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I would not know. The hud status bar ini, lines have been added to monitor the Basic primari needs and Basic personal hygiene.
 
All I know is that if I activate the hud status bars I get this: 

 

 

 
 
 
 

I'm having a problem with LAPF. When I want sex I start the photo appears. However, masturbate and lover prostitut work properly.


 
Anyone know why is this happening?
 

 thump_8702523screenshot8jpg.jpg 

 

 

 
 
Deputy ini if you want to have a look.
 
Edit:
 
Well, I have permission to upload files here, I put the ini in a spoiler.
 

 
; HUD status bars.ini
; =====================
;
; Version: 5.3.2
; Author: Ole Boe / TheNiceOne
; ===================  Individual HUD status bars Settings for vanilla style
 
; To use a status bar, edit the lines for the bar the following way:
; * tnoHSB.hud_color: Bar color. Can be either a number, a script variable or a function. If the result is 0, the entire bar is hidden.
; * tnoHSB.hud_val: A script variable or function that calculates the value that is displayed in the bar
; * tnoHSB.hud_max: Set the max threshold for val that makes the bar full. Either a number, a script variable or a function.
; SetStage tnoHSB 10 Creates the bar. Must be the last line for each bar
 
; There are also more advanced settings to use, but the three above are the only three mandatory for each bar.
; The advanced settings are described in the user guide, and some of them used in the settings for Status bars below
; There are many examples at the bottom of this file. Just copy / paste to use them - but remove the at ; the start of the lines.
 
 
 
; ==== Weapon health displayed below weapon icon. Hidden if not wielding weapon. 
set tnoHSB.hud_type to HUDbarSmall
set tnoHSB.hud_color to sv_Construct "1+4*(tnoHSB.frac<0.5)" ; green, red when below 50%
set tnoHSB.hud_ref to sv_Construct "Player.GetEquippedObject 16" ; 16 = weapon
set tnoHSB.hud_val to sv_Construct "Player.GetEquippedCurrentHealth 16"
set tnoHSB.hud_tmp to sv_Construct "(Player.GetAV Armorer) >= 75" ; 1 if being an expert armorer
set tnoHSB.hud_max to sv_Construct "(1+0.25*tnoHSB.tmp)*(GetObjectHealth hud_ref)"
set tnoHSB.hud_x to HUDweaponCenter ; Place beneath weapon icon, with same width
set tnoHSB.hud_y to HUDweaponBelow
set tnoHSB.hud_size to HUDweaponWidth
SetStage tnoHSB 10
 
 
; ==== Display current charge of equipped weapon above weapon icon. Hide bar if you don't have an enchanted weapon equipped.
set tnoHSB.hud_type to HUDbarSmall
set tnoHSB.hud_visible to sv_Construct "tnoHSB.max" ; Only visible if max is non-zero, e.g. if the weapon has an enchantment
set tnoHSB.hud_color to sv_Construct "HUDcolorPurple" ; Purple color
set tnoHSB.hud_ref to sv_Construct "Player.GetEquippedObject 16" ; Set hud_ref to equipped weapon
set tnoHSB.hud_val to sv_Construct "Player.GetEquippedCurrentCharge 16" ; Set val to current charge of player's equipped weapon
set tnoHSB.hud_max to sv_Construct "GetObjectCharge hud_ref" ; Get object charge (max charge) of the current equipped weapon
set tnoHSB.hud_x to HUDweaponCenter ; Centered relative to weapon icon
set tnoHSB.hud_y to HUDweaponAbove ; Right above weapon icon
set tnoHSB.hud_size to HUDweaponWidth ; Same width as weapon icon
SetStage tnoHSB 10
 
 
; ==== Display current Spell effectiveness (due to wearing armor, or mods), below the magic spell icon
set tnoHSB.hud_type to HUDbarSmall
set tnoHSB.hud_color to sv_Construct "HUDcolorBlue"
set tnoHSB.hud_val to sv_Construct "GetSpellEffectiveness"
set tnoHSB.hud_max to sv_Construct "1"
set tnoHSB.hud_x to HUDmagicCenter ; Centered relative to magic icon
set tnoHSB.hud_y to HUDmagicBelow ; Right above magic icon
set tnoHSB.hud_size to HUDmagicWidth ; Same width as magic icon
SetStage tnoHSB 10
 
 
; ==== Display current Encumbrance. Bar is full when you carry nothing. Color is yellow, but changes gradually to red as your encumbrance increases.
 
set tnoHSB.hud_color to sv_Construct "HUDcolorOrange"
set tnoHSB.hud_val to sv_Construct "GetAV Encumbrance" ; Player is default reference when hud_ref is not defined.
set tnoHSB.hud_min to sv_Construct "(GetBaseAV Encumbrance) - 4" ; Bar is at min (empty) when current encumbrance = maximum encumbrance
set tnoHSB.hud_max to sv_Construct "0" ; Bar is at max (full) when current encumrance = 0
set tnoHSB.hud_x to HUDbars ; Same x pos as standard bars
set tnoHSB.hud_y to HUDbarsAbove ; Right above standard bars
; Size not given = HUDdefault = standard bar size
set tnoHSB.hud_name to sv_Construct "Enc: " ; Static text. Remove this and the two next lines if you don't want the text
set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color" ; Color matches bar color
set tnoHSB.hud_textDisplay to HUDtxtValueOfMax ; Display as value of max
SetStage tnoHSB 10
 
; Change those three global settings to match icons with text on the left side (for the bars below)
set tnoHSB.textPos_x to HUDtxtLeft
set tnoHSB.textPos_y to HUDtxtCenter
set tnoHSB.textAdjust_y to 2
 
 
; ==== Display health of your summoned creature, as summon icon + health. Bar is invisible when no creature is currently summoned
; If using a mod that allows you multiple summons, you may want to copy the entire bar settings, but replace the "1" in "hud_summon 1" with "2", "3", etc.
 
