Dweny Posted December 3, 2025 Posted December 3, 2025 16 minutes ago, spicydoritos said: Pretty sure it should load after SAKR. It might need AAF as well. I'm nowhere near my PC to check for sure. I’m not sure if it had to do with my game being in a different language than English—in my case, Spanish—so I just renamed the file extensions in the strings folder. The ones that had “_en” I changed to “_es,” and for now it stopped giving me issues and works perfectly. I already tried adding the keywords at the armor bench and it works as it should.
msmfoster Posted December 3, 2025 Posted December 3, 2025 2 hours ago, spicydoritos said: There is also a mod that will let you add keywords at the armor bench. It's useful if you tend to wear the same clothing for a while. I linked to it in this post: This looks cool! I've been trying to nail down my SAKR Direct Injection Script, by adding a few more usability features that I plan to release as 1.0.0b2 on Friday. However, it just uses the existing architecture. I then plan to move on to a Javascript tool that takes either the .CSV and/or the .INI file to let you quickly add keywords. The goal is to see existing keywords, be able to toggle them and treat the list as a whole vice managing one item at a time. If I manage to make that work, it might make it easier for users to support new clothing mods and adjust existing ones.
spicydoritos Posted December 4, 2025 Posted December 4, 2025 5 hours ago, msmfoster said: This looks cool! I've been trying to nail down my SAKR Direct Injection Script, by adding a few more usability features that I plan to release as 1.0.0b2 on Friday. However, it just uses the existing architecture. I then plan to move on to a Javascript tool that takes either the .CSV and/or the .INI file to let you quickly add keywords. The goal is to see existing keywords, be able to toggle them and treat the list as a whole vice managing one item at a time. If I manage to make that work, it might make it easier for users to support new clothing mods and adjust existing ones. The more methods, the merrier! Especially since it seems unlikely that RobCo Patcher will continue functioning with new game versions.
msmfoster Posted December 4, 2025 Posted December 4, 2025 11 hours ago, spicydoritos said: The more methods, the merrier! Especially since it seems unlikely that RobCo Patcher will continue functioning with new game versions. That was my impetus of sorts. I do plan on eventually moving to AE once its stable.
brmaven Posted December 12, 2025 Posted December 12, 2025 On 12/1/2025 at 12:31 AM, msmfoster said: RobCo Patcher for NG is an alpha. I found it works for NG but only for SAKR, if you try to use it for other more demanding mods you'll CTD. That being said you might have another mod that uses RobCo Patcher as a backup and installing it caused the crash. As for the Skimpy Armor Keyword Resource (SAKR) Direct Injection Script you'd have to pass on more details on how it failed. That script logs heavily, and I can figure out where the problem may lie. One user on Nexus managed to get it working with Complex Object Sorter after realizing you have to select mods for the script to work (just select all the mods). Ok at least I got it to run now, figured out the culprit was the Milking Human Kindness mod. But still, now with the NG Alpha version of Robco Patcher, I still get an SAKR output that says I'm always naked, no matter what I wear. Only way to fix that in game right now is the manual override. Any idea what I'm doing wrong, or can I provide more info on logs or something?
msmfoster Posted December 12, 2025 Posted December 12, 2025 7 hours ago, brmaven said: Ok at least I got it to run now, figured out the culprit was the Milking Human Kindness mod. But still, now with the NG Alpha version of Robco Patcher, I still get an SAKR output that says I'm always naked, no matter what I wear. Only way to fix that in game right now is the manual override. Any idea what I'm doing wrong, or can I provide more info on logs or something? There are a few reasons why that might be the case. You need to have the patch in your load order, and it has to be towards the end (I put mine in Late Patches). That way it will work as a master override and provide the keywords in addition to anything else before it. Otherwise you need to have SAKR specific RobCo Patcher files. Without keywords, you will not be able to alter your score from naked. A view of the ARMO section of the patch, would likely help me to know what's going on. If it's empty nothing was injected, or you did not save the files.
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