smoking Posted November 19, 2013 Posted November 19, 2013 I would not know. The hud status bar ini, lines have been added to monitor the Basic primari needs and Basic personal hygiene. All I know is that if I activate the hud status bars I get this: I'm having a problem with LAPF. When I want sex I start the photo appears. However, masturbate and lover prostitut work properly. Anyone know why is this happening? Deputy ini if you want to have a look. Edit: Well, I have permission to upload files here, I put the ini in a spoiler. ; HUD status bars.ini ; ===================== ; ; Version: 5.3.2 ; Author: Ole Boe / TheNiceOne ; ; =================== Individual HUD status bars Settings for vanilla style ; To use a status bar, edit the lines for the bar the following way: ; * tnoHSB.hud_color: Bar color. Can be either a number, a script variable or a function. If the result is 0, the entire bar is hidden. ; * tnoHSB.hud_val: A script variable or function that calculates the value that is displayed in the bar ; * tnoHSB.hud_max: Set the max threshold for val that makes the bar full. Either a number, a script variable or a function. ; SetStage tnoHSB 10 Creates the bar. Must be the last line for each bar ; There are also more advanced settings to use, but the three above are the only three mandatory for each bar. ; The advanced settings are described in the user guide, and some of them used in the settings for Status bars below ; There are many examples at the bottom of this file. Just copy / paste to use them - but remove the at ; the start of the lines. ; ==== Weapon health displayed below weapon icon. Hidden if not wielding weapon. set tnoHSB.hud_type to HUDbarSmall set tnoHSB.hud_color to sv_Construct "1+4*(tnoHSB.frac<0.5)" ; green, red when below 50% set tnoHSB.hud_ref to sv_Construct "Player.GetEquippedObject 16" ; 16 = weapon set tnoHSB.hud_val to sv_Construct "Player.GetEquippedCurrentHealth 16" set tnoHSB.hud_tmp to sv_Construct "(Player.GetAV Armorer) >= 75" ; 1 if being an expert armorer set tnoHSB.hud_max to sv_Construct "(1+0.25*tnoHSB.tmp)*(GetObjectHealth hud_ref)" set tnoHSB.hud_x to HUDweaponCenter ; Place beneath weapon icon, with same width set tnoHSB.hud_y to HUDweaponBelow set tnoHSB.hud_size to HUDweaponWidth SetStage tnoHSB 10 ; ==== Display current charge of equipped weapon above weapon icon. Hide bar if you don't have an enchanted weapon equipped. set tnoHSB.hud_type to HUDbarSmall set tnoHSB.hud_visible to sv_Construct "tnoHSB.max" ; Only visible if max is non-zero, e.g. if the weapon has an enchantment set tnoHSB.hud_color to sv_Construct "HUDcolorPurple" ; Purple color set tnoHSB.hud_ref to sv_Construct "Player.GetEquippedObject 16" ; Set hud_ref to equipped weapon set tnoHSB.hud_val to sv_Construct "Player.GetEquippedCurrentCharge 16" ; Set val to current charge of player's equipped weapon set tnoHSB.hud_max to sv_Construct "GetObjectCharge hud_ref" ; Get object charge (max charge) of the current equipped weapon set tnoHSB.hud_x to HUDweaponCenter ; Centered relative to weapon icon set tnoHSB.hud_y to HUDweaponAbove ; Right above weapon icon set tnoHSB.hud_size to HUDweaponWidth ; Same width as weapon icon SetStage tnoHSB 10 ; ==== Display current Spell effectiveness (due to wearing armor, or mods), below the magic spell icon set tnoHSB.hud_type to HUDbarSmall set tnoHSB.hud_color to sv_Construct "HUDcolorBlue" set tnoHSB.hud_val to sv_Construct "GetSpellEffectiveness" set tnoHSB.hud_max to sv_Construct "1" set tnoHSB.hud_x to HUDmagicCenter ; Centered relative to magic icon set tnoHSB.hud_y to HUDmagicBelow ; Right above magic icon set tnoHSB.hud_size to HUDmagicWidth ; Same width as magic icon SetStage tnoHSB 10 ; ==== Display current Encumbrance. Bar is full when you carry nothing. Color is yellow, but changes gradually to red as your encumbrance increases. set tnoHSB.hud_color to sv_Construct "HUDcolorOrange" set tnoHSB.hud_val to sv_Construct "GetAV Encumbrance" ; Player is default reference when hud_ref is not defined. set tnoHSB.hud_min to sv_Construct "(GetBaseAV Encumbrance) - 4" ; Bar is at min (empty) when current encumbrance = maximum encumbrance set tnoHSB.hud_max to sv_Construct "0" ; Bar is at max (full) when current encumrance = 0 set tnoHSB.hud_x to HUDbars ; Same x pos as standard bars set tnoHSB.hud_y to HUDbarsAbove ; Right above standard bars ; Size not given = HUDdefault = standard bar size set tnoHSB.hud_name to sv_Construct "Enc: " ; Static text. Remove this and the two next lines if you don't want the text set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color" ; Color matches bar color set tnoHSB.hud_textDisplay to HUDtxtValueOfMax ; Display as value of max SetStage tnoHSB 10 ; Change those three global settings to match icons with text on the left side (for the bars below) set tnoHSB.textPos_x to HUDtxtLeft set tnoHSB.textPos_y to HUDtxtCenter set tnoHSB.textAdjust_y to 2 ; ==== Display health of your summoned creature, as summon icon + health. Bar is invisible when no creature is currently summoned ; If using a mod that allows you multiple summons, you may want to copy the entire bar settings, but replace the "1" in "hud_summon 1" with "2", "3", etc. set tnoHSB.hud_ref to sv_Construct "hud_summon 1" ; ref is current