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Posted
On 2/19/2024 at 4:15 AM, chowsingsing3008 said:

save corruption in version1170, need to exit and load game, what happen?

No idea.

I need more info.

Posted
On 2/19/2024 at 7:16 AM, chowsingsing3008 said:

stuck at here, jailor not respond.

enb2024_2_19_20_12_48.png

Move jailer to you (in the POP MCM).

Posted
On 2/21/2024 at 5:35 PM, NTWY said:

I keep running into this issue where when the jailer tells me to enter the cell, but when I do the jailer does nothing and never closes the cell door. Furthermore, I am teleported to a spot and everytime I move I am teleported back after like 2 seconds. 

When I open console, the console goes berzerk with SUM debug messages for a few seconds and then stops with these messages. 

 

I don't know how SUM works.

could this be a mod conflict? I use the latest version of the mod and all its dependencies.

 

 

Untitled.png

Your PC lost the AI package. 

 

Try this,

  1. Go to the SUM MCM 'Setup' page and pick a 'UIe Utility Wheel' hotkey, in this example 'G'. 
    Spoiler

    Setup04.jpg

     
  2. Make sure the selected SUM actor is your PC. With nothing selected in yout crosshair hit the above selected hotkey, in this example 'G'. 
  3. With the wheel open make sure your PC's name appears on the wheel (in my case Ella). Then, pick 'Wheel Utility AI'. 
    Spoiler

    05.jpg

     
  4. In the next wheel pick 'Force AI Pk'. 
    Spoiler

    04.jpg

     
  5. Done.
Posted
On 2/28/2024 at 10:32 AM, doomphase said:

Been enjoying this mod a lot. One thing I wish was possible is that multiple followers could be arrested with you instead of just one. Related to that, with NFF and multiple followers it seems that the follower a guard arrests is random but the one it dismisses from following you is always the one in the first slot. Pretty inoffensive bug but thought I'd mention it.

Only one follower is supported mainly because of bad Skyrim pathing. 

I'll look into the other thing. 

Posted
On 3/2/2024 at 6:13 AM, Ewura said:

Is there any way to make the jailer always be female? For male PC

Set the chance to 100 in the POP MCM.

Spoiler

03.jpg

 

Posted
3 hours ago, Inte said:

That's what only makes it stranger, as I already have BEES installed, have since I setup 1.5.97 .  The main exception at the top seems to point to no-esp.dll, which several other mods rely on.
I did some tinkering as best I could, some redownloads and such, but no such luck. Here's the crash it gave me this time, if it's any different.
https://pastebin.com/971tEqFV

Posted

@Inte I'm trying to register for events from POP, but I can't receive any of them. I'm befuddled, because the function hosting my registers are indeed called successfully. And, I'm also registered for SexLab events correctly. It's just POP events that aren't being caught by my scripts. Any idea what I'm doing wrong?

 

Usually I call the registrations from OnPlayerLoadGame. Since that isn't working for POP apparently, for test purposes, I've moved it to just before I send for your POP event. SendModEvent works. It's just the registration or event functions that fail.

 

Function JailPlayer(Faction crimeFaction)
    if bmlmcm.PrisonOverhaulPatched_State
        if UI.IsMenuOpen("Dialogue Menu")
            UI.InvokeString("Dialogue Menu", "_global.skse.CloseMenu", "Dialogue Menu")
        endIf
        TrackPlayerStatus_PrisonOverhaulPatched()
        SendModEvent("xpoSubArrestPC", crimeFaction, 0)
        ResetViolations()
    else
        crimeFaction.SendPlayerToJail()
    endIf
EndFunction

Function TrackPlayerStatus_PrisonOverhaulPatched()
    bmlUtility.LogTrace("TrackPlayerStatus_PrisonOverhaulPatched")
    bmlUtility.LogNotification("TrackPlayerStatus_PrisonOverhaulPatched")
    RegisterForModEvent("xpoSubArrestPC", "xpoOnSubArrestPC")
    RegisterForModEvent("xpoPCisFree", "xpoOnPCisFree")
EndFunction

