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Posted

SAKR is not reading the keywords on clothing.  Worked in earlier save, wondering if it a memory issue.  Keywords assigned, like I said was working before, now not reading the keywords.  Manually set and everything works fine, including w/ other mods.

  • 1 month later...
Posted (edited)

Been playing with this mod for a little while now (got everything working) and all in all I do enjoy it.  With that being said I would request two additional keywords to help in some situations.

 

The two I would request would be "Top Exposed" and "Bottom Exposed".  These would have the same ratings as "Sheer" but would also trigger the "exposed" tag if no other clothing was underneath it.  For an example I present the Kite's Vault Tec Slave outfit, a tight outfit needing it to be defined as sheer to get the ratings into the 90's.  Now the issue is not the score considering her sides have been covered, but there is no way to have her defined as exposed without turning off the rating all together.  Other dresses that have the chest section cut out but leave the other parts of the body covered,  cowboy chaps,  ect.  While the overall rating may not be 'that' high, there is a second set of reactions that come from being "exposed".

 

Just adding to the wishlist.

Edited by DTESSurvivor
Posted

With Robco Patcher not updated for Next Gen and me already having everything set up for NG, the only real option to make this work without AWKCR is to just manually enter everything right? Is it possible to simply manually enter everything for the base game / DLC clothes as well or do I have to do something special to enter those in?

Posted
4 hours ago, sinisterorion said:

With Robco Patcher not updated for Next Gen and me already having everything set up for NG, the only real option to make this work without AWKCR is to just manually enter everything right? Is it possible to simply manually enter everything for the base game / DLC clothes as well or do I have to do something special to enter those in?

On page 6 of this discussion you will find a posting from raanferden with two files, one with AE and one without.  That's what I've been using.  

Posted
2 hours ago, DTESSurvivor said:

On page 6 of this discussion you will find a posting from raanferden with two files, one with AE and one without.  That's what I've been using.  

 

They're both AWKCR though, one just is the dlc and one base game, I'm looking to not use AWKCR

Posted (edited)
21 hours ago, GrumpyOldNord said:

Is there a way I can make a perk (Beneficial Nudity) recognize the skimpy level from this mod rather than relying on bodyslot usage?

Okay, I think I figured it out. It's not HasKeyword like I was told elsewhere, but GetGlobal, and the global setting is sakr_val_skimpyRatingUpper and sakr_val_skimpyRatingLower (sadly I didn't see one for total exposure). I just set that to greater than or equal to 90 and that should do the trick.

Edited by GrumpyOldNord
  • 2 weeks later...
  • 2 weeks later...
Posted

I have taken the initiative from @DTESSurvivor As it looks like the Robco Patcher may not get updated to NG, I have started to make SAKR patches for the clothing and armor mods I use.  attached are my patches for Absolute Skimpy Attire, HN66s EasyGirl, and HN66 TRS.  I am also working on the Vanilla outfits, some VTAW mods and a few others that I use, I will post them when I get them done, but I prefer playing rather than creating these patches, so no timelines or guarantees.  This is all very new to me, I have never made a patch or mod before, these work for me so hopefully they work for you too.  I am also very new to being on any forum, so if this not the appropriate place to post these let me know. 

 

 SAKR_TRS.espSAKR_EasyGirl.espSAKR_ASA.esp

Posted
22 hours ago, Holden McGroin said:

I have taken the initiative from @DTESSurvivor As it looks like the Robco Patcher may not get updated to NG, I have started to make SAKR patches for the clothing and armor mods I use.  attached are my patches for Absolute Skimpy Attire, HN66s EasyGirl, and HN66 TRS.  I am also working on the Vanilla outfits, some VTAW mods and a few others that I use, I will post them when I get them done, but I prefer playing rather than creating these patches, so no timelines or guarantees.  This is all very new to me, I have never made a patch or mod before, these work for me so hopefully they work for you too.  I am also very new to being on any forum, so if this not the appropriate place to post these let me know. 

 

  SAKR_TRS.esp 34.86 kB · 2 downloads SAKR_EasyGirl.esp 79.03 kB · 2 downloads SAKR_ASA.esp 27.38 kB · 2 downloads

It's a shame we can't just run a reverse script to take the generated INI and toss them into the appropriate mods using FO4Edit.

Posted

Hello.  I THINK I found the location to place keywords for various states of armor (light/med/heavy).  Can you look at this and tell me if my keyword is in the correct location, in this case for light metal armor.

image.png.20f4b46b5bb6871c35180e69b82f7549.png

Posted
1 hour ago, DTESSurvivor said:

Hello.  I THINK I found the location to place keywords for various states of armor (light/med/heavy).  Can you look at this and tell me if my keyword is in the correct location, in this case for light metal armor.

image.png.20f4b46b5bb6871c35180e69b82f7549.png

 

I am not using AWKCR, so I was thinking I could just put them in like this.  My assumption is that clothing starts with clothes and armor starts with armor.

