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Posted
8 hours ago, Slitpipes said:

I have been trying to find this myself for a good while now but I have decided it is time to ask for help. I swear it was just the other day I saw mention of a mod that would effectively make all females nude so that it doesn't look like only the player character is subject to the licenses. If someone would be so kind as to point me in the right direction I would be most grateful. Doubly grateful if someone knows of more mods that would make NPC's restrain each other and not just me. The indexes are woefully out of date and searching for such a specific mod has me running around in circles.

Either kaxat’s Slaverun Enforcer Standalone or corsec’s non-DD SPID for female NPCs.

Posted
15 hours ago, Black714 said:

Just Suggest, Is that possible to add 2 or 3 "Custom License" in future update?

That’s better suited for Sexy Adventures, not so much for Licenses. It’d be a little hard to adapt both the dialogue and license book item contents to the player’s custom rules.

Posted

What numbers did you use to get the cursed tattoo to look like that in the example image? I prefer the glowing purple over the default blue but don't really understand how to change the numbers since they aren't hex and you can't change the colour in slavetats either since the tattoos are locked.

Posted
2 hours ago, LobsterCrab said:

What numbers did you use to get the cursed tattoo to look like that in the example image? I prefer the glowing purple over the default blue but don't really understand how to change the numbers since they aren't hex and you can't change the colour in slavetats either since the tattoos are locked.

Those might be the pink-purple combination shown in the color samples archive.

 

Also @Alpia someone on Nexus Mods was asking about the ENB you were using. Do you know its name?

 

10 minutes ago, nocturna said:

Hello, would it be possible to enforce this on NPC's as well?
I would like to create consistency for my game for the rules of everyone :)

NPC enforcement is outside Licenses' jurisdiction. For a static enforcement, go with Corsec's SPID files. For a dynamic enforcement, go with kaxat's Slaverun Enforcer Standalone.

 

 

Posted (edited)
3 hours ago, LobsterCrab said:

Ah, I missed that file, thanks.

If you change color dont forget to also rebuild the slavetats registry the tattoo gets registered with the color that is entered before you register it in slavetats. Without updating the registry slavetats wont know that the color in the settings file changed
The color in the screenshot is just pink with pink glow, but you'll see in the color example images.

Edited by Alpia
Posted

After the same issue has happened few times, I finally realize this might be a real bug I ran into:

ScreenShot22.png.c58d401a499a637f4b6eb966dbe81be0.png

 

I went on my normal playthrough after buying the licenses. All the license functions including water damage worked well, only except the expire function. All the countdowns just went under zero and the licenses would always be valid. 

 

I am using ver.1.9.2(updated from ver.1.4.0 on the same old save) on SE ver.1.5.97, and here's my general setting page

Spoiler

ScreenShot24.png.de6a89375ee47a9b27e9c97e7ebd06fd.pngScreenShot25.png.d9dc9d6783482bbb4e5299a3114777ce.png

 

Just tell me if any other info needed.

 

Posted (edited)

I'm having an issue where my gear isn't being confiscated. I get the dialogue that the guard is going to take my stuff, and the message shows up in the top left that my gear was confiscated, but nothing is actually removed from my inventory,  equipped or not. The guard will talk to me again in a couple minutes and repeat the process. I'm running the latest version with the dialogue patch loaded after.

 

EDIT: Figured out that when "confiscate inventory items" is unchecked the guards will confiscate your equipped gear, but not inventory. But when "confiscate inventory items" is checked, neither equipped nor inventory items get confiscated.

 

 

EDIT AGAIN: Turns out I'm just an idiot and didn't install pyramid utils.

 

enb2024_2_13_15_08_40.bmp

Edited by benjamen86
Posted
4 hours ago, benjamen86 said:

Turns out I'm just an idiot and didn't install pyramid utils.

lol that's what I was gonna ask you, first. Glad you figured it out!

 

7 hours ago, brdc said:

Just tell me if any other info needed.

I am only able to test and verify on the latest posted version. You are three major versions behind, so there are too many factors different between 1.12.1 and 1.9.2. Still, I can nonetheless ask if you've tried waiting past midnight or another day. Licenses only checks for license validity at midnight of each day. If you've got time, test and compare your experiences between 1.9.2 and 1.12.1.

Posted
7 hours ago, Nuascura said:

Still, I can nonetheless ask if you've tried waiting past midnight or another day. Licenses only checks for license validity at midnight of each day.

