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Posted
16 hours ago, PHANT0MKNlGHT2 said:

I Did the Tag Options but I'm still getting the wrong animations might be a conflict, but I don't know with what.

Leaving the tags on Auto will also give you the wrong animations?

Update POP + SUM. 

Post a log with logging for POP and SL set to debug. 

Posted
11 hours ago, Inte said:

Leaving the tags on Auto will also give you the wrong animations?

Update POP + SUM. 

Post a log with logging for POP and SL set to debug. 

 

 

I'm pretty sure everything is updated to the latest releases.
How do I do the debug log?

 

image.jpeg.af22e764188666ae95132b3b4defe2ea.jpeg

Posted (edited)

Firstly, thank you so much for this mod Inte. It's just sublime and I can't imagine a Skyrim playthrough without it. I'm so grateful! 

 

I was just wondering if anyone could help me understanding the mechanics. I'm role playing a character on a new playthrough and she's an entitled noble who I want to be able to bribe her way out of petty crimes so that she's incredulous and entitled when she goes too far. For the first time in however many past characters, I have specifically chosen the vanilla speech perk that enables bribing the guards, but it appears to me that under the POP framework, this perk does nothing? I have of course jumped into the MCM and tried switching the "Who can accept bounty payments" to everyone, and also increased the minimum setting for a petty crime to become major minor, so that she can only bride for petty crimes, but still nothing. 

 

There seems to be some discussion online about differentiating between the bribe ability from the speech perk and another one that comes from the thieves guild, but I couldn't find any definite answers. Is it all working as intended and bribing in POP is only possible through the (seemingly) RNG "[Bribe] Can't you just let me go this time?" mechanic? 

 

Thank you for any help anyone can give me. 

Edited by foot0s
  • 2 weeks later...
Posted

I don't know if this was already known or not, but I wanted to let know. This mod and Skyrim Sewers conflicts. I experienced a pathfinding or script issue with the imprisonment script for Eastmarch. When the Jailer is done applying restraints and is now about to escort the PC to the Windhelm jail for the first time. The jailer instead just stands around. I tested this briefly for Whiterun and imprisonment scene worked fine, unlike Windhelm. After disabling Skyrim Sewers it works as expected. Hope this helps in case anyone runs into a similar issue.

Posted

Dunno how much active bug fixin is going on but it says in SUM that POP is detected but theres some sort of error and i dont know why or where to even begin looking to fix it

Posted
On 12/7/2023 at 11:22 PM, Inte said:

All the new AE mods .esp/.esm have been saved with the new CK for SAE 1.6.1130. Perhaps the new version does not work with the old version of SAE 1.6.640? Or, perhaps the older plugins (.esp) cannot patch the new format. 

 

Try the LE versions. The only difference between the LE and AE is the .esp/.esm. As long as you are using the same version numbers (SUM 3.3.3 LE for SUM 3.3.3 AE) it should work. If you get a warning about the .esp or the .esm being too old, you can ignore that. 

 

I would revert the new AE esp./.esm versions back myself, but Bethesda is blocking CK access unless you have SAE 1.6.1130 installed.  

 

Nevermind, see the better solution here, 

 

Doing this fixed so many bugs that I had to make a new save. this file is so good, should really be considered a prerequisite for most mods. it might make other broken mods work as well.

Posted

I've noticed recently a lot of of zbf slaves in riften bee and barb. I had a look at the console and last ref change is POP. I searched through the previous LE thread to see if it was a common thing, seems like only one person had the same issue but not sure if they ever fixed it. I have the new MO2 plugin conflict analyser and can see that POP overwrite the zbftestzone subblock. I have no idea what that means, but there seems to be some issue that causing the zbfslave NPCs to appear in the bee and barb.

I have 1.5.97 and ZAP 9.0, SUM 6.0, POP 6.0 installed, and other than this issue, POP seems to run fine.

zbftestzone.png

Posted
On 1/23/2024 at 11:22 PM, foot0s said:

There seems to be some discussion online about differentiating between the bribe ability from the speech perk and another one that comes from the thieves guild, but I couldn't find any definite answers. Is it all working as intended and bribing in POP is only possible through the (seemingly) RNG "[Bribe] Can't you just let me go this time?" mechanic? 

