WildSong34 Posted December 23, 2023 Posted December 23, 2023 3 hours ago, Adroit said: I'm experiencing the issue above where the mod doesn't seem to load the MCM for new characters. Hai ^^ How many MCM menus do you have? If you have more than 128(?) then some menus won't load because SkyUI can natively only handle 128(?). If you are exceeding the limit, try the SkyUI Resort mod, it gives you waaay more MCM room I hope this helps! As Always, Have a Nice Day ?
Someone92 Posted December 23, 2023 Posted December 23, 2023 (edited) On 12/4/2023 at 11:18 PM, Someone92 said: Is there a keyword I can add to my spells so they get ignored by BMLE? On 12/5/2023 at 12:43 AM, Gyra said: Keywords can't be added to spells, so there's nothing I can do. Sorry. @Forgetandeatcake Seems at best you can hard code to ignore certain spells. Edited December 23, 2023 by Someone92
NoppaiKohai Posted December 24, 2023 Posted December 24, 2023 On 12/22/2023 at 11:34 AM, Gyra said: If you don't have a Life Insurance, it should be as simple as just obeying the rules. For the Travel Permit, BMLE should resolve your travel violation if you're confronted inside a settlement. Otherwise, BMLE will send you to jail. What's happening to you in your experience? Where are you being confronted? For both, the just keep force greeting me and increasing the bounty until it reaches a point they arrest me, then as soon as I'm out of jail they repeat it again lol. I even set the "female follower overrides travel permit" thing to see, but they still kept saying I don't have a permit. I'll do some more testing to see if I can get it to work. I'm not 100% clear on what the life permit actually is for, so maybe I was using it wrong
Nuascura Posted December 24, 2023 Author Posted December 24, 2023 20 hours ago, foxcon145 said: It seems that the writing space in which you can enter the bikini keywords is too small. It allows me to enter a maximum of two of the keywords I want to enter ("EroticArmor, SLA_ArmorPretty, "). It would be great if you could enter the corresponding keywords in an external ini file. This would not only save you having to re-enter the keywords every time you start the game, it would also give you a quicker overview of which keywords have already been entered, as the MCM is a bit confusing for this purpose. This seems particularly appropriate in view of the fact that the SLA keywords do not only include "EroticArmor". I wanted to add these keywords: Reveal hidden contents SLA_ArmorPretty EroticArmor sla_ArmorSpendex SLA_ArmorLewdLeotard SLA_ArmorTransparent SLA_ArmorCurtain SLA_ArmorHalfNakedBiki SLA_ArmorTransparent SLA_ArmorHalfNaked SLA_ArmorRubber I'll check this out when I've got time. I didn't realize there were character limitations to the SkyUI MCM input box. A current workaround is to export your MCM settings and edit the settings.json's corresponding string list with your desired list of keywords. BMLE should correctly populate its whitelist after you import your edited settings.json file. 17 hours ago, Adroit said: I wasn't sure the crafting license was doing anything. With crafting license feature enabled, you can still craft. However, a Guard will confront you if they see you using a workbench. It doesn't make sense to mechanically restrict workbench use so to align with the similar illusion of the trading license being enforced by an actual NPC rather than the mod itself. 17 hours ago, Adroit said: I'm attempting to add this mod to a setup I've had for a few years now, I'm on version 1.5.97 and I don't believe it's downgraded (but it's been a minute). I don't have any CC content. Not sure if anything there is related. If you follow my response chain above on page 19: I ran into your issue after I downgraded from 1.6.1130 to 1.6.640. Turns out I had improperly downgraded. While my SKSE and mods were all for 1.6.640 and I could both play and load the game itself just fine, something from 1130 was left in my Skyrim directory. This caused BMLE to not show its menu for me for as long as DDNG's DLL was present in the plugins folder. DDNG wasn't the perpetrator directly, but it was likely trying to call for a 1.6.640 function. When that function was found missing, it stalled SkyUI's MCM in very specific scenarios (I could load most other MCMs that I checked, but not BMLE, apparently). Downloading the correct depot manifests solved my issue. TL;DR: Try redownloading your Skyrim installation or removing your plugins one-by-one. Else, do a process-of-elimination method via your mod manager. 17 hours ago, Adroit said: does the Whore license function as potentially cheaper curfew license as in SLS at present, no. 17 hours ago, Adroit said: you mention being compatible with SLS if you turn off the equipment licenses in SLS. I was considering leaving the equip/curfew licenses on in SLS (since I use most of the other features), but using BM Licenses for trade and crafting, as I'd really like to add those restrictions. Besides having to purchase licenses from different NPCs, do you see any inherent problems with doing that? You use at your own risk. The problem is that if SLS or BMLE tags a Guard NPC for their respective bounty quest, the game and the other mod itself (such as its scripts) won't stall per se, but the mechanics will. For instance, if BMLE catches a violation but no guard was present to confront you, it'll carry it on until the next opportune moment which may create some slight dissonant effects. BMLE's trading feature is also something else to consider. I use functions similar to SLS in this regard, so you'll have two scripts trying to manage and capture for events simultaneously, sometimes causing identical actions. You should use either SLS's equipment licenses or BMLE's trading license, not one or the other, because SLS unfortunately does not offer the option to detach trading features from individual equipment licenses. 1