summon. Makes bar invisible if no current summon set tnoHSB.hud_val to sv_Construct "GetAV Health" ; Health of summon set tnoHSB.hud_max to sv_Construct "GetBaseAV Health" ; Base health of summon ; Use pos (above previous bar) set tnoHSB.hud_updateInterval to 0.6 ; Only update the bar every 0.6 secod set tnoHSB.hud_type to HUDbarRefIcon ; Display the correct icon for the summon set tnoHSB.hud_textDisplay to HUDtxtValue ; Display health as plain number ; set tnoHSB.hud_name to sv_Construct "hud_ref: " ; Remove semicolon at start of line to display name of summon too set tnoHSB.hud_x to 99 ; To the right set tnoHSB.hud_y to HUDbarsLow ; Same y pos as fatigue bar SetStage tnoHSB 10 ; ==== Display disease status. Display name and icon of the last received disease, and number of diseases. Hidden if having no diseases set tnoHSB.hud_ref to sv_Construct "GetDisease" ; ref is current disease set tnoHSB.hud_val to sv_Construct "GetDisease" ; val is number of diseases set tnoHSB.hud_type to HUDbarRefIcon ; Use the disease's icon set tnoHSB.hud_name to sv_Construct "hud_ref: " ; Display name of ref (the current disease) set tnoHSB.hud_textColor to sv_Construct "HUDcolorCyan" ; Text color is cyan set tnoHSB.hud_textDisplay to HUDtxtValue ; Display number of diseases set tnoHSB.hud_updateInterval to 5 ; Only update the bar every fifth second since diseases don't change frequently SetStage tnoHSB 10 ; ==== An alternative customized enemy health bar ; It displays a bar similar to the vanilla, but also displays if the enemy health is buffed above its base. ; It changes color from green (above base), yellow (above 67%), orange (above 33%) to red (below 33%) set tnoHSB.hud_color to sv_Construct "1+6*(tnoHSB.val<tnoHSB.tmp)+3*(tnoHSB.frac<0.67)-5*(tnoHSB.frac<0.33)" set tnoHSB.hud_ref to sv_Construct "hud_enemy" ; ref is last attacked enemy set tnoHSB.hud_tmp to sv_Construct "GetBaseAV Health" ; Base health of last attacked enemy set tnoHSB.hud_val to sv_Construct "GetAV Health" ; Health of last attacked enemy set tnoHSB.hud_max to sv_Construct "tnoHSB.enemyMaxHealth" ; A special variable, max detected health of enemy set tnoHSB.hud_custom to sv_Construct "HealthArc\HA" set tnoHSB.hud_type to 41 set tnoHSB.hud_custom_w to 128 set tnoHSB.hud_custom_h to 32 set tnoHSB.hud_size to 75 ; Size 75% of the native icon size set tnoHSB.hud_x to 50 ; X pos 50 = centered set tnoHSB.hud_y to 48 ; Y pos 48 = just above reticle SetStage tnoHSB 10 ; === The health bar, displaying when you have a wounded actor in your crosshair, but not a current enemy set tnoHSB.hud_ref to sv_Construct "GetCrossHairRef" set tnoHSB.hud_visible to sv_Construct "(tnoHSB.frac < 1) && (tnoHSB.frac > 0) && (tnoHSB.enemyMaxHealth == 0)" ; Only display if the actor is alive and wounded and no current enemy set tnoHSB.hud_color_max to HUDcolorGreen ; Color is green when health is full, set tnoHSB.hud_color_min to HUDcolorYellow ; ...and gradually changes towards yellow as health drops set tnoHSB.hud_val to sv_Construct "GetAV Health" ; Health of crosshair ref set tnoHSB.hud_max to sv_Construct "GetBaseAV Health" ; base health of crosshair ref set tnoHSB.hud_custom to sv_Construct "HealthArc\HA" set tnoHSB.hud_type to 41 set tnoHSB.hud_custom_w to 128 set tnoHSB.hud_custom_h to 32 set tnoHSB.hud_size to 75 ; Size 75% of the native icon size set tnoHSB.hud_y to HUDprevBar ; X&Y pos same as enemy health bar SetStage tnoHSB 10 ;====BASIC PRIMARY NEEDS + BASIC PERSONAL HYGIENE ; ==== Basic Personal Hygiene - Overall hygiene set tnoHSB.hud_val to sv_Construct "BPH.HUDhygiene" set tnoHSB.hud_color to sv_Construct "HUDcolorWhite" set tnoHSB.hud_max to sv_Construct "100" set tnoHSB.hud_min to sv_Construct "0" set tnoHSB.hud_x to 98 set tnoHSB.hud_y to 35 set tnoHSB.hud_size to 68 set tnoHSB.hud_name to sv_Construct "Hygiene: " set tnoHSB.hud_textDisplay to HUDtxtPercent set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color" set tnoHSB.hud_textPos_x to HUDtxtLeft set tnoHSB.hud_textPos_y to HUDtxtCenter set tnoHSB.hud_textSize to 12 set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack" set tnoHSB.hud_textType to HUDfontKingthings setStage tnoHSB 10 ; ==== Basic Primary Needs - Hunger set tnoHSB.hud_val to sv_Construct "BPN.HUDhunger" set tnoHSB.hud_color to sv_Construct "HUDcolorRhubarb" set tnoHSB.hud_max to sv_Construct "0" set tnoHSB.hud_min to sv_Construct "100" set tnoHSB.hud_x to HUDdefault set tnoHSB.hud_y to HUDprevBarBelow set tnoHSB.hud_size to 68 set tnoHSB.hud_name to sv_Construct "Hunger: " set tnoHSB.hud_textDisplay to HUDtxtPercent set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color" set tnoHSB.hud_textPos_x to HUDtxtLeft set tnoHSB.hud_textPos_y to HUDtxtCenter set tnoHSB.hud_textSize to 12 set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack" set tnoHSB.hud_textType to HUDfontKingthings setStage tnoHSB 10 ; ==== Basic Primary Needs - Thirst set tnoHSB.hud_val to sv_Construct "BPN.HUDthirst" set tnoHSB.hud_color to sv_Construct "HUDcolorCyan" set tnoHSB.hud_max to sv_Construct "0" set tnoHSB.hud_min to sv_Construct "100" set tnoHSB.hud_x to HUDdefault set tnoHSB.hud_y to HUDprevBarBelow set tnoHSB.hud_size to 68 set tnoHSB.hud_name to sv_Construct "Thirst: " set tnoHSB.hud_textDisplay to HUDtxtPercent