POP does not touch the Thieves Guild bribe dialogue. It only changes the send to prison (arrest) dialogue. 

Posted
On 2/1/2024 at 3:21 AM, ironbondage said:

I don't suppose you or anyone would be willing to make a patch for Open Cities?

I don't have Open Cities, so no. 

What is the problem? POP has a feature where you can disable certain in the way objects during the arrest. 

Posted
On 2/8/2024 at 11:24 PM, Sheason said:

Dunno how much active bug fixin is going on but it says in SUM that POP is detected but theres some sort of error and i dont know why or where to even begin looking to fix it

Try the new version.

Posted
On 2/14/2024 at 5:49 PM, GregariousGibbon said:

I've noticed recently a lot of of zbf slaves in riften bee and barb. I had a look at the console and last ref change is POP.

POP does not add any slaves to Bee and Barb. 

Posted (edited)

Is there a way to remove the hobbleskirts as an option when I'm arrested? You can't keep up with the guards as they lead you away when they're on.

 

Also, is Escaping the prison supposed to be an option, like you can in vanilla? It looks like the default escape hatch in whiterun is now key only

Edited by altsforeveryone
Posted
On 1/15/2024 at 6:31 AM, coffeeink said:

Hm i run into some strange Crash.

 

Everythig works fine excpet the outside Pillory Event. After the The PC gets boud into the Pillory ad the Jail Master says "Come here" or smth like that (first line) i get a crash

 

I run the Original Skyrim SE. Is that a bug on my machine only? It is always the same callstack,

//Edit: Disablig The Crowd on Pillory prevents the Crash so if someoe has also the issue. Disable the Crowd on that evet

  Reveal hidden contents
Unhandled native exception occurred at 0x7FF6C401A222 (SkyrimSE.exe+C1A222) on thread 5368!

FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 14 Jan 2024 23:25:09.926

Possible relevant objects (0)
{
}

Probable callstack
{
  [0]   0x7FF6C401A222     (SkyrimSE.exe+C1A222)          BSWin32KeyboardDevice::Process_C1A130+F2
  [1]   0x7FF6C40150E4     (SkyrimSE.exe+C150E4)          unk_C150B0+34
  [2]   0x7FF6C4032A81     (SkyrimSE.exe+C32A81)          JobList::Process_C329B0+D1
  [3]   0x7FF6C4034C48     (SkyrimSE.exe+C34C48)          BSJobs::JobThread::Func1_C34930+318
  [4]   0x7FF6C400D6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [5]   0x7FFDF4217344     (KERNEL32.DLL+17344)           
  [6]   0x7FFDF62026B1     (ntdll.dll+526B1)              
}

Registers
{
  AX:       0x0                (NULL)
  BX:       0x21DCCFD7200      (BSWin32KeyboardDevice*)
  CX:       0x7FFDF3E31B84     (win32u.dll+1B84) (void*)
  DX:       0x0                (NULL)
  SI:       0x21DCCFD7468      (void*)
  DI:       0x0                (NULL)
  BP:       0x2                (u8):[2]
  SP:       0x9A123FFB10       (BSWin32KeyboardDevice**)
  IP:       0x7FF6C401A222     (SkyrimSE.exe+C1A222) (void*)
  R8:       0x9A123FFAC8       (void*)
  R9:       0x2                (u8):[2]
  R10:      0x0                (NULL)
  R11:      0x246              (u16):[582]
  R12:      0x57               (u8):[87]
  R13:      0x80               (u8):[128]
  R14:      0x65666665         (u32):[1701209701]
  R15:      0x63737463         (u32):[1668510819]
  Flags:    0x10206           
  XMM0:     (double)0 / (float)0
  XMM1:     (double)0 / (float)0
  XMM2:     (double)0 / (float)0
  XMM3:     (double)0 / (float)0
  XMM4:     (double)0 / (float)0
  XMM5:     (double)0 / (float)0
  XMM6:     (double)5.07359614441066E-315 / (float)0.04427777
  XMM7:     (double)0 / (float)0
  XMM8:     (double)0 / (float)0
  XMM9:     (double)0 / (float)0
  XMM10:    (double)0 / (float)0
  XMM11:    (double)0 / (float)0
  XMM12:    (double)0 / (float)0
  XMM13:    (double)0 / (float)0
  XMM14:    (double)0 / (float)0
  XMM15:    (double)0 / (float)0
}

