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[mod] Regula Magistri 2


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Posted
21 hours ago, saiswi said:

Anyone else running into crashes when clicking on knock?

 

Doing landless run in Byzantine.

 

image.thumb.png.47f7be00675f8c36c7a551b447ff3e83.png

13 hours ago, jarjarus said:

 

 

Yes I have the same issue

22 minutes ago, AltarEggo said:

 

Same here,

Wierd thing is it worked fine for me just yesterday. But only that one time.

 

Shame because it was an awesome start to the Regula story!


Damn, I've never crashed on this
Could be character generation? People using Cheri Lewd COAs without having it installed?
Not sure really, I've never had a crash on this event
Can anyone send me a save file which causes this crash?

Posted
1 hour ago, ban10 said:


Damn, I've never crashed on this
Could be character generation? People using Cheri Lewd COAs without having it installed?
Not sure really, I've never had a crash on this event
Can anyone send me a save file which causes this crash?

 

I'm using Cheri Lewd COAs but I have installed it, fresh start save clickled on Knock on the door decision and crashed

Duke_Robert_of_Apulia_1066_09_15.7z

Posted (edited)
2 hours ago, ban10 said:


Damn, I've never crashed on this
Could be character generation? People using Cheri Lewd COAs without having it installed?
Not sure really, I've never had a crash on this event
Can anyone send me a save file which causes this crash?

Might wel be character generation. I have tried some different modsets. Got the event to work but then got crashes on generating random nobles as I was redistributing holdings. 

Edit: installing Cheri Lewd COAs fixed the generation issue. my bad.

 

Edited by AltarEggo
Posted

I have/had Cheri installed. I got past it by deleting all my mods and reinstalling them (Im assuming it might have been something clashing from all the updates I was applying to different things)

Posted

Mods causing my game to crash? I've tried with and without this mod and it's definitely this. I'm not doing anything in particular aside from letting the game run and after about 3 months it just crashes on almost the exact same date

 

Here's my LL load order if it'll help (bear in mind I still have other non LL mods active)

 

Carnalitas

Carnalitas Slavery Expansion (slightly outdated)

Wicked Debauchery

This mod

Cheri - Lewd CoAs

Deviant's Mask

mily mod

DWtoska2

Family Business, Family Romance and Intimate stories (all slightly outdated)

Posted
1 hour ago, saiswi said:

I have/had Cheri installed. I got past it by deleting all my mods and reinstalling them (Im assuming it might have been something clashing from all the updates I was applying to different things)

 

Thanks, The only mod I deleted and reinstalled was Cheri It works now!

Posted (edited)

I'm getting a different CTD, but repeatable. Every time I summon the keeper of souls and get to the last pop up, if I click on any of the options it's an insta-ctd. Debug log is jampacked with "No valid picture found for 'faithfulness_off_control_decision'" and repeats that exact line about 200 times before total crash. All of the options result in CTD (photo 1) and this is what debug log looks like at the end (photo 2). 

 

Full disclosure, I am trying to play this in AGOT, but I turned off the "holy sites necessary for reformation" in game rules and I chose the "no holy sites" regula option.

 

Screenshot 2024-10-22 132352.png

Screenshot 2024-10-22 132934.png

Edited by hamletsdead
Posted

And same CTD in just basegame CK3 (with only Carnalitas plus CBO plus Regula).  When selecting either option "I shall protect . . . " or "they exist to serve . . . " Insta-ctd, thows off similal debug b.s. (see attached)

Screenshot 2024-10-22 140641.png

Posted

a question, 
Does the option to extract vitality work correctly? 
Since by using it I extracted approximately 30 years of viability, but a few months later I got the notice that the character was dying, when in theory the option is to predict dying due to age, or am I wrong?

1158310_4.jpg

Posted

on the event to create an avatar/goddess, regula_holy_site_event.1002, there's a triggered desc that is incorrectly labeled "regula_holy_site_event.1002.dintrigue_goddess" with an extra d in front of intrigue_goddess.

 

Liking the lore being fleshed out with the goddess events, but just want to double check if it was intended for the "one with the book" trait to have the head of faith like the avatar more with +200 opinion and not the other way around where the avatar has +200 of the head of faith.