Event xpoOnSubArrestPC()
    bmlUtility.LogTrace("xpoOnSubArrestPC")
    bmlUtility.LogNotification("xpoOnSubArrestPC")
    isPrisoner = true
EndEvent

Event xpoOnPCisFree()
    bmlUtility.LogTrace("xpoOnPCisFree")
    bmlUtility.LogNotification("xpoOnPCisFree")
    isPrisoner = false
EndEvent

 

Posted
On 3/7/2024 at 4:17 AM, ZrexZ said:

The main exception at the top seems to point to no-esp.dll, which several other mods rely on.

Well, try uninstalling that no-esp mod, see if you still CTD. 

Posted
On 3/8/2024 at 7:02 PM, majesticlion54 said:

Anyone know a fix I got all the requirements but all that happens is this 

Make sure you have enough animations and that you registered them. If yes, then reset your SL animation registry.

Posted (edited)
8 hours ago, Nuascura said:

It's just POP events that aren't being caught by my scripts. Any idea what I'm doing wrong?

Try sending the event on a form. You need someone to take the PC to jail anyway. 

Like this,

Function JailPlayer(Actor aGuard, STRING sCrimeFaction, Faction crimeFaction)
    if bmlmcm.PrisonOverhaulPatched_State
        if UI.IsMenuOpen("Dialogue Menu")
            UI.InvokeString("Dialogue Menu", "_global.skse.CloseMenu", "Dialogue Menu")
        endIf
        TrackPlayerStatus_PrisonOverhaulPatched()
        aGuard.SendModEvent("xpoSubArrestPC", sCrimeFaction, 0)
        ResetViolations()
    else
        crimeFaction.SendPlayerToJail()
    endIf
EndFunction

 

The crime faction is a string. For more info see here under 'Stuff for Modders',

The xpoSubArrestPC will generate a submissive arrest.

Also, a bounty of 0 (the way you have it) will apply the bounty set for minor crimes in the POP MCM, a 1 will apply the major crimes bounty. Anything else, will add that to the existing crime gold for the given actor/crime faction.

Edited by Inte
Posted (edited)

@Inte no, no. SendModEvent works perfectly fine. POP does receive the sub arrest event that I call. The issue is that I need my own script to receive this same event to whitelist the player from my mod’s violation checks.

 

I've already since modified my JailPlayer() function to receive and pass the actor form, though it also works without the actor form as you wrote in your LE documentation. My script just isn't responding to

 

RegisterForModEvent("xpoSubArrestPC", "xpoOnSubArrestPC")
RegisterForModEvent("xpoPCisFree", "xpoOnPCisFree")
Edited by Nuascura
Posted
26 minutes ago, Nuascura said:

The issue is that I need my own script to receive this same event to whitelist the player from my mod’s violation checks.

Ah, I see.

Try this,

Event xpoOnSubArrestPC(STRING eventName, STRING strArg, FLOAT numArg, Form eSender)
    bmlUtility.LogTrace("xpoOnSubArrestPC")
    bmlUtility.LogNotification("xpoOnSubArrestPC")
    isPrisoner = true
EndEvent

Event xpoOnPCisFree(STRING eventName, STRING strArg, FLOAT numArg, Form eSender)
    bmlUtility.LogTrace("xpoOnPCisFree")
    bmlUtility.LogNotification("xpoOnPCisFree")
    isPrisoner = false
EndEvent

 

Posted
35 minutes ago, Inte said:

Ah, I see.

