merrick1031 Posted November 2, 2024 Posted November 2, 2024 18 hours ago, R1002929534 said: Why do I keep losing my wizard trait? It seems like all I did is use a simple ability ( take girl into my harem ) and I immediately lose favor.And then those girls died almost immediately!I didn't find a note in the game about the limit on the number of times magic can be used.I was able to regain the trait after though sex parties and power absorption, but I immediately lost the trait again when I tried to regain my connection to the harem... Seems too frequent, am I inadvertently triggering some bug?I'm using this mod in a game that's been started a hundred years ago, is that what's causing it? Â 6 hours ago, R1002929534 said: It seems that when the original beliefs of wizard are the original religion that has been reformed, the act of summoning cult god does not succeed in changing the religion, causing me to lose my wizard traits and become a cult sinner.In my game, my character's original faith was reformed Greek polytheism. Â 6 hours ago, R1002929534 said: Written through a translator, some of the wording is inaccurate.But the general idea should be understandable. Â This mod needs to be used in a new game. Adding it to a game in progress will cause issues and that is likely the cause of what you are experiencing. Try starting a new game and see if you still have the same issues. I find an easy start for testing is Jylland as you start as a duke with no vassals so you can meet the requirements for releasing the keeper quickly. Mod order can also cause issues, make sure that Carnalitas is before Regula Magistri. Â
ziogano78 Posted November 2, 2024 Posted November 2, 2024 (edited) is there any known issue between this mod and more bookmark+? tried last week and it CTD when clicking selecting a new legend, or just after a few months after releasing the Keeper Or maybe issues with load order that worked fine a few weeks ago Edited November 2, 2024 by ziogano78
Swifting Posted November 3, 2024 Posted November 3, 2024 With the new adventurer system, and the "family planning" doing such a stellar job, you seem to get plenty of adventurers once the sibling infighting in inherited duchies starts. There already are workarounds for that if one cares enough to micro-manage it, so I don't see much of a problem with it. Well, workarounds before they start traveling that is. Settling back in one of your kids though, is treated as if you let yourself be pressured by a roving band of bandits, instead of installing a rightful heir of your bloodline. Might be fun to have an option of "Calling them back into the fold", that gives you some bonus or the other, instead of being the hefty legitimacy drain it currently is. Fun, but far from being a neccessity though. Â As for me, I think I'll sponsor some of my more promising wayward kids, just to see where they end up at and what they might accomplish.
ck3lollmao Posted November 3, 2024 Posted November 3, 2024 You need to reduce the frequency of the events that let you recruit girls when you're a landless adventurer. Literally every single county I pass through gives me an event. Even when I'm sailing in the middle of the sea, I still meet farmer girls who want to wrestle. 3
ban10 Posted November 4, 2024 Author Posted November 4, 2024 On 11/1/2024 at 10:42 PM, Skare_Crow29 said: Is there a way to pass your powers to a younger heir by abdication? Not yet, though honestly I might make something for this if the Magister gets really old (maybe over 65 years old?) I just had a Magister live to 97 O.O  12 hours ago, Swifting said: With the new adventurer system, and the "family planning" doing such a stellar job, you seem to get plenty of adventurers once the sibling infighting in inherited duchies starts. There already are workarounds for that if one cares enough to micro-manage it, so I don't see much of a problem with it. Well, workarounds before they start traveling that is. Settling back in one of your kids though, is treated as if you let yourself be pressured by a roving band of bandits, instead of installing a rightful heir of your bloodline. Might be fun to have an option of "Calling them back into the fold", that gives you some bonus or the other, instead of being the hefty legitimacy drain it currently is. Fun, but far from being a neccessity though.  As for me, I think I'll sponsor some of my more promising wayward kids, just to see where they end up at and what they might accomplish. Interesting, is there no vanilla way to return kids / same dynasty members to your court?  On 11/2/2024 at 8:07 AM, ziogano78 said: is there any known issue between this mod and more bookmark+? tried last week and it CTD when clicking selecting a new legend, or just after a few months after releasing the Keeper Or maybe issues with load order that worked fine a few weeks ago Sorry, no idea  17 minutes ago, ck3lollmao said: You need to reduce the frequency of the events that let you recruit girls when you're a landless adventurer. Literally every single county I pass through gives me an event. Even when I'm sailing in the middle of the sea, I still meet farmer girls who want to wrestle. Oops, I actually fixed this almost instantly after starting my last game, but forgot to update, I'll post an update now that fixes it.