Stack
{
  [SP+0]    0x21DCCFD7200      (BSWin32KeyboardDevice*)
  [SP+8]    0x1                (u8):[1]
  [SP+10]   0x21DCCFD7468      (void*)
  [SP+18]   0x7FF6E8A530FA     (u64):[140698441822458]
  [SP+20]   0x22700000000      (void*)
  [SP+28]   0x0                (NULL)
  [SP+30]   0x3D355C9C         (u32):[1026907292] (f32):[0.04427777]
  [SP+38]   0x0                (NULL)
  [SP+40]   0x7FF6C63F7784     (SkyrimSE.exe+2FF7784) (void*)
  [SP+48]   0x1                (u8):[1]
  [SP+50]   0x7FF6C63F7780     (SkyrimSE.exe+2FF7780) (void*)
  [SP+58]   0x7FF6C63F7788     (SkyrimSE.exe+2FF7788) (void*)
  [SP+60]   0x4                (u8):[4]
  [SP+68]   0x7FF6C6327400     (SkyrimSE.exe+2F27400) (void*)
  [SP+70]   0x7FF6C6327460     (SkyrimSE.exe+2F27460) (BSWin32KeyboardDevice**)
  [SP+78]   0x7FF6C40150E4     (SkyrimSE.exe+C150E4) (void*)
  [SP+80]   0xFFFFFFFF00000077 (i64):[-4294967177]
  [SP+88]   0x0                (NULL)
  [SP+90]   0x7FF600000004     (u64):[140694538682372]
  [SP+98]   0x2268B264C60      (void*)
  [SP+A0]   0x0                (NULL)
  [SP+A8]   0x0                (NULL)
  [SP+B0]   0x2268B2651A0      (void*)
  [SP+B8]   0x7FF6C4032A81     (SkyrimSE.exe+C32A81) (void*)
  [SP+C0]   0x0                (NULL)
  [SP+C8]   0x7FF6C63FA200     (SkyrimSE.exe+2FFA200) (void*)
  [SP+D0]   0x0                (NULL)
  [SP+D8]   0x0                (NULL)
  [SP+E0]   0x2                (u8):[2]
  [SP+E8]   0x7FF6C63FA1B0     (SkyrimSE.exe+2FFA1B0) (void*)
  [SP+F0]   0x0                (NULL)
  [SP+F8]   0x2268B2651A0      (void*)
  [SP+100]  0x7FF6C63FA190     (SkyrimSE.exe+2FFA190) (BSJobs::JobThread*)
  [SP+108]  0x7FF6C4034C48     (SkyrimSE.exe+C34C48) (void*)
  [SP+110]  0x1                (u8):[1]
  [SP+118]  0x1                (u8):[1]
  [SP+120]  0x0                (NULL)
  [SP+128]  0x66C              (u16):[1644]
  [SP+130]  0x0                (NULL)
  [SP+138]  0x0                (NULL)
  [SP+140]  0x0                (NULL)
  [SP+148]  0x0                (NULL)
  [SP+150]  0x0                (NULL)
  [SP+158]  0x0                (NULL)
  [SP+160]  0x7FF6C63FA190     (SkyrimSE.exe+2FFA190) (BSJobs::JobThread*)
  [SP+168]  0x7FF6C400D6BD     (SkyrimSE.exe+C0D6BD) (void*)
  [SP+170]  0x451882           (u32):[4528258]
  [SP+178]  0x451881           (u32):[4528257]
  [SP+180]  0x0                (NULL)
  [SP+188]  0x21DCCFF4D08      (void*)
  [SP+190]  0x7FF6C63FA190     (SkyrimSE.exe+2FFA190) (BSJobs::JobThread*)
  [SP+198]  0x0                (NULL)
  [SP+1A0]  0x0                (NULL)
  [SP+1A8]  0x7FFDF4217344     (KERNEL32.DLL+17344) (void*)
  [SP+1B0]  0x0                (NULL)
  [SP+1B8]  0x0                (NULL)
  [SP+1C0]  0x0                (NULL)
  [SP+1C8]  0x0                (NULL)
  [SP+1D0]  0x0                (NULL)
  [SP+1D8]  0x7FFDF62026B1     (ntdll.dll+526B1) (void*)
  [SP+1E0]  0x0                (NULL)
  [SP+1E8]  0x0                (NULL)
  [SP+1F0]  0x0                (NULL)
  [SP+1F8]  0x0                (NULL)
  [SP+200]  0x0                (NULL)
  [SP+208]  0x0                (NULL)
  [SP+210]  0x6F4AB43800000000 (u64):[8019420239097757696]
  [SP+218]  0x0                (NULL)
  [SP+220]  0x0                (NULL)
  [SP+228]  0x7FFDF3A4DE30     (KERNELBASE.dll+12DE30) (void*)
  [SP+230]  0x9A123FEC00       (void*)
