rynak777 Posted December 13, 2013 Posted December 13, 2013 Except of over here, setscale and setscale revised crashes the game. @Wappy: Thanks for the hint about doing it via the bashed patch. Will give this a try.
movomo Posted December 13, 2013 Posted December 13, 2013 That's weird because I've been using LoversSetscale over 2 or more years. My game of course crashes time to time, but not one of them was because of that plugin, as I can recall.
ger4 Posted December 13, 2013 Posted December 13, 2013 If anyone wants to work on my revised version of the Set Scale mod to try and fix bugs, there more than welcome
gregathit Posted December 14, 2013 Author Posted December 14, 2013 I guess I figured it out. I am still not sure which LAPF mod is responsible for the "personality" entry in my spell menu (I should look that up more often for changes...), but changing personalities seems to have an effect on dialogues during rape scenes at least. Consensual sex dialogues seem to be rather random or dependant on the NPC (beggar for example). So, I bothered this thread enough for now, but one last question: I am somewhat spoiled by Skyrim SoS dicks (SkyUI MCM SoS size scaler). I already renamed the HugeAnimPenis.nif (from the clothes folder) and replaced it to NormalAnimPenis.nif...but to be honest I see not much difference (looking it up in NifSkope tells me the same). A google search found a post from you (gregathit) where you told, that you actually never made a huge penis .nif variant. Is there anywhere a LAPF compatible penis mesh for larger "instruments" available? Maybe a personal adjustment a modder has made for himself. I would like to download it. I guess just replacing the penis.nif isn't enough maybe, maybe there has to be applied a fitting Roberts lowerbody.nif too. There is no difference at all between the Huge and Normal penis mesh. No one had time to make a bigger mesh or to QC test it against the animations to make sure it worked. Sorry. The only thing I can recommend is open the nif file and select the penis and upsize the scale on it slightly. You'll probably have to play with location after doing that as well. Either way this will be problematic as the penis is already nearly twice the size of the old lovers one, and due to this it is slightly to big to fit for oral sex as it is. Making it any longer or fatter will probably end up just causing clipping on many of the animations as they are optimized for the one mesh size. Since I was doing most of the work, I had only so much time between skeletons, meshes, animations and everything else. It took me 9 months and something had to give.
gregathit Posted December 14, 2013 Author Posted December 14, 2013 Forgive me if this has been addressed already; on some of the animations, the animated penis is sticking straight up, nearly touching the stomach. Some of the issues that I'm having I see as clearly being position adjustment issues, but is this an issue of instillation, or animation? Sounds like an installation issue. If you did not fully delete all ini and kf files from previous versions of LPK and just installed the LAPF overtop then you have non-compliant animations that won't look or work right. There should be no or very damn little position adjustment issues between similar races having sex. All animations are based to two imperials having sex. If you have a nord with an imperial then yep, things will be slightly off. That is because their heights are different. You either have to live with it or change all heights to be the same.
Sunja44 Posted December 14, 2013 Posted December 14, 2013 I guess I figured it out. I am still not sure which LAPF mod is responsible for the "personality" entry in my spell menu (I should look that up more often for changes...), but changing personalities seems to have an effect on dialogues during rape scenes at least. Consensual sex dialogues seem to be rather random or dependant on the NPC (beggar for example). So, I bothered this thread enough for now, but one last question: I am somewhat spoiled by Skyrim SoS dicks (SkyUI MCM SoS size scaler). I already renamed the HugeAnimPenis.nif (from the clothes folder) and replaced it to NormalAnimPenis.nif...but to be honest I see not much difference (looking it up in NifSkope tells me the same). A google search found a post from you (gregathit) where you told, that you actually never made a huge penis .nif variant. Is there anywhere a LAPF compatible penis mesh for larger "instruments" available? Maybe a personal adjustment a modder has made for himself. I would like to download it. I guess just replacing the penis.nif isn't enough maybe, maybe there has to be applied a fitting Roberts lowerbody.nif too. There is no difference at all between the Huge and Normal penis mesh. No one had time to make a bigger mesh or to QC test it against the animations to make sure it worked. Sorry. The only thing I can recommend is open the nif file and select the penis and upsize the scale on it slightly. You'll probably have to play with location after doing that as well. Either way this will be problematic as the penis is already nearly twice the size of the old lovers one, and due to this it is slightly to big to fit for oral sex as it is. Making it any longer or fatter will probably end up just causing clipping on many of the animations as they are optimized for the one mesh size. Since I was doing most of the work, I had only so much time between skeletons, meshes, animations and everything else. It took me 9 months and something had to give. Yep, I thought that. Well, this has to do it then. Btw, the personality setting gets added with LoversAdultPlay and the LoversVoiceSSPPlus addon. I assume the LoversVoice pack that is already contained by the normal LAPF download is the same as the single download, that is still available. So far it adds 6 different voices and lots of lines of dialog text. If I miss some voices (there are over 40 slots, but I found only 6 occupied, 3 male, 3 female), just tell me.