set tnoHSB.hud_ref to sv_Construct "hud_summon 1" ; ref is current summon. Makes bar invisible if no current summon
set tnoHSB.hud_val to sv_Construct "GetAV Health" ; Health of summon
set tnoHSB.hud_max to sv_Construct "GetBaseAV Health" ; Base health of summon
; Use pos (above previous bar)
set tnoHSB.hud_updateInterval to 0.6 ; Only update the bar every 0.6 secod
set tnoHSB.hud_type to HUDbarRefIcon ; Display the correct icon for the summon
set tnoHSB.hud_textDisplay to HUDtxtValue ; Display health as plain number
; set tnoHSB.hud_name to sv_Construct "hud_ref: " ; Remove semicolon at start of line to display name of summon too
set tnoHSB.hud_x to 99 ; To the right
set tnoHSB.hud_y to HUDbarsLow ; Same y pos as fatigue bar
SetStage tnoHSB 10
 
 
; ==== Display disease status. Display name and icon of the last received disease, and number of diseases. Hidden if having no diseases
 
set tnoHSB.hud_ref to sv_Construct "GetDisease" ; ref is current disease
set tnoHSB.hud_val to sv_Construct "GetDisease" ; val is number of diseases
set tnoHSB.hud_type to HUDbarRefIcon ; Use the disease's icon
set tnoHSB.hud_name to sv_Construct "hud_ref: " ; Display name of ref (the current disease)
set tnoHSB.hud_textColor to sv_Construct "HUDcolorCyan" ; Text color is cyan
set tnoHSB.hud_textDisplay to HUDtxtValue ; Display number of diseases
set tnoHSB.hud_updateInterval to 5 ; Only update the bar every fifth second since diseases don't change frequently
SetStage tnoHSB 10
 
 
 
; ==== An alternative customized enemy health bar
; It displays a bar similar to the vanilla, but also displays if the enemy health is buffed above its base.
; It changes color from green (above base), yellow (above 67%), orange (above 33%) to red (below 33%)
 
set tnoHSB.hud_color to sv_Construct "1+6*(tnoHSB.val<tnoHSB.tmp)+3*(tnoHSB.frac<0.67)-5*(tnoHSB.frac<0.33)"
set tnoHSB.hud_ref to sv_Construct "hud_enemy" ; ref is last attacked enemy
set tnoHSB.hud_tmp to sv_Construct "GetBaseAV Health" ; Base health of last attacked enemy
set tnoHSB.hud_val to sv_Construct "GetAV Health" ; Health of last attacked enemy
set tnoHSB.hud_max to sv_Construct "tnoHSB.enemyMaxHealth" ; A special variable, max detected health of enemy
set tnoHSB.hud_custom to sv_Construct "HealthArc\HA"
set tnoHSB.hud_type to 41
set tnoHSB.hud_custom_w to 128
set tnoHSB.hud_custom_h to 32
set tnoHSB.hud_size to 75 ; Size 75% of the native icon size
set tnoHSB.hud_x to 50 ; X pos 50 = centered
set tnoHSB.hud_y to 48 ; Y pos 48 = just above reticle
SetStage tnoHSB 10 
 
 
; === The health bar, displaying when you have a wounded actor in your crosshair, but not a current enemy 
set tnoHSB.hud_ref to sv_Construct "GetCrossHairRef"
set tnoHSB.hud_visible to sv_Construct "(tnoHSB.frac < 1) && (tnoHSB.frac > 0) && (tnoHSB.enemyMaxHealth == 0)" ; Only display if the actor is alive and wounded and no current enemy
set tnoHSB.hud_color_max to HUDcolorGreen ; Color is green when health is full,
set tnoHSB.hud_color_min to HUDcolorYellow ; ...and gradually changes towards yellow as health drops
set tnoHSB.hud_val to sv_Construct "GetAV Health" ; Health of crosshair ref
set tnoHSB.hud_max to sv_Construct "GetBaseAV Health" ; base health of crosshair ref
set tnoHSB.hud_custom to sv_Construct "HealthArc\HA"
set tnoHSB.hud_type to 41
set tnoHSB.hud_custom_w to 128
set tnoHSB.hud_custom_h to 32
set tnoHSB.hud_size to 75 ; Size 75% of the native icon size
set tnoHSB.hud_y to HUDprevBar ; X&Y pos same as enemy health bar
SetStage tnoHSB 10 
 
 
 
 
;====BASIC PRIMARY NEEDS + BASIC PERSONAL HYGIENE
; ==== Basic Personal Hygiene - Overall hygiene
set tnoHSB.hud_val to sv_Construct "BPH.HUDhygiene"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
set tnoHSB.hud_x to 98
set tnoHSB.hud_y to 35
set tnoHSB.hud_size to 68
set tnoHSB.hud_name to sv_Construct "Hygiene: "
set tnoHSB.hud_textDisplay to HUDtxtPercent
set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color"
set tnoHSB.hud_textPos_x to HUDtxtLeft
set tnoHSB.hud_textPos_y to HUDtxtCenter
set tnoHSB.hud_textSize to 12
set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack"
set tnoHSB.hud_textType to HUDfontKingthings
setStage tnoHSB 10
 
; ==== Basic Primary Needs - Hunger
set tnoHSB.hud_val to sv_Construct "BPN.HUDhunger"
set tnoHSB.hud_color to sv_Construct "HUDcolorRhubarb"
set tnoHSB.hud_max to sv_Construct "0"
set tnoHSB.hud_min to sv_Construct "100"
set tnoHSB.hud_x to                             HUDdefault
set tnoHSB.hud_y to                             HUDprevBarBelow
set tnoHSB.hud_size to 68
set tnoHSB.hud_name to sv_Construct "Hunger: "
set tnoHSB.hud_textDisplay to HUDtxtPercent
set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color"
set tnoHSB.hud_textPos_x to HUDtxtLeft
set tnoHSB.hud_textPos_y to HUDtxtCenter
set tnoHSB.hud_textSize to 12
set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack"
set tnoHSB.hud_textType to HUDfontKingthings
setStage tnoHSB 10
 
