Nuascura Posted February 6, 2024 Author Posted February 6, 2024 28 minutes ago, Harry Smackmeat said: Works great! I feel more oppressed. Successfully can't do diddly squat within the walls of a city except occupy space and fondle the missives board. Hospitality I haven't felt since Vvardenfell. I thought the trade license requirement wasn't working with my mod list but then I tried to buy a steel knife so I can shove it in the guard's eye socket skin some animals on the road to sell and the trader said I was refused and the gold was refunded, and most importantly that I'm a waste of time. Yay. Naturally I needed a follower so I can be a notch above wild animal. My legally-appointed bff and main character is miraculously dull despite at least 5 mods that add personality to NPCs. Yay. If I could afford to run Mantella he'd probably still be dull. While off enjoying our reversed roles a thief on the road tore my robes off and now my follower switches from quiet introvert to all the sudden awkwardly wanting to rawdog me on the side of the road inbetween sabrecat-infested courier jobs. OSL Aroused is a hell of a drug. Can't legally have a stick to hit him with, but breaking the law is tempting. If I play my cards right, though...I could be a whore! A professional whore is a prestigious position now in Tamriel. Two tiers of authorization to have it, right? It's kinda like the ancient profession of wiping the king's butt, except more fun for both participants. 10/10 so far. I really feel like this mod might've been a missing blob of glue for all of my mods to mush together as one consistent and bizarre experience. I probably should've added DD, but I have a prison overhaul that supposedly doesn't like DD. That's what I like to hear! 10/10 feedback.
Nuascura Posted February 6, 2024 Author Posted February 6, 2024 24 minutes ago, Gudulba said: Every now and then, I get the notification message "You've been reported missing" in the upper left corner. This text seems to be included in Licenses.esp. Is it really from this mod and if yes, what does it mean? Yep, it's from this mod. If you're seeing that notification, that means you enabled the Travel Permit feature. At some point, a valid NPC or guard saw you within a city or town and recorded your location. According to the laws of Skyrim, you are not to leave your designated location without a valid Travel Permit. 1
Gudulba Posted February 6, 2024 Posted February 6, 2024 1 hour ago, Nuascura said: Yep, it's from this mod. If you're seeing that notification, that means you enabled the Travel Permit feature. At some point, a valid NPC or guard saw you within a city or town and recorded your location. According to the laws of Skyrim, you are not to leave your designated location without a valid Travel Permit. Just had some second thoughts about the Travel Permit feature. I am not sure I correctly understand the mechanism behind it . From the description page: Travel Permit Allows you to travel away from a registered home city or town location If you're in Whiterun City, you must stay in or around Whiterun City. Traveling to Solitude, even though it is another settlement, and even if by carriage or with followers, is a breach of license rules To register a new home location, buy a Travel Permit and either turn it in or allow it to expire while you're in a recognized city or town location I was under the impression that when I buy a travel license, I can travel around the whole of Skyrim until this license expires. Isn't that the case maybe?
Nuascura Posted February 6, 2024 Author Posted February 6, 2024 8 hours ago, Gudulba said: I was under the impression that when I buy a travel license, I can travel around the whole of Skyrim until this license expires. Isn't that the case maybe? That is the case. 1
DrSeptimus Posted February 6, 2024 Posted February 6, 2024 Awesome, this version 1.12 seems to fix the problem with magic license being violate at the start of the game. No more guard tossing you into prison at the start of the game. I wish you and Teutonic would work together to integrate Sexy Adventures crime laws with License, it would be awesome integration if it work out.
