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The Sisterhood of Dibella LE (January 2025)


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Posted
5 minutes ago, Adviser69 said:

I'm not sure how to respond to this. Papyrus is the main scripting engine of Skyrim, and can't just be overwritten. Do you mean like PapyrusUtilities? And SLSF, is that  Sexlab Sexual Fame?

Yes, Sexlab Sexual Fame. And yeah PapyrusUtil is what I mean. It also asks me in the warning to make sure StorageUtil.dll is in my SKSE Plugins folder, I checked and it's not there. I then searched my entire drive for it and it's nowhere to be found. This applies to Sexlab itself and SLSF which both give me warnings when I load any save.

Posted
40 minutes ago, L0rdSh4xx said:

Yes, Sexlab Sexual Fame. And yeah PapyrusUtil is what I mean. It also asks me in the warning to make sure StorageUtil.dll is in my SKSE Plugins folder, I checked and it's not there. I then searched my entire drive for it and it's nowhere to be found. This applies to Sexlab itself and SLSF which both give me warnings when I load any save.

PapyrusUtil.dll is actually what it's looking for when it makes a check for StorageUtil.dll. This isn't a problem caused by SOD, this is problem caused by SLSF, which I have no experience with. It isn't even considered compatible for SSE on the tracking list, due to little to no data showing it's availability. If you converted it yourself, you're treading in uncharted waters. But at present for basics, you should have Sexlab 1.63 Beta 6, and Papyrus Utilities version 3.7, on SSE game version 1.5.73 and SKSE64 version 2.00.15.

Posted

A bit off topic from what you two are talking about but how often does this mod crash the game if at all? Because I did a fresh install of skyrim, just the mods required to do this mod and I crash. It isn't like at one place, it is all random.

 

Posted
29 minutes ago, Zenyatta said:

A bit off topic from what you two are talking about but how often does this mod crash the game if at all? Because I did a fresh install of skyrim, just the mods required to do this mod and I crash. It isn't like at one place, it is all random.

 

Are you playing LE or SE?

Posted

I'm on 1.5.62 and my SL and Racemenu are set accordingly to that since when I tried to update it gave me a horrible CTD every time I was sneaking and was in range of activating an NPC. But honestly at this point I'm just going to wipe my mods and reinstall through MO instead of NMM since I'm getting to that point where my build is becoming a buggy mess and getting out of hand. I'm going to reinstall every mod I have right now though through MO except for the ones I don't really need such as SLSF and Fall of the Dragonborn (the reason I got SLSF) and try this again.

Posted
1 hour ago, Adviser69 said:

Are you playing LE or SE?

So from what I can tell, SE is more stable when it comes to mods, watched a lot of benchmarking videos. Installing SE version now to see if it fixes

 

Posted

Please forgive me if it´s asked, but i like to know if in this Version "Dibella (fjotr)" have been reworked? I played it on Oldrim, and the mod is awesome - but the "dibella" itself looked ugly as F*** and don´t deserve to become a priestess (goddess of dibella)

Posted
3 hours ago, Adviser69 said:

PapyrusUtil.dll is actually what it's looking for when it makes a check for StorageUtil.dll. This isn't a problem caused by SOD, this is problem caused by SLSF, which I have no experience with. It isn't even considered compatible for SSE on the tracking list, due to little to no data showing it's availability. If you converted it yourself, you're treading in uncharted waters. But at present for basics, you should have Sexlab 1.63 Beta 6, and Papyrus Utilities version 3.7, on SSE game version 1.5.73 and SKSE64 version 2.00.15.

sadly more mods are not updated over time so receiving notes like the mentioned "papyrus-failure" happens... but it is easy to fix them with a proper loadorder... just be sure to have the newest papyrusutil-mod installed and put it at the bottom of all mods without the usual culprits like wryebash, dyndolod and so on... this should solve messages related to this failure... same goes for similiar problems

Posted
7 hours ago, Zenyatta said:

So from what I can tell, SE is more stable when it comes to mods, watched a lot of benchmarking videos. Installing SE version now to see if it fixes

 

It really is, I couldn't stand oldrim cause I couldn't heavily mod it successfully like I can SE. I had to worry about the game's vanilla glitches and all that but SE is better graphically and stable af.