; ==== Basic Primary Needs - Thirst
set tnoHSB.hud_val to sv_Construct "BPN.HUDthirst"
set tnoHSB.hud_color to sv_Construct "HUDcolorCyan"
set tnoHSB.hud_max to sv_Construct "0"
set tnoHSB.hud_min to sv_Construct "100"
set tnoHSB.hud_x to                             HUDdefault                                       
set tnoHSB.hud_y to                             HUDprevBarBelow
set tnoHSB.hud_size to 68
set tnoHSB.hud_name to sv_Construct "Thirst: "
set tnoHSB.hud_textDisplay to HUDtxtPercent
set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color"
set tnoHSB.hud_textPos_x to HUDtxtLeft
set tnoHSB.hud_textPos_y to HUDtxtCenter
set tnoHSB.hud_textSize to 12
set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack"
set tnoHSB.hud_textType to HUDfontKingthings
setStage tnoHSB 10
 
; ==== Basic Primary Needs - Sleep
set tnoHSB.hud_val to sv_Construct "BPN.HUDsleep"
set tnoHSB.hud_color to sv_Construct "HUDcolorLime"
set tnoHSB.hud_max to sv_Construct "0"
set tnoHSB.hud_min to sv_Construct "100"
set tnoHSB.hud_x to                             HUDdefault                                       
set tnoHSB.hud_y to                             HUDprevBarBelow
set tnoHSB.hud_size to 68
set tnoHSB.hud_name to sv_Construct "Fatigue: "
set tnoHSB.hud_textDisplay to HUDtxtPercent
set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color"
set tnoHSB.hud_textPos_x to HUDtxtLeft
set tnoHSB.hud_textPos_y to HUDtxtCenter
set tnoHSB.hud_textSize to 12
set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack"
set tnoHSB.hud_textType to HUDfontKingthings
setStage tnoHSB 10
 
; ==== Basic Primary Needs - Caffeine
set tnoHSB.hud_val to sv_Construct "BPN.HUDcaffeine"
set tnoHSB.hud_color to sv_Construct "HUDcolorBrown"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
set tnoHSB.hud_x to                             HUDdefault                                       
set tnoHSB.hud_y to                             HUDprevBarBelow
set tnoHSB.hud_size to 68
set tnoHSB.hud_name to sv_Construct "Caffeine: "
set tnoHSB.hud_textDisplay to HUDtxtPercent
set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color"
set tnoHSB.hud_textPos_x to HUDtxtLeft
set tnoHSB.hud_textPos_y to HUDtxtCenter
set tnoHSB.hud_textSize to 12
set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack"
set tnoHSB.hud_textType to HUDfontKingthings
setStage tnoHSB 10
 
; ==== Basic Primary Needs - Alcohol
set tnoHSB.hud_val to sv_Construct "BPN.HUDalcohol"
set tnoHSB.hud_color to sv_Construct "HUDcolorYellow"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
set tnoHSB.hud_x to                             HUDdefault                                       
set tnoHSB.hud_y to                             HUDprevBarBelow
set tnoHSB.hud_size to 68
set tnoHSB.hud_name to sv_Construct "Alcohol: "
set tnoHSB.hud_textDisplay to HUDtxtPercent
set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color"
set tnoHSB.hud_textPos_x to HUDtxtLeft
set tnoHSB.hud_textPos_y to HUDtxtCenter
set tnoHSB.hud_textSize to 12
set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack"
set tnoHSB.hud_textType to HUDfontKingthings
setStage tnoHSB 10
 
; ==== Basic Personal Hygiene - Toilet
set tnoHSB.hud_val to sv_Construct "BPH.HUDtoilet"
set tnoHSB.hud_color to sv_Construct "HUDcolorBlue"
set tnoHSB.hud_max to sv_Construct "0"
set tnoHSB.hud_min to sv_Construct "100"
set tnoHSB.hud_x to HUDdefault                                       
set tnoHSB.hud_y to HUDprevBarBelow
set tnoHSB.hud_size to 68
set tnoHSB.hud_name to sv_Construct "Toilet: "
set tnoHSB.hud_textDisplay to HUDtxtPercent
set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color"
set tnoHSB.hud_textPos_x to HUDtxtLeft
set tnoHSB.hud_textPos_y to HUDtxtCenter
set tnoHSB.hud_textSize to 12
set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack"
set tnoHSB.hud_textType to HUDfontKingthings
setStage tnoHSB 10
 
; ==== Basic Personal Hygiene - Body parts
 
set tnoHSB.hud_val to sv_Construct "BPH.HUDhead"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
set tnoHSB.hud_x to HUDdefault                                       
set tnoHSB.hud_y to HUDprevBarBelow
set tnoHSB.hud_size to 68
set tnoHSB.hud_name to sv_Construct "Head: "
set tnoHSB.hud_textDisplay to HUDtxtPercent
set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color"
set tnoHSB.hud_textPos_x to HUDtxtLeft
set tnoHSB.hud_textPos_y to HUDtxtCenter
set tnoHSB.hud_textSize to 12
set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack"
set tnoHSB.hud_textType to HUDfontKingthings
setStage tnoHSB 10
 