  [SP+238]  0x7FFD9CEE6A0800   (u64):[36026172498905088]
  [SP+240]  0x7FFD9CEE6A08     (u64):[140727236323848]
  [SP+248]  0x9A123FEC00       (void*)
  [SP+250]  0x0                (NULL)
  [SP+258]  0x0                (NULL)
  [SP+260]  0x0                (NULL)
  [SP+268]  0x0                (NULL)
  [SP+270]  0x0                (NULL)
  [SP+278]  0x0                (NULL)
  [SP+280]  0x0                (NULL)
  [SP+288]  0x0                (NULL)
  [SP+290]  0x0                (NULL)
  [SP+298]  0x0                (NULL)
  [SP+2A0]  0x0                (NULL)
  [SP+2A8]  0x0                (NULL)
  [SP+2B0]  0x0                (NULL)
  [SP+2B8]  0x0                (NULL)
  [SP+2C0]  0x0                (NULL)
  [SP+2C8]  0x0                (NULL)
  [SP+2D0]  0x0                (NULL)
  [SP+2D8]  0x0                (NULL)
  [SP+2E0]  0x0                (NULL)
  [SP+2E8]  0x0                (NULL)
  [SP+2F0]  0x0                (NULL)
  [SP+2F8]  0x0                (NULL)
  [SP+300]  0x0                (NULL)
  [SP+308]  0x0                (NULL)
  [SP+310]  0x0                (NULL)
  [SP+318]  0x0                (NULL)
  [SP+320]  0x0                (NULL)
  [SP+328]  0x0                (NULL)
  [SP+330]  0x0                (NULL)
  [SP+338]  0x0                (NULL)
  [SP+340]  0x0                (NULL)
  [SP+348]  0x0                (NULL)
  [SP+350]  0x0                (NULL)
  [SP+358]  0x0                (NULL)
  [SP+360]  0x0                (NULL)
  [SP+368]  0x0                (NULL)
  [SP+370]  0x0                (NULL)
  [SP+378]  0x0                (NULL)
  [SP+380]  0x0                (NULL)
  [SP+388]  0x0                (NULL)
  [SP+390]  0x0                (NULL)
  [SP+398]  0x0                (NULL)
  [SP+3A0]  0x0                (NULL)
  [SP+3A8]  0x0                (NULL)
  [SP+3B0]  0x0                (NULL)
  [SP+3B8]  0x0                (NULL)
  [SP+3C0]  0x0                (NULL)
  [SP+3C8]  0x0                (NULL)
  [SP+3D0]  0x0                (NULL)
  [SP+3D8]  0x0                (NULL)
  [SP+3E0]  0x0                (NULL)
  [SP+3E8]  0x0                (NULL)
  [SP+3F0]  0x0                (NULL)
  [SP+3F8]  0x0                (NULL)
  [SP+400]  0x0                (NULL)
  [SP+408]  0x0                (NULL)
  [SP+410]  0x0                (NULL)
  [SP+418]  0x0                (NULL)
  [SP+420]  0x0                (NULL)
  [SP+428]  0x0                (NULL)
  [SP+430]  0x0                (NULL)
  [SP+438]  0x0                (NULL)
  [SP+440]  0x0                (NULL)
  [SP+448]  0x0                (NULL)
  [SP+450]  0x0                (NULL)
  [SP+458]  0x0                (NULL)
  [SP+460]  0x0                (NULL)
  [SP+468]  0x0                (NULL)
  [SP+470]  0x0                (NULL)
  [SP+478]  0x0                (NULL)
  [SP+480]  0x0                (NULL)
  [SP+488]  0x0                (NULL)
  [SP+490]  0x0                (NULL)
  [SP+498]  0x0                (NULL)
  [SP+4A0]  0x0                (NULL)
  [SP+4A8]  0x0                (NULL)
  [SP+4B0]  0x0                (NULL)
  [SP+4B8]  0x0                (NULL)
  [SP+4C0]  0x0                (NULL)
  [SP+4C8]  0x0                (NULL)
  [SP+4D0]  0x0                (NULL)
  [SP+4D8]  0x0                (NULL)
  [SP+4E0]  0x0                (NULL)
  [SP+4E8]  0x0                (NULL)
}