D4kin3 Posted December 16, 2013 Posted December 16, 2013 Thank you for taking the time to give all of us what we want. However I feel it is unfair to lead steam gamers along through all the steps just to have a text that bars us from the normal game once we are done modding all these steps.1. I read ALL instructions.2. Now every thirty seconds my game says no OBSE you did not read the directions, HAR DAR.Well I did and as usual steam has ruined my chances at playing any fun mods they did not publish.Who would of thought it would be important to be able to launch a game paid in full, from NOT your third party service steam fucking epic...
gregathit Posted December 16, 2013 Author Posted December 16, 2013 Steam works just fine if you follow the install instructions that are given in the OBSE read me file. You apparently DID missing something or aren't doing something right.
caradas1030 Posted December 16, 2013 Posted December 16, 2013 Forgive me if this has been addressed already; on some of the animations, the animated penis is sticking straight up, nearly touching the stomach. Some of the issues that I'm having I see as clearly being position adjustment issues, but is this an issue of instillation, or animation? Sounds like an installation issue. If you did not fully delete all ini and kf files from previous versions of LPK and just installed the LAPF overtop then you have non-compliant animations that won't look or work right. There should be no or very damn little position adjustment issues between similar races having sex. All animations are based to two imperials having sex. If you have a nord with an imperial then yep, things will be slightly off. That is because their heights are different. You either have to live with it or change all heights to be the same. Thanks, I got everything working pretty much perfectly now. Only downside is I lost a few plugins from my antiquated Lovers set up and I have to monkey around with some ini's to get the PK extender bars where I want them. The upgrade in animations is worth it though. Anyone know where I can grab SpermSplashEX? Or should I not be using it for some reason?
fejeena Posted December 16, 2013 Posted December 16, 2013 SpermSplashEX in the Minor Mod Pack http://www.loverslab.com/topic/20-outdated-lovers-minor-mod-pack/ SpermSplashEX works fine with LAPF
caradas1030 Posted December 17, 2013 Posted December 17, 2013 SpermSplashEX in the Minor Mod Pack http://www.loverslab.com/topic/20-outdated-lovers-minor-mod-pack/ SpermSplashEX works fine with LAPF Thank you. Now I have basically my old Lovers set up, only way cleaner. You guys are the best.
Sunja44 Posted December 17, 2013 Posted December 17, 2013 I actually searched for another bukakke mod, I would have never found that page, because I would have never looked up this outdated mod pack as a LAPF rev 96 user, so thanks to bring up this idea. I guess just dropping the SperFlashEX,esp into the data folder will do it, the .ini file is not needed?
gregathit Posted December 18, 2013 Author Posted December 18, 2013 Put the ini file into: Oblivion\data\ini\
fejeena Posted December 18, 2013 Posted December 18, 2013 SperFlashEX,esp ? or SpermSplashEX.esp ? SpermSplashEX has no ini
gregathit Posted December 18, 2013 Author Posted December 18, 2013 Feejena is correct. That ini file is for lovers light (adds light source during sex).
jianshi051 Posted December 22, 2013 Posted December 22, 2013 wonderful!!!!! Thank you gergathit, all animations you added are very good, it make me to play this game again, feeling exciting... if add some new animations for creatures will be great!!!! thanks again for what you have done for us..
Sunja44 Posted December 22, 2013 Posted December 22, 2013 My female player char is eagerly playing with Bick Dick from BU and I used the number keys as told in the description to adjust position. So far I found out the following: -keys 1 and 2: Moving the PC in relation to the troll away or towards the other actor, x-axes. -keys 3 and 4: Moving the NPC in relation to the troll up and down, y-axes -keys 5 and 6: Turning the whole scene in a circle left or right, turns both actors -keys 7 and 8: ? (they may do something, but I have not found out what yet) -keys 9 and 0: for me those keys do the same as the keys 3 and 4 just it's the PC that moves I miss the keys for moving the PC sidewards in relation to the other actor (z-axis). Any idea?
D_ManXX2 Posted December 23, 2013 Posted December 23, 2013 I miss the keys for moving the PC sidewards in relation to the other actor (z-axis). Any idea? Because there are no such keys. you cannot move sideways. only forward or backwards.