set tnoHSB.hud_val to sv_Construct "BPH.HUDarms"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
set tnoHSB.hud_x to HUDdefault                                       
set tnoHSB.hud_y to HUDprevBarBelow
set tnoHSB.hud_size to 68
set tnoHSB.hud_name to sv_Construct "Arms: "
set tnoHSB.hud_textDisplay to HUDtxtPercent
set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color"
set tnoHSB.hud_textPos_x to HUDtxtLeft
set tnoHSB.hud_textPos_y to HUDtxtCenter
set tnoHSB.hud_textSize to 12
set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack"
set tnoHSB.hud_textType to HUDfontKingthings
setStage tnoHSB 10
 
set tnoHSB.hud_val to sv_Construct "BPH.HUDtorso"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
set tnoHSB.hud_x to HUDdefault                                       
set tnoHSB.hud_y to HUDprevBarBelow
set tnoHSB.hud_size to 68
set tnoHSB.hud_name to sv_Construct "Torso: "
set tnoHSB.hud_textDisplay to HUDtxtPercent
set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color"
set tnoHSB.hud_textPos_x to HUDtxtLeft
set tnoHSB.hud_textPos_y to HUDtxtCenter
set tnoHSB.hud_textSize to 12
set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack"
set tnoHSB.hud_textType to HUDfontKingthings
setStage tnoHSB 10
 
set tnoHSB.hud_val to sv_Construct "BPH.HUDthighs"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
set tnoHSB.hud_x to HUDdefault                                       
set tnoHSB.hud_y to HUDprevBarBelow
set tnoHSB.hud_size to 68
set tnoHSB.hud_name to sv_Construct "Thighs: "
set tnoHSB.hud_textDisplay to HUDtxtPercent
set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color"
set tnoHSB.hud_textPos_x to HUDtxtLeft
set tnoHSB.hud_textPos_y to HUDtxtCenter
set tnoHSB.hud_textSize to 12
set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack"
set tnoHSB.hud_textType to HUDfontKingthings
setStage tnoHSB 10
 
set tnoHSB.hud_val to sv_Construct "BPH.HUDcalves"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
set tnoHSB.hud_x to HUDdefault                                       
set tnoHSB.hud_y to HUDprevBarBelow
set tnoHSB.hud_size to 68
set tnoHSB.hud_name to sv_Construct "Calves: "
set tnoHSB.hud_textDisplay to HUDtxtPercent
set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color"
set tnoHSB.hud_textPos_x to HUDtxtLeft
set tnoHSB.hud_textPos_y to HUDtxtCenter
set tnoHSB.hud_textSize to 12
set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack"
set tnoHSB.hud_textType to HUDfontKingthings
setStage tnoHSB 10
 
set tnoHSB.hud_val to sv_Construct "BPH.HUDfeet"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
set tnoHSB.hud_x to HUDdefault                                       
set tnoHSB.hud_y to HUDprevBarBelow
set tnoHSB.hud_size to 68
set tnoHSB.hud_name to sv_Construct "Feet: "
set tnoHSB.hud_textDisplay to HUDtxtPercent
set tnoHSB.hud_textColor to sv_Construct "tnoHSB.color"
set tnoHSB.hud_textPos_x to HUDtxtLeft
set tnoHSB.hud_textPos_y to HUDtxtCenter
set tnoHSB.hud_textSize to 12
set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack"
set tnoHSB.hud_textType to HUDfontKingthings
setStage tnoHSB 10
 
; ==== Basic Primary Needs - Mouse Over
set tnoHSB.hud_ref to sv_Construct "GetFormFromMod %qBasic Primary Needs.esp%q %q070B5A%q"
set tnoHSB.hud_name to sv_Construct "hud_ref"
set tnoHSB.hud_textDisplay to HUDtxtNoValue
set tnoHSB.hud_type to HUDtxtNoBar
set tnoHSB.hud_textPos_x to HUDtxtCenter
set tnoHSB.hud_textPos_y to HUDtxtCenter
set tnoHSB.hud_y to 45
set tnoHSB.hud_x to 50
set tnoHSB.hud_textType to HUDfontKingthings
set tnoHSB.hud_textSize to 16
set tnoHSB.hud_textShadowColor to sv_Construct "HUDcolorBlack"
SetStage tnoHSB 10
 

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Found a bug. During one of the doggy style animations, the one with the chair, the chair won't disappear when switching poses, and stayed there even after sex, so I'm walking around with a chair scooting right alongside me.

 

That'll happen occasionally with all animations with an object.  It's usually because you switch animations too fast, before all the scripts can register properly.

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Found a bug. During one of the doggy style animations, the one with the chair, the chair won't disappear when switching poses, and stayed there even after sex, so I'm walking around with a chair scooting right alongside me.

 

That'll happen occasionally with all animations with an object.  It's usually because you switch animations too fast, before all the scripts can register properly.

 

 

 

Exactly correct.  As Dusk said, switch a bit slower during sex and this won't happen.

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Found a bug. During one of the doggy style animations, the one with the chair, the chair won't disappear when switching poses, and stayed there even after sex, so I'm walking around with a chair scooting right alongside me.

 

That'll happen occasionally with all animations with an object.  It's usually because you switch animations too fast, before all the scripts can register properly.

 

 

 

Exactly correct.  As Dusk said, switch a bit slower during sex and this won't happen.

 

 

Ok, how do I make it go away? I haven't tried save & reload, will that do it?

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Some Screenshots with unique Player Body. ThatOne's Lovers with PK esp.

 

Here first test; NPC and Player HGEC Body, in the Player Lovers Body Folder (asPlayer) DMRA futa lowerbodies.

post-3205-0-54669700-1384998440_thumb.jpg

 

Here Satyr race with hoof Body. Yes some animations are not perfect with the hoof body.

post-3205-0-90122200-1384998636_thumb.jpg And yes I know during creature sex no Lovers lower Body is added. Lovers Unique Player Body and NPC Body only in the Player-NPC Pictures.

