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Posted

  The conflicts writing over SOS (full version) in MO is Sexlab-Framework. SL-framework is writing over a lot of SOS as well as a few by XP Max Skeleton. I've heard that XP skeleton should overwrite other files and between SOS and SL-framework, whichever one has a  more recent version, which seems to be SL-Framework.

post-211216-0-97212800-1413583868_thumb.jpg

Posted

At least since installing the new version of XPMSE, and probably beforehand, only XPMSE is overwriting a few nif files and nothing is overwriting and .dds files.

Posted

The final Real Girls skin texture/skin patch is done, as done as I'll make it for now :P and files sent to B3lisario.

 

Pictures:

 

 

Original:

attachicon.gif2014-10-05_00001.jpg

 

New:

attachicon.gif2014-10-08_00008.jpg

 

After - Before comparison of Normal map (the real meat of the retexture [pun totally intended]):

attachicon.gifbeforeandafter.png

 

New - ENB Off:

attachicon.gif2014-10-08_00005.jpg

 

New - ENB On:

attachicon.gif2014-10-08_00006.jpg

 

 

 

A simple note to whomever may use this:

You will need to use the body normal maps (msn texture) that comes with the SG Female Textures Renewal mod/skin pack, or at least a normal map *based* on that one. The reason is simply because the Real Girls skin does not come with it's own normals (yet), and the SG normals are very commonly used everywhere.

On the bright side... using the SG normal maps for your UNP-based body along with the normal I modified for this specific skin patch will make any current and further skin-patch for the Equipable Schlong a lot nicer because... well... you can see why in the Normal Comparison shot above :P

 

Side note:

It's still not 100% perfect but I've already spent way too much time on it :P and the Real Girls skin itself is not even in it's final form, in fact, farm from it. So once the skin itself reaches at least a status of "Full Release", I may get back to this and make a "proper final" match. If needed at all.

 

Cheers! And happy schlonging Real Girls fans!

 

*And Thank You B3lisario for the great mod itself and your own work put into all of it :) (as well as all your help with Tech stuff to allow me to even begin to understand how all of this works :P). This work in itself I consider it my way of saying thanks to both you and Zonzai.

Not even using a "schlong" myself in my current playthrough but I hope at least a few people can benefit from this =D

 

Cant wait to get this texture!

 

Posted

 

Cant wait to get this texture!

 

Files should already be in the first post offered by B3lisario! Just remember you need not only the Real Skins diffuse, but also the SG Female Textures Renewal *normal* textures for the body.

Posted

 

 

Cant wait to get this texture!

 

Files should already be in the first post offered by B3lisario! Just remember you need not only the Real Skins diffuse, but also the SG Female Textures Renewal *normal* textures for the body.

 

 

Awesome, I was looking at the files you download from here last time and didn't see it, I ned to pay more attention. So basically I would install the SG texture, then Real Girls and allow it to overwrite? I assume that would work

Posted

Yeh :) The Real Girls skin does not come with normal textures, so installing SG and then RG is the way to go. Or if you already have the RG skin, just copy over the Normals from SG to your game (body, hands and head) and that's it.

Posted

Not sure why but the slot 60 version of no balls, refuses to let me equip it, I click on it to equip and nothing happens, not even it saying that it is equiped but not showing up.

 

I had a similar issue some time ago with other things, and turns out it was due to a version of Devious Devices (Integration) with that new feature/system to prevent items un-equipping Devious items or something like that... Not only I'm not entirely sure/remember how it works but I think that option may be toggleable now or OFF by default... You could probably check (if you have Devious Devices) in your MCM if that feature is on and if it's using the same slot as the schlong.

  • 3 weeks later...
Posted

I could use a bit of help as I'm not sure what I could be missing...

Anyway, the cock is constantly at an erect state, I do have SOS installed, I use UNPB-BBP, and I have the proper skeleton but tinkering with the Erect slider from the SOS Racemenu plug-in it's still remains in an erect state, although male characters start out flaccid then can get erect.

 

Oh right I use the Slot-60 version

 

 

Posted

I'm using 'XP32 Maximum Skeleton -XPMS' v2.14

In my NMM it names it as [skeleton]XP32 Maximum Skeleton Extended

 

I use HDTs

Dual Sheah Redux

HDT Bounce and jiggles - HDT Bounce and jiggles 1_5 Reduced

HDT Equipment - HDT Equipment v.02 Everyone - Dual Sheath Redux

 

I did experiment with 'SOS Basic 19' from Custom Skeleton Replacers SOS Edition, and though things weren't HDT anymore since it's TBBP I did take note that the cock can now sway around however it still remains in the Erect state, and as far as I know all SOS Racemenu Plug-ins are present

SOS Genitals Base

SOS Genitals Scrotum

SOS Genitals 1

SOS Genitals 2

SOS Genitals 3

SOS Genitals 4

SOS Genitals 5

SOS Genitals 6

SOS Erection

 

I however did no install the SOS - Rotation Rotation Plugin as I'm not sure if it's required so I did not install it

 

Posted

I'm using 'XP32 Maximum Skeleton -XPMS' v2.14

In my NMM it names it as [skeleton]XP32 Maximum Skeleton Extended

 

I use HDTs

Dual Sheah Redux

HDT Bounce and jiggles - HDT Bounce and jiggles 1_5 Reduced

HDT Equipment - HDT Equipment v.02 Everyone - Dual Sheath Redux

 

I did experiment with 'SOS Basic 19' from Custom Skeleton Replacers SOS Edition, and though things weren't HDT anymore since it's TBBP I did take note that the cock can now sway around however it still remains in the Erect state, and as far as I know all SOS Racemenu Plug-ins are present

SOS Genitals Base

SOS Genitals Scrotum

SOS Genitals 1

SOS Genitals 2

SOS Genitals 3

SOS Genitals 4

SOS Genitals 5

SOS Genitals 6

SOS Erection

 

I however did no install the SOS - Rotation Rotation Plugin as I'm not sure if it's required so I did not install it

So if the skeleton is OK, other causes for permaerection might be old versions of the equipable or the SOS mods.

