pharaox Posted March 17, 2024 Author Posted March 17, 2024 On 3/15/2024 at 5:57 PM, SoCalExile said: One thing I miss from previous slavery mods is the ability to train slaves for new personality traits. Which previous slavery mod do you mean, how does it work exactly? Sorry, I don't remember playing with such a mod. I can only think of CSE leveling up "hunter", "blademaster", and "prostitute" lifestyle traits for "labour", "soldier", and "sex" slaves respectively. CSR doesn't have labour or sex slaves (and I don't plan to introduce them), and the entire idea seems to me quite badly balanced.
pharaox Posted March 18, 2024 Author Posted March 18, 2024 I just released version 0.2.0 of the CSR AGOT Compatibility mod, see file. This version is now officially compatible with CK3 1.12.x, Carnalitas 2.5, CSR 0.19.x, and AGOT 0.2.2.x. 1
TiamatTim Posted March 18, 2024 Posted March 18, 2024 On 3/17/2024 at 11:50 AM, pharaox said: Currently "Spymaster" is always available, "Chancellor", "Steward" and "Marshal" are available if your government is clan or tribal, or if you have chosen "employer" slavery attitude as also described in the README. "Court Chaplain" is not available, since it would be really hard to think of a historical (or even not so historical) example for a slave to have such an important religious role. "Spouse" is anyway impossible, and "Vizier" is reserved for diarchs in the game, so also not appropriate. You could delete common/council_positions/zzz_00_council_positions.txt to lift these restrictions completely. Thnx! I found that file but wasn't shure I could delete that one. I'll have to go to see what happens.
SkeletorSkeletor Posted March 22, 2024 Posted March 22, 2024 (edited) Hello, I would like to use this mod with Elder Kings 2, but I noticed in your mod load order in your Carnalitas EK2 Compatibility 0.2.0 mod, that it mentions CSR EK2 Compatibility loading after Carnalitas Slavery Reimagined (to presumably make this mod work with Elder Kings 2). But I can not find CSR EK2 Compatibility mod anywhere. Is this a mod you made, or is it from somewhere else that I can't find? Also, I am running CK3 version 1.11.5 and Carnalitas version 2.2, so that I can run EK2 CBO Patch 1.0 that csirke128 recently made, so that I can get CBO (Character Body Overhaul) to work in Elder Kings 2. So I will use version 0.18.0 (of this mod, as you mention). But do I still need the CSR EK2 Compatibility mod to get everything to work right with this mod in Elder Kings 2? Any info would be appreciated, Thanks! Edited March 22, 2024 by ArchmagisterX
pharaox Posted March 23, 2024 Author Posted March 23, 2024 I just released new version 0.20.0 (for CK3 1.12.x), see file, accompanied also by a new version 0.3.0 of the AGOT Compatibility mod. I have rebalanced some features, improved the performance, fixed a number of issues, and integrated even better with the AGOT slavery features. 1
pharaox Posted March 23, 2024 Author Posted March 23, 2024 On 3/22/2024 at 11:12 AM, ArchmagisterX said: But I can not find CSR EK2 Compatibility mod anywhere. Is this a mod you made, or is it from somewhere else that I can't find? I am afraid neither Carnalitas EK2 Compatibility nor CSR EK2 Compatibility is up-to-date with the current EK2 version. Until recently (end of February), EK2 lacked official support for CK3 1.11, and it lacks official support for CK3 1.12 now. It heavily lags behind CK3 and so I can't really properly support it since I don't want to backport features to older CSR versions, it's simply too much work. Besides, since I recently introduced AGOT compatibility mod, I will not be able to support 2 different major conversions in the foreseeble future, even if EK2 catches to CK3 (which I don't consider very likely).
Stephens66 Posted March 29, 2024 Posted March 29, 2024 I'm using the Fantasy Feature on After the End and After hearing Vanilla Map or something I thought using the fantasy Feature for the After The End mod since it's a very different map and with a different religions and cultures Will it affect if I use the Fantasy Feature and historical features this meant for the Vanilla Europe and Asia Map . I don't know. I just don't want to make a mistake here.
pharaox Posted March 29, 2024 Author Posted March 29, 2024 8 hours ago, Stephens66 said: I'm using the Fantasy Feature on After the End and After hearing Vanilla Map or something I thought using the fantasy Feature for the After The End mod since it's a very different map and with a different religions and cultures Will it affect if I use the Fantasy Feature and historical features this meant for the Vanilla Europe and Asia Map . I don't know. I just don't want to make a mistake here. Yes, please enable the "Fantasy" universe setting for total conversion mods, also for "After the End". As I previously wrote, compatibility is not at all guaranteed without a proper compatch, but with this setting at least crashes due to missing faiths, cultures, and titles are less likely.