Link to comment
Do not know what's wrong. Yesterday I was playing and everything was fine. But today when I ask them to have sex, I say in parenthesis: (i was not ready.) And sex never starts.

 

You know that I could be happening?

 


 

my load order:

 


 

00  Oblivion.esm

01  Beautiful People 2ch-Ed.esm

02  Cobl Main.esm  [Version 1.72]

03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]

04  Kvatch Rebuilt.esm

05  A_Bloody_Mess.esm

06  Lovers with PK.esm

07  TamagoClub.esm

08  HiyokoClub.esm

09  Toaster Says Share v3.esm

0A  x117race.esm

0B  Chanpon.esm

0C  HorseCombatMaster.esm

0D  TNR - THE REDGUARDS.esp

0E  TNR - THE DUNMER.esp

0F  TNR - THE IMPERIALS.esp

10  TNR - THE BRETONS.esp

11  TNR - THE ALTMER.esp

12  TNR - THE BOSMER.esp

13  TNR - THE NORDS.esp

14  TNR - THE KHAJIIT.esp

15  TNR - THE ARGONIANS.esp

16  TNR ALL RACES FINAL.esp

17  TNR - ShiveringIsles.esp

18  traduoficial.esp

19  traduoficiallibros.esp

1A  Traduccion Mejorada Oblivion Clan DLAN.esp

1B  Symphony of Violence.esp

1C  Almost Everything VWD.esp

1D  Akatosh Mount By Saiden Storm.esp

1E  ChapelsOfCyrodiilLOD.esp

1F  Reading Takes Time.esp

20  My Voice Extender.esp

21  Personality Idles - Modified version.esp  [Version 1.5]

22  P1DseeYouSleep.esp

23  P1DseeYouSleep - Vampire Bedroll Anims.esp

24  Portable Campsite.esp

25  Camping.esp

26  P1DseeYouSleep - Portable Campsite.esp

27  Enhanced Economy.esp  [Version 5.4.3]

28  moDem's City Life.esp

29  DropLitTorchOBSE.esp  [Version 2.4]

2A  Duke Patricks - Friendship Ring For Companion Detection.esp  [Version 1.8]

2B  Maskar's Oblivion Overhaul.esp  [Version 3.7.1]

2C  Streamline 2.1.esp

2D  Hotkey Pro.esp  [Version 1.2]

2E  DLCVileLair.esp

2F  P1DseeYouSleep - DLCVileLair.esp

30  DLCSpellTomes.esp

31  DLCShiveringIsles.esp

32  MaleBodyReplacerV5.esp

33  StockClothingArmor-forExnems.esp

34  Cobl Glue.esp  [Version 1.72]

35  Cobl Si.esp  [Version 1.63]

36  Cobl Tweaks.esp  [Version 1.44]

37  Oscuro's_Oblivion_Overhaul.esp  [Version 1.33]

38  OOO-DLT_Remover.esp  [Version 1.33]

39  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]

3A  ImpeREAL City Unique Districts - Talos Plaza.esp

3B  ImpeREAL City Unique Districts - Elven Gardens.esp

3C  ImpeREAL City Unique Districts - Green Emperor Way.esp

3D  ImpeREAL City Unique Districts - Prison.esp

3E  ImpeREAL City Unique Districts - Arena.esp

3F  ImpeREAL City Unique Districts - Waterfront.esp

40  ImpeREAL City Unique Districts - Temple.esp

41  ImpeREAL City Unique Districts - Market.esp

42  ImpeREAL City Unique Districts - Arboretum.esp

43  ImpeREAL City Unique Districts - The Arcane University.esp

44  ImpeREAL City Unique Districts Fix.esp

45  ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp

46  ImpeREAL City Unique Districts - Extra Torres.esp

47  Kvatch Rebuilt.esp

48  Kvatch Rebuilt - OOO Compatibility.esp

49  GlenvarCastle.esp

4A  SYS Patch Glenvar Castle.esp

4B  mythsandlegends.esp

4C  Sno_DarkClub.esp  [Version 1.0]

4D  VaultsofCyrodiil.esp

4E  Apachii_Goddess_Store.esp

4F  Apachii_Heroes_Store.esp

50  za_bankmod.esp

51  24HrArenaAliveV2.esp

52  DLCFrostcrag.esp

53  Mighty Umbra - Vanilla OB.esp

54  MannimarcoRevisited.esp

55  ElsweyrAnequina.esp

56  Unofficial Elsweyr Anequina Patch.esp

57  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.1]

58  ElsweyrCityExtension.esp

59  Reaper's Esmeralda's Desert Manor.esp

5A  SYS Patch-Anequina Manor.esp

5B  Elsweyr plantations & co..esp

5C  SYS Patch-Elsweyr Anequina.esp

5D  Salmo the Baker, Cobl.esp  [Version 3.08]

5E  Harvest [Flora].esp  [Version 3.0.0]

5F  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]

60  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]

61  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]

62  Bloody_Mess - Bloody_Fights.esp

63  DecoratorAssistant with OBSE v1.1.esp

64  DecoratorAssistant Unlock for OBSE version.esp

65  HUDCompanions.esp

66  PersuasionOverhaul.esp  [Version 1.43]

67  PersuasionOverhaul_OOO.esp  [Version 1.2]

68  RMDailyIncomeV2.esp

69  LoversTamagoClub.esp

6A  HiyokoGenerator withDB.esp

6B  LoversAdultYield.esp

6C  Lovers_ChildRaceNPC.esp

6D  Lovers_ChildRaceType.esp

6E  LoversClubCats.esp

6F  LoversClubCatsSx.esp

70  LoversProstitute.esp  [Version 0.25a]

71  LoversAdultPlayPlusforSSP.esp

72  LoversVoiceSSPplus.esp

73  LoversRaperS.esp

74  LoversJoburg.esp

75  LoversJealousy.esp

76  LoversBed.esp

77  LoversPayBandit.esp

78  Lovers with PK.esp  [Version 96v4a]

79  Lovers with PK Extender.esp  [Version 2.4.3]

7A  LoversEscapeRapeVPlayer.esp

7B  TamagoDischarge.esp

7C  LoversChorus.esp

7D  LoversSlaveTrader.esp

7E  LoversChildDataBase.esp  [Version 1.03]

