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[mod] Carnalitas Slavery Reimagined


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Posted
On 10/20/2025 at 8:27 PM, monaxsd said:

I wanted 10, but I couldn’t find how to change it

 

What number, in a sense what do you really mean? The number of slaves you can have is not restricted by CSR or Carnalitas, so I am not sure what are you asking for.

Posted

Might wat to check if CSR is still compatible with 1.18. But in my infinite wisdom, I forgot to keep the exact error log of it. All I could remember is it has something to do with the poet trait in;

court_positions\types\zzz_carnx_00_court_positions.txt
and
scripted_character_templates\carnx_slave_templates.txt.
Posted (edited)

@ztaku1816 No, it's not compatible with CK3 1.18 yet. As you can also see in the description, the latest released version is for 1.17. This update is much larger than the previous ones, so unfortunately I wasn't able to update all my mods yet (I have 6-7 in total). Carnalitas itself is not yet officially updated either, although there is a test version in Discord. I think it will take 2-3 more days to have both Carnalitas released and my mods based on it updated.

Edited by pharaox
Posted

I just released version 0.28.0 of the main CSR mod, see file. This version is compatible with CK3 1.18.x, if you are still on 1.17.x use the older version specified in the description. For more information, see the description and change notes. The CSR AGOT Compatibility submod is not yet updated.

Posted

@pharaoxThank you very much! Also, how do I increase the number of court positions, for the slave concubines? I have edited the

max_available_positions = 5, up to 10. It shows 10 slave concubine positions, but it only caps to five for me. Is there any other line I should edit, for it to work? Again, thank you for your work. 
Posted
15 hours ago, ztaku1816 said:

@pharaoxThank you very much! Also, how do I increase the number of court positions, for the slave concubines? I have edited the

max_available_positions = 5, up to 10. It shows 10 slave concubine positions, but it only caps to five for me. Is there any other line I should edit, for it to work? Again, thank you for your work. 

 

Look for MAX_NUMBER_IN_COURT_POSITION in vanilla defines. 

Posted (edited)
On 10/26/2025 at 6:32 PM, pharaox said:

 

Could you check if your ruler happens to satisfy the trigger described in this response?

I am not playing agot mod, but I do use this mod 

which adds some sort of slavery system
and here is the proof, my ruler which is kinda a slave a being sold off

[23:11:24][D][jomini_effect_impl.cpp:450]: file: common/scripted_effects/carnx_debug_effects.txt line: 4 (carnx_debug_log_effect[args#2056723351]): 27 Mar 877: Duchess Lana of Tuscany (37636): Selling off slave

 

Edited by WeirdDimensional
added info
Posted

quick n dirty fix, but I’m by no means an expert in Jomini script
 

carnx_sell_off_slave_effect = {
	if = {
		limit = { is_ai = no } # This character is a player ruler
		# You can pick what you want here. Easiest is just to free them:
	}
	else = {
		random_relation = {
			type = slave_owner
			save_scope_as = former_owner
		}

		# Add gold to former owner
		scope:former_owner ?= {
			add_gold = prev.carnx_slave_base_price_value
		}

		hidden_effect = {
			# Trigger event
			trigger_event = {
				on_action = carnx_on_slave_sold_off
			}
		}

		# Disappear
		silent_disappearance_effect = yes
	}
}

 

Posted
23 hours ago, WeirdDimensional said:

and here is the proof, my ruler which is kinda a slave a being sold off

 

I don't know what your other mods do, but In Carnalitas (and CSR) rulers can't be slaves. This is a rather fundamental assumption, if it's violated I would expect a lot more things to be broken, not only in CSR but also in other Carnalitas-based mods. I would recommend to stop playing with this mod if it causes such weird things.

 

If you can reproduce this issue with just Carnalitas and CSR it's another story, but I rather doubt it.

  • 3 weeks later...
Posted

Quick question.

I can "use" slaves as intended, but it only triggers a text event, it doesn't feature the animation scene that you can trigger with spouses and lovers.

 

Is that designed due to lack of animations or I have something not properly installed?

Posted
On 12/1/2025 at 5:00 PM, Delfand455 said:

I can "use" slaves as intended, but it only triggers a text event, it doesn't feature the animation scene that you can trigger with spouses and lovers.

 

How exactly do you "use slaves as intended"? If you mean Make Love, then you may be referring to the CLR mod. See it's README regarding its sex scene generator. There are "Carnal Court" versions of the events that have the CBO animations, if that's what you want.

Posted
On 12/5/2025 at 2:41 PM, KrazExPsychoZ said:

when can we expect agot compatibility update for latest version?

 

In a week or so.

Posted
On 12/8/2025 at 12:05 AM, LordofZanzagush said:

needs mod load order. Got it to work.

Slavery reimagined

Carnalitas

Slavery expanded

there copy paste that, edit it a little and you're golden.

 

What are you trying to achieve? CSR should be after Carnalitas in the load order (as all other mods based on Carnalitas).

  • 2 weeks later...
Posted

I just released version 0.29.0 of the main CSR mod, see file. It adds a slave court position tasks, more flavor events, and translation updates. Also, Buy Foreign Slaves can now be fired via a decision instead of randomly. For more information, see the description and change notes. 

Posted

Damn, first time playing CK3 campaign with a slavery mod (or any sex mod really) and this is absolutely phenomenal :D so many new roleplay posibilities. I'm not sure which features are added by this mod or other mods like Carnalitas but anyway THANK YOU for this, its really fun

Posted

@Zoltar Thank you! Carnalitas provides a solid base, the rest is CSR, you can check the description and the README. Make sure to check also my other mods CLR and CPR if you haven't already.

Posted

Hi. A little suggestion. There is house relation in ck3 now. When my character kill or castrate someone, the house relation worsens. But the interactions(enslave, rape, and maybe some I don’t notice) from carnalitas do not have the similar effect, should it be updated to make it more compatible and real?

Posted
On 1/14/2026 at 5:53 PM, cienanosdesoledad said:

Hi. A little suggestion. There is house relation in ck3 now. When my character kill or castrate someone, the house relation worsens. But the interactions(enslave, rape, and maybe some I don’t notice) from carnalitas do not have the similar effect, should it be updated to make it more compatible and real?

 

Thanks for the suggestion! Yes, they should. House relations are a new feature in 1.18 and so CSR has not yet adopted it. I am working on this, it will be part of the next update. 

Posted

I just released version 0.29.2 of the main CSR mod, see file. It adds house relation impact to relevant slavery interactions, and also updates the Chinese translation. For more information, see the description and change notes.

 

@cienanosdesoledad Here you are.

@AloneTraveler Thanks! Integrated it in this new version.

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