Phelan42 Posted April 20, 2025 Posted April 20, 2025 Hm, I just updated to 0.4 and now my Device Hider pages just show every entry with "#"s... I've pretty much given up on working out the file structure of any more complex mod (using MO2), but if anyone can tell me which file(s), folder path including, to replace with what, I'd be very grateful 🥺
NNS10 Posted April 20, 2025 Posted April 20, 2025 The FOMOD installer has a TK Dodge patch option. Is a patch needed if using DMCO instead of TK Dodge?  Or is the TK Dodge patch for fixing a bug/conflict specific to TK Dodge?
NNS10 Posted April 21, 2025 Posted April 21, 2025 Also, when installing the Dynamic Armor Variant options, 3 additional ESPs are created... But why are they empty ESPs? Can we delete them?
mace42 Posted April 21, 2025 Posted April 21, 2025 I see that armor is mentioned. Does this mean that it now will be possible to temper for example catsuits to improve their armor? I have been trying to make that work and failed I can make the inventory item possible to temper but since that's not what's really worn - well it becomes rather pointless. I can take the catsuit from trapped in rubber and make that work but since DD doesn't recognize it, it will not play nicely together
CaptainJ03 Posted April 21, 2025 Posted April 21, 2025 3 hours ago, mace42 said: I see that armor is mentioned. Does this mean that it now will be possible to temper for example catsuits to improve their armor? I have been trying to make that work and failed There are mods that add armour ratings to DDs, but that's to be used with caution. Most mods regard wearing a catsuit as being naked, and would punish you for wearing armour. If you have no means to get that catsuit off, you'd be dead in seconds. (that's why I cannot give you any names of mods that treat those as armour, as I wouldn't touch them) Â Cursed Loot has catsuits with armour ratings, but those are not treated as DDs.
unkown2155271 Posted April 24, 2025 Posted April 24, 2025 (edited) On 3/18/2025 at 7:51 PM, Taki17 said: OH FUCK I THINK I KNOW WHAT THIS IS Â Long story short, I think I accidentally removed the function behind the animation registration alongside all of those that are not needed anymore. Â Please install this script into Data/Scripts, overwrite when asked and start a new game and see if it works: DDNG_PetSuit_AnimFix.7z hi Taki, i've noticed the petsuits sex animations work while the petsuit is equiped on the player character However when it is equipped on the follower or NPC, it does not work this is what im getting from logs [04/24/2025 - 09:44:32PM] SEXLAB - Thread[0]Â - Filtered out '3' primary animations with tags: ["Oral", "Blowjob"] [04/24/2025 - 09:44:32PM] SEXLAB - GetByTags(ActorCount=2, Tags=PetSuit, TagsSuppressed=Oral,Blowjob, RequireAll=True) [04/24/2025 - 09:44:32PM] SEXLAB - AnimCache: HIT[1] -- 2:["PetSuit"]:["Blowjob", "Oral"]:True -- Count[0] [04/24/2025 - 09:44:32PM] SEXLAB - ActorAlias[Daegon]Â - Current Distance From WaitRef[[Actor < (00000014)>]]: 62.612587 // MinDistance: 66.000000 [04/24/2025 - 09:44:32PM] SEXLAB - ActorAlias[TestCharacter]Â - Current Distance From WaitRef[[Actor < (00000014)>]]: 0.000000 // MinDistance: 33.000000 [04/24/2025 - 09:44:32PM] SEXLAB - Thread[0]Â - FilterAnimations() END - LeadAnimations=0, PrimaryAnimations=42 the ANimChache is hitting the tags, but count is 0, while im using the petsuit on the follower is there something wrong with my sexlab or a bug? Edited April 24, 2025 by unkown2155271
Taki17 Posted April 24, 2025 Posted April 24, 2025 11 minutes ago, unkown2155271 said: this is what im getting from logs Could you please see to reproduce this with DD logs turned on? That'll tell me a lot more about what's going on in the animation filter. Thanks!