7F  MaternityClothes.esp

80  Vanilla Maternity Clothes.esp

81  Short Grass V3.esp

82  Alternative Start by Robert Evrae.esp

83  Basic Primary Needs.esp  [Version 6.2.1]

84  Basic Personal Hygiene.esp  [Version 3.0]

85  Basic Physical Activities.esp  [Version 1.3]

86  LithiansNatureOfTheBeastModBeta.esp

87  Mysterious Bear's Epic Necromancy + EM.esp

88  PEM_LoversTools withDB.esp  [Version 1.1]

89  SetEssentialActors.esp

8A  SetBody.esp

8B  AutoSetBody.esp

8C  MidasSpells.esp

8D  StealthOverhaul.esp

8E  RenGuardOverhaul.esp

8F  Enhanced Grabbing.esp  [Version 0.5]

90  Deadly Reflex 5 - Timed block and 1.5x damage.esp

91  DeadlyReflex 5 - Combat Moves.esp

92  Duke Patricks - Actors Can Miss Now.esp

93  Unequip Broken Armor.esp  [Version 2.8.2]

94  HumantouchNPC.esp

95  OOO-Level_Slow.esp  [Version 1.33]

96  TheTangMo.esp

97  Beautiful People 2ch-Ed Disable BandBlindMask.esp

98  Beautiful People 2ch-Ed Sheogorath Eye.esp

99  Beautiful People 2ch-Ed Vanilla Race.esp

9A  Beautiful People 2ch-Ed Merged Hair Modules.esp

9B  Beautiful People 2ch-Ed Merged Eye Modules.esp

9C  Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp

9D  Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp

9E  x117 Merged SKSRENs Hair Modules.esp

9F  Beautiful People 2ch-Ed CustomRace.esp

A0  Beautiful People 2ch-Ed Chocolate Elves.esp

A1  Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp

A2  Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp

A3  Beautiful People 2ch-Ed MS Elves - NoSc.esp

A4  Beautiful People 2ch-Ed ENG Race.esp

A5  x117race.esp

A6  x117Race ENG Race.esp

A7  Lop-ears Elf.esp

A8  Lop-ears Elf_mini.esp

A9  SKS Ren Hair.esp

AA  F2L_FaceChange.esp

----> Delinquent MASTER: From2ch Lives.esp

AB  Ta22's 01Army.esp

----> Delinquent MASTER: From2ch Lives.esp

AC  117NPCs.esp

----> Delinquent MASTER: From2ch Lives.esp

AD  From2ch Lives Boss.esp

AE  F2LHideRaces.esp

AF  F2LAddon_MSElves.esp

----> Delinquent MASTER: From2ch Lives.esp

B0  F2LMiqoteAddon.esp

----> Delinquent MASTER: From2ch Lives.esp

B1  Toaster Says Share Faction Recruitment-ESPAÑOL.esp

B2  SRJsleepCommandForCSR-ESPAÑOL.esp

B3  Companion Postal Service.esp

B4  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]

B5  From2ch Lives.esp

B6  Viconia.esp

B7  LoversMB2.esp

B8  Lovers3dorgasmMB2.esp

B9  LoversIdleAnimsPriority.esp

BA  Lovers3dorgasm.esp

BB  LoversAnimObjectsPriority.esp

 


Link to comment

Found this.

In a older LAPF version the maleDildo.nif looks fine. Last week I downloaded LAPF again (had Animation Problems after Oblivion new Installation) and the new maleDildo.nif looks...

post-3205-0-09604100-1385052587_thumb.jpg default Version in LAPF,  I have not downloaded the Alternate Body Types.

 

Link to comment

Some Screenshots with unique Player Body. ThatOne's Lovers with PK esp.

 

Here first test; NPC and Player HGEC Body, in the Player Lovers Body Folder (asPlayer) DMRA futa lowerbodies.

attachicon.gifScreenShot304.jpg

 

Here Satyr race with hoof Body. Yes some animations are not perfect with the hoof body.

attachicon.gifScreenShot312.jpg And yes I know during creature sex no Lovers lower Body is added. Lovers Unique Player Body and NPC Body only in the Player-NPC Pictures.

Awesome amazing! I hope the plugin will be out for download. Goodies like that make Oblivion shiny. :D

Link to comment

 

Do not know what's wrong. Yesterday I was playing and everything was fine. But today when I ask them to have sex, I say in parenthesis: (i was not ready.) And sex never starts.
 
You know that I could be happening?
 
 
my load order:
 

