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Creatures Overhaul - Workshop - On indefinite hold


gregathit

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Posted

Here's a preview of a new zombie animation I've been working on.

 

Still don't know what I'm doing wrong in converting the video. Tried to follow D_ManXX2's instructions but VLC player still seems to be the only player that can open it. And it still stutters. And it's still slow. And quality is still shit.

 

Stage 2 is already finished, I just need to find the time to record, convert and upload it.

Don't have too many ideas for stage 3, so once I upload that I will appreciate suggestions.

 

 

 

Hope you like it.

-TO

 

Looking good! Especially the breast grab. What kind of constraint did you exactly use to achieve that? 

Guest ThatOne
Posted

It's not a constraint, so I'll take it as a compliment.

Everything has been made from scratch, by hand.

 

I don't use constraints because they are a complete pain to later modify, in case someone wants to modify it later on.

Posted

It's not a constraint, so I'll take it as a compliment.

Everything has been made from scratch, by hand.

 

I don't use constraints because they are a complete pain to later modify, in case someone wants to modify it later on.

 

No constraints, no IKs, just plain bones? Astonishing. I´m struggling with constraints. They help, but also cause new problems.

And yeah, it´s definitely a compliment now, lol.

Posted

Wow, amazing. Really good animations. The thing that bothered me the most was that things would magically teleport to their sexual positions and start doing it.

 

However, I have an issue with Baliwog. Sex with him does not work at all. He just stands there on his idle animation and my character lies down on the "knocked out" position right below him, frozen.

Guest ThatOne
Posted

I am no expert on the new creature animations, but perhaps I can try to help.

Did you use an old version of Lovers Creature, on top of which you installed the new version? If yes, did you make sure to remove all the LC ini files beforehand?

If not, did you make sure to reinstall LC2 after you installed the LAPF package?

Posted

 

 

Still don't know what I'm doing wrong in converting the video. Tried to follow D_ManXX2's instructions but VLC player still seems to be the only player that can open it. And it still stutters. And it's still slow. And quality is still shit.

 

What are the options you selected in fraps movies section ?? i have the fps set to 60 and movies set to half screen this should make the movie play faster.

 

As for VLC i think you are either missing some codecs. or did not setup vlc right while converting just open vlc player hit ctrl + r navigate first window to the movie you want to convert and set the second option too Video -H.264 + AAC (MP4) and click on start.

 

This should start the converting process.

Guest ThatOne
Posted

The only thing different is I've got fps set to 30. Didn't really think Blender needs 60. Guess I'll try it for next time.

Posted

actually it should not matter since oblivion is still capped at 30 frames the 60 was just for skyrim to record correctly. you have too check your codecs especially if you have installed 3d party once. VLC has is own codecs so if your using any other codecs then maybe they are interfering with the one from VLC.

 

What operating system are you using ??

Posted

I am no expert on the new creature animations, but perhaps I can try to help.

Did you use an old version of Lovers Creature, on top of which you installed the new version? If yes, did you make sure to remove all the LC ini files beforehand?

If not, did you make sure to reinstall LC2 after you installed the LAPF package?

I'm using Lovers Creature 2.0 since I've started this save. Never actually used Lovers Creature 1.0

I'm not using the LAPF package either. Using the 'regular' LPK package. All other creatures work neatly.

Guest ThatOne
Posted

Perhaps you can note down which animation number it is that does not work? Just open the console when it starts and note which number it displays.

Then, when you have that, please go to your data\ini folder, open the file with the corresponding number and look for this line:

set xLoversPkrQuest.sposgroup to

And tell me both the animation number, and what's written there.

 

For folks waiting for an update from me, sorry, but I'll be getting home in about an hour and fifteen minutes (which will make it 4:30 am here), and I'll be dead-tired.

I'll try to upload it tomorrow (well, technically today), if my schedule permits it.

Posted

Go grab the baliwog upgrade pack from the OP of the Lovers Creatures Workshop Overhaul thread and install it to see if that helps.

Guest ThatOne
Posted

Here's stage 2 of the new zombie animation.

Please post any suggestions you may have for stage 3, because I'm out of ideas.

 

I think the video quality is better this time... Hopefully... A bit...

 

 

 

Guest ThatOne
Posted
Scenario 1

3. Zombie moves hands to nipples, NPC moves hand to either Zombie cock (fingers acting as a guide) or ass grab.

4. NPC leans forward on one hand, other hand continues guiding zombie cock or gives it a major squeeze.

 

Scenario 2

3. NPC leans forward and down with a major breast squeeze to ground, while zombie moves to anal penetration. (a NPC facial expression would be nice here too.)

4. More major tit press into ground and ass pounding, maybe one hand of zombie pressing down on the back of the NPC. (facial expression goes extreme.)

 

Scenario 3

3. NPC leans back, zombie grabs nipples, thrusts deeper and faster.

4. NPC twists half way around and falls forward while zombie continues to hold to one nipple and continues pounding dat ass sideways!

 

Need more?...

 

The zombie model that I am working with is unfortunately incapable of pinching\grabbing motions. The fingers area is simply not rigged to the skeleton on one hand.

I'll consider scenario #2.

 

Thanks for the suggestions.

 

As for facial expressions... They are no more than tiny lines of text, so I'm not focusing on those. There will be something included when the animation is released, but it really is as easy as modifying a txt file so I'll let everyone modify it to suit their own tastes.

Oh, and, you can't see facial expressions inside Blender.

Posted

ThatOne,  grab the updated zombie animators package in post 4.  That zombie has fully rigged fingers on both hands.  I put it together and posted it just before I left town.  I should have alerted you to that.  Sorry.