unkown2155271 Posted April 24, 2025 Posted April 24, 2025 11 minutes ago, Taki17 said: Could you please see to reproduce this with DD logs turned on? That'll tell me a lot more about what's going on in the animation filter. Thanks! mybad, i should just give you a longer snippet Papyris snippet.txt
Taki17 Posted April 24, 2025 Posted April 24, 2025 14 minutes ago, unkown2155271 said: mybad, i should just give you a longer snippet I'm not seeing anything in this log.  In the snippet of the snippet below, DD found an actor wearing pet suit, successfully overriden the animations, and at the end of the section is seen adjusting the offsets for DD_B_PS_Miss, which is one of the pet suit animations, so the animation got replaced to the proper one.  Spoiler [04/24/2025 - 10:12:34PM] [Zad-NG]: Actor(s) wearing pet suit found. Trying to set up bound animation. [04/24/2025 - 10:12:34PM] SEXLAB - NOTICE ZynLicking - PositionOffsets()[Forward:48.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000] [04/24/2025 - 10:12:34PM] [Zad-NG]: Overriding animations. [04/24/2025 - 10:12:34PM] SEXLAB - Thread[0] Event Hook - ActorChangeStart [04/24/2025 - 10:12:35PM] Error: Cannot set the faction rank with a None faction stack: [ (83005902)].Actor.SetFactionRank() - "<native>" Line ? [ (83005902)].Actor.AddToFaction() - "Actor.psc" Line 593 [SLApproachAskForSex2Quest (AB012AFD)].slappnpcsexquestscript.CountSexTime() - "SLApproachBaseQuestScript.psc" Line 867 [SLApproachAskForSex2Quest (AB012AFD)].slappnpcsexquestscript.SLAPPSexlabStart() - "SLApproachBaseQuestScript.psc" Line 1141 [04/24/2025 - 10:12:35PM] Error: Cannot set the faction rank with a None faction stack: [ (83005902)].Actor.SetFactionRank() - "<native>" Line ? [SLApproachAskForSex2Quest (AB012AFD)].slappnpcsexquestscript.CountSexTime() - "SLApproachBaseQuestScript.psc" Line 868 [SLApproachAskForSex2Quest (AB012AFD)].slappnpcsexquestscript.SLAPPSexlabStart() - "SLApproachBaseQuestScript.psc" Line 1141 [04/24/2025 - 10:12:35PM] _STA_: DialogQueue: SENDING: [Topic <_STA_SexDialogNpcSexStartTopic (D400A5C6)>] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [04/24/2025 - 10:12:35PM] _STA_: DialogQueue: Q Size: 0. Speaking: [Topic <_STA_SexDialogNpcSexStartTopic (D400A5C6)>]. Index: -1 [04/24/2025 - 10:12:35PM] SEXLAB - ActorAlias[Daegon] - SLSO_StartAnimating START [04/24/2025 - 10:12:35PM] SEXLAB - ActorAlias[Daegon] - LockActor for Daegon [04/24/2025 - 10:12:35PM] SEXLAB - ActorAlias[NEFARAM] - SLSO_StartAnimating START [04/24/2025 - 10:12:35PM] SEXLAB - ActorAlias[Daegon] - MarkerRef[[ObjectReference < (FF000D24)>]] [04/24/2025 - 10:12:35PM] SEXLAB - ActorAlias[NEFARAM] - LockActor for NEFARAM [04/24/2025 - 10:12:35PM] SEXLAB - ActorAlias[NEFARAM] - MarkerRef[[ObjectReference < (FF0176F9)>]] [04/24/2025 - 10:12:35PM] SEXLAB - ActorAlias[Daegon] - SLGP Prepare:0.206024 Prepare_sync:0.217010 StartAnimating:1.060974 FINAL TIME:1.484009 on TH:0 Actors:2 [04/24/2025 - 10:12:36PM] SEXLAB - Thread[0] Adjustment Profile - ImperialRaceF.Elven PrincessF [04/24/2025 - 10:12:36PM] SEXLAB - Thread[0] - Returning to thread pool... [04/24/2025 - 10:12:36PM] SEXLAB - Thread[0] Event Hook - ActorChangeEnd [04/24/2025 - 10:12:36PM] SEXLAB - ActorAlias[Daegon] - Animation:DD_B_PS_Miss AdjustKey:ImperialRaceF.Elven PrincessF Position:1 Stage:1 [04/24/2025 - 10:12:36PM] SEXLAB - ActorAlias[NEFARAM] - Animation:DD_B_PS_Miss AdjustKey:ImperialRaceF.Elven PrincessF Position:0 Stage:1 [04/24/2025 - 10:12:36PM] SEXLAB - NOTICE DD_B_PS_Miss - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000] [04/24/2025 - 10:12:36PM] SEXLAB - ActorAlias[NEFARAM] - SLGP Prepare:0.159027 Prepare_sync:0.255005 StartAnimating:1.104980 FINAL TIME:1.519012 on TH:0 Actors:2 [04/24/2025 - 10:12:36PM] SEXLAB - NOTICE DD_B_PS_Miss - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000] [04/24/2025 - 10:12:36PM] _STA_: Enjoyment: Player: 0. Parnter: 0 [04/24/2025 - 10:12:37PM] _STA_: Enjoyment: Player: 0. Parnter: 0 [04/24/2025 - 10:12:37PM] [Zad-NG]: SexLabThread [sslThreadController <SexLabThread00 (14061EEF)>] get Animating State in 1.500000 seconds [04/24/2025 - 10:12:37PM] SEXLAB - ActorAlias[Daegon] - Animation:DD_B_PS_Miss AdjustKey:ImperialRaceF.Elven PrincessF Position:1 Stage:1 [04/24/2025 - 10:12:37PM] SEXLAB - NOTICE DD_B_PS_Miss - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000] [04/24/2025 - 10:12:37PM] SEXLAB - ActorAlias[NEFARAM] - Animation:DD_B_PS_Miss AdjustKey:ImperialRaceF.Elven PrincessF Position:0 Stage:1 [04/24/2025 - 10:12:37PM] SEXLAB - NOTICE DD_B_PS_Miss - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000]  What exactly is the issue you are having? A full log of the incident would still be needed.
