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Posted

I have been fighting this for about 4 hours now, how in the hell do I edit the keywords in FO4Edit while using MO2??? I have Vtaw wardrobes 5-9, and DonEB packs 2-5, but the keywords for this mod are not sticking. I get an error: Load order FileID [01] can not be mapped to file FileID for file "VtawWardrobeX.esp"Β 

Β 

I understand this is due to this mod being higher in the plugin list, but the is no way for me to move the fucker below this mod.

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I am stuck, irritated, and just about don with this modding shit, so any help is appreciated.

Β 

Thanks

Posted
1 hour ago, fakeboi79 said:

I have been fighting this for about 4 hours now, how in the hell do I edit the keywords in FO4Edit while using MO2??? I have Vtaw wardrobes 5-9, and DonEB packs 2-5, but the keywords for this mod are not sticking. I get an error: Load order FileID [01] can not be mapped to file FileID for file "VtawWardrobeX.esp"Β 

Β 

I understand this is due to this mod being higher in the plugin list, but the is no way for me to move the fucker below this mod.

Β 

I am stuck, irritated, and just about don with this modding shit, so any help is appreciated.

Β 

Thanks

You need to learn how to mod using MO2. It's not as straight forward as using NMM. You gonna have a few hoops to jump through. So, search for a MO2 tutorial

Posted (edited)
On 4/7/2024 at 7:38 PM, izzyknows said:

So, search for a MO2 tutorial

Β 

Sorry for a late reply, and for my first message sounding douchy, had a lot going on other than this. I found some tutorials, and gave them a watch for a refresher, and did pick up something new, but it did not answer my current problem of moving .esm and .esp files around, and I was unable to find one that has. do you have any recommendations?

Β 

Quote

It's not as straight forward as usingΒ NMM

I do realize this, though I do know that I do not know anywhere near everything, hence my above question. I know it uses a virtual file system so as to not clutter the games actual folder, and launches the virtual files upon starting from the manager. It also puts any modified folders into overwrite so you can use them later, if need be.Β 

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Thanks for any advice, and sorry for sounding like a noob to this stuff, I've just never used this site... Also leaving this small wall incase someone else needs to see it.

Β 

Best!

Β 

Edit below

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Sorry for spamming the forum, (assuming the edits give a noti)

Β 

I figured it out. The files had ran deep into the overwrite for some reason, into a folder for a different mod for some reason.

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For anyone having the same issue in future, take the files that look like "C811F9A7_ModName_esp_AFF145B4_g1252_t1252_l1252_En.refcache" where "ModName" is the name of your mod. The surrounding stuff looks different, aside from "esp" andΒ  "En.refcache." Put these into your FO4Edit (xEdit), and they should appear for use.

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If anyone wants to correct me, please do, as this probably isn't the correct way to do it, but it did work for me.

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Have a good day!

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Another edit, sorry!

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Make sure to add this mod as a master to your clothing mod if it isn't already. also, for some reason, I couldn't add the master file to multiple at the same time, which... eh.

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Again, anyone smarter than me please correct for others!

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Have fun, and happy modding!

Edited by fakeboi79
Posted

I'm coming back into Bethesda games after a long hiatus, and I feel like I am missing an important step here

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When I'm trying to add keywords to items in FO4Edit, none of the keywords are appearing and available to add. Is there something I should be doing so I can add keywords to specific armors? Is it a load order issue?

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Β 

I have tried making SAKR the master to one of my armor mods and then the keywords are available to be added, but I am not confident this is what I should be doing to make this mod work.

Posted (edited)
1 hour ago, ivraell said:

I have tried making SAKR the master to one of my armor mods and then the keywords are available to be added, but I am not confident this is what I should be doing to make this mod work.

Β 

Yes, that's correct.Β  If you want to add SAKR keywords directly in xEdit, then SAKR must be a master to the clothing mod.Β  A slightly cleaner option would be to create a patch that has SAKR and the clothing mod (or multiple clothing mods) as masters, and make your keyword additions there.

Β 

I think most people are using the RobCo Patcher method detailed in the mod description.Β  There are community made files for various popular clothing packs already.

Β 

Personally I likeΒ SAKR Patch which lets you set the keywords at an armor bench.Β  It's somewhat more adaptable if you like to use non-default textures, e.g. the lace, hex, transparent, etc that ship with VTAW.Β  The armor item just needs a certain vanilla mod-attachment keyword (I'm not at a PC to verify which one).Β  I'm pretty sure all the latest VTAW armors have it already, but you may find other clothing that needs the keyword added.Β  Shouldn't be an issue if you're already comfortable in xEdit, and since it's a vanilla keyword, you don't need to add new masters.