mobilizedfeline Posted November 4, 2024 Posted November 4, 2024 are there prerequisites for sanctifica serva? I was able to do the diplo and learning ones but when I try to make more it says they are not worth it.
gurverter Posted November 4, 2024 Posted November 4, 2024 when using the new effects of creating famuli MAA the theme's MAA is appended to personal MAA. Probelmatic for AI stuck in war. 1
gurverter Posted November 4, 2024 Posted November 4, 2024 32 minutes ago, mobilizedfeline said: are there prerequisites for sanctifica serva? I was able to do the diplo and learning ones but when I try to make more it says they are not worth it. You need the holy site corresponding to each 5 stats to make the goddess. 1
Iopy Posted November 4, 2024 Posted November 4, 2024 @Ban10, is there any likelihood of adding in holy sites for Raja's of Asia or Bookmarks+ at all? And if so, maybe unique MAA's for those locations? Loving the new updates!   On 11/2/2024 at 6:37 PM, ziogano78 said: is there any known issue between this mod and more bookmark+? tried last week and it CTD when clicking selecting a new legend, or just after a few months after releasing the Keeper Or maybe issues with load order that worked fine a few weeks ago You can definitely play with either Raja's of Asia or Bookmarks+. I've been playing with them together quite a bit and havent noticed any errors or issues. Only downside is there are no holy sites in the far east. So you're basically forced to choose the Nomad option unless you want to migrate across to India or the Steppe, which are the closest locations for Holy Sites to spawn.
Topforest Posted November 4, 2024 Posted November 4, 2024 Compatibility patch for Regula Magistri 2 and AGOT  Load order:  AGOT Carnalitas Carnalitas AGOT compatibility CBO Regula Magistri Compatch_AGOT_Magistri  What it does:  Changed the 'world conquest ' holy sites to places in AGOT both in Westeros and Essos. Choose that one, all others are currently still unchanged.  Added the Magistri Custom MAA and changed the Men at Arms innovation requirements to AGOT regions. I.e. Valkyrias require now provinces in 'the North', Gallowglass provinces 'Beyond the Wall', etc.  Changed some localizations to fit the world of AsioF. Still more left.  What it doesn't: Make the Iron throne counsel work with the special counsel of Magistri. The latter will overwrite the former. You may achieve the reverse by putting the AGOT mod under the Magistri mod in the mod list. Haven't tested that though. Maybe I can merge both into one. Gotta check that.  What's left to do:  Change all the localizations still not fitting the setting. Add more holy site options; Westeros only, Essos only, only single kingdoms. Optional holy sites for colonizable Valyria submod and Essos expansion submod.  Only played a bit, so if you find CTDs or wonky behavior please report it. As the mods work usually without this mod as long as you choose the Nomad option, it should be stable as it is not a hard requirement for it to work.   Compatch_Magistri_AGOT.zip
Armin487 Posted November 4, 2024 Posted November 4, 2024 18 hours ago, ban10 said: Not yet, though honestly I might make something for this if the Magister gets really old (maybe over 65 years old?) I just had a Magister live to 97 O.O I just added the ritual suicide property to the magister tenet. That works as a quick solution until a more thematic one is made. Â Maybe something like the Magister trying to usurp the Keeper of Souls and dying, with a small chance he actually succeeds and takes its place 'dying' and giving a bonus to the dynasty or something.