Modules
{
  SkyrimSE.exe:                                     0x7FF6C3400000
  ntdll.dll:                                        0x7FFDF61B0000
  KERNEL32.DLL:                                     0x7FFDF4200000
  KERNELBASE.dll:                                   0x7FFDF3920000
  USER32.dll:                                       0x7FFDF5D90000
  win32u.dll:                                       0x7FFDF3E30000
  GDI32.dll:                                        0x7FFDF5140000
  gdi32full.dll:                                    0x7FFDF3C70000
  msvcp_win.dll:                                    0x7FFDF3880000
  ucrtbase.dll:                                     0x7FFDF3EF0000
  ADVAPI32.dll:                                     0x7FFDF4FC0000
  msvcrt.dll:                                       0x7FFDF5080000
  sechost.dll:                                      0x7FFDF5FE0000
  RPCRT4.dll:                                       0x7FFDF4BE0000
  bcrypt.dll:                                       0x7FFDF3E00000
  SHELL32.dll:                                      0x7FFDF5640000
  ole32.dll:                                        0x7FFDF4860000
  combase.dll:                                      0x7FFDF44D0000
  WS2_32.dll:                                       0x7FFDF4F50000
  SETUPAPI.dll:                                     0x7FFDF51D0000
  XINPUT1_3.dll:                                    0x400000
  X3DAudio1_7.dll:                                  0x54ED0000
  DINPUT8.dll:                                      0x7FFDD1AF0000
  cfgmgr32.dll:                                     0x7FFDF3C20000
  binkw64.dll:                                      0x180000000
  OLEAUT32.dll:                                     0x7FFDF60A0000
  WINHTTP.dll:                                      0x7FFDD1990000
  IPHLPAPI.DLL:                                     0x7FFDF2C30000
  steam_api64.dll:                                  0x54E90000
  MSVCP140.dll:                                     0x7FFDE19B0000
  WSOCK32.dll:                                      0x7FFDEF250000
  d3dx9_42.dll:                                     0x7FFDEEF00000
  VCRUNTIME140.dll:                                 0x7FFDE1A40000
  d3d11.dll:                                        0x7FFDEF920000
  WINMM.dll:                                        0x7FFDE7D10000
  COMDLG32.dll:                                     0x7FFDF42C0000
  SHLWAPI.dll:                                      0x7FFDF4A40000
  HID.DLL:                                          0x7FFDF20D0000
  shcore.dll:                                       0x7FFDF5F30000
  dxgi.dll:                                         0x7FFDF2130000
  VCRUNTIME140_1.dll:                               0x7FFDE19A0000
  WINHTTP.DLL:                                      0x7FFDED2D0000
  COMCTL32.dll:                                     0x7FFDD3F90000
  UxTheme.dll:                                      0x7FFDF0E20000
  tbbmalloc.dll:                                    0x21DCB070000
  tbb.dll:                                          0x21DCB0B0000
  IMM32.DLL:                                        0x7FFDF4830000
  skse64_steam_loader.dll:                          0x7FFDDEA20000
  VERSION.dll:                                      0x7FFDED5E0000
  windows.storage.dll:                              0x7FFDF17A0000
  Wldp.dll:                                         0x7FFDF31E0000
  inputhost.dll:                                    0x7FFDEAEB0000
  CoreMessaging.dll:                                0x7FFDF0A20000
  PROPSYS.dll:                                      0x7FFDEE8A0000
  wintypes.dll:                                     0x7FFDEF360000
  CoreUIComponents.dll:                             0x7FFDF0340000
  bcryptPrimitives.dll:                             0x7FFDF3E60000
  ntmarta.dll:                                      0x7FFDF29B0000
  kernel.appcore.dll:                               0x7FFDF20E0000
  profapi.dll:                                      0x7FFDF37B0000
  usvfs_x64.dll:                                    0x7FFDBE590000
  steamclient64.dll:                                0x7FFDB6F90000
  CRYPT32.dll:                                      0x7FFDF3FF0000
  imagehlp.dll:                                     0x7FFDF6080000
  PSAPI.DLL:                                        0x7FFDF5130000
  tier0_s64.dll:                                    0x7FFDCE8D0000
  vstdlib_s64.dll:                                  0x7FFDD1860000
  MSWSOCK.dll:                                      0x7FFDF2F40000
  Secur32.dll:                                      0x7FFDE48C0000
  SSPICLI.DLL:                                      0x7FFDF3760000
  CRYPTBASE.DLL:                                    0x7FFDF3130000
  NetScriptFramework.Runtime.dll:                   0x7FFDE0020000
  dbghelp.dll:                                      0x7FFDF15B0000
  mscoree.dll:                                      0x7FFDE4230000
  mscoreei.dll:                                     0x7FFDE4190000
  clr.dll:                                          0x7FFDE37E0000
  VCRUNTIME140_1_CLR0400.dll:                       0x7FFDE37D0000
  VCRUNTIME140_CLR0400.dll:                         0x7FFDE37B0000
  ucrtbase_clr0400.dll:                             0x7FFDE36E0000
  mscorlib.ni.dll:                                  0x7FFDE20C0000
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  USERENV.dll:                                      0x7FFDF3730000
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  System.ni.dll:                                    0x7FFD5ACF0000
  System.Core.ni.dll:                               0x7FFD5A260000
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  iertutil.dll:                                     0x7FFDE9820000
  srvcli.dll:                                       0x7FFDE8900000
  netutils.dll:                                     0x7FFDF2D90000
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  NetScriptFramework.SkyrimSE.dll:                  0x7FFDCE660000
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  skse64_1_5_97.dll:                                0x7FFDBAF40000
  ActorLimitFix.dll:                                0x7FFDDEB40000
  ActorValueExtension.dll:                          0x7FFDBAB00000
  AddItemMenuSE.dll:                                0x7FFDDAB10000
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  D3DCOMPILER_47.dll:                               0x7FFDEF4C0000
  CRYPTSP.dll:                                      0x7FFDF3140000
  AnimatedStaticReload.dll:                         0x7FFDD1810000
  AnimationMotionRevolution.dll:                    0x7FFDBA990000
  AnimationQueueFix.dll:                            0x7FFDD01C0000
  BackportedESLSupport.dll:                         0x7FFDCA590000
  BehaviorDataInjector.dll:                         0x7FFDBA840000
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}