set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color" set tnoHSB.hud_textPos_x to HUDtxtLeft set tnoHSB.hud_textPos_y to HUDtxtCenter set tnoHSB.hud_textSize to 12 set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack" set tnoHSB.hud_textType to HUDfontKingthings setStage tnoHSB 10 ; ==== Basic Primary Needs - Sleep set tnoHSB.hud_val to sv_Construct "BPN.HUDsleep" set tnoHSB.hud_color to sv_Construct "HUDcolorLime" set tnoHSB.hud_max to sv_Construct "0" set tnoHSB.hud_min to sv_Construct "100" set tnoHSB.hud_x to HUDdefault set tnoHSB.hud_y to HUDprevBarBelow set tnoHSB.hud_size to 68 set tnoHSB.hud_name to sv_Construct "Fatigue: " set tnoHSB.hud_textDisplay to HUDtxtPercent set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color" set tnoHSB.hud_textPos_x to HUDtxtLeft set tnoHSB.hud_textPos_y to HUDtxtCenter set tnoHSB.hud_textSize to 12 set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack" set tnoHSB.hud_textType to HUDfontKingthings setStage tnoHSB 10 ; ==== Basic Primary Needs - Caffeine set tnoHSB.hud_val to sv_Construct "BPN.HUDcaffeine" set tnoHSB.hud_color to sv_Construct "HUDcolorBrown" set tnoHSB.hud_max to sv_Construct "100" set tnoHSB.hud_min to sv_Construct "0" set tnoHSB.hud_x to HUDdefault set tnoHSB.hud_y to HUDprevBarBelow set tnoHSB.hud_size to 68 set tnoHSB.hud_name to sv_Construct "Caffeine: " set tnoHSB.hud_textDisplay to HUDtxtPercent set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color" set tnoHSB.hud_textPos_x to HUDtxtLeft set tnoHSB.hud_textPos_y to HUDtxtCenter set tnoHSB.hud_textSize to 12 set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack" set tnoHSB.hud_textType to HUDfontKingthings setStage tnoHSB 10 ; ==== Basic Primary Needs - Alcohol set tnoHSB.hud_val to sv_Construct "BPN.HUDalcohol" set tnoHSB.hud_color to sv_Construct "HUDcolorYellow" set tnoHSB.hud_max to sv_Construct "100" set tnoHSB.hud_min to sv_Construct "0" set tnoHSB.hud_x to HUDdefault set tnoHSB.hud_y to HUDprevBarBelow set tnoHSB.hud_size to 68 set tnoHSB.hud_name to sv_Construct "Alcohol: " set tnoHSB.hud_textDisplay to HUDtxtPercent set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color" set tnoHSB.hud_textPos_x to HUDtxtLeft set tnoHSB.hud_textPos_y to HUDtxtCenter set tnoHSB.hud_textSize to 12 set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack" set tnoHSB.hud_textType to HUDfontKingthings setStage tnoHSB 10 ; ==== Basic Personal Hygiene - Toilet set tnoHSB.hud_val to sv_Construct "BPH.HUDtoilet" set tnoHSB.hud_color to sv_Construct "HUDcolorBlue" set tnoHSB.hud_max to sv_Construct "0" set tnoHSB.hud_min to sv_Construct "100" set tnoHSB.hud_x to HUDdefault set tnoHSB.hud_y to HUDprevBarBelow set tnoHSB.hud_size to 68 set tnoHSB.hud_name to sv_Construct "Toilet: " set tnoHSB.hud_textDisplay to HUDtxtPercent set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color" set tnoHSB.hud_textPos_x to HUDtxtLeft set tnoHSB.hud_textPos_y to HUDtxtCenter set tnoHSB.hud_textSize to 12 set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack" set tnoHSB.hud_textType to HUDfontKingthings setStage tnoHSB 10 ; ==== Basic Personal Hygiene - Body parts set tnoHSB.hud_val to sv_Construct "BPH.HUDhead" set tnoHSB.hud_color to sv_Construct "HUDcolorWhite" set tnoHSB.hud_max to sv_Construct "100" set tnoHSB.hud_min to sv_Construct "0" set tnoHSB.hud_x to HUDdefault set tnoHSB.hud_y to HUDprevBarBelow set tnoHSB.hud_size to 68 set tnoHSB.hud_name to sv_Construct "Head: " set tnoHSB.hud_textDisplay to HUDtxtPercent set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color" set tnoHSB.hud_textPos_x to HUDtxtLeft set tnoHSB.hud_textPos_y to HUDtxtCenter set tnoHSB.hud_textSize to 12 set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack" set tnoHSB.hud_textType to HUDfontKingthings setStage tnoHSB 10 set tnoHSB.hud_val to sv_Construct "BPH.HUDarms" set tnoHSB.hud_color to sv_Construct "HUDcolorWhite" set tnoHSB.hud_max to sv_Construct "100" set tnoHSB.hud_min to sv_Construct "0" set tnoHSB.hud_x to HUDdefault set tnoHSB.hud_y to HUDprevBarBelow set tnoHSB.hud_size to 68 set tnoHSB.hud_name to sv_Construct "Arms: " set tnoHSB.hud_textDisplay to HUDtxtPercent set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color" set tnoHSB.hud_textPos_x to HUDtxtLeft set tnoHSB.hud_textPos_y to HUDtxtCenter set tnoHSB.hud_textSize to 12 set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack" set tnoHSB.hud_textType to HUDfontKingthings setStage tnoHSB 10 set tnoHSB.hud_val to sv_Construct "BPH.HUDtorso" set tnoHSB.hud_color to sv_Construct "HUDcolorWhite" set tnoHSB.hud_max to sv_Construct "100" set tnoHSB.hud_min to sv_Construct "0" set tnoHSB.hud_x to HUDdefault set tnoHSB.hud_y to HUDprevBarBelow set tnoHSB.hud_size to 68 set tnoHSB.hud_name to sv_Construct "Torso: " set tnoHSB.hud_textDisplay to HUDtxtPercent set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color" set tnoHSB.hud_textPos_x to HUDtxtLeft set tnoHSB.hud_textPos_y to HUDtxtCenter set tnoHSB.hud_textSize to 12 set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack" set tnoHSB.hud_textType to HUDfontKingthings setStage tnoHSB 10 set tnoHSB.hud_val to sv_Construct "BPH.HUDthighs" set tnoHSB.hud_color to sv_Construct "HUDcolorWhite" set tnoHSB.hud_max to