Tebix Posted November 4, 2024 Posted November 4, 2024 There is a small problem, You can't actually build a Grand Temple on Paris, it has the unique Notre Dame but you need to be Christian to build it and there isn't a generic alternative. 1
Iopy Posted November 5, 2024 Posted November 5, 2024 20 hours ago, Topforest said: Compatibility patch for Regula Magistri 2 and AGOT  Load order:  AGOT Carnalitas Carnalitas AGOT compatibility CBO Regula Magistri Compatch_AGOT_Magistri  What it does:  Changed the 'world conquest ' holy sites to places in AGOT both in Westeros and Essos. Choose that one, all others are currently still unchanged.  Added the Magistri Custom MAA and changed the Men at Arms innovation requirements to AGOT regions. I.e. Valkyrias require now provinces in 'the North', Gallowglass provinces 'Beyond the Wall', etc.  Changed some localizations to fit the world of AsioF. Still more left.  What it doesn't: Make the Iron throne counsel work with the special counsel of Magistri. The latter will overwrite the former. You may achieve the reverse by putting the AGOT mod under the Magistri mod in the mod list. Haven't tested that though. Maybe I can merge both into one. Gotta check that.  What's left to do:  Change all the localizations still not fitting the setting. Add more holy site options; Westeros only, Essos only, only single kingdoms. Optional holy sites for colonizable Valyria submod and Essos expansion submod.  Only played a bit, so if you find CTDs or wonky behavior please report it. As the mods work usually without this mod as long as you choose the Nomad option, it should be stable as it is not a hard requirement for it to work.   Compatch_Magistri_AGOT.zip 13.6 kB · 3 downloads If this works as I hope, this is amazing! I have been hoping someone like you would come along to make a compatch!!! Thank you!! Â
James_E_C Posted November 5, 2024 Posted November 5, 2024 anyone know if this still works in the new patch? honestly, I hate how freequently Paradox decides to break most/all of my mods... 1
AdilPerez Posted November 6, 2024 Posted November 6, 2024 Works for me somewhat, using train famuli enslavers deletes secondary wives and concubines but that may be MB+ and MB+-MPE patch problem
ck3lollmao Posted November 6, 2024 Posted November 6, 2024 Is that thing that lets you siphon the life from your girls working properly? I did it, and it said I had taken 30 years worth of life, but died from old age like 3 years later. Is it just a big health boost and it doesn't exactly guarantee you will live past your body's limits? I don't know how difficult this might be to code, but I think it should make you younger instead, changing your appearance and letting you live past what your body should be capable of. It would be cool to have your ruler live for like 200 years and still look young. Maybe you can add some sort of ritual to make you immortal as well.
Mythaltir Posted November 6, 2024 Posted November 6, 2024 (edited) 2 hours ago, ck3lollmao said: Is that thing that lets you siphon the life from your girls working properly? I did it, and it said I had taken 30 years worth of life, but died from old age like 3 years later. Is it just a big health boost and it doesn't exactly guarantee you will live past your body's limits? I don't know how difficult this might be to code, but I think it should make you younger instead, changing your appearance and letting you live past what your body should be capable of. It would be cool to have your ruler live for like 200 years and still look young. Maybe you can add some sort of ritual to make you immortal as well. it does work, but it prevents you from growing older, rather than making you younger, mechanically it adds years to the start of your health decay, if you are very old it wont do much, but 30 years is still a -66% chance to lose health. What probably happened to you, is that you already were below 3 health (shows as poor health), and that can kill you. Edited November 6, 2024 by Mythaltir 1
