Devi3ntM1nd Posted June 13, 2024 Posted June 13, 2024 On 6/7/2024 at 2:20 AM, BF3000 said: Mods needed for p+ to work (in that exact order): sexlab(for 1170 its 166b) P+ (From dev-releases on devs discord channel) MFG fix NG some SLAL animation pack SLSB conversion pack (From slsb-packs on devs discord channel) Animation framework (Pandora is recommended) and rebuild animation registry My Skyrim version is 1.6.1170 I have:  - sexlab (v166b)  - SexLab_Framework_PPLUS_-_V2.9.2.5_-_1.6.1130  - MfgFix-11669-1-6-1 What is "SLSB conversion pack"? I saw "SLSB 1.5.1" in dev-releases on devs discord channel. Is that it?  When I started Skyrim from MO2, I got this error:   "Unable to load SexLab animations. Folder Data\SKSE\SexLab\Registry is empty or does not exist."  Clearly I saw "Data\SKSE\SexLab" only exists in SexLab_Framework_PPLUS which doesn't have "Data\SKSE\SexLab\Registry". What could be the issue? Thanks in advance.   1
Someone92 Posted June 13, 2024 Posted June 13, 2024 There'S a channel called slsb-packs on Scrab's Discord server. You need the original SLAL pack, and the automated SLSB Conversions from there.
Devi3ntM1nd Posted June 13, 2024 Posted June 13, 2024 43 minutes ago, Someone92 said: There'S a channel called slsb-packs on Scrab's Discord server. You need the original SLAL pack, and the automated SLSB Conversions from there. Thanks so much! That "SLSB Conversions" truly is the last piece of the puzzle. I finally got the exLab_Framework_PPLUS_-_V2.9.2.5_-_1.6.1130 up and running.Â
stjames162 Posted June 20, 2024 Posted June 20, 2024 (edited) How do I install custom expressions json for this version? The "import setting" in the Rebuild & Clean tab has been removed. Edited June 20, 2024 by stjames162
LateOne Posted June 23, 2024 Posted June 23, 2024 (edited) Does anyone know how I can make the Body Search animation compatible with P+? The vanilla search animation plays with P+ installed but people have reported that after disabling P+ the modded animation works as expected. Â Edited June 24, 2024 by LateOne
Someone92 Posted June 26, 2024 Posted June 26, 2024 From the discord. You can find the link in the OP.
no_way Posted June 27, 2024 Posted June 27, 2024 So still no scaling eh? Where are we at with p+, is it user friendly yet or still needs packs of conversions of patches to animations to get it to work? Considering which SL version to use for a total rebuild of my modlist as I go down the Skyrim hole again after a hiatus.
BF3000 Posted June 27, 2024 Posted June 27, 2024 12 hours ago, lmaojerkofftohentai said: Where in the discord? I have checked the releases channel and there is nothing. There is a page literally called "dev-releases" on this channel. Can be hidden if you not enable all access options.
Someone92 Posted June 27, 2024 Posted June 27, 2024 (edited) On 6/26/2024 at 1:55 PM, lmaojerkofftohentai said: Where in the discord? I have checked the releases channel and there is nothing. There is no "releases channel".  Development -> #dev-releases  14 hours ago, no_way said: So still no scaling eh? Where are we at with p+, is it user friendly yet or still needs packs of conversions of patches to animations to get it to work? Considering which SL version to use for a total rebuild of my modlist as I go down the Skyrim hole again after a hiatus. You mean actor scaling? I think that has been implemented since the very beginning. It's disabled by default in the 1.5 version because apparently 1.5 RaceMenu is broken.  Currently the public release of phase 2 should not be that far away. Auto conversions patches of most / all freely available animations is done, someone also made patches for the paywalled packs of Anubis, Billyy and Baka. Furniture support is implemented, but still needs to have their offset(?) data set. So far that happened only for a few of the 100 something furniture of Skyrim. The authors of DD NG are working on their next version to make it fully compatible with p+ (so that e.g. having a gag prevents blowjog animations to be chosen) ZaZ is apparently cancerous and for the time being no explicit support for it is planned. Edited June 27, 2024 by Someone92
phatnick775 Posted June 28, 2024 Posted June 28, 2024 Hello I seem to be having this issue and for the life of me cant figure out a fix for it. Â Settings.cpp(23): [error] Unable to load data. Error: bad file: Data\SKSE\SexLabpp\Stripping.yaml
BF3000 Posted June 28, 2024 Posted June 28, 2024 41 minutes ago, phatnick775 said: Settings.cpp(23): [error] Unable to load data. Error: bad file: Data\SKSE\SexLabpp\Stripping.yaml Old version?