Grumbrum Posted February 6, 2024 Posted February 6, 2024 21 hours ago, Nuascura said: That… shouldn’t be the case. There are three variations of our dialogue thus far: - Default Base - Default Kinky - Dialogue Patch Kinky Dialogue Patch is supposed to only affect the dialogue lines of the “kinky” section. If anything of these three have a higher probability of going wrong, it should be with the Dialogue Patch because I have to carry over record changes from Default Kinky whenever I change the latter. TL;DR logically, your issue doesn’t sound right. “Dialogue trigger” is also a very vague description, which was why I was prodding for more info aside from asking for replication process. If referring only to bounty, one could be referring to the force-greet AI package or the bounty-related guard dialogue - the two primary components of the event which exist quite independently under Bounty Quest. Perhaps you were using an old version of the dialogue patch with 1.12? My other assumption would be that something messed with the AI package. Someone on Ponzipyramid’s Discord server reported that an old Slaves of Tamriel version was causing AI issues that affected Licenses’ guard behaviors. With "trigger" I meant the successful condition check that causes a force greeting by a guard when an item is equipped without holding the necessary license. I don't have "slaves of tamriel" installed. I assumed the patch is included in the 1.12 LL version. Do I need to download it separately? I already have downloaded the patched voice files but not another dialogue patch... After playing some time with the mod it appears to me that it stops working (the guards are then ignorant again). I have to disable the mod, save, reload and enable it so that its working again.
Nuascura Posted February 6, 2024 Author Posted February 6, 2024 35 minutes ago, Grumbrum said: Do I need to download it separately? No. Only ever use patches bundled with the main install. Don’t use patches from older versions for newer installs. 36 minutes ago, Grumbrum said: After playing some time with the mod it appears to me that it stops working (the guards are then ignorant again). I have to disable the mod, save, reload and enable it so that its working again. If you come across a pattern or a clearly reproducible step-by-step process, please let me know. In the meantime, I’ll add some debug traces for the next version that should expose where the script is getting stuck, if at all.
SwagLordSithis Posted February 8, 2024 Posted February 8, 2024 I'm really confused about what the life insurance does. Quote Life Insurance Allows you to enjoy the benefits of equipment licenses while in cities and towns Skyrim acts as a beneficiary in the event of your untimely death Variable cost based on Misbehaviour and Popularity modifiers Misbehaviour updates per license violation and imprisonment. Violation types are weighted. Crime gold when imprisoned is factored based on linear interpolation Misbehaviour degrades via exponential decay formula Popularity updates every 12 in-game hours The language somewhat suggests that without it, none of your other licenses are valid, but that sounds a bit extreme. Is it just a combination of all the primary licenses or something? I also don't get the bit about Skyrim acting as a beneficiary.
Nuascura Posted February 8, 2024 Author Posted February 8, 2024 (edited) 48 minutes ago, SwagLordSithis said: I'm really confused about what the life insurance does. The language somewhat suggests that without it, none of your other licenses are valid, but that sounds a bit extreme. Is it just a combination of all the primary licenses or something? I also don't get the bit about Skyrim acting as a beneficiary. In real life, a life insurance is when you purchase a contract with an insurer so that a beneficiary receives a payout when you die. The insurer promises to pay in accordance to the contract you signed. You essentially add a value to your life. This is what the quoted description means. When you purchase a Life Insurance, you've purchased a contract with a third-party organization within Skyrim. This unnamed organization promises to pay Skyrim's main governing body should you lose your life. In terms of in-game mechanics, the lack of a Life Insurance simply invalidates your Primary Licenses. You can still purchase all licenses under the Primary Licenses category, but you can't act on any of their bestowed privileges unless you have a Life Insurance. Edited February 8, 2024 by Nuascura
Anunya Posted February 10, 2024 Posted February 10, 2024 Would it be possible to exclude the YS Immersive Fashion vendors from the trading license? Or alternately, have to make a custom list of vendors that are except for trade license requirements? I think in addition to food, drinks, and jewlery getting makeup and haircuts seems reasonable to allow.
Systamatic Posted February 10, 2024 Posted February 10, 2024 Anyone know what character preset is being used for the face in the images?