Edited by spicydoritos
Posted
31 minutes ago, spicydoritos said:

Β 

Yes, that's correct.Β  If you want to add SAKR keywords directly in xEdit, then SAKR must be a master to the clothing mod.Β  A slightly cleaner option would be to create a patch that has SAKR and the clothing mod (or multiple clothing mods) as masters, and make your keyword additions there.

Β 

I think most people are using the RobCo Patcher method detailed in the mod description.Β  There are community made files for various popular clothing packs already.

Β 

Personally I likeΒ SAKR Patch which lets you set the keywords at an armor bench.Β  It's somewhat more adaptable if you like to use non-default textures, e.g. the lace, hex, transparent, etc that ship with VTAW.Β  The armor item just needs a certain vanilla mod-attachment keyword (I'm not at a PC to verify which one).Β  I'm pretty sure all the latest VTAW armors have it already, but you may find other clothing that needs the keyword added.Β  Shouldn't be an issue if you're already comfortable in xEdit, and since it's a vanilla keyword, you don't need to add new masters.

Β 

Β 

Okay, thanks. I used the Rubber Duck and Ngamma patches and hadn't even loaded the game yet, so I was trying to see if the keywords were added in xEdit. Didn't think to even check in game and it looks like it works great without any xEdit. The hotkey to check skimpy rating was helpful for testing that out. I think there was a Skyrim mod that required a lot of keyword editing in xEdit for a similar purpose.

Β 

I have to look into using that workbench patch, seeing as when I come across modular armor sets I like such as TheKite's Handmaiden and CourserStrigidae stuff, it is a little more complicated than I thought it would be.

Posted
On 4/24/2023 at 8:31 AM, raanferden said:

I made these for myself, but if anyone wants them, then here you go, overwrite files for AWKCR/SAKR tags covering the base game, and another for DLC's. if you dont like the way i tagged it all, then you are more than welcome to do it yourself.

AWKCR - SAKR Vanilla patch.esp 130.97 kBΒ Β·Β 143 downloads AWKCR - SAKR DLC patch.esp 51.41 kBΒ Β·Β 146 downloads

You are a hero, my dude.

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I haven't tested all the outfits from these patches, but I insist that they be added to the downloads section.

Maybe I'm being stupid or my english very poor, but it wasn't obvious to me that every vanilla outfit requires extra work, so I spent several hours reading the thread and looking for existing mods with this patch.

Posted

Hello,

Fallout updated yesterday in the default folder, of course i have my playing copy in another drive, and all my settings and plugins.txt in backups, just in case, but, since the update i got this msg:


Β 

Spoiler

image.thumb.png.e7518c4df59c381c7f6ef74be2d4e670.png


1b is the place of SAKR, so If i disable it the game runs fine, i checked every dependencies, robco patcher and all the files for every mod

How can i fix this and any toughts on why is this happening so i can prevent it?

Thanks!

  • 2 weeks later...
Posted
On 3/2/2024 at 10:19 AM, BHAitken said:

I apologize if this was asked before, but I have across a puzzle in my wardrobe and I would like to ask your opinion.Β  Please note I regularly use FO4edit to add the keywords already, I am not asking for a 'how-to" but which keywords you would use for the half-jacket that this character is wearing.Β  The jacket is a common example of modern fashion, but I'm just not sure how to rank it.Β  Also, what would rank an open jacket in regular lengths and ankle lengths.

Β 

Also, how would you rank slit dresses?Β  One or two leg, wide or narrow slit?Β 

19263-0-1476483751.webp

Β 

After no one has answered yet.

As far as I understood how SAKR Mod works, and please anyone correct me if I'm wrong,

the Mod will check the clothes of your Character for Keywords.
If the Clothes have no SAKR keyword and a mod is checking for the keywords these clothes are not counted and you are considered nude even when wearing a Full Powerarmor

Β 

So what I said is correct I would add either no keyword for the open jacket after it wouldn't cover anything if your character wouldn't wear the jumpsuit
or I would add sakr_kwd_topLowCutCleavage + one ore more of the Tag Keywords like e.g. sakr_kwd_topTagCropTop and sakr_kwd_topTagSideBoob

so that the mode is recognizing that you wear a jacket but that the jacket isn't covering anything.

I mean in the end the Keywords don't need to describe the Clothes 100% correct, they should just make the mod caluculate correctly how much skin you are showing.

Β 

For the JumpSuitΒ  I would add

sakr_kwd_topCleavage

sakr_kwd_topTagTight

sakr_kwd_pantsHotPants (or pantsShort depending on how the suit looks from behind

sakr_kwd_pantsTagTight

Β 

Β 

But this is a good example for what I'm not sure about it says the mod detects 4 layers

so can two of these layers use the same Main Keywords like sakr_kwd_topCleavageΒ  and sakr_kwd_topFull?

when your characters wears e.g. a swimmsuitΒ  and on top of it T-Shirt.