Sunja44 Posted December 23, 2013 Posted December 23, 2013 That explains it, thanks. I guess I can live without that.
Nightwynd Posted December 25, 2013 Posted December 25, 2013 Yep, I thought that. Well, this has to do it then. Btw, the personality setting gets added with LoversAdultPlay and the LoversVoiceSSPPlus addon. I assume the LoversVoice pack that is already contained by the normal LAPF download is the same as the single download, that is still available. So far it adds 6 different voices and lots of lines of dialog text. If I miss some voices (there are over 40 slots, but I found only 6 occupied, 3 male, 3 female), just tell me. One thing that has always bugged me is how selecting a personality is pretty much useless as it only works with NPCs you have tagged as lovers. Otherwise you get the basic dialog lines regardless of your personality. The amount of dialog the plugins add is HUGE, but like 80% is rarely if ever seen in game due to the requirements (like the public rape ones). Heck, I've never seen a lot of the lines I helped translate back then. I wonder if Greg could maybe do an improved LAPF version of LoversVoiceSSPPlus that fixes that
Sunja44 Posted December 26, 2013 Posted December 26, 2013 Yep, I thought that. Well, this has to do it then. Btw, the personality setting gets added with LoversAdultPlay and the LoversVoiceSSPPlus addon. I assume the LoversVoice pack that is already contained by the normal LAPF download is the same as the single download, that is still available. So far it adds 6 different voices and lots of lines of dialog text. If I miss some voices (there are over 40 slots, but I found only 6 occupied, 3 male, 3 female), just tell me. One thing that has always bugged me is how selecting a personality is pretty much useless as it only works with NPCs you have tagged as lovers. Otherwise you get the basic dialog lines regardless of your personality. The amount of dialog the plugins add is HUGE, but like 80% is rarely if ever seen in game due to the requirements (like the public rape ones). Heck, I've never seen a lot of the lines I helped translate back then. I wonder if Greg could maybe do an improved LAPF version of LoversVoiceSSPPlus that fixes that This would get my vote. In addition I would love to have more voice options, but I guess there is the same old issue some modders have already in Skyrim...finding voice actors...but some audio records from certain movies should do it too.
movomo Posted December 30, 2013 Posted December 30, 2013 I'm wondering if anyone is willing to write a plugin that makes LAPF and SetBody compatible. Current problem is that LAPF can only have one erect lowerbody mesh, this is a problem if the attacker uses different body from the one in the as folder. I suppose it's one of the reasons that makes folks hesitate to use Autosetbody. I can provide a new function or two if anyone is willing, for example, I could write a function that returns the erect version pair of the calling lowerbody. Here's the idea.. Say, the attacker's body is RM belly circumcised normal dangly penis. Then this function will return the mesh path of RM belly circumcised normal erect penis. If the attacker's body was RM belly circumcised normal semi-erect penis, this function will still return the mesh path of RM belly circumcised normal erect penis, etc.
fejeena Posted December 30, 2013 Posted December 30, 2013 I use the esp ThatOne made, two as Folders (one Player and one NPC Folder) see http://www.loverslab.com/topic/21241-lapf/page-12?do=findComment&comment=576823 Changes: xLoversMainScriptModuleGetChinupo scn xLoversMainScriptModuleGetChinupo ;Rev60 Specified Chinupo Equipment Ref imay return 0 if not requiredj short chinupo ;0=straight / 1=up/ 2=down / 3=normalanim / 4=hugeanim / 5=dildoshort chinupoLevel ;0=During Sex / 1=After sex / 2=Limp ref resultref me Begin Function { chinupo chinupoLevel me } if xLoversPkrQuest.Pose1Chinupo == 0 ;Lovers v1.2 ;chinupo - No change ;chinupoLevel - No change if me != player set result to xBone1 elseif me == player set result to xBonePlayer1 endif elseif xLoversPkrQuest.Pose1Chinupo == 1 ;Boners v3/v4 if me != player if chinupo==0 ;straight if chinupoLevel == 0 set result to xBoneSlofsBoners1 elseif chinupoLevel == 1 set result to