Guest ThatOne
Posted

Nifskope works just as well for facial animation. It doesn't really matter.

 

With gregathit's new zombie model, I might be able to carry out some more... Complex animations. I'll grab it and see what I can do. It will take me a few days, though.

 

Next animation preview will be on the actor workshop thread. The animation itself is done, but I'm afraid I won't have time to record, convert and post it until tomorrow.

Posted

I was wondering if anyone has any experience with Gerra scripts from converting from one game to the next ??

 

How to convert this with Gerra scripts to oblivion ??

 

 

 

Gerra scripts was suppose to be able to convert from one armature to the next but somehow i fail to see how it does it effectively ??

Posted

I was wondering if anyone has any experience with Gerra scripts from converting from one game to the next ??

 

How to convert this with Gerra scripts to oblivion ??

 

 

 

Gerra scripts was suppose to be able to convert from one armature to the next but somehow i fail to see how it does it effectively ??

 

I don´t think creature support was ever added to the script.

 

Overall, the script works, at least from Oblivion to Oblivion, even if some bones are missing in one of them. Converting from Oblivion to Skyrim didn´t work for me, sadly. 

Posted

Slightly off topic - Has anyone here worked with adding bones to and animating tongues? Just curious, not asking for anyone to do it.

 

Yes, the animating skeleton for humans as bones added for tongue action.  TDA has done some animating with tongues.  I never messed around with it as I was under too much of a push to get the human overhaul done.  When I return to animating and get the creatures pretty well knocked out I fully intend to give it a whirl.  The couple of rug munching animations I made\modified are just begging for the tongue to be flickering hither and yon.  :P

Posted

I did not know oblivion even had tongue mesh. at least not vanilla assets. and you will not be able to even use it in blender. blender does not give you the possibility to modify facegen directly like 3dmax can.

Posted

to answer to  D_Manxx2    gerra6 is for human body skeleton conversion from all games    if you want to convert a human body to creature you need to use 'pose mode'   after you used the converter to the most approched position    then after you adapt the weight painting.

 

 

 

Gregathit   apparently you did not like my freaky spiderdaedra   (for me with multiple legs  i had to do multiple nipples :D )

i was waiting for a conception commentary from you that never came just by reading this topic !

 

however i made a spiderdaedra that you might like a DRMA version      also if someone wants to add tatoo to body textures or to change the cloth textures for a better one (clothes can be removed)    and ofcourse to remake the hands.

 

enogh bla bla     here is the file :  --+DRMA Spider D BBB.7z

 

(body textures can be easyly changed to any npc textures the Top clothe is from "olive kimono set"

and have no time to mess with 'gimp' for textures)

 

hope you like

Posted

KingKong,

 

I am sorry I never got back to you on the Spider Daedra or any of the other files you sent to me.  I do still have them but all I did is eyeball them and throw them into a folder of stuff to look at in the future.  In sitting down to figure out how to tackle the creature animations overhaul I decided the only way I could keep track of things was to do one creature at a time.  Thus I overhaul the creature mesh (or will use one from you or the many other individuals that have sent me stuff) when I come to that creature.  I started with the baliwog and then did the bear and boar.  Unfortuanely I ended up taking a job that immediately required me to relocate and thus all my work on LL has temporarily stoped.  I "think" I have now found an apartment and "hopefully" can move in at then end of the week.  However it will still be at least one more week before I can resume modding as I still need to travel back to my previous house to get my crap (including my desktop from which I mod with as my laptop is NOT modding friendly).  Thus I am basically dead in the water for a couple more weeks as far as modding goes.

 

I did not like the original spider daedra you sent me but I LOVE this one!!!!  I'll probably be using it when I eventually get to the spider daedra.  ;)

 

Thanks for all the stuff you made.  Sorry if it seemed like I was ignoring you but I was going nuts trying to look at multiple meshes all at once.  The reason I have to move slowly is I have to make sure the meshes work with the motionsNT animations and that means I can't mess with a mesh until I come to that creatures animations.  If I try to do more than one creature at a time I just end up making mistakes and loosing track of where I am \ what I am doing.

 

As I get to creatures you sent me when I re-start the animation overhaul, then I'll PM you on things to keep you in the loop.

 

Thanks for your patience and understanding.  And thanks also for all the meshes you made and sent me.

 

Cheers,

Greg

Posted

Gregathit

 

do not worry about it !

 

i understand very well as i am in an unstable situation that will not get better before middle of next year (if it gets better :blink: )

 

somewhere in this topic you mention  a h-cup flameatronach (very very easy to make any size can be done very fast).

    here it is : --+flameatronach HB BBB.7z

 

the skeleton is with ragdoll effect and without lapf (penisRoot bones)

 

some pics post-35101-0-50323700-1382287749_thumb.jpgpost-35101-0-92143300-1382287769_thumb.jpgpost-35101-0-17277400-1382287796_thumb.jpg

 

 

for the sprigan i am not sure as i need to change all the body please precise body size drma or h-cup  and  what  bottom l, ll ,m or s   and for the textures i will not meet the original one but a standart npc body 'easyer and better'

 

 

 

 

Posted

Thanks for understanding KingKong.

 

I'll have to get back to you on the spriggan information.  It will probably be around 3 to 4 weeks before I can give you solid information as I am still about 2 weeks away from having my desktop PC set up and working.  Right now it is packed away in another city.  :(

Posted

@greg

 

I hope your new job is going well, take as much time as you need man.

 

Speaking of new jobs, I just got one as well, so I know how you feel greg lol.

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