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[mod] Carnalitas Slavery Reimagined


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Posted
On 9/23/2024 at 1:08 AM, hamletsdead said:

@pharaox, does the AGOT patch from last month (8/24) still work with the new update for slavery reimagined you dropped this week?

 

I just updated the AGOT compatibility mod to 0.3.2. Generally, not every minor AGOT release requires an update of the Carnlaitas / CSR compatibility patches, so if I don't release an update within 1-2 days you can assume the existing version is ok.

Posted

I think there should be an addition to this which incorporates when female slaves give births wether or not they are considered bastards or not. at the moment from my experience, the children born with slaves, the game doesn't have any events for it and they don't let you know that its yours at all.

Posted (edited)

EDIT [2024 10 (October) 01]: Disabled the "Elf Destiny" mod and the issue is resolved. Leaving this up just in case someone else has the same issue.

 

Encountered a bug with the 1.13.x version of Slavery Reimagined:

 

Started a new game and my playable character is the owner of Temple holdings. However, I can't assign them to the chaplain as the option is greyed out.

 

I've tested with the mod high up in the load order, and also at the very bottom and am able to reproduce the issue.

Edited by remotely
Resolved issue by disabling "Elf Destiny"
Posted
On 9/29/2024 at 8:14 AM, gefga said:

I think there should be an addition to this which incorporates when female slaves give births wether or not they are considered bastards or not. at the moment from my experience, the children born with slaves, the game doesn't have any events for it and they don't let you know that its yours at all.

OHH, I second this so hard. I would love if we could choose to deny them and keep them as fatherless slaves (that can get treat them as any other slave), deny them but freed them (so, fatherless but freedmen bastards in our court), recognize them, free them but they stay bastards (so, just as any other of our bastards and free kids) or recognize them, free them and legitimeze them.

 

Posted
On 9/29/2024 at 5:14 PM, gefga said:

I think there should be an addition to this which incorporates when female slaves give births wether or not they are considered bastards or not. at the moment from my experience, the children born with slaves, the game doesn't have any events for it and they don't let you know that its yours at all.

 

@gefga @red_skirt I consider this to be more a Carnalitas feature. It also mostly makes sense. Basically:

* Children born by slaves are also slaves, and their lineage is considered unimportant, they are too lowly even to be bastards. Also, you can't be sure if you are the father, and what the mother says doesn't matter (she is a slave).
* That changes if you appoint a slave to serve as a "Slave Concubine", a semi-official consort. In this case, the child is automatically born in your dynasty and recognized as yours, with the "child of concubine" trait. Slave concubines are only available to polygamous faiths and cultures.

 

If you argue the above is too simplistic, I would agree, but anything else would be too complicated to do with the current bastard mechanic. I will most likely not change it.

Posted
On 10/2/2024 at 11:40 AM, pharaox said:

 

@gefga @red_skirt I consider this to be more a Carnalitas feature. It also mostly makes sense. Basically:

* Children born by slaves are also slaves, and their lineage is considered unimportant, they are too lowly even to be bastards. Also, you can't be sure if you are the father, and what the mother says doesn't matter (she is a slave).
* That changes if you appoint a slave to serve as a "Slave Concubine", a semi-official consort. In this case, the child is automatically born in your dynasty and recognized as yours, with the "child of concubine" trait. Slave concubines are only available to polygamous faiths and cultures.

 

If you argue the above is too simplistic, I would agree, but anything else would be too complicated to do with the current bastard mechanic. I will most likely not change it.

Its your mod, so I understand, I loved the options in the ck2 agot mod tho, so thats why I was wondering but I fully understand if its not possible or if you simply dont want it

Posted

I really like this mod. I play it with AGOT. And its one problem I would like to fix. I don't have a "Banish" button for my prisoners. So I don't have the ability to expel a prisoner from the kingdom, or force him to join the Night Watch.

I think that this is due to problems with the interaction of this mod and AGOT. So instead of "Banish" it shows "Enslave" button. Can I fix this somehow? Maybe change something in the mods text files or something like that?