 
00  Oblivion.esm
01  Beautiful People 2ch-Ed.esm
02  Cobl Main.esm  [Version 1.72]
03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
04  Kvatch Rebuilt.esm
05  A_Bloody_Mess.esm
06  Lovers with PK.esm
07  TamagoClub.esm
08  HiyokoClub.esm
09  Toaster Says Share v3.esm
0A  x117race.esm
0B  Chanpon.esm
0C  HorseCombatMaster.esm
0D  TNR - THE REDGUARDS.esp
0E  TNR - THE DUNMER.esp
0F  TNR - THE IMPERIALS.esp
10  TNR - THE BRETONS.esp
11  TNR - THE ALTMER.esp
12  TNR - THE BOSMER.esp
13  TNR - THE NORDS.esp
14  TNR - THE KHAJIIT.esp
15  TNR - THE ARGONIANS.esp
16  TNR ALL RACES FINAL.esp
17  TNR - ShiveringIsles.esp
18  traduoficial.esp
19  traduoficiallibros.esp
1A  Traduccion Mejorada Oblivion Clan DLAN.esp
1B  Symphony of Violence.esp
1C  Almost Everything VWD.esp
1D  Akatosh Mount By Saiden Storm.esp
1E  ChapelsOfCyrodiilLOD.esp
1F  Reading Takes Time.esp
20  My Voice Extender.esp
21  Personality Idles - Modified version.esp  [Version 1.5]
22  P1DseeYouSleep.esp
23  P1DseeYouSleep - Vampire Bedroll Anims.esp
24  Portable Campsite.esp
25  Camping.esp
26  P1DseeYouSleep - Portable Campsite.esp
27  Enhanced Economy.esp  [Version 5.4.3]
28  moDem's City Life.esp
29  DropLitTorchOBSE.esp  [Version 2.4]
2A  Duke Patricks - Friendship Ring For Companion Detection.esp  [Version 1.8]
2B  Maskar's Oblivion Overhaul.esp  [Version 3.7.1]
2C  Streamline 2.1.esp
2D  Hotkey Pro.esp  [Version 1.2]
2E  DLCVileLair.esp
2F  P1DseeYouSleep - DLCVileLair.esp
30  DLCSpellTomes.esp
31  DLCShiveringIsles.esp
32  MaleBodyReplacerV5.esp
33  StockClothingArmor-forExnems.esp
34  Cobl Glue.esp  [Version 1.72]
35  Cobl Si.esp  [Version 1.63]
36  Cobl Tweaks.esp  [Version 1.44]
37  Oscuro's_Oblivion_Overhaul.esp  [Version 1.33]
38  OOO-DLT_Remover.esp  [Version 1.33]
39  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]
3A  ImpeREAL City Unique Districts - Talos Plaza.esp
3B  ImpeREAL City Unique Districts - Elven Gardens.esp
3C  ImpeREAL City Unique Districts - Green Emperor Way.esp
3D  ImpeREAL City Unique Districts - Prison.esp
3E  ImpeREAL City Unique Districts - Arena.esp
3F  ImpeREAL City Unique Districts - Waterfront.esp
40  ImpeREAL City Unique Districts - Temple.esp
41  ImpeREAL City Unique Districts - Market.esp
42  ImpeREAL City Unique Districts - Arboretum.esp
43  ImpeREAL City Unique Districts - The Arcane University.esp
44  ImpeREAL City Unique Districts Fix.esp
45  ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp
46  ImpeREAL City Unique Districts - Extra Torres.esp
47  Kvatch Rebuilt.esp
48  Kvatch Rebuilt - OOO Compatibility.esp
49  GlenvarCastle.esp
4A  SYS Patch Glenvar Castle.esp
4B  mythsandlegends.esp
4C  Sno_DarkClub.esp  [Version 1.0]
4D  VaultsofCyrodiil.esp
4E  Apachii_Goddess_Store.esp
4F  Apachii_Heroes_Store.esp
50  za_bankmod.esp
51  24HrArenaAliveV2.esp
52  DLCFrostcrag.esp
53  Mighty Umbra - Vanilla OB.esp
54  MannimarcoRevisited.esp
55  ElsweyrAnequina.esp
56  Unofficial Elsweyr Anequina Patch.esp
57  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.1]
58  ElsweyrCityExtension.esp
59  Reaper's Esmeralda's Desert Manor.esp
5A  SYS Patch-Anequina Manor.esp
5B  Elsweyr plantations & co..esp
5C  SYS Patch-Elsweyr Anequina.esp
5D  Salmo the Baker, Cobl.esp  [Version 3.08]
5E  Harvest [Flora].esp  [Version 3.0.0]
5F  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
60  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
61  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
62  Bloody_Mess - Bloody_Fights.esp
63  DecoratorAssistant with OBSE v1.1.esp
64  DecoratorAssistant Unlock for OBSE version.esp
65  HUDCompanions.esp
66  PersuasionOverhaul.esp  [Version 1.43]
67  PersuasionOverhaul_OOO.esp  [Version 1.2]
68  RMDailyIncomeV2.esp
69  LoversTamagoClub.esp
6A  HiyokoGenerator withDB.esp
6B  LoversAdultYield.esp
6C  Lovers_ChildRaceNPC.esp
6D  Lovers_ChildRaceType.esp
6E  LoversClubCats.esp
6F  LoversClubCatsSx.esp
70  LoversProstitute.esp  [Version 0.25a]
71  LoversAdultPlayPlusforSSP.esp
72  LoversVoiceSSPplus.esp
73  LoversRaperS.esp
74  LoversJoburg.esp
75  LoversJealousy.esp
76  LoversBed.esp
77  LoversPayBandit.esp
78  Lovers with PK.esp  [Version 96v4a]
79  Lovers with PK Extender.esp  [Version 2.4.3]
7A  LoversEscapeRapeVPlayer.esp
7B  TamagoDischarge.esp
7C  LoversChorus.esp
7D  LoversSlaveTrader.esp
7E  LoversChildDataBase.esp  [Version 1.03]
7F  MaternityClothes.esp
80  Vanilla Maternity Clothes.esp
81  Short Grass V3.esp
82  Alternative Start by Robert Evrae.esp
83  Basic Primary Needs.esp  [Version 6.2.1]
84  Basic Personal Hygiene.esp  [Version 3.0]
85  Basic Physical Activities.esp  [Version 1.3]
86  LithiansNatureOfTheBeastModBeta.esp
87  Mysterious Bear's Epic Necromancy + EM.esp
88  PEM_LoversTools withDB.esp  [Version 1.1]
89  SetEssentialActors.esp
8A  SetBody.esp
8B  AutoSetBody.esp
8C  MidasSpells.esp
8D  StealthOverhaul.esp
8E  RenGuardOverhaul.esp
8F  Enhanced Grabbing.esp  [Version 0.5]
90  Deadly Reflex 5 - Timed block and 1.5x damage.esp
91  DeadlyReflex 5 - Combat Moves.esp
92  Duke Patricks - Actors Can Miss Now.esp
93  Unequip Broken Armor.esp  [Version 2.8.2]
94  HumantouchNPC.esp
95  OOO-Level_Slow.esp  [Version 1.33]
96  TheTangMo.esp
97  Beautiful People 2ch-Ed Disable BandBlindMask.esp
98  Beautiful People 2ch-Ed Sheogorath Eye.esp
99  Beautiful People 2ch-Ed Vanilla Race.esp
9A  Beautiful People 2ch-Ed Merged Hair Modules.esp
9B  Beautiful People 2ch-Ed Merged Eye Modules.esp
9C  Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
9D  Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp
9E  x117 Merged SKSRENs Hair Modules.esp
9F  Beautiful People 2ch-Ed CustomRace.esp
A0  Beautiful People 2ch-Ed Chocolate Elves.esp
A1  Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp
A2  Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
A3  Beautiful People 2ch-Ed MS Elves - NoSc.esp
A4  Beautiful People 2ch-Ed ENG Race.esp
A5  x117race.esp
A6  x117Race ENG Race.esp
A7  Lop-ears Elf.esp
A8  Lop-ears Elf_mini.esp
A9  SKS Ren Hair.esp
AA  F2L_FaceChange.esp
----> Delinquent MASTER: From2ch Lives.esp
AB  Ta22's 01Army.esp
----> Delinquent MASTER: From2ch Lives.esp
AC  117NPCs.esp
----> Delinquent MASTER: From2ch Lives.esp
AD  From2ch Lives Boss.esp
AE  F2LHideRaces.esp
AF  F2LAddon_MSElves.esp
----> Delinquent MASTER: From2ch Lives.esp
B0  F2LMiqoteAddon.esp
----> Delinquent MASTER: From2ch Lives.esp
B1  Toaster Says Share Faction Recruitment-ESPAÑOL.esp
B2  SRJsleepCommandForCSR-ESPAÑOL.esp
B3  Companion Postal Service.esp
B4  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]
B5  From2ch Lives.esp
B6  Viconia.esp
B7  LoversMB2.esp
B8  Lovers3dorgasmMB2.esp
B9  LoversIdleAnimsPriority.esp
BA  Lovers3dorgasm.esp
BB  LoversAnimObjectsPriority.esp
 