Nuascura Posted December 24, 2023 Author Posted December 24, 2023 15 hours ago, Forgetandeatcake said: 2) Unless I am missing something, the only way to tell when a license is expirying is to look at the mcm menu. Anyway to view this information in game, other than remembering when you bought it? Maybe the time you got it is printed on the license you get, you could ask a guard, or you get an a "book of receipts" that will tell you the expiry of all licenses you own. This is on my to-do list! But with low priority. For now, you'll have to check the MCM. BMLE will also send you game notifications/messages when licenses are close to expiring. 4 hours ago, NoppaiKohai said: For both, the just keep force greeting me and increasing the bounty until it reaches a point they arrest me, then as soon as I'm out of jail they repeat it again lol. I even set the "female follower overrides travel permit" thing to see, but they still kept saying I don't have a permit. I'll do some more testing to see if I can get it to work. I'm not 100% clear on what the life permit actually is for, so maybe I was using it wrong Life Insurance prevents you from openly equipping or wielding armor or weapons while around guards. Your description of your experiences with the travel permit and life insurance are concerning. The features occurring on your end aren't as I scripted them to. After each confrontation, BMLE should flush out internally captured violations while simultaneously correcting your character (stripping of items or teleporting to jail) so that you're free of violations again. Please tell me your: 1. Game version (1.6.640?) 2. BMLE version 3. Violating item/location 4. BMLE MCM settings (export the file) 5. Issue replication walkthrough (ex. Spawned in Alternate Perspective Cell, walked out of inn, went up to guard, equipped leather helmet...) 1
Adroit Posted December 24, 2023 Posted December 24, 2023 Thanks for the explanations Gyra! I'll try another round of disabling SKSE plugins in particular to see if I can find the one causing the loading to fail. I wasn't sure what around downgrading had caused the issue for you, so that's helpful. Excited to see where you take the mod, licenses are a favorite concept of mine.
MorS@ Posted December 26, 2023 Posted December 26, 2023 (edited) Hello! Can I get the commands to restart the mod? Cause the blank MCM issue happened and I'd rather not do my 1hr MCM set up again, I already tried resetting the entire MCM. I'm trying all I can. EDIT: stopquest startquest didn't work so I guess I'm reinstalling the mod on that save now Edited December 26, 2023 by MorS@
Nuascura Posted December 26, 2023 Author Posted December 26, 2023 (edited) 4 hours ago, MorS@ said: Hello! Can I get the commands to restart the mod? Cause the blank MCM issue happened and I'd rather not do my 1hr MCM set up again, I already tried resetting the entire MCM. I'm trying all I can. EDIT: stopquest startquest didn't work so I guess I'm reinstalling the mod on that save now Seems this issue is quite common. I'll troubleshoot this issue when I can next work on this mod. For now, try to debug your load order with a process-of-elimination method. Edited December 26, 2023 by Gyra
MorS@ Posted December 26, 2023 Posted December 26, 2023 11 minutes ago, Gyra said: Seems this issue is quite common. I'll troubleshoot this issue when I can next work on this mod. For now, try to debug your load order with a process-of-elimination method. sadly this happens to some mods on the lab, one time DD, one time its creature framework, one time its aroused creatures, one time its wet function redux, and now its this mod. it happens randomly on a new game, always on the second new game after installing said mod, and pure chance from the third new game though I noticed that after switching to the settings loader version of wet function redux (this one) it never happened again until now and process of elimination would be nigh impossible because I can't replicate it reliably, so please look into it ;-;
Ondine. Posted December 26, 2023 Posted December 26, 2023 Thank you for the mod! For some reason 1.9.2 is failing to initialize for me on a new game, I don't even see mentions of it in my papyrus log. If I start a new game with 1.8 it initializes fine though, and I can upgrade to 1.9 successfully after that. Works well for me outside of that odd workaround though.