Nuascura Posted February 10, 2024 Author Posted February 10, 2024 (edited) 7 hours ago, Anunya said: Would it be possible to exclude the YS Immersive Fashion vendors from the trading license? Or alternately, have to make a custom list of vendors that are except for trade license requirements? I think in addition to food, drinks, and jewlery getting makeup and haircuts seems reasonable to allow. Can you tell me if those merchants and/or their items have any special keyword(s) or keyword combinations? NVM I downloaded the mod. As far as I can tell, mod items share the SexLabNoStrip Keyword while merchant NPCs share ypsYolieVendorFaction Faction ID. The latter would need a soft check inside a script, but making the mod a soft dependency for such a small integration (with a mod that seems almost unrelated to Licenses) is not ideal, if at least to avoid confusion. Whitelisting items with SexLabNoStrip would be easy enough, but I'm afraid this keyword could be abused via SexLab MCM since it allows easy application. I dunno what to do exactly... Edited February 10, 2024 by Nuascura
ChandraArgentis Posted February 10, 2024 Posted February 10, 2024 Since there's a license that requires you to wear a collar, I wonder if a license that requires you to be chaste might also be an option. I would do it with 4 checkboxes for what's required to be worn: Bra, belt, anal plug, and vaginal plug.
Anunya Posted February 10, 2024 Posted February 10, 2024 1 hour ago, ChandraArgentis said: Since there's a license that requires you to wear a collar, I wonder if a license that requires you to be chaste might also be an option. I would do it with 4 checkboxes for what's required to be worn: Bra, belt, anal plug, and vaginal plug. That could be a potential use for the Whore License, maybe? The idea being that decent women would have their best parts locked away, while only whores would leave them easily accessible. So basically, if you don't have a whore license you'd be expected to wear a chastity belt and bra or get fined. It might be more immersive if bras and belts were widely distributed...
Anunya Posted February 10, 2024 Posted February 10, 2024 7 hours ago, Nuascura said: Can you tell me if those merchants and/or their items have any special keyword(s) or keyword combinations? NVM I downloaded the mod. As far as I can tell, mod items share the SexLabNoStrip Keyword while merchant NPCs share ypsYolieVendorFaction Faction ID. The latter would need a soft check inside a script, but making the mod a soft dependency for such a small integration (with a mod that seems almost unrelated to Licenses) is not ideal, if at least to avoid confusion. Whitelisting items with SexLabNoStrip would be easy enough, but I'm afraid this keyword could be abused via SexLab MCM since it allows easy application. I dunno what to do exactly... Personally I'm not concerned about abuse, since I reckon people should be able to modify the game to play the way they want... but your mod, so implement it with limits that makes sense to you (and to be honest, I don't necessarily understand the full implications of the SexLabNoStrip solution, so I won't really comment). I do agree that making it a soft dependency is overkill. This was more of a "if there's an easy solution" suggestion
Nuascura Posted February 10, 2024 Author Posted February 10, 2024 1 hour ago, Anunya said: Personally I'm not concerned about abuse, since I reckon people should be able to modify the game to play the way they want... but your mod, so implement it with limits that makes sense to you (and to be honest, I don't necessarily understand the full implications of the SexLabNoStrip solution, so I won't really comment). I do agree that making it a soft dependency is overkill. This was more of a "if there's an easy solution" suggestion I should clarify further: it's not just abuse or that this is 'my mod.' I honestly would've added the SexLabNoStrip option way ahead of now. The problem is that the SexLab MCM way too easily allows you to add the keyword, but for good reason: sometimes you wouldn't want an item confiscated during a sex scene, but you still wouldn't want it flagged as a quest item either (so that it can be removed in other, non-SexLab-related events). If I were to add this keyword as a whitelist, some people may get confused why their items aren't being confiscated or detected. Since you use YS Immersive Fashion, I'd suggest you ask the mod author to add a common custom keyword (ex. ys_item) for all of their items. That way, I can easily whitelist the items with just a KeywordAsString check. 1
Lute Posted February 10, 2024 Posted February 10, 2024 52 minutes ago, Nuascura said: I should clarify further: it's not just abuse or that this is 'my mod.' I honestly would've added the SexLabNoStrip option way ahead of now. The problem is that the SexLab MCM way too easily allows you to add the keyword, but for good reason: sometimes you wouldn't want an item confiscated during a sex scene, but you still wouldn't want it flagged as a quest item either (so that it can be removed in other, non-SexLab-related events). If I were to add this keyword as a whitelist, some people may get confused why their items aren't being confiscated or detected. Since you use YS Immersive Fashion, I'd suggest you ask the mod author to add a common custom keyword (ex. ys_item) for all of their items. That way, I can easily whitelist the items with just a KeywordAsString check. Perhaps it could be put in as something like a debug toggle that's off by default?