Posted

Still enjoying this mod, using my slightly tweaked version of 3.1.0.  I've been looking at the changes between there and 4.1.0 and it looks interesting, it'll be nice to upgrade to latest CK3 again.

 

A few things that I've encountered that I didn't see in the list of fixes:

 

* Titulum Novis doesn't seem to allow obvious choices of revoking titles.  Like let's say my vassal is the Queen of France and Countess of Valois or something, and I want to revoke the Kingdom of France title so that it'll get rid of the Male-only condition or something.  It seems like I should be able to do that, but somehow I can only retract the Kingdom if I literally retract every other single title.  I can then of course re-bestow them, but it's annoying.  Is this a limitation of the interface the action has to use or can this be fixed?

* It seems that I can't actually use Mutare Corpus actions to fix Infertile unless I have the Futanari option turned on?  This is kind of annoying since I never do.  (Unless of course it's the special event with the random infertile woman coming to you for help...)

* Domitans Tribunal on a female ruler with concubines doesn't seem to get rid of them properly.  Or male lovers either.  I keep having to throw them in the dungeon and nobody likes that.

 

If some of those are fixed, then great!  Keep up the good work, this is a great mod.

 

I'm still playing it with my power tweaks, boosting vassal limits and personal schemes with the RM power levels, and cheapening Fascinare costs, because I'm not that patient any more.  (Which is how I end up with 800 wives and 2000 court members by 1100 AD at which point the game slows to a craw, but it's fine.)  In the past I've also tried reducing the probability of Revoke actions against Paelices, and murder schemes against Mulsae in general, but I don't always bother.

Posted

I refuse to play this in conjunction with other big mods like AGoT because I know it's gonna result in crashes and issues. It is not the developers responsibility to make this compatible with AGoT.

Posted

Please ignore my last post about the repeatable CTD. Redownloaded and reinstalled Regula and everything is working fine now, even in AGOT (with no holy sites of course). I must have had a bad download or corrupted install before, but all good. Thanks for continuing to update the mod.

Posted

For anyone wanting to reform the Magistrian religion, do this:  (1) create new adventurer; (2) give him a landed title (e.g. barony) plus the Magistrian head-of-faith title (have to give land with the religious title); (3) reform Magistrian faith, should be able to get 15 tenets if you do it right depending on what you've got installed vis-a-vis tenet mods. Then take your landed title back from the dude you made head of faith, which will effectively destroy the head-of-faith title, since landless characters can't be heads-of-faith. Then convert that poor sap to your new religion. And that's it, easy peasy.

Posted

Great work man, this is a staple mod for me almost every playthrough.

 

One thing I missed for a long time was the existence of the Palace Holding since I mostly play tall with minimal domain size. I looked through the previous posts and it seems locked to counties having 4 baronies.

I tried using a holding converter mod https://steamcommunity.com/sharedfiles/filedetails/?id=3337428403 and changed the castle_holding to palace_holding and it seemed to work fine.

Since it wasn't technically building a new holding, the decision to change the realm capital event didn't fire, but its not a big deal, I could just switch the capital manually.

Any chance the Palace could be shifted to a decision so it's not restricted to certain counties? Or a different direction and changing it to an estate might be cool.

 

I changed the regula_religion.txt to doctrine_no_head and doctrine_theocracy_temporal and it seems to work fine so far. It gives me the headcannon of the magister not be in a worshiper to god relationship with the Keeper of Souls but more an equal partnership. But it really was more of a game play decision, so my head priest can handle the upgrades of the temple holdings and still have access to holy site buildings. Not really a suggestion, but I just want to say I appreciate how easy it is to modify the files.

 

The recruit familia travel option is a godsend when starting out small and surrounded by filthy monogamists, a medium distance pilgrimage at the start and I'm overcapped with 20+ prowess knights.

 

Excited to see what you have in store for future. Thank you for all your work on this mod.

