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SexLab P+


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Posted

I am having trouble with the facial expressions during the sex animation of the Erin race,

is there currently a utility mod that can interchange this problem,

assuming that the functions specifying the facial expressions do not mesh well?

Posted

thanks for this great mod so smooth and fast

I am having trouble

when i use advance animation stage(space) during sex my character and npc swap positions!

and in hotkey i find out positions change hotkey but when i try fixit by using swap actor positions hotkey my keyboard is frozen and nothing is working(game still playing animation forever....)

Posted
On 11/28/2024 at 11:15 AM, hakto said:

When I'm launching the game with this mod enabled Skyrim will not launch. Process is starting and using 409.2 mb of RAM and not changing over time. Disabling SLP+ fixing this problem even if patches for it still enabled. Nothing is rewriting SLP+.

 

I'm on skyrim 1.5.97, SLP+ is 2.12.0 - 1.5.97.

Sexlab is AE_v166b, Papyrus Version 3.9

Mfg Fix NG Date uploaded 18 Nov 2024, 7:45PM

I'm using MO2, FNIS and Nemesis.

 

 

The same problem with PPLUS - V2.10.2.0 - 1.5.97 and PPLUS - V2.11.8.0 - 1.5.97

 

 

SOLVED

My skse was v2.0.18 beta after installing v 2.0.20 game launched

 

 

Thank you. I just spent hours trying to debug why my game wouldnt start. Like most people, Ive been on 1.5.9.7 and haven't updated skse in almost half a decade, but to my surprise, this fixed it.

Posted

Hi, I'm not sure what I did wrong but I thought I followed the instructions. I can't get any scenes to start in any mod that I've tried. I also put the check mark in the Matchermaker but I don't any Matchermaker spells. I uninstalled SLAL, ran the conversion and uninstalled Matchmaker and Tools. Any help would be appreciated. Thanks.

Posted
9 hours ago, randommoth said:

Hi, I'm not sure what I did wrong but I thought I followed the instructions. I can't get any scenes to start in any mod that I've tried. I also put the check mark in the Matchermaker but I don't any Matchermaker spells. I uninstalled SLAL, ran the conversion and uninstalled Matchmaker and Tools. Any help would be appreciated. Thanks.

I've only tried sexcraft and also the matchmaker spells won't load for me either, I have a feeling i'm having the same problem. I have a feeling its something to do with Automated.SLSB.Conversions since I haven't used that before. But I don't see how I'm messing up.

Posted (edited)

One of my own mods that was relying on tracking actors no longer appears to work after enabling sexlab pplus.

 

IsActorTracked now always returns false.

 

Am I tracking actors the 'correct' way? If not, what do I need to do differently?

 

Running 1.5.97

Sexlab framework v163

and Sexlab Framework PPLUS 2.12.0

 

ScriptName foo extends activemagiceffect


SexLabFramework Property SexLab auto
Actor selfRef
String cb

Event OnEffectStart(Actor Target, Actor Caster)
	selfRef = caster
	cb = "_cb"
	SexLab.TrackActor(selfRef, cb)
EndEvent

Event OnHit(...)
	debug.Notification("isTracked: " + SexLab.IsActorTracked(selfRef))
EndEvent
Edited by Relevant Halo
Posted (edited)
16 hours ago, pornfox96 said:

I'm having trouble with a "Missing SexlabUtil.dll" error... I'm not sure what to do about it

 

I have the same thing. I've tried different options, but nothing helps.

 

I'm on skyrim 1.5.97

SLP+ is 2.12.0 - 1.5.97.

Skyrim Script Extender 64 v 20.0.20

SexLabFrameworkGOG_v166b, I also tried another version SexLabFrameworkSE_v163.7z without p + mod, everything works for me without errors

Papyrus Version 3.9

Mfg Fix NG v 1.0.1

Backported Extended ESL Support v.1.2

I'm using MO2, FNIS

 

The failed plugins are:
  • SexLabUtil версия 34275456 (SexLabUtil.dll, SexLab - Framework P+) отключен, непоправимая ошибка при загрузке плагина.

