BiggyBoiBoba Posted May 5, 2025 Posted May 5, 2025 Hey Curious if theres a way to use this without 3BA?
redrootcat Posted May 6, 2025 Posted May 6, 2025 When using version 4.0, the Devious Devices (DD) equipment is normally, but Deviously Cursed Loot  equipment cannot be struggled or removed.
alternateaccounts Posted May 7, 2025 Posted May 7, 2025 Is there any way to stop boobs clipping through the bras? I enabled breast node mgmt ni the options and built them to outfit bodyslide proportions bu the HDT makes them swing through.
Spectre5342 Posted May 9, 2025 Posted May 9, 2025 (edited) Has anyone else had issues with some files failing to process in Bodyslide? I've had a very large number fail tried updating Bodyslide to the newest version but same result. Here are some pictures of the failed files. Was trying to update to newest DD because a black ebonite elbowbinder was having this weird issue of the players arms not actually fitting into them instead just remaining at their side like normal. Though after trying this newer Devious Devices version and being unable to build all the things in bodyslide its invisible in game though that be normal behavior since can't build it I assume. Gonna try removing mods from the list and using the older workingggggggggg devious devices ng see if can fix the elbowbinder that way. Attached the photos of the sets that failed to process as a reply/spoiler   Edited May 9, 2025 by Spectre5342
Spectre5342 Posted May 9, 2025 Posted May 9, 2025 (edited) 2 minutes ago, Spectre5342 said: Has anyone else had issues with some files failing to process in Bodyslide? I've had a very large number fail tried updating Bodyslide to the newest version but same result. Here are some pictures of the failed files. Was trying to update to newest DD because a black ebonite elbowbinder was having this weird issue of the players arms not actually fitting into them instead just remaining at their side like normal. Though after trying this newer Devious Devices version and being unable to build all the things in bodyslide its invisible in game though that be normal behavior since can't build it I assume. Gonna try removing mods from the list and using the older workingggggggggg devious devices ng see if can fix the elbowbinder that way.   Spoiler   Edited May 9, 2025 by Spectre5342
threp Posted May 10, 2025 Posted May 10, 2025 (edited) Do you have DD 5.2 installed as well and both mods enabled, because that looks like everything is missing! Â Are the mesh files actually at that location or did they get put somewhere else? Edited May 10, 2025 by threp
Guest Posted May 10, 2025 Posted May 10, 2025 maybe a long shot but would DCL NG ever be a possible thing?
Karna5 Posted May 10, 2025 Posted May 10, 2025 Hi, krzp, may I ask for clarification on the 4.1 change which says it replaces the struggle mechanism with quick time events? I'm legally blind and physically incapable of doing QTE because I simply don't see the letters pop up on the screen (most of the screen is invisible to me at any given time). Is the option to require QTE only set if elected in MCM, or will version 4.1 and forward always require QTE? Thanks.
Deathscythe_Ger Posted May 10, 2025 Posted May 10, 2025 i have a questen iam update my devious device NG from 0.4 too 0.41 must iam make a new game or can iam play my old game save again  1
Spectre5342 Posted May 10, 2025 Posted May 10, 2025 6 hours ago, threp said: Do you have DD 5.2 installed as well and both mods enabled, because that looks like everything is missing! Â Are the mesh files actually at that location or did they get put somewhere else? My mistake hadn't realized the original DD was a requirement I would've if I had read the instructions. For some reason my previous version of Devious Devices NG included it all in one download so I assumed. Sure hope this fixes that weird elbowbinder issue though kinda tempted to just disable that particular device. 1
xinruoyuan Posted May 10, 2025 Posted May 10, 2025 (edited) It seems to be incompatible with the Skyrim Outfit System mod. The Skyrim Outfit System does not work on the head and hands. It works fine on the original version but not on the NG version of the mod. Edited May 10, 2025 by xinruoyuan
Frayed Posted May 10, 2025 Posted May 10, 2025 5 hours ago, Karna5 said: Hi, krzp, may I ask for clarification on the 4.1 change which says it replaces the struggle mechanism with quick time events? I'm legally blind and physically incapable of doing QTE because I simply don't see the letters pop up on the screen (most of the screen is invisible to me at any given time). Is the option to require QTE only set if elected in MCM, or will version 4.1 and forward always require QTE? Thanks. The new struggle minigame intentionally does not use quick time events. It's more like a puzzle, and there is no time limit. It's also only for contraptions and not for equippable devices, and only replaces the "struggle" escape option, and not the "pick lock" and "break contraption" options, so you can still fall back to the old system if you need to. But I've made the minigame in such a way that it has both visual and sound cues, and you can use both to play the minigame. You should be able to play it entirely by ear. 5
Karna5 Posted May 10, 2025 Posted May 10, 2025 2 hours ago, Frayed said: ...But I've made the minigame in such a way that it has both visual and sound cues, and you can use both to play the minigame. You should be able to play it entirely by ear. That's awesome, Frayed.