sv_Construct "100" set tnoHSB.hud_min to sv_Construct "0" set tnoHSB.hud_x to HUDdefault set tnoHSB.hud_y to HUDprevBarBelow set tnoHSB.hud_size to 68 set tnoHSB.hud_name to sv_Construct "Thighs: " set tnoHSB.hud_textDisplay to HUDtxtPercent set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color" set tnoHSB.hud_textPos_x to HUDtxtLeft set tnoHSB.hud_textPos_y to HUDtxtCenter set tnoHSB.hud_textSize to 12 set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack" set tnoHSB.hud_textType to HUDfontKingthings setStage tnoHSB 10 set tnoHSB.hud_val to sv_Construct "BPH.HUDcalves" set tnoHSB.hud_color to sv_Construct "HUDcolorWhite" set tnoHSB.hud_max to sv_Construct "100" set tnoHSB.hud_min to sv_Construct "0" set tnoHSB.hud_x to HUDdefault set tnoHSB.hud_y to HUDprevBarBelow set tnoHSB.hud_size to 68 set tnoHSB.hud_name to sv_Construct "Calves: " set tnoHSB.hud_textDisplay to HUDtxtPercent set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color" set tnoHSB.hud_textPos_x to HUDtxtLeft set tnoHSB.hud_textPos_y to HUDtxtCenter set tnoHSB.hud_textSize to 12 set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack" set tnoHSB.hud_textType to HUDfontKingthings setStage tnoHSB 10 set tnoHSB.hud_val to sv_Construct "BPH.HUDfeet" set tnoHSB.hud_color to sv_Construct "HUDcolorWhite" set tnoHSB.hud_max to sv_Construct "100" set tnoHSB.hud_min to sv_Construct "0" set tnoHSB.hud_x to HUDdefault set tnoHSB.hud_y to HUDprevBarBelow set tnoHSB.hud_size to 68 set tnoHSB.hud_name to sv_Construct "Feet: " set tnoHSB.hud_textDisplay to HUDtxtPercent set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color" set tnoHSB.hud_textPos_x to HUDtxtLeft set tnoHSB.hud_textPos_y to HUDtxtCenter set tnoHSB.hud_textSize to 12 set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack" set tnoHSB.hud_textType to HUDfontKingthings setStage tnoHSB 10 ; ==== Basic Primary Needs - Mouse Over set tnoHSB.hud_ref to sv_Construct "GetFormFromMod %qBasic Primary Needs.esp%q %q070B5A%q" set tnoHSB.hud_name to sv_Construct "hud_ref" set tnoHSB.hud_textDisplay to HUDtxtNoValue set tnoHSB.hud_type to HUDtxtNoBar set tnoHSB.hud_textPos_x to HUDtxtCenter set tnoHSB.hud_textPos_y to HUDtxtCenter set tnoHSB.hud_y to 45 set tnoHSB.hud_x to 50 set tnoHSB.hud_textType to HUDfontKingthings set tnoHSB.hud_textSize to 16 set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack" SetStage tnoHSB 10
Bladabli Posted November 19, 2013 Posted November 19, 2013 Found a bug. During one of the doggy style animations, the one with the chair, the chair won't disappear when switching poses, and stayed there even after sex, so I'm walking around with a chair scooting right alongside me.
Dusk_ Posted November 19, 2013 Posted November 19, 2013 Found a bug. During one of the doggy style animations, the one with the chair, the chair won't disappear when switching poses, and stayed there even after sex, so I'm walking around with a chair scooting right alongside me. That'll happen occasionally with all animations with an object. It's usually because you switch animations too fast, before all the scripts can register properly.
gregathit Posted November 20, 2013 Author Posted November 20, 2013 How do I make females to use strapon instead of futa? Rename the meshes? Yes. Replace the normal female futa mesh with the LAPF strap-on mesh and all females will use the strap-on during sex when they are in the dominate role.
gregathit Posted November 20, 2013 Author Posted November 20, 2013 Found a bug. During one of the doggy style animations, the one with the chair, the chair won't disappear when switching poses, and stayed there even after sex, so I'm walking around with a chair scooting right alongside me. That'll happen occasionally with all animations with an object. It's usually because you switch animations too fast, before all the scripts can register properly. Exactly correct. As Dusk said, switch a bit slower during sex and this won't happen.
Bladabli Posted November 20, 2013 Posted November 20, 2013 Found a bug. During one of the doggy style animations, the one with the chair, the chair won't disappear when switching poses, and stayed there even after sex, so I'm walking around with a chair scooting right alongside me. That'll happen occasionally with all animations with an object. It's usually because you switch animations too fast, before all the scripts can register properly. Exactly correct. As Dusk said, switch a bit slower during sex and this won't happen. Ok, how do I make it go away? I haven't tried save & reload, will that do it?
wilco444 Posted November 20, 2013 Posted November 20, 2013 Think it should work, or press ~ and click on yourself and type reset3d (or reset3dstate can't recall) you can use the console to fix npcs that get bugged should it ever happen
fejeena Posted November 21, 2013 Posted November 21, 2013 Some Screenshots with unique Player Body. ThatOne's Lovers with PK esp. Here first test; NPC and Player HGEC Body, in the Player Lovers Body Folder (asPlayer) DMRA futa lowerbodies. Here Satyr race with hoof Body. Yes some animations are not perfect with the hoof body. And yes I know during creature sex no Lovers lower Body is added. Lovers Unique Player Body and NPC Body only in the Player-NPC Pictures.