Nuascura Posted December 27, 2023 Author Posted December 27, 2023 16 hours ago, MorS@ said: sadly this happens to some mods on the lab, one time DD, one time its creature framework, one time its aroused creatures, one time its wet function redux, and now its this mod. it happens randomly on a new game, always on the second new game after installing said mod, and pure chance from the third new game though I noticed that after switching to the settings loader version of wet function redux (this one) it never happened again until now and process of elimination would be nigh impossible because I can't replicate it reliably, so please look into it ;-; Yeah, I sympathize with the frustration and have also run into before, lately as seen with my explanation above your post. The problem is that, as you know, all of our mod setups are different. All I can do is try to mitigate this issue on part of my mod. Sometimes, this issue pops up because of Skyrim and/or SkyUI’s quirks, and there’s just no recourse except to start a new game (thankfully, this type of issue is usually found if you run through all of your mods’ MCMs at least once after creating a new character). Other times, it’s due to another one of your mod causing a script stall where the chance of this stall also isn’t 100% reproducible. It’s a PITA to debug. You’ve got to thoroughly test your mod setup with process-of-elimination by running through each combination more than once so to weed out chance happenings.
Nuascura Posted December 27, 2023 Author Posted December 27, 2023 (edited) 10 hours ago, syrenundine said: Thank you for the mod! For some reason 1.9.2 is failing to initialize for me on a new game, I don't even see mentions of it in my papyrus log. If I start a new game with 1.8 it initializes fine though, and I can upgrade to 1.9 successfully after that. Works well for me outside of that odd workaround though. Most likely the initialization functions cause a stall either from OnPlayerLoad event or the OnConfigInit event. The events are relatively light on BMLE, so I’d posit they stall due to other mods’ heavier init events. I’ll tend to this issue once I get back to my dev PC in January. Edit: if you’ve got time, please help me confirm: 1. That this issue occurs consistently with 1.9.1 (1.9.2 is just 1.9.1 but with a fixed FOMOD installer) 2. That you can consistently make the MCM show on 1.8 but not on 1.9.2. Run through each scenario at least five times. Edited December 27, 2023 by Gyra
MorS@ Posted December 27, 2023 Posted December 27, 2023 7 hours ago, Gyra said: Yeah, I sympathize with the frustration and have also run into before, lately as seen with my explanation above your post. The problem is that, as you know, all of our mod setups are different. All I can do is try to mitigate this issue on part of my mod. Sometimes, this issue pops up because of Skyrim and/or SkyUI’s quirks, and there’s just no recourse except to start a new game (thankfully, this type of issue is usually found if you run through all of your mods’ MCMs at least once after creating a new character). Other times, it’s due to another one of your mod causing a script stall where the chance of this stall also isn’t 100% reproducible. It’s a PITA to debug. You’ve got to thoroughly test your mod setup with process-of-elimination by running through each combination more than once so to weed out chance happenings. I don't have the time to debug so thoroughly unfortunately, but glad you are gonna look into it, its nice to know that the recent updates stopped because you don't have access to your pc and not because of other unfortunate reasons (I thought you ran out of ideas or motivation to update lol)
Forgetandeatcake Posted December 27, 2023 Posted December 27, 2023 How does detection work in this mod? Basically, I entered into the Riften ratway with my female companion in search of the thieves guild. Along the way I killed several people, using my bow and flame spell, leaving no witnesses. Later when collecting the debts a guard approached and told me off for using magic, but not for equiping a ranged weapon. So what happened? I have female enforcers turned off and line of sight checks turned on. Did the male npcs that I killed report me because they saw me? I did make sure to remove my equiped weapons/spells before entering the ragged flagon, and I didn't have any spell effects like muffle on me.
Ondine. Posted December 27, 2023 Posted December 27, 2023 14 hours ago, Gyra said: 1. That this issue occurs consistently with 1.9.1 (1.9.2 is just 1.9.1 but with a fixed FOMOD installer) 2. That you can consistently make the MCM show on 1.8 but not on 1.9.2. Run through each scenario at least five times. Confirmed this does impact 1.9.1 as well. Ive started new games about a dozen times with each version, I was only able to get 1.9 to startup by purging the majority of my load order. 1.8 works every time.