SkeletorSkeletor Posted April 1, 2024 Posted April 1, 2024 (edited) On 3/23/2024 at 7:42 AM, pharaox said: I am afraid neither Carnalitas EK2 Compatibility nor CSR EK2 Compatibility is up-to-date with the current EK2 version. Until recently (end of February), EK2 lacked official support for CK3 1.11, and it lacks official support for CK3 1.12 now. It heavily lags behind CK3 and so I can't really properly support it since I don't want to backport features to older CSR versions, it's simply too much work. Besides, since I recently introduced AGOT compatibility mod, I will not be able to support 2 different major conversions in the foreseeble future, even if EK2 catches to CK3 (which I don't consider very likely). Ah, ok. Thanks for letting me know. Well, I am currently running your mod "Carnalitas EK2 Compatibility" with Carnalitas 2.2 in Elder Kings 2 on CK3 game version 1.11.5, and so far everything seems to be working (even though it's not up to date, as you mentioned). There of course could be bugs later, but so far everything is working from what I can tell. Also, Is "CSR EK2 Compatibility" a mod that you created, that is no longer available to download (meaning you took it down), or was it a mod that someone else made to get your mod "Carnalitas Slavery Reimagined" to work with Elder Kings 2. I ask because I can't seem to find "CSR EK2 Compatibility" anywhere. If you know where it is, could you give me a link to it, so that I can test the old version out to see if I can get it to work with "Carnalitas Slavery Reimagined" in EK2 anyway? Or, if it was your mod that you made, but took down, then -- ok , I understand. let me know, Thanks! Edited April 1, 2024 by ArchmagisterX
SoCalExile Posted April 2, 2024 Posted April 2, 2024 On 3/17/2024 at 7:05 AM, pharaox said: Which previous slavery mod do you mean, how does it work exactly? Sorry, I don't remember playing with such a mod. I can only think of CSE leveling up "hunter", "blademaster", and "prostitute" lifestyle traits for "labour", "soldier", and "sex" slaves respectively. CSR doesn't have labour or sex slaves (and I don't plan to introduce them), and the entire idea seems to me quite badly balanced. Pretty sure it was Historical Slavery. 1
pharaox Posted April 2, 2024 Author Posted April 2, 2024 On 4/1/2024 at 11:03 AM, SkeletorSkeletor said: Also, Is "CSR EK2 Compatibility" a mod that you created, that is no longer available to download (meaning you took it down), or was it a mod that someone else made to get your mod "Carnalitas Slavery Reimagined" to work with Elder Kings 2. I ask because I can't seem to find "CSR EK2 Compatibility" anywhere. If you know where it is, could you give me a link to it, so that I can test the old version out to see if I can get it to work with "Carnalitas Slavery Reimagined" in EK2 anyway? Or, if it was your mod that you made, but took down, then -- ok , I understand. Yes, this was a mod that I created, here is its GitHub repo. As you can see, I maintained it up until EK2 0.12.1 (based on CK3 1.8), then after CK3 1.9 came out and EK2 took a really long time to update I had to abandon it at some point. I published the latest version as a release in GitHub so you could download it and experiment with it. However, this version is not up to date with too many things - CK3, Carnalitas, CSR, EK2, ... CSR has changes to vanilla (and EK2) court positions and it is guaranteed these will be broken (e.g. you will be playing CK3 1.11 with the court positions as they were in CK3 1.8). How many other things may not work I can't tell. The mod could be made up-to-date, it just requires some modding skills and time. If you or somebody else could do it I will review and merge any contributions, but I don't have the time to do this myself.
SkeletorSkeletor Posted April 8, 2024 Posted April 8, 2024 On 4/2/2024 at 11:25 AM, pharaox said: Yes, this was a mod that I created, here is its GitHub repo. As you can see, I maintained it up until EK2 0.12.1 (based on CK3 1.8), then after CK3 1.9 came out and EK2 took a really long time to update I had to abandon it at some point. I published the latest version as a release in GitHub so you could download it and experiment with it. However, this version is not up to date with too many things - CK3, Carnalitas, CSR, EK2, ... CSR has changes to vanilla (and EK2) court positions and it is guaranteed these will be broken (e.g. you will be playing CK3 1.11 with the court positions as they were in CK3 1.8). How many other things may not work I can't tell. The mod could be made up-to-date, it just requires some modding skills and time. If you or somebody else could do it I will review and merge any contributions, but I don't have the time to do this myself. Ok cool! Thanks for letting me know the info, and linking the latest version. I'll download and take a look at it... well, my modding skills are bare minimum (I'm slowly learning how to mod), but I'll still look through the files and see if they make any sense to me lol. Though I will probably not be able to get it to a working state, but that's OK (I still wanted to look at it anyway). Thanks!
Electricsoap Posted April 16, 2024 Posted April 16, 2024 So is there no secret for the mother or father of a child born to a slave?
pharaox Posted April 20, 2024 Author Posted April 20, 2024 On 4/17/2024 at 2:18 AM, Electricsoap said: So is there no secret for the mother or father of a child born to a slave? Actually there may be a secret. Slaves can commit adultery just as any other courtier. The owner is not automatically assumed to be the other parent (although this is often the case), except for slaves that are Slave Concubines. And in this case as well the real father may be someone else.