smoking Posted November 21, 2013 Posted November 21, 2013 Do not know what's wrong. Yesterday I was playing and everything was fine. But today when I ask them to have sex, I say in parenthesis: (i was not ready.) And sex never starts. You know that I could be happening? picture of the problem: http://subefotos.com/ver/?7a3ec60d08be29f82a0d1c63fd5f0844o.jpg my load order: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 Cobl Main.esm [Version 1.72] 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 04 Kvatch Rebuilt.esm 05 A_Bloody_Mess.esm 06 Lovers with PK.esm 07 TamagoClub.esm 08 HiyokoClub.esm 09 Toaster Says Share v3.esm 0A x117race.esm 0B Chanpon.esm 0C HorseCombatMaster.esm 0D TNR - THE REDGUARDS.esp 0E TNR - THE DUNMER.esp 0F TNR - THE IMPERIALS.esp 10 TNR - THE BRETONS.esp 11 TNR - THE ALTMER.esp 12 TNR - THE BOSMER.esp 13 TNR - THE NORDS.esp 14 TNR - THE KHAJIIT.esp 15 TNR - THE ARGONIANS.esp 16 TNR ALL RACES FINAL.esp 17 TNR - ShiveringIsles.esp 18 traduoficial.esp 19 traduoficiallibros.esp 1A Traduccion Mejorada Oblivion Clan DLAN.esp 1B Symphony of Violence.esp 1C Almost Everything VWD.esp 1D Akatosh Mount By Saiden Storm.esp 1E ChapelsOfCyrodiilLOD.esp 1F Reading Takes Time.esp 20 My Voice Extender.esp 21 Personality Idles - Modified version.esp [Version 1.5] 22 P1DseeYouSleep.esp 23 P1DseeYouSleep - Vampire Bedroll Anims.esp 24 Portable Campsite.esp 25 Camping.esp 26 P1DseeYouSleep - Portable Campsite.esp 27 Enhanced Economy.esp [Version 5.4.3] 28 moDem's City Life.esp 29 DropLitTorchOBSE.esp [Version 2.4] 2A Duke Patricks - Friendship Ring For Companion Detection.esp [Version 1.8] 2B Maskar's Oblivion Overhaul.esp [Version 3.7.1] 2C Streamline 2.1.esp 2D Hotkey Pro.esp [Version 1.2] 2E DLCVileLair.esp 2F P1DseeYouSleep - DLCVileLair.esp 30 DLCSpellTomes.esp 31 DLCShiveringIsles.esp 32 MaleBodyReplacerV5.esp 33 StockClothingArmor-forExnems.esp 34 Cobl Glue.esp [Version 1.72] 35 Cobl Si.esp [Version 1.63] 36 Cobl Tweaks.esp [Version 1.44] 37 Oscuro's_Oblivion_Overhaul.esp [Version 1.33] 38 OOO-DLT_Remover.esp [Version 1.33] 39 OOO-Container_Trap_Instant_Effects.esp [Version 1.33] 3A ImpeREAL City Unique Districts - Talos Plaza.esp 3B ImpeREAL City Unique Districts - Elven Gardens.esp 3C ImpeREAL City Unique Districts - Green Emperor Way.esp 3D ImpeREAL City Unique Districts - Prison.esp 3E ImpeREAL City Unique Districts - Arena.esp 3F ImpeREAL City Unique Districts - Waterfront.esp 40 ImpeREAL City Unique Districts - Temple.esp 41 ImpeREAL City Unique Districts - Market.esp 42 ImpeREAL City Unique Districts - Arboretum.esp 43 ImpeREAL City Unique Districts - The Arcane University.esp 44 ImpeREAL City Unique Districts Fix.esp 45 ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp 46 ImpeREAL City Unique Districts - Extra Torres.esp 47 Kvatch Rebuilt.esp 48 Kvatch Rebuilt - OOO Compatibility.esp 49 GlenvarCastle.esp 4A SYS Patch Glenvar Castle.esp 4B mythsandlegends.esp 4C Sno_DarkClub.esp [Version 1.0] 4D VaultsofCyrodiil.esp 4E Apachii_Goddess_Store.esp 4F Apachii_Heroes_Store.esp 50 za_bankmod.esp 51 24HrArenaAliveV2.esp 52 DLCFrostcrag.esp 53 Mighty Umbra - Vanilla OB.esp 54 MannimarcoRevisited.esp 55 ElsweyrAnequina.esp 56 Unofficial Elsweyr Anequina Patch.esp 57 ElsweyrAnequina - Races HGEC-Robert.esp [Version 1.1] 58 ElsweyrCityExtension.esp 59 Reaper's Esmeralda's Desert Manor.esp 5A SYS Patch-Anequina Manor.esp 5B Elsweyr plantations & co..esp 5C SYS Patch-Elsweyr Anequina.esp 5D Salmo the Baker, Cobl.esp [Version 3.08] 5E Harvest [Flora].esp [Version 3.0.0] 5F Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 60 Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 61 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 62 Bloody_Mess - Bloody_Fights.esp 63 DecoratorAssistant with OBSE v1.1.esp 64 DecoratorAssistant Unlock for OBSE version.esp 65 HUDCompanions.esp 66 PersuasionOverhaul.esp [Version 1.43] 67 PersuasionOverhaul_OOO.esp [Version 1.2] 68 RMDailyIncomeV2.esp 69 LoversTamagoClub.esp 6A HiyokoGenerator withDB.esp 6B LoversAdultYield.esp 6C Lovers_ChildRaceNPC.esp 6D Lovers_ChildRaceType.esp 6E LoversClubCats.esp 6F LoversClubCatsSx.esp 70 LoversProstitute.esp [Version 0.25a] 71 LoversAdultPlayPlusforSSP.esp 72 LoversVoiceSSPplus.esp 73 LoversRaperS.esp 74 LoversJoburg.esp 75 LoversJealousy.esp 76 LoversBed.esp 77 LoversPayBandit.esp 78 Lovers with PK.esp [Version 96v4a] 79 Lovers with PK Extender.esp [Version 2.4.3] 7A LoversEscapeRapeVPlayer.esp 7B TamagoDischarge.esp 7C LoversChorus.esp 7D LoversSlaveTrader.esp 7E LoversChildDataBase.esp [Version 1.03] 7F MaternityClothes.esp 80 Vanilla Maternity Clothes.esp 81 Short Grass V3.esp 82 Alternative Start by Robert Evrae.esp 83 Basic Primary Needs.esp [Version 6.2.1] 84 Basic Personal Hygiene.esp [Version 3.0] 85 Basic Physical Activities.esp [Version 1.3] 86 LithiansNatureOfTheBeastModBeta.esp 87 Mysterious Bear's Epic Necromancy + EM.esp 88 PEM_LoversTools withDB.esp [Version 1.1] 