 

When I launch a new game, I get a bunch of errors, and the mod itself doesn't work. At the same time, the MCM SexLab menu is completely empty, there is no text.

Edited by alex300992
Posted

first off, love the mod, everything is faster, the move also got me into Pandora which works great.

 

question I have is, how do I find out what animation is trying to play? I have a few that just t pose sorta and do nothing and it would narrow down which ones to get rid of.

 

for the sliding.. do I increase the number or decrease in sexlab.ini?

Posted (edited)
On 12/1/2024 at 10:07 AM, randommoth said:

Hi, I'm not sure what I did wrong but I thought I followed the instructions. I can't get any scenes to start in any mod that I've tried. I also put the check mark in the Matchermaker but I don't any Matchermaker spells. I uninstalled SLAL, ran the conversion and uninstalled Matchmaker and Tools. Any help would be appreciated. Thanks.

 

16 hours ago, Relevant Halo said:

One of my own mods that was relying on tracking actors no longer appears to work after enabling sexlab pplus.

 

IsActorTracked now always returns false.

 

Am I tracking actors the 'correct' way? If not, what do I need to do differently?

 

Running 1.5.97

Sexlab framework v163

and Sexlab Framework PPLUS 2.12.0

 

ScriptName foo extends activemagiceffect


SexLabFramework Property SexLab auto
Actor selfRef
String cb

Event OnEffectStart(Actor Target, Actor Caster)
	selfRef = caster
	name = getName()
	cb = name + "_cb"
	SexLab.TrackActor(selfRef, cb)
EndEvent

Event OnHit(...)
	debug.Notification("isTracked: " + SexLab.IsActorTracked(selfRef))
EndEvent

Hey guys I think it applies to both of you. I fixed my problem that was similar if not the same by right clicking Sexlab Framework PPlus in my mod manager (vortex) and manually changing conflicts to go the way of PPlus. I think the one that was making it so animations didn't register actors was titled "ActorAlias" or something similar. Hopefully that works for you guys too! Let me know.

Edit: You will have to start a new game of course

Edited by ziggyxaki
Posted (edited)
4 hours ago, ziggyxaki said:

 

Hey guys I think it applies to both of you. I fixed my problem that was similar if not the same by right clicking Sexlab Framework PPlus in my mod manager (vortex) and manually changing conflicts to go the way of PPlus. I think the one that was making it so animations didn't register actors was titled "ActorAlias" or something similar. Hopefully that works for you guys too! Let me know.

Edit: You will have to start a new game of course

Unfortunately, SL PPlus was already winning all conflicts and the issue was observed in a new game.

 

And issue only occurs with SL PPlus is enabled.

Edited by Relevant Halo
Posted (edited)
9 hours ago, ziggyxaki said:

 

Hey guys I think it applies to both of you. I fixed my problem that was similar if not the same by right clicking Sexlab Framework PPlus in my mod manager (vortex) and manually changing conflicts to go the way of PPlus. I think the one that was making it so animations didn't register actors was titled "ActorAlias" or something similar. Hopefully that works for you guys too! Let me know.

Edit: You will have to start a new game of course

Thanks, but I checked and Plus is already overwriting everything. And I don't think the problem has to do with the actors as I get various messages that a scene has started, it's just that no animations start.

 

Anyone know if I can switch animations back to SLAL or if I have to redownload all the packs again?

Edited by randommoth
ask a question
Posted (edited)

Hey, having an issue where it says that I'm running an older version of Sexlab, so scaling is disabled. I'm running the current 1.5.97 version of SL, and the corresponding version of SLPP

Edited by Xelonora
Posted

How do you load the  animations in the framework,they dont work for me, having the conversions load after the slal animations do nothing, even when rerunning Pandora, they do show in the SL mcm animations tab tho, but they dont play at all

Posted

Animations misaligned, actors like a meter apart. Is there a way to align them more easily then manually starting each of them and fixing it with hotkeys?