xBoneSlofsBoners5 elseif chinupoLevel == 2 set result to xBoneSlofsBoners4 endif elseif chinupo==1 ;up if chinupoLevel == 0 set result to xBoneSlofsBoners2 elseif chinupoLevel == 1 set result to xBoneSlofsBoners5 elseif chinupoLevel == 2 set result to xBoneSlofsBoners4 endif elseif chinupo==2 ;down if chinupoLevel == 0 set result to xBoneSlofsBoners3 elseif chinupoLevel == 1 set result to xBoneSlofsBoners5 elseif chinupoLevel == 2 set result to xBoneSlofsBoners4 endif elseif chinupo==3 ;normalanim if chinupoLevel == 0 set result to xBoneNormaltool elseif chinupoLevel == 1 set result to xBoneSlofsBoners5 elseif chinupoLevel == 2 set result to xBoneSlofsBoners4 endif elseif chinupo==4 ;hugeanim if chinupoLevel == 0 set result to xBoneHugetool elseif chinupoLevel == 1 set result to xBonesemiLimpHuge elseif chinupoLevel == 2 set result to xBoneLimpHuge endif elseif chinupo==5 ;dildo if chinupoLevel == 0 set result to xBoneDildo elseif chinupoLevel == 1 set result to xBoneDildo elseif chinupoLevel == 2 set result to xBoneDildo endif endif elseif me == player if chinupo==0 ;straight if chinupoLevel == 0 set result to xBoneSlofsBonersPlayer1 elseif chinupoLevel == 1 set result to xBoneSlofsBonersPlayer5 elseif chinupoLevel == 2 set result to xBoneSlofsBonersPlayer4 endif elseif chinupo==1 ;up if chinupoLevel == 0 set result to xBoneSlofsBonersPlayer2 elseif chinupoLevel == 1 set result to xBoneSlofsBonersPlayer5 elseif chinupoLevel == 2 set result to xBoneSlofsBonersPlayer4 endif elseif chinupo==2 ;down if chinupoLevel == 0 set result to xBoneSlofsBonersPlayer3 elseif chinupoLevel == 1 set result to xBoneSlofsBonersPlayer5 elseif chinupoLevel == 2 set result to xBoneSlofsBonersPlayer4 endif elseif chinupo==3 ;normalanim if chinupoLevel == 0 set result to xBoneNormaltoolPlayer elseif chinupoLevel == 1 set result to xBoneSlofsBonersPlayer5 elseif chinupoLevel == 2 set result to xBoneSlofsBonersPlayer4 endif elseif chinupo==4 ;hugeanim if chinupoLevel == 0 set result to xBoneHugetoolPlayer elseif chinupoLevel == 1 set result to xBonesemiLimpHugePlayer elseif chinupoLevel == 2 set result to xBoneLimpHugePlayer endif elseif chinupo==5 ;dildo if chinupoLevel == 0 set result to xBoneDildoPlayer elseif chinupoLevel == 1 set result to xBoneDildoPlayer elseif chinupoLevel == 2 set result to xBoneDildoPlayer endif endif endif elseif xLoversPkrQuest.Pose1Chinupo == 2 ;Boners v5 Normal ;chinupo - No change ;chinupoLevel - No change if me != player set result to xBoneSlofsBonersNoCut elseif me == player set result to xBoneSlofsBonersNoCutPlayer endif elseif xLoversPkrQuest.Pose1Chinupo == 3 ;Boners v5 CUT ;chinupo - No change ;chinupoLevel - No change if me != player set result to xBoneSlofsBoners elseif me == player set result to xBoneSlofsBonersPlayer endif endif SetFunctionValue resultEnd xLoversMainScriptModuleGetFutanari scn xLoversMainScriptModuleGetFutanari ;Rev60 Hermaphrodite equipment specified Ref (It may return 0 if equipment is not required) short chinupo ;0=straight / 1=up/ 2=down / 3=normalanim / 4=hugeanim / 5=dildoshort chinupoLevel ;0=During Sex / 1=After sex / 2=Limp ref resultref me Begin Function { chinupo chinupoLevel me } if xLoversPkrQuest.FutanariDisabled == 1;hermaphrodite disabled set result to 0 ;No equipment elseif xLoversPkrQuest.FutanariDisabled == 0 if me != player if chinupo==0 ;straight if chinupoLevel == 0 set result to xLoversPkrFutanari000 elseif chinupoLevel == 1 set result to xLoversPkrFutanari100 elseif chinupoLevel == 2 set result to xLoversPkrFutanari100 endif elseif chinupo==1 ;upward if chinupoLevel == 0 set result to xLoversPkrFutanari001 elseif chinupoLevel == 1 set result to xLoversPkrFutanari100 elseif chinupoLevel == 2 set result to xLoversPkrFutanari100 endif elseif chinupo==2 ;downward if chinupoLevel == 0 set result to xLoversPkrFutanari101 elseif chinupoLevel == 1 set result to xLoversPkrFutanari100 elseif chinupoLevel == 2 set result to xLoversPkrFutanari100 endif elseif chinupo==3 ;normalanim if chinupoLevel == 0 set result to xBoneNormaltool elseif chinupoLevel == 1 set result to xLoversPkrFutanari100 elseif chinupoLevel == 2 set result to xLoversPkrFutanari100 endif elseif chinupo==4 ;hugeanim if chinupoLevel == 0 set result to xBoneHugetool elseif chinupoLevel == 1 set result to