89 SetEssentialActors.esp 8A SetBody.esp 8B AutoSetBody.esp 8C MidasSpells.esp 8D StealthOverhaul.esp 8E RenGuardOverhaul.esp 8F Enhanced Grabbing.esp [Version 0.5] 90 Deadly Reflex 5 - Timed block and 1.5x damage.esp 91 DeadlyReflex 5 - Combat Moves.esp 92 Duke Patricks - Actors Can Miss Now.esp 93 Unequip Broken Armor.esp [Version 2.8.2] 94 HumantouchNPC.esp 95 OOO-Level_Slow.esp [Version 1.33] 96 TheTangMo.esp 97 Beautiful People 2ch-Ed Disable BandBlindMask.esp 98 Beautiful People 2ch-Ed Sheogorath Eye.esp 99 Beautiful People 2ch-Ed Vanilla Race.esp 9A Beautiful People 2ch-Ed Merged Hair Modules.esp 9B Beautiful People 2ch-Ed Merged Eye Modules.esp 9C Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp 9D Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp 9E x117 Merged SKSRENs Hair Modules.esp 9F Beautiful People 2ch-Ed CustomRace.esp A0 Beautiful People 2ch-Ed Chocolate Elves.esp A1 Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp A2 Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp A3 Beautiful People 2ch-Ed MS Elves - NoSc.esp A4 Beautiful People 2ch-Ed ENG Race.esp A5 x117race.esp A6 x117Race ENG Race.esp A7 Lop-ears Elf.esp A8 Lop-ears Elf_mini.esp A9 SKS Ren Hair.esp AA F2L_FaceChange.esp ----> Delinquent MASTER: From2ch Lives.esp AB Ta22's 01Army.esp ----> Delinquent MASTER: From2ch Lives.esp AC 117NPCs.esp ----> Delinquent MASTER: From2ch Lives.esp AD From2ch Lives Boss.esp AE F2LHideRaces.esp AF F2LAddon_MSElves.esp ----> Delinquent MASTER: From2ch Lives.esp B0 F2LMiqoteAddon.esp ----> Delinquent MASTER: From2ch Lives.esp B1 Toaster Says Share Faction Recruitment-ESPAÑOL.esp B2 SRJsleepCommandForCSR-ESPAÑOL.esp B3 Companion Postal Service.esp B4 OOO-Magic_Script_Effect_Fix.esp [Version 1.33] B5 From2ch Lives.esp B6 Viconia.esp B7 LoversMB2.esp B8 Lovers3dorgasmMB2.esp B9 LoversIdleAnimsPriority.esp BA Lovers3dorgasm.esp BB LoversAnimObjectsPriority.esp
fejeena Posted November 21, 2013 Posted November 21, 2013 Found this. In a older LAPF version the maleDildo.nif looks fine. Last week I downloaded LAPF again (had Animation Problems after Oblivion new Installation) and the new maleDildo.nif looks... default Version in LAPF, I have not downloaded the Alternate Body Types.
Nepro Posted November 22, 2013 Posted November 22, 2013 Some Screenshots with unique Player Body. ThatOne's Lovers with PK esp. Here first test; NPC and Player HGEC Body, in the Player Lovers Body Folder (asPlayer) DMRA futa lowerbodies. ScreenShot304.jpg Here Satyr race with hoof Body. Yes some animations are not perfect with the hoof body. ScreenShot312.jpg And yes I know during creature sex no Lovers lower Body is added. Lovers Unique Player Body and NPC Body only in the Player-NPC Pictures. Awesome amazing! I hope the plugin will be out for download. Goodies like that make Oblivion shiny.
smoking Posted November 23, 2013 Posted November 23, 2013 Do not know what's wrong. Yesterday I was playing and everything was fine. But today when I ask them to have sex, I say in parenthesis: (i was not ready.) And sex never starts. You know that I could be happening? picture of the problem: http://subefotos.com/ver/?7a3ec60d08be29f82a0d1c63fd5f0844o.jpg my load order: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 Cobl Main.esm [Version 1.72] 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 04 Kvatch Rebuilt.esm 05 A_Bloody_Mess.esm 06 Lovers with PK.esm 07 TamagoClub.esm 08 HiyokoClub.esm 09 Toaster Says Share v3.esm 0A x117race.esm 0B Chanpon.esm 0C HorseCombatMaster.esm 0D TNR - THE REDGUARDS.esp 0E TNR - THE DUNMER.esp 0F TNR - THE IMPERIALS.esp 10 TNR - THE BRETONS.esp 11 TNR - THE ALTMER.esp 12 TNR - THE BOSMER.esp 13 TNR - THE NORDS.esp 14 TNR - THE KHAJIIT.esp 15 TNR - THE ARGONIANS.esp 16 TNR ALL RACES FINAL.esp 17 TNR - ShiveringIsles.esp 18 traduoficial.esp 19 traduoficiallibros.esp 1A Traduccion Mejorada Oblivion Clan DLAN.esp 1B Symphony of Violence.esp 1C Almost Everything VWD.esp 1D Akatosh Mount By Saiden Storm.esp 1E ChapelsOfCyrodiilLOD.esp 1F Reading Takes Time.esp 20 My Voice Extender.esp 21 Personality Idles - Modified version.esp [Version 1.5] 22 P1DseeYouSleep.esp 23 P1DseeYouSleep - Vampire Bedroll Anims.esp 24 Portable Campsite.esp 25 Camping.esp 26 P1DseeYouSleep - Portable Campsite.esp 27 Enhanced Economy.esp [Version 5.4.3] 28 moDem's City Life.esp 29 DropLitTorchOBSE.esp [Version 2.4] 2A Duke Patricks - Friendship Ring For Companion Detection.esp [Version 1.8] 2B Maskar's Oblivion Overhaul.esp [Version 3.7.1] 2C Streamline 2.1.esp 2D Hotkey Pro.esp [Version 1.2] 2E DLCVileLair.esp 2F P1DseeYouSleep - DLCVileLair.esp 30 DLCSpellTomes.esp 31 DLCShiveringIsles.esp 32 MaleBodyReplacerV5.esp 33 StockClothingArmor-forExnems.esp 34 Cobl Glue.esp [Version 1.72] 35 Cobl Si.esp [Version 1.63] 36 Cobl Tweaks.esp [Version 1.44] 37 Oscuro's_Oblivion_Overhaul.esp [Version 1.33] 38 OOO-DLT_Remover.esp [Version 1.33] 39 OOO-Container_Trap_Instant_Effects.esp [Version 