Posted
On 10/6/2024 at 10:40 AM, Bulbashka said:

Please tell me, is there a mod or some way that will allow me to marry my slaves to other slaves or just random people?

 

Not as far as I know. Slaves in Carnalitas and its submods (including CSR) can't marry. This is pretty fundamental and difficult to change.

Posted
1 hour ago, Bulbashka said:

I really like this mod. I play it with AGOT. And its one problem I would like to fix. I don't have a "Banish" button for my prisoners. So I don't have the ability to expel a prisoner from the kingdom, or force him to join the Night Watch.

 

There is no "Banish" button in CK3 or AGOT. In both, "Banish" is an option under "Negotiate Release". Please check this, it should be there.

Posted
2 hours ago, pharaox said:

 

There is no "Banish" button in CK3 or AGOT. In both, "Banish" is an option under "Negotiate Release". Please check this, it should be there.

Yes, sorry. I said incorrect

It is problem whith options when i ckick "Negotiate Release". If prisoner is my vassal, button Banish exist, but it force prisoner to leave my realm. So it is no option to make prisoner go to Nights Watch.

And if prisoner is not my vassal, button "Banish" is missing, it just not exist in "Negotiate Release" options. 

You can see it on my photots. First is when this mod off. Second when mod is turn on. Button "Banish" just disappeared

 

 

2cyf1b6ncetd1.png?width=787&format=png&aetu8gs4jdetd1.png?auto=webp&s=4fb86c394a

Posted
12 hours ago, Bulbashka said:

Yes, sorry. I said incorrect

It is problem whith options when i ckick "Negotiate Release". If prisoner is my vassal, button Banish exist, but it force prisoner to leave my realm. So it is no option to make prisoner go to Nights Watch.

And if prisoner is not my vassal, button "Banish" is missing, it just not exist in "Negotiate Release" options. 

You can see it on my photots. First is when this mod off. Second when mod is turn on. Button "Banish" just disappeared

 

 

2cyf1b6ncetd1.png?width=787&format=png&aetu8gs4jdetd1.png?auto=webp&s=4fb86c394a

Ok i am sorry to bother you. I just didnt notice there is csr agot compatibility mod exist. I downloaded it and game works perfect now. 
Thank for your work!

Posted

im attaching the error log. This mod is spamming a lot of errors and the log got to 5gb before i noticed. I also changed the mod order to put love reimagined above slavery reimagined because on love reimagined page it says to do that yet it didnt fix anything

 

load order:

carnalitas

carnalitas love reimagined

carnalitas slavery reimagined

carnalitas historical slavery doctrines

cbo unofficial

regula magistri

family romance

error.log

Posted

For some reason this mod plus it's agot compach makes it so wanderer courts have all standard court positions in addition to the camp court positions.

Mod load order
1) Game of Thrones
2) Carnalitas
3) Carnalitas AGOT Compat
4)Carnalitas Love Reimagines
5)Carnalitas Slaver Reimagined
6) CSR AGOT Compatibility

When the above mod load order is in place, the camp gains all landed court positions in addition to camp court positions
This is only fixed when I turn off mods (5) CSR and (6) CSR-AGOT 

Posted
1 hour ago, MrBabado said:

For some reason this mod plus it's agot compach makes it so wanderer courts have all standard court positions in addition to the camp court positions.

 

The CSR AGOT Compatibility mod is not yet adapted to CK3 1.13. The version you are using is outdated and not expected to work with the latest CK3 and AGOT. I will release an update during the weekend. Thanks for your patience.

Posted
13 hours ago, DarkAlone said:

im attaching the error log. This mod is spamming a lot of errors and the log got to 5gb before i noticed. I also changed the mod order to put love reimagined above slavery reimagined because on love reimagined page it says to do that yet it didnt fix anything

 

The messages `gui/window_character.gui:4333 - 'portrait_head_small_relationship' is not a valid widget/type/property` and `Invalid achievement: *` are not normal and indicate a broken game (or perhaps a pirated one). Another symptom of this is that you are perhaps missing some portraits in the relationships tab (no lovers, friends, etc.). There were multiple complaints about this in the Carnalitas Discord server but most people don't have this issue, and I am personally also unable to reproduce it.