 

Is there a reason to use AWKCR?

 

armor.jpg.e7738fbf7b78fc7b6c79f1012fa08e2a.jpg

Posted
2 hours ago, msmfoster said:

It's a shame we can't just run a reverse script to take the generated INI and toss them into the appropriate mods using FO4Edit.

 

That would be ideal, but if it is possible, it is way above my abilities.  Maybe some one like @rubber_duck could figure out a way to do it. ;)

Posted
7 hours ago, Holden McGroin said:

 

That would be ideal, but if it is possible, it is way above my abilities.  Maybe some one like @rubber_duck could figure out a way to do it. ;)

 

Hey there!

 

I just dropped out of the blue - what's the talk about? 😅

 

If I understand it right, RobCo Patcher is not yet available for NG versions of the game, so a script would be needed that reads my SAKR ini patches and depending on the set SAKR keywords, it applies the same keywords to those items but in xEdit (the mod plugin itself)?

 

If that's the case - I'll see what I can do. No promises, though! 🫡

Posted
2 hours ago, rubber_duck said:

 

Hey there!

 

I just dropped out of the blue - what's the talk about? 😅

 

If I understand it right, RobCo Patcher is not yet available for NG versions of the game, so a script would be needed that reads my SAKR ini patches and depending on the set SAKR keywords, it applies the same keywords to those items but in xEdit (the mod plugin itself)?

 

If that's the case - I'll see what I can do. No promises, though! 🫡

 

Hello,

 

That would be awesome if it could be done that way, and of course, no promises expected.

 

 

Posted (edited)
15 hours ago, Holden McGroin said:

 

I am not using AWKCR, so I was thinking I could just put them in like this.  My assumption is that clothing starts with clothes and armor starts with armor.

 

Is there a reason to use AWKCR?

 

armor.jpg.e7738fbf7b78fc7b6c79f1012fa08e2a.jpg

Load order.  Still have a few mods that depend on it.

Edited by DTESSurvivor
Posted (edited)
On 1/4/2025 at 9:14 PM, DTESSurvivor said:

Hello.  I THINK I found the location to place keywords for various states of armor (light/med/heavy).  Can you look at this and tell me if my keyword is in the correct location, in this case for light metal armor.

image.png.20f4b46b5bb6871c35180e69b82f7549.png

That keyword section doesn't add it to the armor, it's used by leveled lists to determine which variant of the armor it spawns. Adding new keywords there will just prevent that variant from spawning.

To add keywords to particular visual variants of armors, you would have to add it to the Object Modification that changes the armor's appearance.

Edited by fish00
Posted
32 minutes ago, RAAMPEAK said:

so, i have the NCR Ranger GT armor so how do i add keywords so people stop seeing me as naked 

 

You now have 3 options.

 

1) follow the instructions in the PDF that comes with SAKR and add the keywords directly into the mod using Fo4Edit.

2) create a patch and enter the keywords into the patch using Fo4Edit. 

 

3) ZZyxzz has just released a NG version of Robco patcher, Robco Patcher it is alpha, but I played for 4 hours today and no crashes and the SAKR keywords worked using Rubber_Duck's ini's.  If there is not ini's for that armor mod, then you can use Rubber_Duck's utility to make one.

 

If you are not on NG, then any of the above will still apply, just use the right Robco Patcher, if that is the method you choose.

 

There is a warning on the Robco Patcher to expect crashes, but it never crashed on me, I am using it only to insert the SAKR keywords.

 

Posted
3 hours ago, Holden McGroin said:

 

You now have 3 options.

 

1) follow the instructions in the PDF that comes with SAKR and add the keywords directly into the mod using Fo4Edit.

2) create a patch and enter the keywords into the patch using Fo4Edit. 

 

3) ZZyxzz has just released a NG version of Robco patcher, Robco Patcher it is alpha, but I played for 4 hours today and no crashes and the SAKR keywords worked using Rubber_Duck's ini's.  If there is not ini's for that armor mod, then you can use Rubber_Duck's utility to make one.

 

If you are not on NG, then any of the above will still apply, just use the right Robco Patcher, if that is the method you choose.

 

There is a warning on the Robco Patcher to expect crashes, but it never crashed on me, I am using it only to insert the SAKR keywords.

 

Glad I've been following this thread! I would have missed the alpha release.

 

Thanks.

Posted
On 1/6/2025 at 1:41 AM, fish00 said:

That keyword section doesn't add it to the armor, it's used by leveled lists to determine which variant of the armor it spawns. Adding new keywords there will just prevent that variant from spawning.

To add keywords to particular visual variants of armors, you would have to add it to the Object Modification that changes the armor's appearance.

Don't suppose you could provide a screenshot?

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