KLinde Posted May 10, 2025 Posted May 10, 2025 (edited) I had a corrupted savegame after the update (0.4.1), works fine again with the version before. Edited May 13, 2025 by KLinde
rjn Posted May 10, 2025 Posted May 10, 2025 9 hours ago, xinruoyuan said: It seems to be incompatible with the Skyrim Outfit System mod. The Skyrim Outfit System does not work on the head and hands. It works fine on the original version but not on the NG version of the mod. In my experience, the Outfit System is completely incompatible with any DD devices regardless of source, since it removes all devices (disregarding any locked keywords) when it unequips/equips outfits in an auto equip event.
NNS10 Posted May 10, 2025 Posted May 10, 2025 On 10/4/2024 at 8:57 PM, Talis22 said: I've hit a bug where DDNG causes SexLab's MCM to appeal blank and stops SexLab (1.66) from working. I double-checked the interaction - MCM appears just fine when DDNG is inactive, disappears again when it's activated. Not sure what's causing it or how to fix. I'll be sticking with DD5.2 unless someone has some insight on the subject.  On 5/3/2025 at 4:57 AM, NNS10 said: I discovered the same issue and narrowed it down to this mod as well. When using "coc qasmoke" the SexLab MCM loads fine, but when starting a new game the MCM will be blank.  @krzp The base DD mod does not have this issue. Can DD NG be fixed to not cause this issue? I consider Skyrim Unbound to be an essential alternate start mod, and it does things the normal Alternate Start mod does not.  On 5/4/2025 at 5:57 AM, krzp said: Do you have Papyrus Tweaks NG installed?  On 5/4/2025 at 6:15 AM, NNS10 said: Yes  Any idea what's causing this conflict?  I tested the new DD NG update and it's still an issue.
Hirato Posted May 11, 2025 Posted May 11, 2025 (edited) 18 hours ago, Deathscythe_Ger said: i have a questen iam update my devious device NG from 0.4 too 0.41 must iam make a new game or can iam play my old game save again  I tried. My saves report corruption - granted I can try again and the 2nd attempt will load. Everything seems to be working fine. YMMV - but I'm sure there's some other oddities I haven't run into yet.  I did run into one issue with Ebonitonium though. Its furniture is cloned from Contraptions, and therefor obviously lacks the newly added zadcNGEscapeMinigameQuest variable for the script. Struggling from that furniture does nothing, so I suspect the script might not accommodate for that being undefined. I might post an esl patch for that later. EDIT: Here's the patch: DeviousArena-DDNGPatch.esp Edited May 11, 2025 by Hirato Ebonitonium patch 1
JuliusXX Posted May 11, 2025 Posted May 11, 2025 21 hours ago, KLinde said: I had a corrupted savegame after the update, works fine again with the version before. +1
MrEsturk Posted May 12, 2025 Posted May 12, 2025 Oh by the way, here is a source script that will allow magic usage with bondage mittens with Devious Devices NG. Weapons are still blocked: zadx_BondageMittensEffectScript.zip  I didn't provide the compiled version because my version of Skyrim SE is missing some VR script source files (VRIK) that prevented me from doing so without disabling some commands on some other DD NG script files (And tracking the missing VRIK down has been too much of a headache). If someone wishes to post the properly compiled version of my Bondage Mittens edits go right ahead. 1
JensenDC Posted May 12, 2025 Posted May 12, 2025 (edited) Can someone help me make the front-cuffs (DD) in the first screenshot look like the one in the second (ZAZ)? The current animation looks very strange, especially the distance between the hands. 1 Spoiler 2 Spoiler  I think that I can use such a model for both the front and back, but I still don’t understand how to implement it and I don’t know how to redo the animation either. I hope you can improve this in the next version as you did with Simple Rope Edited May 12, 2025 by JensenDC
asdsdafasfwaefsxa Posted May 13, 2025 Posted May 13, 2025 This version messes up the iron collar chain physics, makes the chains stationary. Meshes, when replaced with non NG DD, work fine
Guest Posted May 13, 2025 Posted May 13, 2025 the false save corruption bug was in 4.0 also btw IJS. it was rare but it happened.
Liskol Posted May 14, 2025 Posted May 14, 2025 On 5/3/2025 at 1:52 PM, Mistress Jade said: Hi, I have no clue where to ask this for sure so im gonna start here. When i have Iron prisoner chains locked on my PC she assumes the correct hand postion but the chains are not visible in game. everything else seems to work just cannot see the iron prisoner chains.  Thanks for any help!  I am having the same issue.
Dendriah Posted May 15, 2025 Posted May 15, 2025 (edited) I had a issue on a save i since deleted and it worked fine the other day and had not touched it today at all but i noticed that when i added a gag the mouth didnt open until i interacted to take it off could it be a possible issue with a animation or something with maybe a UD patch i added? starting a new save fixes it instantly so i assume something MAY have corrupted on my other save for whatever reason which is fine i had tryed to resaver it and it found no script problems or anything and 1 unattached file which was from a mod but not related to DD in any way Edited May 15, 2025 by Dendriah more info
bootybandit7 Posted May 15, 2025 Posted May 15, 2025 anyone else have some wonky smp physics for the new nipple piercings?
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