1.33] 3A ImpeREAL City Unique Districts - Talos Plaza.esp 3B ImpeREAL City Unique Districts - Elven Gardens.esp 3C ImpeREAL City Unique Districts - Green Emperor Way.esp 3D ImpeREAL City Unique Districts - Prison.esp 3E ImpeREAL City Unique Districts - Arena.esp 3F ImpeREAL City Unique Districts - Waterfront.esp 40 ImpeREAL City Unique Districts - Temple.esp 41 ImpeREAL City Unique Districts - Market.esp 42 ImpeREAL City Unique Districts - Arboretum.esp 43 ImpeREAL City Unique Districts - The Arcane University.esp 44 ImpeREAL City Unique Districts Fix.esp 45 ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp 46 ImpeREAL City Unique Districts - Extra Torres.esp 47 Kvatch Rebuilt.esp 48 Kvatch Rebuilt - OOO Compatibility.esp 49 GlenvarCastle.esp 4A SYS Patch Glenvar Castle.esp 4B mythsandlegends.esp 4C Sno_DarkClub.esp [Version 1.0] 4D VaultsofCyrodiil.esp 4E Apachii_Goddess_Store.esp 4F Apachii_Heroes_Store.esp 50 za_bankmod.esp 51 24HrArenaAliveV2.esp 52 DLCFrostcrag.esp 53 Mighty Umbra - Vanilla OB.esp 54 MannimarcoRevisited.esp 55 ElsweyrAnequina.esp 56 Unofficial Elsweyr Anequina Patch.esp 57 ElsweyrAnequina - Races HGEC-Robert.esp [Version 1.1] 58 ElsweyrCityExtension.esp 59 Reaper's Esmeralda's Desert Manor.esp 5A SYS Patch-Anequina Manor.esp 5B Elsweyr plantations & co..esp 5C SYS Patch-Elsweyr Anequina.esp 5D Salmo the Baker, Cobl.esp [Version 3.08] 5E Harvest [Flora].esp [Version 3.0.0] 5F Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 60 Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 61 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 62 Bloody_Mess - Bloody_Fights.esp 63 DecoratorAssistant with OBSE v1.1.esp 64 DecoratorAssistant Unlock for OBSE version.esp 65 HUDCompanions.esp 66 PersuasionOverhaul.esp [Version 1.43] 67 PersuasionOverhaul_OOO.esp [Version 1.2] 68 RMDailyIncomeV2.esp 69 LoversTamagoClub.esp 6A HiyokoGenerator withDB.esp 6B LoversAdultYield.esp 6C Lovers_ChildRaceNPC.esp 6D Lovers_ChildRaceType.esp 6E LoversClubCats.esp 6F LoversClubCatsSx.esp 70 LoversProstitute.esp [Version 0.25a] 71 LoversAdultPlayPlusforSSP.esp 72 LoversVoiceSSPplus.esp 73 LoversRaperS.esp 74 LoversJoburg.esp 75 LoversJealousy.esp 76 LoversBed.esp 77 LoversPayBandit.esp 78 Lovers with PK.esp [Version 96v4a] 79 Lovers with PK Extender.esp [Version 2.4.3] 7A LoversEscapeRapeVPlayer.esp 7B TamagoDischarge.esp 7C LoversChorus.esp 7D LoversSlaveTrader.esp 7E LoversChildDataBase.esp [Version 1.03] 7F MaternityClothes.esp 80 Vanilla Maternity Clothes.esp 81 Short Grass V3.esp 82 Alternative Start by Robert Evrae.esp 83 Basic Primary Needs.esp [Version 6.2.1] 84 Basic Personal Hygiene.esp [Version 3.0] 85 Basic Physical Activities.esp [Version 1.3] 86 LithiansNatureOfTheBeastModBeta.esp 87 Mysterious Bear's Epic Necromancy + EM.esp 88 PEM_LoversTools withDB.esp [Version 1.1] 89 SetEssentialActors.esp 8A SetBody.esp 8B AutoSetBody.esp 8C MidasSpells.esp 8D StealthOverhaul.esp 8E RenGuardOverhaul.esp 8F Enhanced Grabbing.esp [Version 0.5] 90 Deadly Reflex 5 - Timed block and 1.5x damage.esp 91 DeadlyReflex 5 - Combat Moves.esp 92 Duke Patricks - Actors Can Miss Now.esp 93 Unequip Broken Armor.esp [Version 2.8.2] 94 HumantouchNPC.esp 95 OOO-Level_Slow.esp [Version 1.33] 96 TheTangMo.esp 97 Beautiful People 2ch-Ed Disable BandBlindMask.esp 98 Beautiful People 2ch-Ed Sheogorath Eye.esp 99 Beautiful People 2ch-Ed Vanilla Race.esp 9A Beautiful People 2ch-Ed Merged Hair Modules.esp 9B Beautiful People 2ch-Ed Merged Eye Modules.esp 9C Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp 9D Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp 9E x117 Merged SKSRENs Hair Modules.esp 9F Beautiful People 2ch-Ed CustomRace.esp A0 Beautiful People 2ch-Ed Chocolate Elves.esp A1 Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp A2 Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp A3 Beautiful People 2ch-Ed MS Elves - NoSc.esp A4 Beautiful People 2ch-Ed ENG Race.esp A5 x117race.esp A6 x117Race ENG Race.esp A7 Lop-ears Elf.esp A8 Lop-ears Elf_mini.esp A9 SKS Ren Hair.esp AA F2L_FaceChange.esp ----> Delinquent MASTER: From2ch Lives.esp AB Ta22's 01Army.esp ----> Delinquent MASTER: From2ch Lives.esp AC 117NPCs.esp ----> Delinquent MASTER: From2ch Lives.esp AD From2ch Lives Boss.esp AE F2LHideRaces.esp AF F2LAddon_MSElves.esp ----> Delinquent MASTER: From2ch Lives.esp B0 F2LMiqoteAddon.esp ----> Delinquent MASTER: From2ch Lives.esp B1 Toaster Says Share Faction Recruitment-ESPAÑOL.esp B2 SRJsleepCommandForCSR-ESPAÑOL.esp B3 Companion Postal Service.esp B4 OOO-Magic_Script_Effect_Fix.esp [Version 1.33] B5 From2ch Lives.esp B6 Viconia.esp B7 LoversMB2.esp B8 Lovers3dorgasmMB2.esp B9 LoversIdleAnimsPriority.esp BA Lovers3dorgasm.esp BB LoversAnimObjectsPriority.esp Ok, sorry, this error has nothing to do with FLAP, FLAP works perfectly. It is a mistake lover slave trader. That by selling some kind flower you are sitting, you may screw up the mod and you have to reload game.
