Jump to content

[mod] Carnalitas Slavery Reimagined


Recommended Posts

Posted
23 hours ago, ExoStorm said:

Did I mess something up?

Fairly certain that Wicked Debauchry is incompatible with Carnalita and its submods like this one.

Posted
On 4/23/2025 at 8:24 PM, Zod said:

Fairly certain that Wicked Debauchry is incompatible with Carnalita and its submods like this one.

 

Yes, this seems to be the case. The author of that mod has included and changed Carnalitas features in their mod, including Slavery. This creates a lot of conflicts with CSR / CLR / CPR mods since they also change Carnalitas features but in a modular way, focusing on enhancing a single area and preserving from Carnalitas anything that doesn't need changing.

Posted

I just released version version 0.24.2 of the main CSR mod, and version 0.7.2 of the CSR AGOT compatibility mod, see file. These versions bring bug fixes and adaptations to the latest AGOT release 0.4.1, as well as slave trading range improvements. It also introduces a new AGOT-specific Slaver trait in CSR AGOT. Enjoy!

 

If you use AGOT, make sure to also update Carnalitas AGOT Compatibiilty to its latest version that I also just released.

Posted

I just released version 0.25.0 of the main CSR mod, see file. This version is compatible with CK3 1.16.x, if you are still on 1.15.x use the older version specified in the description. For more information, see the description and change notes. The CSR AGOT Compatibility submod is not yet updated, will do it latest on Sunday.

Posted

I just released version 0.8.0 of the CSR AGOT Compatibility mod, see file. This version is compatible with CK3 1.16.x and the latest AGOT release (0.4.2.3). Enjoy!

 

I also released version 0.25.1 of the main CSR mod, with some fixes to court positions slave employment.

Posted

is there a way to make my courtiers & guests get their HANDS OFF MY PROPERTY?? i kept imprisoning & executing people because of my beautiful slave but these people can't seem to get my point and kept throwing their lives away like moths drawn to fire

Posted
On 5/5/2025 at 11:17 AM, aspar4gus said:

is there a way to make my courtiers & guests get their HANDS OFF MY PROPERTY?? i kept imprisoning & executing people because of my beautiful slave but these people can't seem to get my point and kept throwing their lives away like moths drawn to fire

 

What exactly do you mean? Could you explain what different behaviour would you like to have so that I can understand it without having to make assumptions?

Posted

So i noticed that when i have a pretty slave my courtiers kept flirting with her, having affair, or even dare to ask for marriage explicitly... i thought a slave is technically my property and they shouldn't be able to interact with my slaves? at first i thought this can be solved by simply imprisoning and torturing the courtiers that dare, but it kept on happening so i ended up imprisoning and executing a lot of people because of this weird behavior loops..

Maybe there's a way to implement a counter for this? for example:
1. a toggle in the game rules that prevent non-slave courtiers to interact with player's slaves
2. immersive ways like.. a dread check or opinion check? if the courtier have high opinion or is terrified of us then it doesn't make sense that they dare to touch our slaves behind our back
3. maybe make it a crime? so a courtier who dare to touch our slaves is considered a crime and can be imprisoned without incurring tyranny

Posted (edited)

Can you point me to the files I can tweak if I want to edit the gender or traits of characters only spawned on the yearly slave trade? I did find "carnx_slave_templates" but I hope this doesn't affect every slaves. And I wish I could reduce the chance of slave characters spawning randomly.

Edited by emfpshdj0051
Posted
On 5/16/2025 at 10:40 AM, SUPER8413 said:

Can you point me to the files I can tweak if I want to edit the gender or traits of characters only spawned on the yearly slave trade? I did find "carnx_slave_templates" but I hope this doesn't affect every slaves. And I wish I could reduce the chance of slave characters spawning randomly.

 

The best way would be to edit the `create_character` parameters in `common/scripted_effects/carnx_event_effects.txt`, this is the code that actually uses the above (and other) templates.

 

Slaves only spawn as a result of the above event, they are just not immediately removed after the event fires for an AI ruler but linger for a while. Again you could edit the above event to increase the chance for a slave being "sold off" (disappearing) after the event. Or you could play with the event frequencies in common/on_action/carnx_yearly_on_actions.txt.

Posted (edited)
On 5/14/2025 at 3:11 AM, Avinus said:

polish translation.

 

Thanks! It appears to be for CPR, not CSR though? Anyway, will integrate it in the next CPR version.

 

Note that a lot of the C*R text are actually from Carnalitas, and Carnalitas doesn't have a Polish translation, and doesn't fallback to English for untranslated languages. Without this, the player experience In Polish with these mods will be rather poor. You could consider adding a Polish translation for Carnalitas as well.

Edited by pharaox
Posted
On 5/11/2025 at 2:38 PM, aspar4gus said:

So i noticed that when i have a pretty slave my courtiers kept flirting with her, having affair, or even dare to ask for marriage explicitly... i thought a slave is technically my property and they shouldn't be able to interact with my slaves? at first i thought this can be solved by simply imprisoning and torturing the courtiers that dare, but it kept on happening so i ended up imprisoning and executing a lot of people because of this weird behavior loops..

 

Note that Carnalitas / CSR introducing a "slave" concept does not mean that the vanilla AI has any notion of it. The AI treats slaves as normal courtiers, unless the mod overrides that behavior. And it does in many cases, but not for everything. In some cases it's not even possible (some AI behavior is not moddable), in others it's possible but I refrain from doing it as the mod is already too complex for my ability to maintain it.