 

The error messages from CSR are similar story. I don't have them, CSR barely generates any error messages for 20 years of testing in observer mode, something I do before every release. Looking at the code they can't be explained either. I can only assume they are due to the same issue that causes the 2 other issues mentioned above.

 

I can only suggest to try to repair your CK3 installation and reinstall all mods.

Posted
31 minutes ago, pharaox said:

 

The messages `gui/window_character.gui:4333 - 'portrait_head_small_relationship' is not a valid widget/type/property` and `Invalid achievement: *` are not normal and indicate a broken game (or perhaps a pirated one). Another symptom of this is that you are perhaps missing some portraits in the relationships tab (no lovers, friends, etc.). There were multiple complaints about this in the Carnalitas Discord server but most people don't have this issue, and I am personally also unable to reproduce it.

 

The error messages from CSR are similar story. I don't have them, CSR barely generates any error messages for 20 years of testing in observer mode, something I do before every release. Looking at the code they can't be explained either. I can only assume they are due to the same issue that causes the 2 other issues mentioned above.

 

I can only suggest to try to repair your CK3 installation and reinstall all mods.

 

yeah i dont have any portraits in friends, lovers etc.

 

it never happened before only now in this new patch so im not sure what can be the cause of this

Posted
1 hour ago, pharaox said:

I just released version 0.21.3 of the main CSR mod, see file. The new version is compatible with CK3 1.13.1.

dude i just checked back on the thread like just now and read you saying you would do it this weekend and thought to myself, cool
but then like the very next thing i read was you saying its done
you rock bud

Posted
2 minutes ago, MrBabado said:

but then like the very next thing i read was you saying its done

 

CSR main is now updated to CK3 1.13.1 (the patch from yesterday). CSR AGOT is not yet updated to CK3 1.13 (the major release), the version available is for CK3 1.12.5. This is what I plan to do during the weekend.

Posted
2 minutes ago, pharaox said:

 

CSR main is now updated to CK3 1.13.1 (the patch from yesterday). CSR AGOT is not yet updated to CK3 1.13 (the major release), the version available is for CK3 1.12.5. This is what I plan to do during the weekend.

OOOOOH yeah that makes sense
well shit
CSR can use the gamerules widget right?  like if i just play without it right now I can add it later then adjust the settings with the widget?

Posted
1 hour ago, DarkAlone said:

it never happened before only now in this new patch so im not sure what can be the cause of this

 

I am not sure either. You are not the only one, abut the issue is general, not strictly related to any particular mod, although for some reason it's mostly visible with certain mods. The error messages "Invalid Achievement" indicate that you are likely not able to activate achievements, even without mods. If you want, we could dig deeper and try to guess what might be causing it:

 

* Is your CK3 official and maintained by Steam?
* Do you have all the DLCs, especially the last one (Roads to Power)? If you miss any other ones, which ones?
* What platform are you on (Windows, Mac, Linux)? Which specific version?

 

If you have an official version and you can't indeed activate achievements without mods, I would report it to Paradox here, providing the details above. They will unfortunately not accept issues that are only reproducible with mods.

Posted (edited)
23 minutes ago, MrBabado said:

CSR can use the gamerules widget right?  like if i just play without it right now I can add it later then adjust the settings with the widget?

 

Yes, CSR is save game compatible, you can add it at any point and adjust its settings.

 

However, Carnalitas is not. To use the "historical" (or in AGOT case, lore-based) slavery doctrines, you need to start a new game since they are only seeded at game start. And Carnalitas AGOT is also not adapted to CK3 1.13 yet so it means you can't start a new game with it.

Edited by pharaox

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