ban10 Posted November 6, 2024 Author Posted November 6, 2024 (edited) On 11/4/2024 at 12:14 PM, Topforest said: Compatibility patch for Regula Magistri 2 and AGOT  Load order:  AGOT Carnalitas Carnalitas AGOT compatibility CBO Regula Magistri Compatch_AGOT_Magistri  What it does:  Changed the 'world conquest ' holy sites to places in AGOT both in Westeros and Essos. Choose that one, all others are currently still unchanged.  Added the Magistri Custom MAA and changed the Men at Arms innovation requirements to AGOT regions. I.e. Valkyrias require now provinces in 'the North', Gallowglass provinces 'Beyond the Wall', etc.  Changed some localizations to fit the world of AsioF. Still more left.  What it doesn't: Make the Iron throne counsel work with the special counsel of Magistri. The latter will overwrite the former. You may achieve the reverse by putting the AGOT mod under the Magistri mod in the mod list. Haven't tested that though. Maybe I can merge both into one. Gotta check that.  What's left to do:  Change all the localizations still not fitting the setting. Add more holy site options; Westeros only, Essos only, only single kingdoms. Optional holy sites for colonizable Valyria submod and Essos expansion submod.  Only played a bit, so if you find CTDs or wonky behavior please report it. As the mods work usually without this mod as long as you choose the Nomad option, it should be stable as it is not a hard requirement for it to work.   Compatch_Magistri_AGOT.zip 13.6 kB · 9 downloads Cool, I'll see if I can merge this seemlessly into the mod itself, I think I know a way of doing it, would be a good framework for future Hopefully without having error spam if you play on eg AGOT and the game tries to find counties that don't exist  On 11/4/2024 at 8:23 PM, Tebix said: There is a small problem, You can't actually build a Grand Temple on Paris, it has the unique Notre Dame but you need to be Christian to build it and there isn't a generic alternative. Huh, will look at  On 11/5/2024 at 8:49 PM, James_E_C said: anyone know if this still works in the new patch? honestly, I hate how freequently Paradox decides to break most/all of my mods... Yes  2 hours ago, AdilPerez said: Works for me somewhat, using train famuli enslavers deletes secondary wives and concubines but that may be MB+ and MB+-MPE patch problem Hmmm, yeah I can't think of why that would happen, sounds more like a title change causing you to lose the Magister realm law that you need, it does fix itself after a while.  2 hours ago, ck3lollmao said: Is that thing that lets you siphon the life from your girls working properly? I did it, and it said I had taken 30 years worth of life, but died from old age like 3 years later. Is it just a big health boost and it doesn't exactly guarantee you will live past your body's limits? I don't know how difficult this might be to code, but I think it should make you younger instead, changing your appearance and letting you live past what your body should be capable of. It would be cool to have your ruler live for like 200 years and still look young. Maybe you can add some sort of ritual to make you immortal as well. Strange, it adds life_expectancy to you, which in the docs says "Adds a number of years to the default life expectancy." Maybe if you are already too old it doesn't work? Because eg if default life expectancy is 65 and you are 95 and add +30 years of "life expectancy" you've only just matched your current number 🤔 I will have to experiment a bit to see whats going on and how to achieve this. EDIT: What Mythaltir said, it doesn't make you younger, just makes you less "older" Hmm, interesting one to think about Edited November 6, 2024 by ban10 1
merrick1031 Posted November 7, 2024 Posted November 7, 2024 2 hours ago, ban10 said: Strange, it adds life_expectancy to you, which in the docs says "Adds a number of years to the default life expectancy." Maybe if you are already too old it doesn't work? Because eg if default life expectancy is 65 and you are 95 and add +30 years of "life expectancy" you've only just matched your current number 🤔 I will have to experiment a bit to see whats going on and how to achieve this. EDIT: What Mythaltir said, it doesn't make you younger, just makes you less "older" Hmm, interesting one to think about  Yeah the workings of Life Expectancy sound weird but work rather well when paired with the health mechanic. Easiest way to improve Siphon Life would be to add a Health Boost to it in addition to the Life Expectancy but since you would normally think to use Siphon Life later in life you would probably need a big Health Boost at that point in time to get out of the 3 Health danger zone. Best way I can think to tweak it is to remove the Life Expectancy aspect and just make it a Health Boost. Logic being as you get older the Health Boost doesn't go as far since it's propping up an aging body that is deteriorating faster and faster.   To expand on what Mythaltir said for those unaware of how Life Expectancy works your character has a automatic Life Expectancy of 25 which is then affected up and down by various modifiers. Once a character hits that age they have a yearly chance to lose some health (-0.125) and that chance increases 2.2% per year over Life Expectancy. The chance is dynamic and will adjust as a character's Life Expectancy changes and if Life Expectancy is raised above age then the chance will drop to 0. This makes it so that Life Expectancy increases are best done at a young age. 1