gregathit Posted November 24, 2013 Author Posted November 24, 2013 You can't have sex with anyone sitting. This is a bug in Oblivion itself and has been around forever. Talk to someone to get them to stand up and then proceed to "sweet talk them into sex".
D_ManXX2 Posted November 24, 2013 Posted November 24, 2013 from what i remember from lovers with pk scripts there is failsafe to prevent npc having sex while sitting. There is 4 failsafe, if an npc is unconsiance, is sitting, is swimming or is riding a horse.
DeadSomething Posted November 26, 2013 Posted November 26, 2013 will other modules, like Rapers or Joburg, or whatever still just trigger the animations of Lovers? i ask this, because almost no mod at all states if it will be compatible with LAPF or what is to be done for it to be compatible. just installed LAPF, Lovers Creatures 2.0, slofs horses -> on my oblivion + loverspk + rapers + loverscreatures + "a shitload of other mods and my own modified armor/clothes-replacers" is this likely to work or what can i do to have this work stable?
movomo Posted November 26, 2013 Posted November 26, 2013 Although the LAPF claims being a whole improved framework, it's still keeping the backward compatibility. So, don't worry much about that. As long as the plugin in question is not too old and compatible with rev94~96, it is compatible with LAPF as well. If we didn't care about backward compatibiltiy, we would have already rewritten it to use OBSE 20 features, not token system or such weird things.
DeadSomething Posted November 26, 2013 Posted November 26, 2013 thanks i'll see if i find the readmes and find out if they are for rev94 to rev 96 (although i remember most were for rev91). what would be the worst that could happen if a mod was written for rev91 and LAPF is installed? if it's only that it choses the wrong animations or the animation doesnt look fitting or doesnt play at all, but after some seconds the game continues, then i could live with that.
movomo Posted November 26, 2013 Posted November 26, 2013 Developers should be able to answer it better than me, but none that I can think of. LAPF uses the same calling conventions for sex acts. So as long as all of your animations are LAPF ready, no problem.
smoking Posted November 28, 2013 Posted November 28, 2013 Hello again. When creatures have sex, sex begins and ends well but no animations. I jump as an error message that is not 202.emotion or something. I question, need resources loving creatures to play animations? Or is there something wrong? If you need resources creature lover, is only the resources or the esp and esm would have to be installed? Do not know if this is already discussed, sorry if so.
fejeena Posted November 28, 2013 Posted November 28, 2013 Lovers creatures2 You must install Lovers Creatures Beta1 - Part1.7z and Lovers Creatures Beta1 - Part2.7z (all fixes included) and you must install it AFTER LAPF or LoversCreatures does not work.
DeadSomething Posted November 29, 2013 Posted November 29, 2013 Lovers creatures2 You must install Lovers Creatures Beta1 - Part1.7z and Lovers Creatures Beta1 - Part2.7z (all fixes included) and you must install it AFTER LAPF or LoversCreatures does not work. so loverscreatures2's esp is already LAPF compatible? great
smoking Posted November 29, 2013 Posted November 29, 2013 Lovers creatures2 You must install Lovers Creatures Beta1 - Part1.7z and Lovers Creatures Beta1 - Part2.7z (all fixes included) and you must install it AFTER LAPF or LoversCreatures does not work. It would only installing folders: meshes, texture, ini and sound? Or would have to also install the esm and esp? I think the lover creature does is change position with the creatures. To me that gives me the same, I have no sex with creatures. I just want to remove that mistake.
wilco444 Posted November 29, 2013 Posted November 29, 2013 yes use the esm and esp, also make sure you allow creature sex with the lovers settings or the rape settings master spell
Sunja44 Posted December 4, 2013 Posted December 4, 2013 Ok, I just installed LAPF and all required mods (skeleton, BBB animations, body replacers) AND I installed the newest version of OBSE (Oblivion Script Extender v0021) for a virginal Oblivion. It's a simple drag and drop installation similar to SKSE. The only problem is now, that I have a Steam version of Oblivion (newest version, all DLCs) and launching the OBSE Loader tells me, I should start the game over steam and read the Readme.The Readme tells me, I should check a box under my steam properties (done) and just run Oblivion.exe (done). OBSE will run alongside Oblivion.exe (the small black DOS window characteristical for OBSE actually pops up). When I am ingame (fresh installed new game, prison cell tutorial), I get a message "I need OBSE for LAPF. Have you read the instructions?". What the hell...? PS: Ok, I solved that. You have to exit Steam, run Oblivion.exe, you will be logged into steam again and get to the launcher. When hitting play you will get ingame and several LAPF spells will be added and it seems OBSE is properly running. The debug message is gone. Omg, there could be no more complex procedure to get OBSE running :-) I only tried that, because I thought me the OBSE steam.dll makes maybe sense when I actually start the game by logging into steam...
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