Or would I have to add the bra and panty Keyword to the swimmsuit and Top Keyword to the T-Shirt to make it work correctly?




Β 

Β 

Posted
On 4/24/2023 at 7:31 AM, raanferden said:

I made these for myself, but if anyone wants them, then here you go, overwrite files for AWKCR/SAKR tags covering the base game, and another for DLC's. if you dont like the way i tagged it all, then you are more than welcome to do it yourself.

AWKCR - SAKR Vanilla patch.espFetching info... AWKCR - SAKR DLC patch.espFetching info...

I really have to thnak you
I wanted to use theΒ  Classy Chassis Outfits but after they are just vanilla replacers I had no idea how to make them work with SKAR
but I will use your files and edit them to

  • 3 weeks later...
Posted (edited)

Hey @twistedtrebla, thanks for this mod! I've just gotten back into FO4 modding again, and although this framework takes some work to get going, I feel it adds to the immersion.

Β 

Was wondering if you (or others) could help me solve an issue regarding skimpiness calculations I'm having on a new game:

Β 

Spoiler

20240525163237_1.thumb.jpg.8dbcc53a6e4bc11450c9e70acfd00d93.jpg

Β 

I downloaded SAKR together with Rubber_Duck's repository and two of N.Gamma's SAKR patches (for "VTAW 9" & "DonEb14n's CP6"). In the above screenshot my character is completely naked, yet the skimpiness rating for the upper body is superlow... SAKR did seem to properly recognize vanilla outfits through RD's repo, as can be seen in the screenshot below:

Β 

Spoiler

20240525163323_1.thumb.jpg.a2115e43f2a3a04ec103c5cf9dcf7921.jpg

Β 

I'm not sure where to start with this one. Anyone got a clue?

Β 

Β 

EDIT: Did some additional testing. Turns out that, when starting your game vanilla-style AND Nora is still in pre-ruined Boston, the naked body is calculated correctly. Whenever I go into the actual ruined version of Boston, however, SAKR doesn't recognize Nora's nude body to be "naked" anymore; the upper body skimpiness rating (when wearing nothing) defaults to [not exposed] with a rating of 5.

Β 

I tried going into ruined Boston through "Start Me Up"; an alternate start mod, but it still happened. I just want my character to be considered naked again :/

Edited by nicksels
additional info
  • 3 weeks later...
Posted

Look i like this Mod, it has made my Work ALLOOOOOTTTT easier, but i am using VTAW Wardrobes 4-9 and for all of them i had to manually "build" Fullbody-Suits, since there is no Keyword for them, Example VTAW WD 9 has a Bodysuit in different Variants (around 10-15) and i had to build them all manually, my fav for Example is Bodysuit V3 with Boots, so it got the High-Heel Tag, the long Pants Tag, the tight Pants Tag and i dont even know what to attach for the top part

Screenshot 2024-06-09 181610.png

  • 1 month later...
Posted (edited)
On 6/9/2024 at 6:18 PM, Hiana_Deathangel said:

Look i like this Mod, it has made my Work ALLOOOOOTTTT easier, but i am using VTAW Wardrobes 4-9 and for all of them i had to manually "build" Fullbody-Suits, since there is no Keyword for them, Example VTAW WD 9 has a Bodysuit in different Variants (around 10-15) and i had to build them all manually, my fav for Example is Bodysuit V3 with Boots, so it got the High-Heel Tag, the long Pants Tag, the tight Pants Tag and i dont even know what to attach for the top part

Screenshot 2024-06-09 181610.png

Β 

Either nothing so that the Top is considered undressed...

I mean the things the keywords are trying to cover are visible open popping out of the suit.

Β 

Or if you want to have it considered non nude but extremly skimpy

I would add

sakr_kwd_topLowCutCleavage

sakr_kwd_topTagSideBoob
sakr_kwd_topTagTight

and maybe

sakr_kwd_topTagCropTop

Β 

Or every combination of "Top" keywords that create a skimpy value of 95 or hihger.

Β 

On 5/25/2024 at 11:12 AM, Betal said:

I hope there is more tag

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example: https://www.nexusmods.com/fallout4/mods/64991?tab=files

Β 

there is extra clothes which is breast exposed and bottom exposed.

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I want more tag for those. Topless and Bottomless

Β 

Well you already got this by not adding Keywords,Β 


The keywords are for clothes that cover the private parts of the body

if these parts are not covered don't add a keyword.

and the mod consideres top and bottom as exposed

which is the case if your clothes are top and bottom less.

Β 

Edited by Chlodwig
Posted (edited)

I got an issue with a Clothing Mod I wanted to add Skimpy Keywords.

