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SexLab P+


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Posted
On 6/7/2024 at 2:20 AM, BF3000 said:

Mods needed for p+ to work (in that exact order): 
sexlab(for 1170 its 166b)
P+ (From dev-releases on devs discord channel)
MFG fix NG
some SLAL animation pack
SLSB conversion pack (From slsb-packs on devs discord channel)
Animation framework (Pandora is recommended) and rebuild animation registry

My Skyrim version is 1.6.1170

I have:

 - sexlab (v166b)

 - SexLab_Framework_PPLUS_-_V2.9.2.5_-_1.6.1130

 - MfgFix-11669-1-6-1

What is "SLSB conversion pack"? I saw "SLSB 1.5.1" in dev-releases on devs discord channel. Is that it?

 

When I started Skyrim from MO2, I got this error:

    "Unable to load SexLab animations. Folder Data\SKSE\SexLab\Registry is empty or does not exist."

 

Clearly I saw "Data\SKSE\SexLab" only exists in SexLab_Framework_PPLUS which doesn't have "Data\SKSE\SexLab\Registry".

What could be the issue?

Thanks in advance.

 

 

Posted
43 minutes ago, Someone92 said:

There'S a channel called slsb-packs on Scrab's Discord server. You need the original SLAL pack, and the automated SLSB Conversions from there.

Thanks so much! That "SLSB Conversions" truly is the last piece of the puzzle. I finally got the exLab_Framework_PPLUS_-_V2.9.2.5_-_1.6.1130 up and running. 

Posted (edited)

How do I install custom expressions json for this version? The "import setting" in the Rebuild & Clean tab has been removed. 

Edited by stjames162
Posted (edited)

Does anyone know how I can make the Body Search animation compatible with P+? The vanilla search animation plays with P+ installed but people have reported that after disabling P+ the modded animation works as expected.

 

Edited by LateOne
Posted

So still no scaling eh?  Where are we at with p+, is it user friendly yet or still needs packs of conversions of patches to animations to get it to work?  Considering which SL version to use for a total rebuild of my modlist as I go down the Skyrim hole again after a hiatus.

Posted
12 hours ago, lmaojerkofftohentai said:

Where in the discord? I have checked the releases channel and there is nothing.

There is a page literally called "dev-releases" on this channel. Can be hidden if you not enable all access options.

Posted (edited)
On 6/26/2024 at 1:55 PM, lmaojerkofftohentai said:

Where in the discord? I have checked the releases channel and there is nothing.

There is no "releases channel".

 

Development

-> #dev-releases

 

14 hours ago, no_way said:

So still no scaling eh?  Where are we at with p+, is it user friendly yet or still needs packs of conversions of patches to animations to get it to work?  Considering which SL version to use for a total rebuild of my modlist as I go down the Skyrim hole again after a hiatus.

You mean actor scaling?

I think that has been implemented since the very beginning. It's disabled by default in the 1.5 version because apparently 1.5 RaceMenu is broken.

 

Currently the public release of phase 2 should not be that far away.

Auto conversions patches of most / all freely available animations is done, someone also made patches for the paywalled packs of Anubis, Billyy and Baka.

Furniture support is implemented, but still needs to have their offset(?) data set. So far that happened only for a few of the 100 something furniture of Skyrim.

The authors of DD NG are working on their next version to make it fully compatible with p+ (so that e.g. having a gag prevents blowjog animations to be chosen)

ZaZ is apparently cancerous and for the time being no explicit support for it is planned.

Edited by Someone92
Posted

Hello I seem to be having this issue and for the life of me cant figure out a fix for it.

 

Settings.cpp(23): [error] Unable to load data. Error: bad file: Data\SKSE\SexLabpp\Stripping.yaml

Posted
41 minutes ago, phatnick775 said:

Settings.cpp(23): [error] Unable to load data. Error: bad file: Data\SKSE\SexLabpp\Stripping.yaml

Old version?

Posted

i discovered something about bad dog immersive creatures--nasty creatures patch (

 

it has one conflict with p+

 

i compared bad dog's script (sslActorAlias.psc) to the sexlab (non-p+) script the only change was:

 

while Distance > 200.0 && SexLabUtil.GetCurrentGameRealTime() < Failsafe

 

changed from 100 to 200.

 

while p+ uses:

 

While (ActorRef.GetDistance(_center) > 256.0 && SexLabUtil.GetCurrentGameRealTimeEx() < t)

 

is it correct to assume they're equivalent? then that patch is no longer necessary.

  • 2 weeks later...
Posted
On 6/29/2024 at 4:28 PM, nun56unn5ufg said:

is it correct to assume they're equivalent? then that patch is no longer necessary.

yes

Posted

Ahem, i'll be first "mouth is not opening during BJ scenes". Joke aside, congratz. 

 

Btw to all readers, mouth opening currently not working during bj scenes but it will be fixed. So its normal to having this problem right now. 

Posted
31 minutes ago, Vollkornstulle said:

What version should I use if I´m on1.6.640 and I have extended esl support installed?

 

if you have BEES than just install the latest version. You can look at the github page for more info:

  • Install SexLab and ensure it's working correctly

    1.1 Install BEES if you are on 1.6.640 or lower

Posted (edited)
1 hour ago, Riot445 said:

I'm on 1.5.97, do i have to install smooth expressions separately or is in built into that version?

built in

 

42 minutes ago, Vollkornstulle said:

What version should I use if I´m on1.6.640 and I have extended esl support installed?

1.6.640 is unsupported, it wont work. BEES doesnt change that since the issue is with Address Library/the dll, not the .esm, the gist is slightly outdated in that regard and talks about 1.5 here, not outdated 1.6 versions

 

You need to update your game to use SLP+

 

Edited by Scrab
Posted
23 minutes ago, Scrab said:

built in

 

1.6.640 is unsupported, it wont work. BEES doesnt change that since the issue is with Address Library/the dll, not the .esm, the gist is slightly outdated in that regard and talks about 1.5 here, not outdated 1.6 versions

 

You need to update your game to use SLP+

 

Do you consider making a version compatible with 1.6.640? A lot of people are staying on this version since many mods weren't updated for the latest patch.

Posted
7 minutes ago, lovalter said:
  • Scaling for this version has been disabled, enabling it will crash your game

So does this mean all scenes will be misaligned or what

Scenes in general after the transition and conversion of SLaL packs to SLSB have varying degrees of misalignment currently, across the board. There is discussion on the authors discord with people trying to troubleshoot.

Posted
5 minutes ago, shane400m said:

Scenes in general after the transition and conversion of SLaL packs to SLSB have varying degrees of misalignment currently, across the board. There is discussion on the authors discord with people trying to troubleshoot.

Damn... slal packs are a pain in the ass to get working on both ostim and this, makes me not even wanna bother

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