 

The swaying movement was removed from XPMS extended for aesthetic reasons. It's present on most other SOS-compatible skeletons.

 

 

Any chance of you doing a version of the racemenu plugins for SAM?

Maybe but not anytime soon.

 

 

Is there a  compatability patch for dual sheathe and shield on back redux for SOS equippable? I'd like to be able to schlongify my shield maiden follower.

No idea. Check XPMS extended
Posted

Hey guys, I can't get the controller ring to work. I have SOS light installed, I manufactured the ring, put it on prior to screwing the hold down the shift key while tapping Page Up/Down during screwing but nothing happens. Do you use it outside of the sexlab environment or something?  Let me try that...

Posted

So apparently the Schlong controller is compatible with SAM but I cant seem to get it to work, anyone know if I need to install anything other than the controller ?

Posted

Hey guys, I can't get the controller ring to work. I have SOS light installed, I manufactured the ring, put it on prior to screwing the hold down the shift key while tapping Page Up/Down during screwing but nothing happens. Do you use it outside of the sexlab environment or something?  Let me try that...

 

So apparently the Schlong controller is compatible with SAM but I cant seem to get it to work, anyone know if I need to install anything other than the controller ?

Assuming your PC is male and has a schlong, type in console

player.sae sosbend9

player.sae sosbend-9

 

if the schlong moves then unequip and equip the ring and check if the magic effect message shows up on the screen top left

if it doesn't move it's a SOS / SAM installation problem.

Posted

Hi, is there any way to add the equipable schlong into a body mesh to make it permanent. It kind of weirds me out that it is detachable. Lol

thanks

Posted

Hi, is there any way to add the equipable schlong into a body mesh to make it permanent. It kind of weirds me out that it is detachable. Lol

thanks

 

That's what "SOS Schlong for Females" is for, gareb1 :) Check that out instead!

 

------------------

post-48796-0-60326500-1416467888_thumb.jpg

post-48796-0-69771000-1416467895_thumb.jpg

post-48796-0-10865400-1416467900_thumb.jpg

post-48796-0-54463400-1416467906_thumb.jpg

  • 2 weeks later...
Posted

Using a mixture between the "Wearable Pubes" and a 2D Pubic Hair plugin for RaceMenu.

 

post-48796-0-16552800-1417849076_thumb.jpgpost-48796-0-06983100-1417849080_thumb.jpgpost-48796-0-40508000-1417849084_thumb.jpgpost-48796-0-81989500-1417849088_thumb.jpgpost-48796-0-51253300-1417849092_thumb.jpg

 

@B3lisario: Is it possible to create some sort of RaceMenu plugin for the Schlongs that would allow you to add a "tattoo" of sorts to it? The main aim of that to me would be to implement a "pubic hair" option for the schlong that would go on-top of the penis' "skin" and would help blend pubic hair better, and would perhaps allow to make these 3D pubic hair mods less dense and bushy for the whole sake of covering up seams.

I'd be willing to try my hand at making a pubic hair match if such feature was implemented :) although you would probably still need to use some level of 3D pubic hair to cover a very tiny seam (if you really want no seams at all), because I'd wager it would be kind of impossible to make the hair on the "body" mesh match the hair on the "schlong's" mesh perfectly, not only due to lighting but also animations.

 

Thanks in advance for the response!

 

Also I have absolutely no clue about 3D Modeling, and just don't like it enough to try my hand at it and learn :( but the current "Wearable Pubes" could use an update to make them less intense, and make them smoother looking, though still managing to cover up the very seam that connects the schlong to the body.

Would love to see someone who knows how to 3D model try their hands at that :)*nudge nudge B3lisario* :P

 

EDIT/P.S.:

Also here's something I've been wondering for a while but always forget to ask; would it be feasible to create an entirely new set of sliders in RaceMenu for a singular/particular stage of erection for the schlongs (say, 10 sliders total instead of 6)? The reason I ask this is because if you had, say, 4 or 5 sliders specifically for just the most flaccid state of the schlong (-10?) you could create the illusion of an uncircumcised penis rather easily without going through the monumental pain in the butt that would probably be making an entirely new mesh.

 

Case in point:

post-48796-0-76366300-1417908414_thumb.jpg

This looks good to me as a "flaccid" state that's uncircumcised, but then when you trigger any other erection state, well... let's just say it doesn't look quite as human anymore :P:

post-48796-0-75175800-1417908497_thumb.jpg

... and that could be fixed just by having a separate set of schlong sliders just for the flaccid state on top of the current sliders for the rest of the stages, although again, I wonder how "easy" that would be to achieve, if at all possible?

 

Sure by doing this (if even possible) people would have to adjust the size of 2 schlongs basically; the shape for the flaccid state, and the shape for all the rest of the stages, but the result would be the only one thing some people have been requesting and are likely to not get otherwise :P with no need whatsoever to create a new mesh.

Also of course this version of "uncircumcised" wouldn't have the "feature" of seeing the schlong's foreskin slide back and forth during sex, but that would be way too much detail anyway for something that's for the most part always completely hidden inside another person (or thing xD).

 

Anyway, just a thought from someone who pays way too much attention to detail lol.

 

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