Posted
4 hours ago, zergface said:

フレームワークでアニメーションをロードするにはどうすればいいですか。私の環境では機能しません。SLALアニメーションの後にコンバージョンをロードしても何も起こりません。Pandoraを再実行しても、SL mcmアニメーションタブには表示されますが、まったく再生されません。

Disable SLAL.

Posted (edited)

if im using 1.640 what version i should instaL?
 

also do i need make the slal inactive?

 

is it safe to instal this mid game?

 

also is load order important for this mod? for ex. if im put this in my bottom order..

Edited by Dimasbtwe
Posted (edited)
On 12/3/2024 at 2:39 PM, Someone92 said:

Seems to run without issues for me.

Scratch that initial inquiry, I managed to get it working by setting the sorting to loose.

Edited by Razimund
Posted
On 12/3/2024 at 4:05 AM, randommoth said:

Thanks, but I checked and Plus is already overwriting everything. And I don't think the problem has to do with the actors as I get various messages that a scene has started, it's just that no animations start.

 

Anyone know if I can switch animations back to SLAL or if I have to redownload all the packs again?

To anyone in the same boat as me, you can just uninstall Sexlab Plus and SLSB and reinstall SLAL to get everything to work again.

Posted

  

On 12/3/2024 at 9:05 AM, randommoth said:

Thanks, but I checked and Plus is already overwriting everything. And I don't think the problem has to do with the actors as I get various messages that a scene has started, it's just that no animations start.

 

Anyone know if I can switch animations back to SLAL or if I have to redownload all the packs again?

 

The SLAL packs are exactly the same ones that you use normally with regular SexLab.

 

When using Slab PPLUS you just deactivate SLAL (the actual loader) and you just keep the same packs active, install the SLSB conversions for the packs you want (you will see that the conversion pack just contains behaviour files and txt files and not the animation files themselves) and let them overwrite the SLAL packs.

 

If you want to go back to normal SexLab you just activate the animation loader and deactivate PPLUS and the SLSB conversion (and rerun Nemesis/Pandora to be sure).

 

So a simplified example on MO2 with SexLab PPLUS it would be:

 

[X] SexLab (Regular)

[X] SexLab PPLUS

[  ] SLAL - Animation Loader

[X] SLAL Pack 1

[X] SLAL Pack 2 (and so on)

[X] SLSB Conversions

 

and with regular SLab something like this:

 

[X] SexLab (Regular)

[  ] SexLab PPLUS

[X] SLAL - Animation Loader

[X] SLAL Pack 1

[X] SLAL Pack 2 (and so on)

[  ] SLSB Conversions

 

If you create a Pandora Output folder for each profile you could even switch between the two on the fly.

 

Posted (edited)
On 12/4/2024 at 11:50 AM, zergface said:

How do you load the  animations in the framework,they dont work for me, having the conversions load after the slal animations do nothing, even when rerunning Pandora, they do show in the SL mcm animations tab tho, but they dont play at all

Are they enabled in the MCM?

Can it one of the actors is a futa actor?

 

SexLab p+ by default enforces the sex of all positions in an animation. Meaning if the mod author specificed that a position has to be filled with one male and one female actor SexLab p+ will only select that animation if you start an animation with one male and one female actor.

Try setting the option "Filtering" or so in the MCM to None. That will ignore the sex flag.

 

  

On 12/4/2024 at 12:02 PM, hakto said:

Animations misaligned, actors like a meter apart. Is there a way to align them more easily then manually starting each of them and fixing it with hotkeys?

Like, they drift apart, or they start totally misaligned?

The first one is a known bug which cause hasn't been found, no idea what might cause the second issue...

 

6 hours ago, Dimasbtwe said:

if im using 1.640 what version i should instaL?

Most likely none.

Address Library 1.6.640 has not found one address needed for actor alignment, thus you will get random CTDs at animation start. As it's unlikely AL 1.6.640 will get an update support for 1.6.640 has been dropped.

 

Edited by Someone92

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