Try this,

Event xpoOnSubArrestPC(STRING eventName, STRING strArg, FLOAT numArg, Form eSender)
    bmlUtility.LogTrace("xpoOnSubArrestPC")
    bmlUtility.LogNotification("xpoOnSubArrestPC")
    isPrisoner = true
EndEvent

Event xpoOnPCisFree(STRING eventName, STRING strArg, FLOAT numArg, Form eSender)
    bmlUtility.LogTrace("xpoOnPCisFree")
    bmlUtility.LogNotification("xpoOnPCisFree")
    isPrisoner = false
EndEvent

 

This finally worked. Thank you so much! Seems we need to receive correct parameters, even if they are unused.

Posted

Is it only the PC that is ravaged, or does this mod also work with other prisoners? I ask because there's a mod here on LoversLab that adds female prisoners to be raped. Was thinking there could be some synergy between these two mods.

Posted

OK. I'm trying to test this mod to see if it works, but I'm not having any luck. I'm trying to commit a "serious crime" by killing someone, but all I get is the guards attacking me. However, whenever I try simply hitting someone, I just get sent to jail normally. What classifies as a serious crime that won't cause the guards to kill me outright?

Posted

So i have been trying to fix it and i have it sort of stable but it alot of the time will take me multiple talks to get the guards to arrest me and thats through attacking if i did the other one by talking to them unless the trigger works i get loss of char control and am unable to move i have to console my controls back and try again when it doesnt work it says arrest quest didnt not start-exiting then nothin 

Posted

After my character is arrested in solitude theyre walked into the fort and then immediately every single npc attacks and kills me before pop can even get to the jail master. Any idea what could be causing this? 

Posted
On 3/7/2024 at 6:06 AM, Inte said:

Your PC lost the AI package. 

 

Try this,

  1. Go to the SUM MCM 'Setup' page and pick a 'UIe Utility Wheel' hotkey, in this example 'G'. 
      Reveal hidden contents

    Setup04.jpg

     
  2. Make sure the selected SUM actor is your PC. With nothing selected in yout crosshair hit the above selected hotkey, in this example 'G'. 
  3. With the wheel open make sure your PC's name appears on the wheel (in my case Ella). Then, pick 'Wheel Utility AI'. 
      Reveal hidden contents

    05.jpg

     
  4. In the next wheel pick 'Force AI Pk'. 
      Reveal hidden contents

    04.jpg

     
  5. Done.

Thanks for the help.

 

I ended up cleaning my load order which fixed the issue but I'll keep this in mind for next time.

Posted (edited)

Heyas! Sooo, there seems to be a conflict between this mod & a Jorrvaskr overhaul I have installed (DMT's Jorrvaskr Extreme Renovation (Companions Overhaul) ), and it seems to be making a mess of this room that Ive no idea the purpose for in PoP, but seems like it's supposed to be a bathing room in the Jorrvaskr overhaul. Ive attached some images to show what I mean.

Honestly Ive no idea how to fix this, it seems like the game is loading both rooms at the same time for some reason.

 

Hoping someone can help, thank you in advance! o/

 

Spoiler

ScreenShot51.png.ba94db603ad3b927e1d96c2997f2861f.pngScreenShot52.png.adfe135aa8cfc6aeccb68bbd56a9c85a.pngScreenShot53.png.09b0b1d473ac6757ffca4a8a31faa62c.png

 

 

 

Edited by IForgotAgain
Posted (edited)

I don't know what I'm doing wrong, but every time a animation is chosen, lets say "Leito XCross Standing" the Console says "Playing Animation: Leito XCross Standing" and then it switches to "Playing Animation: ZapSkullFuck01" - this is driving me crazy.

 

Does somebody knows whats wrong with my settings?

The animations are working correct if used stand alone.