 

 

Ok, sorry, this error has nothing to do with FLAP, FLAP works perfectly.
 
It is a mistake lover slave trader. That by selling some kind flower you are sitting, you may screw up the mod and you have to reload game.
Link to comment

will other modules, like Rapers or Joburg, or whatever still just trigger the animations of Lovers?

i ask this, because almost no mod at all states if it will be compatible with LAPF or what is to be done for it to be compatible.

 

just installed LAPF, Lovers Creatures 2.0, slofs horses -> on my oblivion + loverspk + rapers + loverscreatures + "a shitload of other mods and my own modified armor/clothes-replacers"

 

is this likely to work or what can i do to have this work stable?

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Although the LAPF claims being a whole improved framework, it's still keeping the backward compatibility. So, don't worry much about that. As long as the plugin in question is not too old and compatible with rev94~96, it is compatible with LAPF as well.

 

If we didn't care about backward compatibiltiy, we would have already rewritten it to use OBSE 20 features, not token system or such weird things.

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thanks :) i'll see if i find the readmes and find out if they are for rev94 to rev 96 (although i remember most were for rev91).

 

what would be the worst that could happen if a mod was written for rev91 and LAPF is installed?

if it's only that it choses the wrong animations or the animation doesnt look fitting or doesnt play at all, but after some seconds the game continues, then i could live with that.

Link to comment
Hello again.

 

When creatures have sex, sex begins and ends well but no animations. I jump as an error message that is not 202.emotion or something.

 

I question, need resources loving creatures to play animations? Or is there something wrong?

 

If you need resources creature lover, is only the resources or the esp and esm would have to be installed?

 

Do not know if this is already discussed, sorry if so.

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Lovers creatures2

You must install Lovers Creatures Beta1 - Part1.7z and Lovers Creatures Beta1 - Part2.7z (all fixes included) and you must install it AFTER LAPF or LoversCreatures does not work.

 

 

It would only installing folders: meshes, texture, ini and sound?
 
Or would have to also install the esm and esp?
 
I think the lover creature does is change position with the creatures. To me that gives me the same, I have no sex with creatures.
 
I just want to remove that mistake.
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Ok, I just installed LAPF and all required mods (skeleton, BBB animations, body replacers) AND I installed the newest version of OBSE (Oblivion Script Extender v0021) for a virginal Oblivion. It's a simple drag and drop installation similar to SKSE.

 

The only problem is now, that I have a Steam version of Oblivion (newest version, all DLCs) and launching the OBSE Loader tells me, I should start the game over steam and read the Readme.The Readme tells me, I should check a box under my steam properties (done) and just run Oblivion.exe (done). OBSE will run alongside Oblivion.exe (the small black DOS window characteristical for OBSE actually pops up).

 

When I am ingame (fresh installed new game, prison cell tutorial), I get a message "I need OBSE for LAPF. Have you read the instructions?".

 

What the hell...?

 

PS: Ok, I solved that. You have to exit Steam, run Oblivion.exe, you will be logged into steam again and get to the launcher. When hitting play you will get ingame and several LAPF spells will be added and it seems OBSE is properly running. The debug message is gone. Omg, there could be no more complex procedure to get OBSE running :-)

 

I only tried that, because I thought me the OBSE steam.dll makes maybe sense when I actually start the game by logging into steam...

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