 

Courtiers having affairs with beautiful slaves should be possible, they are "human" after all, so I won't add a game rule for this. Asking to marry them should not be possible, and if you see this then the corresponding vanilla / mod event code is buggy, as slaves are marked as "can't marry" with a vanilla flag but it's not being checked. 

 

The other ways you suggest make sense, so I will take a look, but I will only do it if the effort is reasonable.

Posted
On 5/17/2025 at 8:06 PM, pharaox said:

 

The best way would be to edit the `create_character` parameters in `common/scripted_effects/carnx_event_effects.txt`, this is the code that actually uses the above (and other) templates.

 

Slaves only spawn as a result of the above event, they are just not immediately removed after the event fires for an AI ruler but linger for a while. Again you could edit the above event to increase the chance for a slave being "sold off" (disappearing) after the event. Or you could play with the event frequencies in common/on_action/carnx_yearly_on_actions.txt.

 

I appreciate it! I did manage to add traits and seems it's working thanks to you. But I try to search the line of disappearing you mentioned but I can't find it. I was guessing it's "slave_can_be_sold" but I'm not sure anymore.

Posted (edited)

Do the slave concubines have a basic pregancy chance like wifes or do I have to use the demand sex interaction?

Edited by xyzxyz
Posted (edited)

hi there guys

 

it happens that when I am using a slave as prostitute ...  it turns into a freedom.. wtf ! A liberated slave

 

I really hope it is not because wicked debauchery .. I really like that mod.  if it is so anyone knows if there is a way just to avoid the slave thing of wicked debauchery to make it no longer conflict?

 

image.png.b8216c547a0b90c26520dcfde849049f.png

 

image.png.f4a961ea104757c2163cb677da469e08.png

 

 

Edited by rayoII
Posted
On 5/20/2025 at 4:22 PM, rayoII said:

I really hope it is not because wicked debauchery .. I really like that mod.  if it is so anyone knows if there is a way just to avoid the slave thing of wicked debauchery to make it no longer conflict?

 

Most likely it is Wicked Debauchery, see earlier post.

That mod packages most of Carnalitas together with its bugs, and makes changes here and there. Slaves running off are one such bug, that is long ago fixed in CSR (more than 2 years ago). There is no chance for compatibility with anything else when a mod is doing something like this. I would stop using it, or complain in their forum.

Posted
On 5/18/2025 at 11:36 PM, xyzxyz said:

Do the slave comcubines have a basic pregancy chance like wifes or do I have to use the demand sex interaction?

 

No, they don't, basic pregnancy chances are an engine feature and can't be changed by mods. You have to use Make Love (since they are "concubines" that interaction is available on them if you use CLR).

Posted
On 5/21/2025 at 3:50 PM, shellyemptybelly said:

Would be cool if feuds were affected when taking family members of opposing houses as slaves.

 

Thanks for the feedback! I agree, and I will take a look, but most likely won't add this. The reason is that CSR is already too complex for my ability to maintain it properly on CK3 patches (and I have also a number of other mods). I am even considering dropping AGOT support for to this reason. I will only change vanilla mechanics if absolutely needed.

Posted
On 5/18/2025 at 2:45 PM, SUPER8413 said:

I appreciate it! I did manage to add traits and seems it's working thanks to you. But I try to search the line of disappearing you mentioned but I can't find it. I was guessing it's "slave_can_be_sold" but I'm not sure anymore.

 

Look at the after section of the event (at the very bottom). The code I am referring to is:
 

			scope:seller = {
				random = {
					chance = 50
					random_relation = {
						type = slave
						carnx_debug_log_effect = { MSG = carnx_debug_msg_selling_off_slave }
						carnx_sell_off_slave_effect = yes
					}
				}
			}

 

You could increase the chance above, or add a second random block so that there is a chance for the second slave to disappear as well.

  • 3 weeks later...
Posted

Hi @pharaox thank you for the mods you share.

I note you say to load Carnalitas+this mod BEFORE  AGOT .

But on the Carnalitas page itself, the instructions are to load Carnalitas AFTER overhauls such as AGOT.

 

This discrepancy is a little confusing for the likes of me, just wondering which way is the safest and which way round is best these days?

Posted
On 6/7/2025 at 1:55 AM, Dwjliel said:

I note you say to load Carnalitas+this mod BEFORE  AGOT .

 

Where am I saying this? See the CSR mod page 3rd paragraph from the top: "Load Carnalitas and mods based on it after AGOT and other AGOT submods.". I don't think I am saying anything different elsewhere.

Posted (edited)
1 hour ago, pharaox said:

 

Where am I saying this? See the CSR mod page 3rd paragraph from the top: "Load Carnalitas and mods based on it after AGOT and other AGOT submods.". I don't think I am saying anything different elsewhere.

 

In the PDF  carnalitas_slavery_reimagined-0.25.3.pdf that comes with the mod Download

image.png.846e4bc065253e3d9cf2fb3885e22e64.png
You make excellent mods and I trust your coding, so I'll go with whatever your final say is  :) , just trying make sure I'm getting it right and reading all instructions.

Edited by Dwjliel
  • 2 weeks later...
Posted
On 6/8/2025 at 4:29 PM, Dwjliel said:

In the PDF  carnalitas_slavery_reimagined-0.25.3.pdf that comes with the mod Download

 

OK, but if you look at the paragraph above this one, you will see that this only applies "If you still want to try using CSR with a different conversion mod", different meaning one for which a compatch is not available (so all except AGOT). When a compatch is available, then you should follow the instructions for the compatch itself. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...