Nuascura Posted February 10, 2024 Author Posted February 10, 2024 3 minutes ago, Lute said: Perhaps it could be put in as something like a debug toggle that's off by default? A little overkill for a whole MCM option, BUT I will contemplate making the whitelist array user-editable. I still highly recommend asking the mod author to add a custom keyword or use Skyrim's keyword combo for quest items if appropriate (MagicDisallowEnchanting AND VendorNoSale). Adding SexLabNoStrip for the mentioned use-case goes against the original intent for the keyword.
xados Posted February 10, 2024 Posted February 10, 2024 how do i get the tattoos? I have set the magic license to spell source and activated the tattoo and toggled/activated the override (since I use BHUNP) but I dont see to get the tattoo visible? am i missing something? is this because I use slave tats / have already a tattoo from lewdmark aroused?
Nuascura Posted February 11, 2024 Author Posted February 11, 2024 2 hours ago, xados said: how do i get the tattoos? I have set the magic license to spell source and activated the tattoo and toggled/activated the override (since I use BHUNP) but I dont see to get the tattoo visible? am i missing something? is this because I use slave tats / have already a tattoo from lewdmark aroused? Were you ever confronted by a guard for a magic violation? Licenses' slavetats should ignore your equipped tats and just force the cursed tattoos onto you.
Black714 Posted February 11, 2024 Posted February 11, 2024 Just Suggest, Is that possible to add 2 or 3 "Custom License" in future update? I saw Sexy Adventure and License configuration. that mean. The slot, The equipment keyword , and reverse toggle. (must wearing) or (wearing is forbidden). for example, Slot 37 (feet). must have "High Heels" Keyword. or Reverse toggle. that mean wearing that is Crime.
Raine_Hyd Posted February 11, 2024 Posted February 11, 2024 (edited) 12 hours ago, xados said: how do i get the tattoos? I have set the magic license to spell source and activated the tattoo and toggled/activated the override (since I use BHUNP) but I dont see to get the tattoo visible? am i missing something? is this because I use slave tats / have already a tattoo from lewdmark aroused? I had to equip a gag or some such and it would apply them otherwise it didn't. Also Nuascura, it seems doing a new game fixed the issues I was having with guards walking away. However they still will if I go through the dialogue too quickly. Edited February 11, 2024 by Raine_Hyd
Slitpipes Posted February 11, 2024 Posted February 11, 2024 I have been trying to find this myself for a good while now but I have decided it is time to ask for help. I swear it was just the other day I saw mention of a mod that would effectively make all females nude so that it doesn't look like only the player character is subject to the licenses. If someone would be so kind as to point me in the right direction I would be most grateful. Doubly grateful if someone knows of more mods that would make NPC's restrain each other and not just me. The indexes are woefully out of date and searching for such a specific mod has me running around in circles.
xados Posted February 11, 2024 Posted February 11, 2024 14 hours ago, Nuascura said: Were you ever confronted by a guard for a magic violation? Licenses' slavetats should ignore your equipped tats and just force the cursed tattoos onto you. Yeah, I cast in the city and then got scolded by the guard. I have the effect of the curse, but had no tattoo.
Alpia Posted February 11, 2024 Posted February 11, 2024 4 hours ago, xados said: Yeah, I cast in the city and then got scolded by the guard. I have the effect of the curse, but had no tattoo. did you reset the slavetats registry in its mcm like you have to do whenever you install or uninstall tattoo's?
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