nun56unn5ufg Posted June 29, 2024 Posted June 29, 2024 i discovered something about bad dog immersive creatures--nasty creatures patch (  it has one conflict with p+  i compared bad dog's script (sslActorAlias.psc) to the sexlab (non-p+) script the only change was:  while Distance > 200.0 && SexLabUtil.GetCurrentGameRealTime() < Failsafe  changed from 100 to 200.  while p+ uses:  While (ActorRef.GetDistance(_center) > 256.0 && SexLabUtil.GetCurrentGameRealTimeEx() < t)  is it correct to assume they're equivalent? then that patch is no longer necessary.
Scrab Posted July 9, 2024 Author Posted July 9, 2024 On 6/29/2024 at 4:28 PM, nun56unn5ufg said: is it correct to assume they're equivalent? then that patch is no longer necessary. yes
Popular Post Scrab Posted July 9, 2024 Author Popular Post Posted July 9, 2024 (edited) First off, let me apologize for going dead silent here for over a year. That wasn't originally planned. With what was supposed to be the highlight of Phase 2, the introduction of the new back end Animation Registry, a lot of other issues in SL surfaced all at once leaving the mod in a barely playable state for a rather long time and as it is with these kinds of things, the closer you get to finishing one thing, the more apparent another issue became One year later, and we are now at a development point where the thing that was once supposed to be the highlight faded into being mere expectation, that, and the project is stable enough s.t. I believe we can finally have another public release.  SexLab P+ Phase 2 Phase 2 of SLP+ is a complete makeover of the original SexLab, that is, it has nothing to do with Phase 1. I went back to the base mod and started thinking about how I can properly implement everything from ground up, as such, I don't see much point for giving any conventional patch notes here, I dont even know which changes are relevant between the LL release here and the in-dev release on my Discord. Instead, let me give you a quick rundown of all the important changes between legacy SL and SLP+ Phase 2: Scenes now start and return almost instantaneously Backwards compatibility has been significantly improved (With some exceptions) SLAL is incompatible and replaced by SLSB When downloading phase 2, make sure to also download the SLSB conversions (this is a temporary upload until Impala/Animators host their own conversions) Animation Registry The registry in SLP+ is build with performance and scalability in mind. It is able to efficiently filter through multiple millions of Scenes in a very short amount of time, there is no upper bound anymore, other than the one Havok itself puts on you (i.e. the amount of individual .hkx you can register into your game) The registry supports Futas, this is an explicit definition, so Females and Futas are now 2 distinct "sexes" Each position can now support multiple sexes simultaneously. That is, an animation is no longer reserved for male OR female actors, but can be compatible with male AND female (AND futa) actors. It is a pack authors responsibility to flag positions accordingly Scenes can now branch into 2 or more alternate paths Scenes now contain explicit data about which position is a submissive They also contain radiant data such as if an actor is a vampire or unconscious/dead Animators may now specify the scale at which they animated an actor, "bigguy" animations and similar can now be scaled accordingly by SL Runtime estimation of certain data To further improve an animators work, SL automatically calculates information to specify .. the SFX sound that is currently playing .. the location where cum should be added on orgasm .. (if an actors mouth should be open or not *NOT YET IMPLEMENTED*) Enjoyment is now calculated separately for all actors and respects the movement of an actor relative to their partner In theory, this allows SL to detect when an actor is being edged, or teased or when they are forcing an orgasm through quick motions Statistics are remade from ground up Accessing them is now done through SexLabStatistics.psc You can now view statistics for every actor that's been in a scene before The amount of stored statistics has been slightly expanded The amount of data displayed in the MCM however has been reduced Voices are moved into the backend, removing the upper limit on how many voice types can be saved As a consequence, there are no "private voices" anymore, all voices can be viewed in the MCM The registration files for Voices include many new features, including the ability to create condition sets to use alternate sounds for the same voice Expressions are moved into the backend and have been reworked: Expressions now use a Low-High weighting set, similar to how Bodies work in the Vanilla Game The distribution between Low-High is depending on your current enjoyment value (similar to the weight value for Actors) You can choose between different scaling functions, describing how quickly an expression changes from low to high Expressions now use MfgFix NG (SL Smooth Expressions) MCM has gotten a minor rework Options which were no longer used/are no longer valid have been removed The layout of the MCM has been updated The "Animation Editor" page has been removed and is scheduled to be reimplemented in the form of UI features To view the currently