Noia do Rio De Janeiro Posted April 22, 2024 Posted April 22, 2024 On 12/24/2023 at 1:41 PM, pharaox said: I am afraid CSR does too many changes to vanilla to be easily compatible with total conversion mods. I maintained a compatibility patch for EK2 for some time but stopped at some point, it was too much work and EK2 tends to stay one CK3 version behind, which made it even harder. I could add a game rule to avoid checking vanilla faiths and other stuff that's missing in total conversion mods. This will remove these errors, but will not solve the issue completely. For example, since such mods usually change also court positions, if you place CSR after them, you will overwrite their changes, and vice versa. The same is true, though to a lesser extent, also for Carnalitas itself, see e.g. my Carnalitas compatibility patch for EK2. In any case, I will add such a rule in the next version, so you could give it a try. Without a compatibility patch, I would recommend putting Carnalitas and CSR before, not after total conversion mods, some CSR features may be missing or broken, but at least the conversion mod should be ok. Was this method added to prevent this type of crash?
pharaox Posted April 27, 2024 Author Posted April 27, 2024 On 4/22/2024 at 3:16 AM, Noia do Rio De Janeiro said: Was this method added to prevent this type of crash? Yes, it's the "Universe" game rule, as explained in the description it should be set to "Fantasy" if you play with conversion mods. But there is no guarantee, if the conversion mod is removing vanilla stuff that can't be clearly identified as "historical" (that is, "vanilla-only") crashes are still possible unfortunately.
Santr Posted April 28, 2024 Posted April 28, 2024 Is sex with slaves being considered adultery an engine limitation? If not, it would be nice to fix that (or make it a changeable setting). 🤔
pharaox Posted May 7, 2024 Author Posted May 7, 2024 On 4/28/2024 at 6:46 AM, Santr said: Is sex with slaves being considered adultery an engine limitation? If not, it would be nice to fix that (or make it a changeable setting). Are you referring to "Demand Sex"? It is part of a different mod (CLR). It's not an engine limitation, it's like this by design. Whether sex with slaves was considered adulterous and to what extent varied in different faiths, times, and places and it would be hard to properly represent this in the mod (I would need to add more doctrines, make sure they are properly seeded, etc.), so I took a simpler approach. In CLR, a sex with a "slave concubine" is never adulterous, but sex with a regular slave is, however the piety, stress, and opinion penalties are rather modest, and depend on whether adultery is a crime or not in that character's faith.
pharaox Posted May 11, 2024 Author Posted May 11, 2024 I just released new version 0.20.1 (for CK3 1.12.x), see file, accompanied also by a new version 0.3.1 of the AGOT Compatibility mod. Both are minor updates that adapt the 2 mods to minor changes introduced in CK3 1.12.5 and AGOT 0.2.7.
Tarigh Posted May 12, 2024 Posted May 12, 2024 Hello and good time, in this update the pregnancy of the slave concubine is disabled, please fix it
pharaox Posted May 30, 2024 Author Posted May 30, 2024 On 5/12/2024 at 12:06 PM, Tarigh said: Hello and good time, in this update the pregnancy of the slave concubine is disabled, please fix it How do you reproduce this issue? I am collecting statistics in observer mode before each release on various events, including the number of children born to slave concubines. This number is similar for the newest release to the one for all previous ones (~150 children born to slave concubines in 20 years using 867 start date), so it would seem they get pregnant just as much as they did before. Also, it doesn't seem that any of the changes I did in 0.20.1 (they were quite few) could have contributed to such an issue.
tklilwyane Posted June 8, 2024 Posted June 8, 2024 Does this break the court position UI sort by category for anyone else? When sorting court position by category the dropdown menu disappears and will show no active positions
pharaox Posted June 29, 2024 Author Posted June 29, 2024 (edited) I just released new version 0.20.2 (for CK3 1.12.x), see file, accompanied also by a new version 0.3.2 of the AGOT Compatibility mod. CSR 0.20.2 is a minor update that just updates some translations. CSR AGOT Compatiblity 0.3.2 is a minor update that adapts the mod to changes introduced in AGOT 0.2.11 (and the other AGOT releases since 0.2.7). These changes are rather minor, among them fixes for a few annoying bugs. Edited June 29, 2024 by pharaox
pharaox Posted June 29, 2024 Author Posted June 29, 2024 On 6/8/2024 at 4:19 AM, tklilwyane said: Does this break the court position UI sort by category for anyone else? When sorting court position by category the dropdown menu disappears and will show no active positions On my side this seems to work fine. Can you reproduce the issue with just Carnalitas / CSR, if yes could you post a screenshot?
Dark_Crow Posted June 29, 2024 Posted June 29, 2024 Author, this is the latest version of the Chinese localisation, originally I saw someone provided I do not intend to provide, but I refer to this localisation by some of the words are not so accurate, so here to provide my localisation, because he first submitted the localisation to you, so do not need to add the author in the module. Finally thank you author you, wish you a happy life. 本来看见有人提供了我也不打算再提供,但是我参考了下这份汉化中由部分词不是那么的准确,所以在此提供我的汉化,因为他先提交了汉化,所以不打算让作者在模组内添加。 simp_chinese.zip
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