Posted
6 hours ago, xwhiteninjax said:

sadly more mods are not updated over time so receiving notes like the mentioned "papyrus-failure" happens... but it is easy to fix them with a proper loadorder... just be sure to have the newest papyrusutil-mod installed and put it at the bottom of all mods without the usual culprits like wryebash, dyndolod and so on... this should solve messages related to this failure... same goes for similiar problems

Will do, for some reason when I reinstalled it it didn't put it at the bottom of my order.

Posted

Heya

 

The game happens to crash everytime I  try to open the door of the tower of the redubt of forsworns, where Fjoltra is supposed to be.

 

Do you know why ? Can you help me debug this please ?

 

Regards :)

Posted

For me, using the SE version, it crashes every time i enter the temple of dibella in makarth and try to looking at or speaking at the sister there.

Also she looks weird with her clothes purple and deformed, despite using the bodyslide files. 

Posted

After I downloaded this mod I couldn't get my game to even launch to the main menu. The game doesn't crash... it just doesn't start up. Does anyone else have this problem or possible solution? 

Posted
47 minutes ago, Nazguli Tyvek said:

The game doesn't crash... it just doesn't start up.

It bit vague in describing what's going on but if you don't reach the main menu: check that all mods have their required masters available and activated.... and loaded before(!) them in your load order.

Meaning e.g. that you have Sexlab and ZAP loaded both before this mod. But the same goes true for all other mods in your load order.

(more details about those issues may be read in @Psalam's blog https://www.loverslab.com/blogs/entry/7638-ctds/ )

If you are using ModOrganizer, scroll through your right pane and watch out for any exclamation marks behind any esp name. Those are missing their masters. Or just run LOOT and read what it tells you.

Posted
15 minutes ago, worik said:

It bit vague in describing what's going on but if you don't reach the main menu: check that all mods have their required masters available and activated.... and loaded before(!) them in your load order.

Meaning e.g. that you have Sexlab and ZAP loaded both before this mod. But the same goes true for all other mods in your load order.

(more details about those issues may be read in @Psalam's blog https://www.loverslab.com/blogs/entry/7638-ctds/ )

If you are using ModOrganizer, scroll through your right pane and watch out for any exclamation marks behind any esp name. Those are missing their masters. Or just run LOOT and read what it tells you.

I've tried using LOOT to organize my load order and I still had the problem. I know its a bit vague but my game works fine all other mods work fine but just as I install this mod I cant start the game. I'll take a closer look at my load order to make sure everything is okay. 

Posted
Quote
42 minutes ago, Nazguli Tyvek said:

I've tried using LOOT to organize my load order and I still had the problem. I know its a bit vague but my game works fine all other mods work fine but just as I install this mod I cant start the game. I'll take a closer look at my load order to make sure everything is okay. 

 

Not to butt in but why don't you load your FNIS output here. If you have all your masters (and I'll take your word for it) then this mod may be putting you over the animation limit. Just run FNIS. Copy it and paste it here (preferably in a spoiler). It usually begins with a description of your skeleton and ends with the number of animations you successfully loaded. Please do me a favor and let me know whether this mod is included when you load your output (it should be clear on the output but, just in case,)

Posted
2 hours ago, Psalam said:

Not to butt in but why don't you load your FNIS output here. If you have all your masters (and I'll take your word for it) then this mod may be putting you over the animation limit. Just run FNIS. Copy it and paste it here (preferably in a spoiler). It usually begins with a description of your skeleton and ends with the number of animations you successfully loaded. Please do me a favor and let me know whether this mod is included when you load your output (it should be clear on the output but, just in case,)

 

FNIS Behavior V6.2   5/25/2019 2:17:08 PM
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "SKELETON Arm Fix" 