 

I did find this lines in the papyrus log:

Spoiler

[03/21/2024 - 01:57:16PM] SEXLAB - ActorAlias[Edda]  - Animation:Leito XCross Standing AdjustKey:NordRaceF.ImperialRaceF Position:1 Stage:1
[03/21/2024 - 01:57:16PM] SEXLAB - NOTICE Leito_XCross_Standing - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000]
[03/21/2024 - 01:57:16PM] SEXLAB - ActorAlias[Frieda]  - Animation:Leito XCross Standing AdjustKey:NordRaceF.ImperialRaceF Position:0 Stage:1
[03/21/2024 - 01:57:16PM] SEXLAB - NOTICE Leito_XCross_Standing - PositionOffsets()[Forward:0.000000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000]
[03/21/2024 - 01:57:16PM] Mzin: Update alpha on Frieda to 0.445556
[03/21/2024 - 01:57:16PM] SEXLAB - Animations[-1] ZapSkullFuck01 - ZapSkullFuck01
[03/21/2024 - 01:57:16PM] SEXLAB - ActorAlias[Edda]  - SLSO_StartAnimating START
[03/21/2024 - 01:57:16PM] SEXLAB - ActorAlias[Edda]  - SLGP Prepare:0.890137 Prepare_sync:0.895996 StartAnimating:0.784912 FINAL TIME:2.571045 on TH:0 Actors:2
[03/21/2024 - 01:57:16PM] SEXLAB - ActorAlias[Frieda]  - SLSO_StartAnimating START
[03/21/2024 - 01:57:17PM] SEXLAB - ActorAlias[Frieda]  - SLGP Prepare:0.859131 Prepare_sync:0.895996 StartAnimating:1.080078 FINAL TIME:2.835205 on TH:0 Actors:2
[03/21/2024 - 01:57:17PM] Mzin: Update alpha on Frieda to 0.449375
[03/21/2024 - 01:57:17PM] SEXLAB - ActorAlias[Edda]  - Animation:ZapSkullFuck01 AdjustKey:NordRaceF.ImperialRaceF Position:1 Stage:1
[03/21/2024 - 01:57:17PM] SEXLAB - ActorAlias[Frieda]  - Animation:ZapSkullFuck01 AdjustKey:NordRaceF.ImperialRaceF Position:0 Stage:1
[03/21/2024 - 01:57:17PM] SEXLAB - NOTICE ZapSkullFuck01 - PositionOffsets()[Forward:24.500000,Sideward:0.000000,Upward:0.000000,Rotation:180.000000]
[03/21/2024 - 01:57:17PM] SEXLAB - NOTICE ZapSkullFuck01 - PositionOffsets()[Forward:-24.500000,Sideward:0.000000,Upward:0.000000,Rotation:0.000000]
[03/21/2024 - 01:57:17PM] SEXLAB - Thread[0] Event Hook - StageStart
[03/21/2024 - 01:57:17PM] SLAX - OnStageStart - 0 : TRUE
[03/21/2024 - 01:57:18PM] SLAX - ModEffectValue(Frieda, $SLA_Effect_Sex, 5.000000, 50.000000)
[03/21/2024 - 01:57:18PM] [ddlust] OnStageStart tid: 0 HasPlayer: TRUE Anim: ZapSkullFuck01 Stage: 1
[03/21/2024 - 01:57:18PM] SLAX - ModEffectValue(Edda, $SLA_Effect_Sex, 5.000000, 50.000000)

[03/21/2024 - 01:57:18PM] [ddlust] OnStageStart tid: 0 HasPlayer: TRUE Anim: ZapSkullFuck01 Stage: 1

 

EDIT: I Found it: in the ZAZAnimation MCM Menu under Sexlab section is a Option "Override if needed" which was enabled
 

Edited by bigbasi
Posted
1 hour ago, bigbasi said:

ZAZAnimation MCM Menu under Sexlab section is a Option "Override if needed" which was enabled


Yes that Zaz MCM option should always be turned off.

 

I’m glad you found and fixed your problem!

Posted

Good news!

 

For players who use @Bane Master Sexlab Defeat together with Prison Overhaul Patched, Bane Master has released a new version of Defeat that now includes compatibility with POP.

 

 

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