Yes, as I mentioned, the issue happened few times. Once I noticed the countdown reached -100+ and the licenses were still valid.

 

7 hours ago, Nuascura said:

If you've got time, test and compare your experiences between 1.9.2 and 1.12.1.

Sure. I'll try testing in couple of days.

Posted (edited)
16 hours ago, brdc said:

Yes, as I mentioned, the issue happened few times. Once I noticed the countdown reached -100+ and the licenses were still valid.

Strange that the countdown could reach -100+ since the validity checker should've detected it was overdue for a check. The reason I asked this question was because, within reason, your issue may just be a visual bug: I was able to visually replicate your issue, but my licenses nonetheless expired by the next midnight, which shows that the mod is behaving as expected. I bought an Armor License for 5 days at 7am. On the fifth day at 7am, the countdown went negative. On the midnight between day 5 and 6, the license correctly expired.

 

On a second test, I waited from day 5's 8am to day 6's 4am, bypassing midnight. The validity checker correctly detected itself as overdue.

Edited by Nuascura
Posted
8 hours ago, Nuascura said:

Strange that the countdown could reach -100+ since the validity checker should've detected it was overdue for a check. The reason I asked this question was because, within reason, your issue may just be a visual bug: I was able to visually replicate your issue, but my licenses nonetheless expired by the next midnight, which shows that the mod is behaving as expected. I bought an Armor License for 5 days at 7am. On the fifth day at 7am, the countdown went negative. On the midnight between day 5 and 6, the license correctly expired.

 

On a second test, I waited from day 5's 8am to day 6's 4am, bypassing midnight. The validity checker correctly detected itself as overdue.

I've updated to v1.12.1(fully uninstalled old version and installed in a clean save) and somehow the same bug occurs. Licenses couldn't expire properly(I've been waiting until the countdown was over -30 hours) and I couldn't buy new licenses.

 

Here's my latest papyrus log in case it can be of any help...

Papyrus.0.log

Posted
10 hours ago, Nuascura said:

@brdc Does refreshing license features under the Auxiliary tab work?

Haven't tried and will do later. Any side effects?

And when? Right before/after licenses expiration or after midnight refreshing?

Any other setting I should try to make things right or at least to test?

 

One thing comes to my mind that in the old version which without purchase cooldown, my licenses had expired properly and I was able to get massages like ''xx license will expire in xx hours''. Now I can't get these messages while can get warnings like ''You are reported missing'' and ''xx license is damaged in the water''.

Posted (edited)
3 hours ago, brdc said:

Haven't tried and will do later. Any side effects?

And when? Right before/after licenses expiration or after midnight refreshing?

Any other setting I should try to make things right or at least to test?

No side effects. There's no need to think about when to do it. Just use it whenever. This function doesn't touch expiration values directly, so I'm just gauging if there's anything stuck outside of the daily checker.

 

3 hours ago, brdc said:

One thing comes to my mind that in the old version which without purchase cooldown, my licenses had expired properly and I was able to get massages like ''xx license will expire in xx hours''. Now I can't get these messages while can get warnings like ''You are reported missing'' and ''xx license is damaged in the water''.

That observation is probably unrelated. The "xx license will expire in xx hours" only occurs at midnight due to how Licenses functions, so if you've skipped past midnight, chances are you won't see that notification. That notification also only appears when your license expires in less than 2 days.

 

I checked your papyrus log and found nothing erroneous with Licenses' scripts. I'm also still unable to replicate your issue. You mentioned you encountered this issue a few times. If Refresh Features doesn't fix your issue, can you give me a step-by-step process (on 1.12.1) and attach your settings.json to your reply?

 

Start with something like this:

1. Loaded into Alternate Perspective cell

2. Enabled Licenses via MCM

3. Reloaded save

4. Imported Licenses custom settings

5. coc WhiterunOrigin

6. [...]

Edited by Nuascura
Posted
1 hour ago, Nuascura said:

That observation is probably unrelated. The "xx license will expire in xx hours" only occurs at midnight due to how Licenses functions, so if you've skipped past midnight, chances are you won't see that notification. That notification also only appears when your license expires in less than 2 days.

I couldn't receive any expire notifications even if I normally played through 24 hours in-game.

Posted
11 hours ago, Nuascura said:

I checked your papyrus log and found nothing erroneous with Licenses' scripts. I'm also still unable to replicate your issue. You mentioned you encountered this issue a few times. If Refresh Features doesn't fix your issue, can you give me a step-by-step process (on 1.12.1) and attach your settings.json to your reply?