Reading BeeingFemale V2.8 ...
Reading Billyy_Creature V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...
Reading Billyy_Human V1.0 ...
Reading Billyy_HumanFurniture V1.0 ...
Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DD3 V4.1.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ...
Reading DDSL V4.0.0 ...
Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V6.2 ...
Reading MiasLair V4.0 ...
Reading PAHE V5  ( 0 furniture, 2 offset, 1 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading PAH_HomeSweetHome V1.00  ( 1 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading SexLab V1.62 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading SexLabTDFAggressiveProstitution V?.? ...
Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V7.00  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files ...
mt_behavior usage: 54.1 %   ( 27 furniture, 33 offset, 0 chair, 99 alternate animations)
0_master usage: 15.1 %   ( 4 paired, 1 kill, 132 alternate animations)
Alternate Animation mods: 4 sets: 41 total groups: 180 added file slots: 1292 alternate files: 1089

Creature Pack not installed

 5796 animations for 25 mods successfully included (character)

 

 

 

 

I've checked my load order and I don't think that's the problem. Both files are showing up and are loaded after the main SexLab file. I'm not sure if FNIS is reading this mod. Maybe I installed the mod incorrectly and its screwing with the start up. I don't know how or why because I installed previous versions of this mod successfully the same way.

Posted
Quote
1 minute ago, Nazguli Tyvek said:

 

FNIS Behavior V6.2   5/25/2019 2:17:08 PM
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "SKELETON Arm Fix" 

Reading BeeingFemale V2.8 ...
Reading Billyy_Creature V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...
Reading Billyy_Human V1.0 ...
Reading Billyy_HumanFurniture V1.0 ...
Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DD3 V4.1.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ...
Reading DDSL V4.0.0 ...
Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V6.2 ...
Reading MiasLair V4.0 ...
Reading PAHE V5  ( 0 furniture, 2 offset, 1 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading PAH_HomeSweetHome V1.00  ( 1 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading SexLab V1.62 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading SexLabTDFAggressiveProstitution V?.? ...
Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V7.00  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files ...
mt_behavior usage: 54.1 %   ( 27 furniture, 33 offset, 0 chair, 99 alternate animations)
0_master usage: 15.1 %   ( 4 paired, 1 kill, 132 alternate animations)
Alternate Animation mods: 4 sets: 41 total groups: 180 added file slots: 1292 alternate files: 1089

Creature Pack not installed

 5796 animations for 25 mods successfully included (character)

 

 

 

 

I've checked my load order and I don't think that's the problem. Both files are showing up and are loaded after the main SexLab file. I'm not sure if FNIS is reading this mod. Maybe I installed the mod incorrectly and its screwing with the start up. I don't know how or why because I installed previous versions of this mod successfully the same way.

 

Okay, it's not the animations or the skeleton. Can you run LOOT and post a screenshot of what it says after you've run it (I just need to see the top part of LOOT; so there is no need to take multiple pictures).

Posted
8 minutes ago, Psalam said:

Okay, it's not the animations or the skeleton. Can you run LOOT and post a screenshot of what it says after you've run it (I just need to see the top part of LOOT; so there is no need to take multiple pictures).

 

LOOT1.png

Posted
48 minutes ago, Psalam said:

Looking at that I'd say the next step would be to clean your dirty plugins. This is the link to the directions on how to do that:

 

https://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial

 

If that doesn't work tell me what the other two warnings from LOOT are (there were 8 and you have 6 dirty plug-ins so there are two warnings left).

okay, did some cleaning still got one message with dawnguard but the game still won't load. The only two messages are... 

LOOT2.png

LOOT3.png

Posted
Quote
2 minutes ago, Nazguli Tyvek said:

okay, did some cleaning still got one message with dawnguard but the game still won't load. The only two messages are... 

LOOT2.png

LOOT3.png

 

You can try ticking off the Sovngarde armor to see if that is an issue but I don't think it is from the warning. So, do you have all the stability tools. These are listed in the first post of the blog that Worik referred you to?

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