Posted

Did a little playing with the new version, and I gotta say, the Fascinare scheme being only 120 days is a total game-changer.  I may actually undo my changes to have it only cost 10 piety and give my Exarch 16 extra personal schemes (doubled for every level, you see) because now I'm expanding too fast and suddenly having to deal with a Catholic uprising and a pending Crusade?  Starting to get bothersome.

 

Also the border raids fill up my harems too fast.  I'm gonna have to start turning perfectly healthy women of childbearing age into Contubernales to keep up with supply.  (My wallet's too small for my fifties and my diamond shoes are too tight!)

Posted
On 10/23/2024 at 3:37 AM, hamletsdead said:

I'm getting a different CTD, but repeatable. Every time I summon the keeper of souls and get to the last pop up, if I click on any of the options it's an insta-ctd. Debug log is jampacked with "No valid picture found for 'faithfulness_off_control_decision'" and repeats that exact line about 200 times before total crash. All of the options result in CTD (photo 1) and this is what debug log looks like at the end (photo 2). 

 

Full disclosure, I am trying to play this in AGOT, but I turned off the "holy sites necessary for reformation" in game rules and I chose the "no holy sites" regula option.

 

Its probably a conflict with AGOT. Missing valid picture error doesn't cause CTD. RM is not officially compatible with AGOT and I don't think there are plans to make it compatible officially far as I know, that is way too much work required imo.

Someone can volunteer to make it compatible but for a massive mod like RM, to make it compatible with a Total Conversion imo is a full time job.

Posted (edited)
On 10/29/2024 at 12:11 AM, bodygen said:

Also the border raids fill up my harems too fast.  I'm gonna have to start turning perfectly healthy women of childbearing age into Contubernales to keep up with supply.  (My wallet's too small for my fifties and my diamond shoes are too tight!)

I have to agree with this.  Border raids resolve too quickly.  I love the mechanic but it feels like it should take 3 times as long to trigger. Or have 3 times the chance of a just gold loot result.

Edited by Seeker88
Posted
On 10/28/2024 at 9:36 PM, Shaguar said:

Its probably a conflict with AGOT. Missing valid picture error doesn't cause CTD. RM is not officially compatible with AGOT and I don't think there are plans to make it compatible officially far as I know, that is way too much work required imo.

Someone can volunteer to make it compatible but for a massive mod like RM, to make it compatible with a Total Conversion imo is a full time job.

Yeah, AGOT throws off a ton of errors because of Regula's references to Christianity, Muslim, and all the other earth-based religions that don't exist in the AGOT universe. As well as all the holy sites (basically all of them) which don't exist in AGOT either. Guess I'll have to be happy reforming the Valyrian religion and riding my dragon.

Posted

Why do I keep losing my wizard trait? It seems like all I did is use a simple ability ( take girl into my harem ) and I immediately lose favor.And then those girls died almost immediately!I didn't find a note in the game about the limit on the number of times magic can be used.I was able to regain the trait after though sex parties and power absorption, but I immediately lost the trait again when I tried to regain my connection to the harem... Seems too frequent, am I inadvertently triggering some bug?I'm using this mod in a game that's been started a hundred years ago, is that what's causing it?

Posted
11 hours ago, R1002929534 said:

Why do I keep losing my wizard trait? It seems like all I did is use a simple ability ( take girl into my harem ) and I immediately lose favor.And then those girls died almost immediately!I didn't find a note in the game about the limit on the number of times magic can be used.I was able to regain the trait after though sex parties and power absorption, but I immediately lost the trait again when I tried to regain my connection to the harem... Seems too frequent, am I inadvertently triggering some bug?I'm using this mod in a game that's been started a hundred years ago, is that what's causing it?

It seems that when the original beliefs of wizard are the original religion that has been reformed, the act of summoning cult god does not succeed in changing the religion, causing me to lose my wizard traits and become a cult sinner.In my game, my character's original faith was reformed Greek polytheism.

Posted
Just now, R1002929534 said:

It seems that when the original beliefs of wizard are the original religion that has been reformed, the act of summoning cult god does not succeed in changing the religion, causing me to lose my wizard traits and become a cult sinner.In my game, my character's original faith was reformed Greek polytheism.

Written through a translator, some of the wording is inaccurate.But the general idea should be understandable.

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