 

Start with something like this:

1. Loaded into Alternate Perspective cell

2. Enabled Licenses via MCM

3. Reloaded save

4. Imported Licenses custom settings

5. coc WhiterunOrigin

6. [...]

 

As pessimisticly expected, the Refresh Features doesn't work its magic in my scenario. The issue persists🙁

Here's my settings.json

Settings.json

 

And I didn't quite understand "give me a step-by-step process". Process of what? For what? 

Posted (edited)
2 hours ago, brdc said:

And I didn't quite understand "give me a step-by-step process". Process of what? For what? 

Bug replication process. How do you consistently replicate this bug so that I may follow through on a new character save?

 

This is standard bug investigation process. Also best that you are able to replicate it on as clean of a setup as possible (only install requirements necessary for Licenses). I need to ensure that my test environment is as close to yours as possible.

 

If you can replicate it on a minimal setup, I may even be able to use your exact save file to investigate.

Edited by Nuascura
Posted
7 hours ago, Nuascura said:

Bug replication process. How do you consistently replicate this bug so that I may follow through on a new character save?

 

This is standard bug investigation process. Also best that you are able to replicate it on as clean of a setup as possible (only install requirements necessary for Licenses). I need to ensure that my test environment is as close to yours as possible.

 

If you can replicate it on a minimal setup, I may even be able to use your exact save file to investigate.

In the first few times, I hadn't realized this is a bug so I just disabled and then enabled this mod again, bought some licenses and went on my normal playing for over 5 in-game days (licenses duration as default), then kept noticing the licenses couldn't expire properly. Other than that, nothing was done as some standard process.

In the last time, I uninstalled v1.9, made a clean save in qasmoke, installed v1.12, enabled the mod in MCM and set all the settings by hand (not loading settings.json), player.moveto 1a66a (someone in whiterun), ran to Whiterun steward (license seller) and bought some licenses, "T" waited for slightly less than 5 in-game days(licenses duration), stayed in the game until next in-game 6a.m and kept doing "Refresh Feature" in the meantime. 

 

All these tests above were all done on my existing save which was played for hundreds of hours.

I'll take some time testing on a new save both with my current mod list and with minimal setup as you suggested.

 

Posted (edited)

Anyone still have version 1.11, which is compatible with Skyrim VR?

The new requirement PyramidUltil requires Address Library, which does not work with Skyrim VR (which uses VR Address Library instead).

I did find the original mod, with less features, so it may have to do: 

 

 

 

Edited by s709
Posted
1 hour ago, s709 said:

The new requirement PyramidUltil requires Address Library, which does not work with Skyrim VR (which uses VR Address Library instead).

You should petition @ponzipyramid for a VR-compatible version.

Posted (edited)
2 hours ago, brdc said:

testing on a new save both with my current mod list

New save with my current mod list tested. Same issue persists. So I guess it's because mods incompatible? I want to check in SSEedit first to see if there are any conflicts. Any suggestion to what IDs I should check?

 

Allright, I had a glance in SSEedit and found zero red lines under Licenses. I'll then start checking from minimal setup. 

 

One more thing comes to me that the nullify magicka function seemed not working either. I selected tattoo mode, and I was engaged by guards telling me "you don't have magic license" things, got fined, but nothing more. How is the nullify process suppose to work?

Edited by brdc
Posted

@brdc check your messages to see the beta I sent you.

 

As for Nullify Magicka, there is no “tattoo mode”. The slavetats tattoos are just indications of the curse. You select a source for the curse, either spell or DD collar, and are then fined based on whether you are an unlicensed individual and un-cursed.

 

If a valid source is selected and you lack the Nullify Magicka curse after guard arrest, as shown in your Magic inventory menu, then perhaps we have a similarity. 
 

Behind the scenes, Nullify Magicka and our License Periodic Checker both work via a magic effect attached to the player. The former attaches via enchantment or spell. The latter attaches via invisible spell. If both don’t work on your end, there should be a mod in your setup that is interfering with how the player reference is being recognized.

Posted (edited)
5 hours ago, s709 said:

Anyone still have version 1.11, which is compatible with Skyrim VR?

The new requirement PyramidUltil requires Address Library, which does not work with Skyrim VR (which uses VR Address Library instead).

I did find the original mod, with less features, so it may have to do: 

 

 

 

 

Should work out of the box with VR Address Library. Otherwise I can include some toggles to avoid function hooks for compatibility.

Edited by ponzipyramid

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