xBonesemiLimpHuge elseif chinupoLevel == 2 set result to xBoneLimpHuge endif elseif chinupo==5 ;dildo if chinupoLevel == 0 set result to xBoneDildo elseif chinupoLevel == 1 set result to xBoneDildo elseif chinupoLevel == 2 set result to xBoneDildo endif endif elseif me == player if chinupo==0 ;straight if chinupoLevel == 0 set result to xLoversPkrFutanariPlayer000 elseif chinupoLevel == 1 set result to xLoversPkrFutanariPlayer100 elseif chinupoLevel == 2 set result to xLoversPkrFutanariPlayer100 endif elseif chinupo==1 ;upward if chinupoLevel == 0 set result to xLoversPkrFutanariPlayer001 elseif chinupoLevel == 1 set result to xLoversPkrFutanariPlayer100 elseif chinupoLevel == 2 set result to xLoversPkrFutanariPlayer100 endif elseif chinupo==2 ;downward if chinupoLevel == 0 set result to xLoversPkrFutanariPlayer101 elseif chinupoLevel == 1 set result to xLoversPkrFutanariPlayer100 elseif chinupoLevel == 2 set result to xLoversPkrFutanariPlayer100 endif elseif chinupo==3 ;normalanim if chinupoLevel == 0 set result to xBoneNormaltoolPlayer elseif chinupoLevel == 1 set result to xLoversPkrFutanariPlayer100 elseif chinupoLevel == 2 set result to xLoversPkrFutanariPlayer100 endif elseif chinupo==4 ;hugeanim if chinupoLevel == 0 set result to xBoneHugetoolPlayer elseif chinupoLevel == 1 set result to xBonesemiLimpHugePlayer elseif chinupoLevel == 2 set result to xBoneLimpHugePlayer endif elseif chinupo==5 ;dildo if chinupoLevel == 0 set result to xBoneDildoPlayer elseif chinupoLevel == 1 set result to xBoneDildoPlayer elseif chinupoLevel == 2 set result to xBoneDildoPlayer endif endif endif elseif xLoversPkrQuest.FutanariDisabled == 2 if me != player set result to xBone1 elseif me == player set result to xBonePlayer1 endif endif SetFunctionValue resultEnd new Folder: meshes\clothes\asplayer and inside all nif files from the Folders: (from the Alternate Body packs) meshes\clothes\as meshes\clothes\asbonersv5 meshes\clothes\Lovers And in the esp, new clothes for all the Player nifs (copies with new ID and model path) so Player can have DMRA Body and NPC HGEC (or any other combination) OK only one NPC Body possible, no different NPC Bodies like in autoSetBody, or if you use the SetBody target spell. Lovers With Pk esp modified.7z
gregathit Posted December 31, 2013 Author Posted December 31, 2013 The problem all boils down to chicks with dicks. Generally folks only use one male body so the issue doesn't really crop up there whether you are using auto-setbody or not. However on the chicks with dicks front all hell breaks loose due to the fact that there are literally dozens of vastly different body types. The only practical way I can see to get around this is for someone to come up with a coding fix that treats boners (male or female) as either a ring or amulet slot item that is force added. At the same time for the males you have to come up with a way to remove the limp dick and swap it out with the erect one. I'd love to see it happen but am no where near smart enough to re-write the dozen or so LPK scripts that would have to be addressed to ensure the swap out occurred. Couple that with mesh adjustments to have a mechanism to remove the limp dick. This has all been discussed before and thus far there have been no answers as to how to pull it off.
movomo Posted December 31, 2013 Posted December 31, 2013 Ah... that modified plugin. I sure remember... But this time what I'm about to do is somewhat more systematic approach. I'm trying to create several categories in SetBody mod. The erect/soft pair is one of them. As I recall, futa lowerbody is manily involved in two scripts - one for equip, one for unequip. The others are to pick a proper clothing by gender, probably. Once we know which body mesh is the erect version of the current limp dick, swapping it should be fairly easy. There are number of choices. Directly use Blockhead SetBodyAssetOverride function, or use BodySet function in the SetBody mod, etc. I just want to be careful when overwriting LPK original script. So I seek someone familiar with editing them.. ( Well, my previous idea that requires NifSE turned out to be impossible due to its bug, but it isn't this time. Though this method is more brutal than using NifSE. )
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