Nuascura Posted December 28, 2023 Author Posted December 28, 2023 10 hours ago, syrenundine said: purging the majority of my load order. Do you have enough time to let me know which mod specifically prevents BMLE 1.9 from properly starting up? 11 hours ago, Forgetandeatcake said: Did the male npcs that I killed report me because they saw me? That’s most likely the case. BMLE LOS checks work via tattle-telling, not just via LOS of guard NPCs. BMLE differentiates between Guards and Enforcers: Guards = Guard NPCs that are capable of arresting/confronting the player Enforcers = Any NPC capable of reporting the player Due to game limitations, Enforcers can only tattle-tell telepathically. Most violations also persist or stay in memory unless you 1. Stay away from guards until the next interval check (if it is enabled) 2. Escape from a chasing guard
Nuascura Posted December 28, 2023 Author Posted December 28, 2023 (edited) @Kruggar@Adroit@MorS@ Please try downloading 1.8.2, starting a new game with it installed, and then updating to 1.9.2. See if that helps your issue in the interim as @syrenundine found. Edited December 28, 2023 by Gyra
Ondine. Posted December 30, 2023 Posted December 30, 2023 On 12/28/2023 at 1:36 AM, Gyra said: Do you have enough time to let me know which mod specifically prevents BMLE 1.9 from properly starting up? I messed around with my load order for a bit, unfortunately I failed to nail it down to a single mod. Results were inconsistent, I will get it down to a set and it will work once then not work the next go, take a few away and it will still not work but then work again with the same mods on.
Ondine. Posted January 4, 2024 Posted January 4, 2024 (edited) Voice Files moved to here: Edited January 27, 2024 by Ondine. Deleted and redirected to file post 2
Black714 Posted January 8, 2024 Posted January 8, 2024 Can I use 2 Keyword to Detect Bikini Armor? for Example A and B? or only work for 1 keyword only?
Nuascura Posted January 8, 2024 Author Posted January 8, 2024 (edited) 16 hours ago, Black714 said: Can I use 2 Keyword to Detect Bikini Armor? for Example A and B? or only work for 1 keyword only? Yes. Just edit it in the MCM. Separate keywords with commas. Three or four or more keywords may not fit in the text box depending on length, in which case you’ll need to edit the settings.json file for a new list to be imported. Edit: If your question was if you can define it to be an AND or OR condition, the answer is no. Currently, it's only an OR. Edited January 9, 2024 by Gyra
Let Carter Posted January 9, 2024 Posted January 9, 2024 RE: the disappearing MCM issue, I spent the last week building a new modlist and as I had BM Licences in there fairly early on, I've managed to isolate a few mods that definitely cause the bug for me on the latest version of Skyrim. They're not really ones I would have expected either. Ruins and Clutter Improved Adventurers and Travelers Revised Lanterns of Skyrim II I double checked each of these and confirmed the BM Licences MCM was missing every time any one of these was installed. Hope it helps track down the issue!
Raine_Hyd Posted January 9, 2024 Posted January 9, 2024 (edited) On 12/20/2023 at 11:19 PM, Kruggar said: I waited a lot, but MCM still doesn't appear. All other mod's MCM is loading except for licenses MCM. I tried talking to a guard to buy a permissive document, the dialogue just ends after it and nothing happens. I tried another new game, and same thing happened. Here's the papyrus log. Papyrus.0.log 2.87 MB · 5 downloads The MCM works for me its the dialouge that ends abruptly. Everything is up-to-date, but the version number says 1.9.1 even though I have 1.9.2 installed without merging them. 1 version also had a uSSEP patch, not sure where it was from but the current one doesn't. Edited January 9, 2024 by Raine_Hyd
Nuascura Posted January 10, 2024 Author Posted January 10, 2024 (edited) 15 hours ago, Let Carter said: RE: the disappearing MCM issue, I spent the last week building a new modlist and as I had BM Licences in there fairly early on, I've managed to isolate a few mods that definitely cause the bug for me on the latest version of Skyrim. They're not really ones I would have expected either. Ruins and Clutter Improved Adventurers and Travelers Revised Lanterns of Skyrim II I double checked each of these and confirmed the BM Licences MCM was missing every time any one of these was installed. Hope it helps track down the issue! Ok given the inconsistency on which mod breaks BMLE's MCM among all of our mod setups, it's likely an issue of script overload rather than the singular fault of an individual mod. 6 hours ago, Raine_Hyd said: The MCM works for me its the dialouge that ends abruptly. Everything is up-to-date, but the version number says 1.9.1 even though I have 1.9.2 installed without merging them. 1 version also had a uSSEP patch, not sure where it was from but the current one doesn't. 1.9.2 is just 1.9.1 but with a fixed FOMOD installer. BMLE USSEP patch was deprecated a long, long, long time ago! You shouldn't have it for any reason, in which case I encourage you to clean up your mod setup in general. Edited January 10, 2024 by Gyra
NoppaiKohai Posted January 10, 2024 Posted January 10, 2024 Great update to a great mod! If you are considering more licenses for future, one for gags, shackles / yoke, and maybe blindfold could be pretty fun. For the safety of the citizens obviously, they wouldn't trust a lunatic who can shout people to death to not be gagged (without the Jarls expensive permission of course) and wearing a yoke or breast yoke in town is just common courtesy for a dangerous dragon slayer in a humble town. Blindfold just to stop you glaring at everyone! 1
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