (edited)

How can I re-disable the device hider? I've got armours on slot 32 that I don't want to cover up piercings for amongst others.

Found the solution somewhere in the thread, set each device you want unhidden to 'none' in the device hider tab. The old way of disabling long hair doesn't work anymore.

Edited by alternateaccounts
Posted (edited)

Hi,

I have no clue where to ask this for sure so im gonna start here. When i have Iron prisoner chains locked on my PC she assumes the correct hand postion but the chains are not visible in game. everything else seems to work just cannot see the iron prisoner chains.  

Thanks for any help!

Edited by Mistress Jade
Posted
9 hours ago, kamithemoon said:

Question, I'm trying out the mod that adds Devious Devices to the Hydra Slave girls and noticed that the various corsets do not have Immersive Physics (they have static boobs) but the nipple piercings do so the nipple piercings look out of place and can be bounced around.  I tried building bodyslide files from the original DD, DD 3BA, and this mod but still do not have Immersive Physics for the corsets.  Is there something I'm missing?

Corsets don't replace the body, but are these NPCs also wearing vaginal piercings? The default slot that 3BA uses for its physics conflicts with the slot that DD uses for its vaginal piercings. If you haven't already, go into the 3BA settings and switch it to the one marked as DD compatible.

 

9 hours ago, kamithemoon said:

Also, is there a list of the various Devious Devices related mods?  I'm a first time DD user so I'm trying to find interesting ways to integrate DD into my Skyrim play through.  So far, the only mod I have that recognizes these devices is Hydra Slave Girls (patch that equips them onto the slave girls) and Sexist Guards which allows NPCs to recognize the devices.  But I don't think I have anything that equips them.

I'm not sure if it's exhaustive, but the "Devious Skyrim v2.0" thread has a decent list going.

Posted (edited)
1 hour ago, chaimhewast said:

Corsets don't replace the body, but are these NPCs also wearing vaginal piercings? The default slot that 3BA uses for its physics conflicts with the slot that DD uses for its vaginal piercings. If you haven't already, go into the 3BA settings and switch it to the one marked as DD compatible.

They do indeed have vaginal piercings!  May I ask how to switch 3BA settings to make it DD compatible?  I'm using CBBE 3BA with Full CBPC support and I don't see an option in the Fomod for anything DD related and Full CBPC support doesn't have an MCM.

 

Update: Nvm, from your hint, I did a search and see it's in the MCM.  So I'll have to play with the settings a bit to see which combination of SMP/CBPC works best for me and utilizes the piercings correctly.

Edited by kamithemoon
Posted (edited)

Hi, small question: when I enabled the "Manipulate Lock" setting and want to put some gear on, it asks me if I want to put it on or manipulate the locks as the setting enables me to.

However, right after clicking "Manipulate Locks" I get a second prompt if I want to put the gear on or carry on, however on this second prompt if I press "Put it on", it will equip the gear but in a not-manipulated way.

Due to this second time asking me if I want to put it on or not, it basically destroys the whole functionality of the manipulation. Is it a bug that it asks me a second time after I already selected the lock manipulation? You'd think after pressing that it would allow me to put the item on but that isn't the case.

 

This does however only happen on select items, not all.

Edited by bobster12
Posted
On 5/3/2025 at 12:57 AM, NNS10 said:

When using "coc qasmoke" the SexLab MCM loads fine, but when starting a new game the MCM will be blank.

Do you have Papyrus Tweaks NG installed?

 

On 5/1/2025 at 6:27 AM, Tempmania said:

Seems like this mod breaks the CBBE 3BA Morph sliders in the RaceMenu.

This is a Racemenu problem. Try this: https://www.nexusmods.com/skyrimspecialedition/mods/138586

Posted
4 hours ago, bobster12 said:

Hi, small question: when I enabled the "Manipulate Lock" setting and want to put some gear on, it asks me if I want to put it on or manipulate the locks as the setting enables me to.

However, right after clicking "Manipulate Locks" I get a second prompt if I want to put the gear on or carry on, however on this second prompt if I press "Put it on", it will equip the gear but in a not-manipulated way.

Due to this second time asking me if I want to put it on or not, it basically destroys the whole functionality of the manipulation. Is it a bug that it asks me a second time after I already selected the lock manipulation? You'd think after pressing that it would allow me to put the item on but that isn't the case.

 

This does however only happen on select items, not all.

 

This should not happen with plain DD items from DD expansion (or the very few from DDi that are still in use)

Do you have other mods, like Cursed Loot, that bring their own (quest) devices? Are you using Unforgiving Devices?

Can you give examples of the devices where the lock manipulation does not work? There's always the possibility that it's an actual bug...

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