unkown2155271 Posted April 24, 2025 Posted April 24, 2025 (edited) 24 minutes ago, Taki17 said: I'm not seeing anything in this log.  In the snippet of the snippet below, DD found an actor wearing pet suit, successfully overriden the animations, and at the end of the section is seen adjusting the offsets for DD_B_PS_Miss, which is one of the pet suit animations, so the animation got replaced to the proper one.   Hide contents [04/24/2025 - 10:12:34PM] [Zad-NG]: Actor(s) wearing pet suit found. Trying to set up bound animation. [04/24/2025 - 10:12:34PM] SEXLAB - NOTICE ZynLicking - PositionOffsets()[Forward:48.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000] [04/24/2025 - 10:12:34PM] [Zad-NG]: Overriding animations. [04/24/2025 - 10:12:34PM] SEXLAB - Thread[0] Event Hook - ActorChangeStart [04/24/2025 - 10:12:35PM] Error: Cannot set the faction rank with a None faction stack: [ (83005902)].Actor.SetFactionRank() - "<native>" Line ? [ (83005902)].Actor.AddToFaction() - "Actor.psc" Line 593 [SLApproachAskForSex2Quest (AB012AFD)].slappnpcsexquestscript.CountSexTime() - "SLApproachBaseQuestScript.psc" Line 867 [SLApproachAskForSex2Quest (AB012AFD)].slappnpcsexquestscript.SLAPPSexlabStart() - "SLApproachBaseQuestScript.psc" Line 1141 [04/24/2025 - 10:12:35PM] Error: Cannot set the faction rank with a None faction stack: [ (83005902)].Actor.SetFactionRank() - "<native>" Line ? [SLApproachAskForSex2Quest (AB012AFD)].slappnpcsexquestscript.CountSexTime() - "SLApproachBaseQuestScript.psc" Line 868 [SLApproachAskForSex2Quest (AB012AFD)].slappnpcsexquestscript.SLAPPSexlabStart() - "SLApproachBaseQuestScript.psc" Line 1141 [04/24/2025 - 10:12:35PM] _STA_: DialogQueue: SENDING: [Topic <_STA_SexDialogNpcSexStartTopic (D400A5C6)>] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [04/24/2025 - 10:12:35PM] _STA_: DialogQueue: Q Size: 0. Speaking: [Topic <_STA_SexDialogNpcSexStartTopic (D400A5C6)>]. Index: -1 [04/24/2025 - 10:12:35PM] SEXLAB - ActorAlias[Daegon] - SLSO_StartAnimating START [04/24/2025 - 10:12:35PM] SEXLAB - ActorAlias[Daegon] - LockActor for Daegon [04/24/2025 - 10:12:35PM] SEXLAB - ActorAlias[NEFARAM] - SLSO_StartAnimating START [04/24/2025 - 10:12:35PM] SEXLAB - ActorAlias[Daegon] - MarkerRef[[ObjectReference < (FF000D24)>]] [04/24/2025 - 10:12:35PM] SEXLAB - ActorAlias[NEFARAM] - LockActor for NEFARAM [04/24/2025 - 10:12:35PM] SEXLAB - ActorAlias[NEFARAM] - MarkerRef[[ObjectReference < (FF0176F9)>]] [04/24/2025 - 10:12:35PM] SEXLAB - ActorAlias[Daegon] - SLGP Prepare:0.206024 Prepare_sync:0.217010 StartAnimating:1.060974 FINAL TIME:1.484009 on TH:0 Actors:2 [04/24/2025 - 10:12:36PM] SEXLAB - Thread[0] Adjustment Profile - ImperialRaceF.Elven PrincessF [04/24/2025 - 10:12:36PM] SEXLAB - Thread[0] - Returning to thread pool... [04/24/2025 - 10:12:36PM] SEXLAB - Thread[0] Event Hook - ActorChangeEnd [04/24/2025 - 10:12:36PM] SEXLAB - ActorAlias[Daegon] - Animation:DD_B_PS_Miss AdjustKey:ImperialRaceF.Elven PrincessF Position:1 Stage:1 [04/24/2025 - 10:12:36PM] SEXLAB - ActorAlias[NEFARAM] - Animation:DD_B_PS_Miss AdjustKey:ImperialRaceF.Elven PrincessF Position:0 Stage:1 [04/24/2025 - 10:12:36PM] SEXLAB - NOTICE DD_B_PS_Miss - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000] [04/24/2025 - 10:12:36PM] SEXLAB - ActorAlias[NEFARAM] - SLGP Prepare:0.159027 Prepare_sync:0.255005 StartAnimating:1.104980 FINAL TIME:1.519012 on TH:0 Actors:2 [04/24/2025 - 10:12:36PM] SEXLAB - NOTICE DD_B_PS_Miss - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000] [04/24/2025 - 10:12:36PM] _STA_: Enjoyment: Player: 0. Parnter: 0 [04/24/2025 - 10:12:37PM] _STA_: Enjoyment: Player: 0. Parnter: 0 [04/24/2025 - 10:12:37PM] [Zad-NG]: SexLabThread [sslThreadController <SexLabThread00 (14061EEF)>] get Animating State in 1.500000 seconds [04/24/2025 - 10:12:37PM] SEXLAB - ActorAlias[Daegon] - Animation:DD_B_PS_Miss AdjustKey:ImperialRaceF.Elven PrincessF Position:1 Stage:1 [04/24/2025 - 10:12:37PM] SEXLAB - NOTICE DD_B_PS_Miss - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000] [04/24/2025 - 10:12:37PM] SEXLAB - ActorAlias[NEFARAM] - Animation:DD_B_PS_Miss AdjustKey:ImperialRaceF.Elven PrincessF Position:0 Stage:1 [04/24/2025 - 10:12:37PM] SEXLAB - NOTICE DD_B_PS_Miss - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000]  What exactly is the issue you are having? A full log of the incident would still be needed. This log shows for when player character is wearing the pet suit, animation loads correctly, when NPC *wears* the petsuit, the petsuit animation does not play. let me try to get the new logs for you.  Edited April 24, 2025 by unkown2155271
unkown2155271 Posted April 24, 2025 Posted April 24, 2025 (edited) 2 minutes ago, unkown2155271 said: This log shows for when player character is wearing the pet suit, animation loads correctly, when NPC wheres the petsuit, the petsuit animation does not play. let me try to get the new logs for you. Â Papy new.txt this new log is all while the npc is wearing petsuit, while the player character is free, it seems to not even try to filter for it Edited April 24, 2025 by unkown2155271
Taki17 Posted April 24, 2025 Posted April 24, 2025 9 minutes ago, unkown2155271 said: it seems to not even try to filter for it Indeed, I see the issue, now, it only accounts for the player. Will address this for the next version, thanks! 😊 2
unkown2155271 Posted April 24, 2025 Posted April 24, 2025 Glad i could help! thanks for adressing this so quickly!
Taki17 Posted April 24, 2025 Posted April 24, 2025 40 minutes ago, unkown2155271 said: Glad i could help! thanks for adressing this so quickly! Please try it with this script installed: DDNG_PetSuit_DetectionFix.7z
blabber98 Posted April 25, 2025 Posted April 25, 2025 Hello! Just wondering if there is a way to wear vanilla armor (I'm using Remodeled Armor) over, for instance, a catsuit? I'm aware that the catsuit uses slot 32. This can be edited in xEdit or QAR, which I did, but while both the armor and the catsuit were equipped, the catsuit visuals dissapeared. Thanks in advance
unkown2155271 Posted April 25, 2025 Posted April 25, 2025 On 4/24/2025 at 10:42 PM, Taki17 said: Please try it with this script installed: DDNG_PetSuit_DetectionFix.7z Currently outstation working, I’ll check back in 4 days.