Plugins (0)
{
}

 

 


Huge thanks, saved me a bunch of time. Was trying to troubleshoot the same crash log as well. I assume you're on 1.5.97 as well since you're using NetSriptFramework?

Posted (edited)

I keep running into this issue where when the jailer tells me to enter the cell, but when I do the jailer does nothing and never closes the cell door. Furthermore, I am teleported to a spot and everytime I move I am teleported back after like 2 seconds. 

When I open console, the console goes berzerk with SUM debug messages for a few seconds and then stops with these messages. 

 

I don't know how SUM works.

could this be a mod conflict? I use the latest version of the mod and all its dependencies.

 

 

Untitled.png

Edited by NTWY
Posted (edited)

I have some problem with arrest were player and npc just stand there for ages and do have all requirement updated. Even if turn off arrest get stuck again after bit.

Edited by nightrazor122
Posted

Been enjoying this mod a lot. One thing I wish was possible is that multiple followers could be arrested with you instead of just one. Related to that, with NFF and multiple followers it seems that the follower a guard arrests is random but the one it dismisses from following you is always the one in the first slot. Pretty inoffensive bug but thought I'd mention it.

Posted
On 2/17/2024 at 6:34 PM, altsforeveryone said:

Is there a way to remove the hobbleskirts as an option when I'm arrested? You can't keep up with the guards as they lead you away when they're on.

 

Also, is Escaping the prison supposed to be an option, like you can in vanilla? It looks like the default escape hatch in whiterun is now key only

 

In the DDe MCM 'Device Options' page uncheck them.

Spoiler

02.jpg

 

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