playing animation, take a look into the console where the playing animation will now be printed to The installation screen has been removed, SL now installs on game start and can no longer be disabled SL now has its own manual matchmaker inbuild into the main framework I probably forgot something, but these should be all the most important changes. Make sure to re-read the install instructions on the main page, some requirements have changed and you do need SLSB conversions to get animations in your game, if not therell be an error message telling you no animations can be loaded  The next update will focus on improving runtime estimations, fixing the open mouth related issues and also attempt to estimate the correct schlong angles in penetration scenes After that, there are 3 more updates planed: UI Elements to control branching, view current enjoyment and edit/change the active scene An expansion/rework in the SFX System I will likely do some private investments for this, so heres a friendly reminder that I accept donations through KoFi or Patreon if you want to support the project (do not mention what the donation is for if you do it through KoFi due to their no-NSFW guidelines) An expansion/rework for the CumFX System My plan is to distinct things such as Facial, Blowjob and Deepthroat and give each a respective CumFX behavior. Taking this one step further the same can be done to all other imaginable positions, s.t. Id need Assets to cover every single body part from Head to toe (literally: face, lips, neck, chest, stomach, back (upper & lower), hands, arms, calves, tighs, feet, hips, ...) ideally with multiple stages for them I will need help for this. in particular I need a talented artist that can make the related assets. We likely plan on using Armors for it. If you or someone you know is able to these CumFX meshes/overlays and interested in going completely overkill on the CumFX please let me know   Thanks to @OsmelMC @Ashal @ponzipyramid @crajjjj, BabyImpala, @Mister X, and the people testing things on my Discord who all contributed to getting this project to this point in one way or another  Edited July 9, 2024 by Scrab 48
jariabila Posted July 9, 2024 Posted July 9, 2024 Ahem, i'll be first "mouth is not opening during BJ scenes". Joke aside, congratz.  Btw to all readers, mouth opening currently not working during bj scenes but it will be fixed. So its normal to having this problem right now.Â
Riot445 Posted July 9, 2024 Posted July 9, 2024 I'm on 1.5.97, do i have to install smooth expressions separately or is in built into that version?
Vollkornstulle Posted July 9, 2024 Posted July 9, 2024 What version should I use if I´m on1.6.640 and I have extended esl support installed?
plughead Posted July 9, 2024 Posted July 9, 2024 31 minutes ago, Vollkornstulle said: What version should I use if I´m on1.6.640 and I have extended esl support installed?  if you have BEES than just install the latest version. You can look at the github page for more info: Install SexLab and ensure it's working correctly 1.1 Install BEES if you are on 1.6.640 or lower
Scrab Posted July 9, 2024 Author Posted July 9, 2024 (edited) 1 hour ago, Riot445 said: I'm on 1.5.97, do i have to install smooth expressions separately or is in built into that version? built in  42 minutes ago, Vollkornstulle said: What version should I use if I´m on1.6.640 and I have extended esl support installed? 1.6.640 is unsupported, it wont work. BEES doesnt change that since the issue is with Address Library/the dll, not the .esm, the gist is slightly outdated in that regard and talks about 1.5 here, not outdated 1.6 versions  You need to update your game to use SLP+  Edited July 9, 2024 by Scrab 1
Ceria Entreri Posted July 9, 2024 Posted July 9, 2024 23 minutes ago, Scrab said: built in  1.6.640 is unsupported, it wont work. BEES doesnt change that since the issue is with Address Library/the dll, not the .esm, the gist is slightly outdated in that regard and talks about 1.5 here, not outdated 1.6 versions  You need to update your game to use SLP+  Do you consider making a version compatible with 1.6.640? A lot of people are staying on this version since many mods weren't updated for the latest patch. 2
lovalter Posted July 9, 2024 Posted July 9, 2024 Scaling for this version has been disabled, enabling it will crash your game So does this mean all scenes will be misaligned or what
shane400m Posted July 9, 2024 Posted July 9, 2024 7 minutes ago, lovalter said: Scaling for this version has been disabled, enabling it will crash your game So does this mean all scenes will be misaligned or what Scenes in general after the transition and conversion of SLaL packs to SLSB have varying degrees of misalignment currently, across the board. There is discussion on the authors discord with people trying to troubleshoot.
lovalter Posted July 9, 2024 Posted July 9, 2024 5 minutes ago, shane400m said: Scenes in general after the transition and conversion of SLaL packs to SLSB have varying degrees of misalignment currently, across the board. There is discussion on the authors discord with people trying to troubleshoot. Damn... slal packs are a pain in the ass to get working on both ostim and this, makes me not even wanna bother 1
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