DX-St.Louis

Β 

Here the Keywords that I added in F4EditΒ  they are addentical to the values I added to the red dress and the red dress works perfect.

and It should give a skimpy raiting of about 90 for lower boddy and 95 for upper body

Β 

image.png.b915a4be9bba2610baecd8ec289c43f0.png

Β 

But when my character wears the dress the upper value is incorrect and the upper body is considered undressed

Β 

20240721081042_1.thumb.jpg.de85448aee39fbabfe7a853495cdba6c.jpg

Β 

When my charcter wears underwear everything is calculated correct and when I wear other clothing on top the skimpy rating should only goes down or stay equal but not go up

Β 

20240721081108_1.thumb.jpg.e94abfee827ecd94b51a365708082fcf.jpg

Β 

But When I dress the St.Louis dress on top of the underware the rating is again misscalculated
so there has to be something wrong with the St.Louis Setup

Β 

20240721081142_1.thumb.jpg.f64374efac6e9ede013e1b498bc8ed5f.jpg

Β 

Β 

Β 

But I got no real clue what It could cause this issue...
has someone an idea?

maybe the slots in F4Eidt?
or the nif?

Β 

Β 

Edited by Chlodwig
Posted
18 hours ago, Chlodwig said:

has someone an idea?

Β 

While wearing it, use player.showinventory console command and double-check that the form ID matches the one you're editing in the plugin (the last six hexadecimal digits should be the same). Maybe the mod isn't using the form you think it is.

  • 2 weeks later...
  • 2 weeks later...
Posted (edited)

I have a question. If you have an open jacket left blank so it is considered exposed But you have a tank top under it that is considered cleavage. Would it consider it cleavage or exposed? As you may of figured out I use multiple clothing part mods and build outfits. So you can say its a question about stacking parts. And one more dumb question do we need to add the keywords to vanilla armor?

Edited by VaunWolfe
Posted (edited)
12 hours ago, VaunWolfe said:

...do we need to add the keywords to vanilla armor?

I hope not because currently FO4Edit won't let me add keywords or edit either CC content or the Fallout.esmΒ  There is an override in the MCM though to allow for your own calculated value.

Edited by DTESSurvivor
additional
Posted (edited)
12 hours ago, VaunWolfe said:

I have a question. If you have an open jacket left blank so it is considered exposed But you have a tank top under it that is considered cleavage. Would it consider it cleavage or exposed? As you may of figured out I use multiple clothing part mods and build outfits. So you can say its a question about stacking parts. And one more dumb question do we need to add the keywords to vanilla armor?

Well, I want the 'open jacket' scenario as it implies that the character is viewed as exposed only from the front, just as we already have the halter keyword for the back being exposed but not the front.Β  Remember that with mods like Combat Strip these numbers can become quite dynamic.

Edited by DTESSurvivor
Punctuation, rewording.
Posted
On 7/21/2024 at 12:25 AM, Chlodwig said:

has someone an idea?

I'd honestly ask if you are using any of the keyword patches out there, because that is the ratings I would give that dress.Β  I considered it 'sheer' clothing.

Posted

Now I need to figure out where to assign peircings I just assigned the nipples to devious devices. But saddly this devious devices don't have a naval or clit peircings. Does anyone have any suggestions?

Posted
On 8/12/2024 at 6:57 PM, VaunWolfe said:

I have a question. If you have an open jacket left blank so it is considered exposed But you have a tank top under it that is considered cleavage. Would it consider it cleavage or exposed? As you may of figured out I use multiple clothing part mods and build outfits. So you can say its a question about stacking parts. And one more dumb question do we need to add the keywords to vanilla armor?

Β 

In this case the Tank Top would count not the open jacket.

Β 

Β 

There is somewhere i in this topic a link to mods where someone already did add the sakr keywords to Vanilla and DLC Clothing thisΒ  its "AWKR - SAKR Vanilla Patch" and "AWKR - SAKR DLC Patch"

Posted
On 8/13/2024 at 4:59 AM, DTESSurvivor said:

I hope not because currently FO4Edit won't let me add keywords or edit either CC content or the Fallout.esmΒ  There is an override in the MCM though to allow for your own calculated value.

Β 

It can be done by creating a new plugin and copying those records into it as an override, then adding the keywords to the copies in your new plugin.

Β 

Or you can use RobCo Patcher configs, which is what all of the large patch repositories for SAKR do already (including ones that contain keyword additions for vanilla clothing).

Β 

Note that "armor" specifically is a little more complicated, since most of the vanilla game armor pieces rely on OMOD (object modification) records associated with their armor addons, and you would need to add AddKeyword entrypoints in each corresponding OMOD to make the desired keywords get tacked on when you, for example, switch a leather chestpiece from light to heavy at an armor workbench. Up to now, I've not seen anyone bother to do this, but it should theoretically work.

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