Guest Posted April 26, 2025 Posted April 26, 2025 (edited) On 3/18/2025 at 10:19 AM, Paragon_luvz said: Game crashes on loading any save that has 4.0 (Yes i started a new game) Cannot equip any devious devices on new game. The game lets me select them and the inventory menu says they are equipped but nothing is equipped. Cursed Loot is not loading on new game. It does not show up in my mod configuration menu list. Character is an Orc Female, if that matters. Gags were invisible for this race in 3.7, so i was hoping 4.0 would fix that.  crash-2025-03-18-15-06-44.log 50.63 kB · 5 downloads crash-2025-03-18-15-03-11.log 56.58 kB · 0 downloads crash-2025-03-18-15-00-08.log 47.75 kB · 4 downloads I've had the equip problem, too, namely with the inflatable plugs. Weirdly, if I use the set(and specifically the set, the pair doesn't work either), it does seem to equip them, but the only thing I'm able to do afterward is take them out. All other options don't do anything, and every time I try to inflate the plug, checking afterwards tells me it's still completely deflated. On top of that, attempting to put the set in after the two individual ones crashes the game. Here's my crash logs as well, if they help: crash-2025-04-25-05-11-42.log crash-2025-04-26-03-57-07.log Edited April 26, 2025 by Railman1225
CaptainJ03 Posted April 26, 2025 Posted April 26, 2025 17 hours ago, blabber98 said: Just wondering if there is a way to wear vanilla armor (I'm using Remodeled Armor) over, for instance, a catsuit? I'm aware that the catsuit uses slot 32. This can be edited in xEdit or QAR, which I did, but while both the armor and the catsuit were equipped, the catsuit visuals dissapeared. Just guessing here, never edited that stuff myself. But when you're equipping a DD catsuit, and wear some clothes/armour in unusual slots (calves, forearms) those get unequipped too. So if your vanilla armour uses or hides those slots too, all of the catsuit won't be visible. Just a vanilla example: the green 'fine clothes' always hide the amulet.
Krynn Posted April 26, 2025 Posted April 26, 2025 Hello 🙂 Sorry, my English isn't the best... just a quick question please... is your mod also available for UNP bodies? I've been using only that one for ages. Best regards   Â
UsernameTaken666 Posted April 26, 2025 Posted April 26, 2025 2 hours ago, Krynn said: Hello 🙂 Sorry, my English isn't the best... just a quick question please... is your mod also available for UNP bodies? I've been using only that one for ages. Best regards    No. As stated in "Requirements", it uses CBBE 3BA. Â
PNclarity001 Posted April 26, 2025 Posted April 26, 2025 Anyone ever run into the issue where the rope harness and the belts dont have working weight sliders in bodyslide? All other items work just fine.
unmog Posted April 27, 2025 Posted April 27, 2025 Are the nipple piercings supposed to be physic enabled? I noticed the clit piercing is, but I cant get the nipple piercings to work. Using body slide for them just causes them to desync from the breasts, with no noticeable gem wobble. I've got all the requirements installed btw.
CaptainJ03 Posted April 27, 2025 Posted April 27, 2025 1 hour ago, unmog said: Are the nipple piercings supposed to be physic enabled? no  I dimly remember someone (Audhol?) made a mod with physics for them, but it required another plethora of mods to be installed, so I didn't care.
Darkpig Posted April 27, 2025 Posted April 27, 2025 1 hour ago, unmog said: Are the nipple piercings supposed to be physic enabled? I noticed the clit piercing is, but I cant get the nipple piercings to work. Using body slide for them just causes them to desync from the breasts, with no noticeable gem wobble. I've got all the requirements installed btw. I remember something similar. Except I tried making a personal mod with only the Meshes, Textures and Bodyslide files. Like yours it did desync from my character's breasts but then again my character's body only uses HDT physics where everything else uses SMP physics. Still I think you might be on to something.
blackkatt Posted April 27, 2025 Posted April 27, 2025 I'm having an issue. Using this mod with public whore mod. Every time it's doing the animations like I have a device but nothing shows. The collar doesn't display and none of the gear shows up. I'm unclear what I'm doing wrong
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