ck3lollmao Posted November 7, 2024 Posted November 7, 2024 3 hours ago, ban10 said: Strange, it adds life_expectancy to you, which in the docs says "Adds a number of years to the default life expectancy." Maybe if you are already too old it doesn't work? Because eg if default life expectancy is 65 and you are 95 and add +30 years of "life expectancy" you've only just matched your current number 🤔 I will have to experiment a bit to see whats going on and how to achieve this. EDIT: What Mythaltir said, it doesn't make you younger, just makes you less "older" Hmm, interesting one to think about I think I was in my late 70s or early 80s when I performed the ritual, so I was already very old. I guess I was already on borrowed time when I tried to borrow more. Still, I think keeping you young would be a cool way to do it, just an idea
AdilPerez Posted November 7, 2024 Posted November 7, 2024 15 hours ago, ban10 said: Hmmm, yeah I can't think of why that would happen, sounds more like a title change causing you to lose the Magister realm law that you need, it does fix itself after a while. The funniest part was that i didn't have any title changes at the time
jonhyoyo Posted November 7, 2024 Posted November 7, 2024 Need help with the Unlanded Paelices debuff All my wives have at least a county, also used the character finder to look for paelex and familia paelex to see if anyone was unlanded but all of them have land
BBER2050 Posted November 9, 2024 Posted November 9, 2024 If I wish to add a new regula religion to the game, the holy sites of this religion in are areas of the game that are not now holy sites of the regula religion. Then which files should I go and modify that?
ban10 Posted November 9, 2024 Author Posted November 9, 2024 On 11/7/2024 at 12:15 AM, merrick1031 said:  Yeah the workings of Life Expectancy sound weird but work rather well when paired with the health mechanic. Easiest way to improve Siphon Life would be to add a Health Boost to it in addition to the Life Expectancy but since you would normally think to use Siphon Life later in life you would probably need a big Health Boost at that point in time to get out of the 3 Health danger zone. Best way I can think to tweak it is to remove the Life Expectancy aspect and just make it a Health Boost. Logic being as you get older the Health Boost doesn't go as far since it's propping up an aging body that is deteriorating faster and faster.   To expand on what Mythaltir said for those unaware of how Life Expectancy works your character has a automatic Life Expectancy of 25 which is then affected up and down by various modifiers. Once a character hits that age they have a yearly chance to lose some health (-0.125) and that chance increases 2.2% per year over Life Expectancy. The chance is dynamic and will adjust as a character's Life Expectancy changes and if Life Expectancy is raised above age then the chance will drop to 0. This makes it so that Life Expectancy increases are best done at a young age. On 11/7/2024 at 12:29 AM, ck3lollmao said: I think I was in my late 70s or early 80s when I performed the ritual, so I was already very old. I guess I was already on borrowed time when I tried to borrow more. Still, I think keeping you young would be a cool way to do it, just an idea  Yeah, I'm going to add a health boost to "make up" for lost health That should work I think  5 hours ago, BBER2050 said: If I wish to add a new regula religion to the game, the holy sites of this religion in are areas of the game that are not now holy sites of the regula religion. Then which files should I go and modify that? https://gitgud.io/ban10/regula-magistri/-/commit/29653452147f3a07629ab2f9557db31f24ae4199 - This commit adds a set of Holy sites, you just have to make a similar set of changes If you PR it, I can review it and add it to the main mod. Assuming its set on Earth!  On 11/7/2024 at 9:33 PM, jonhyoyo said: Need help with the Unlanded Paelices debuff All my wives have at least a county, also used the character finder to look for paelex and familia paelex to see if anyone was unlanded but all of them have land Got a save handy? Can't debug much without being able to replicate the issue first hand.
DarthGan Posted November 9, 2024 Posted November 9, 2024 Any feature or planned feature about administrative government now? Thought it would fit the mod.
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