Durrrian Posted March 18 Share Posted March 18 On 2/20/2024 at 10:24 PM, GarryGT1 said: Can someone help me with this problem please? Have the same problem here, any hints? 1 Link to comment
RuinedRun Posted March 24 Share Posted March 24 Is there any known pregnancy framework that works with p+? Been trying with Fertility Mode. The menstruation cycle etc all works fine, but there is no registration of actually cumming inside the NPC, and therefore no way to make them pregnant. Link to comment
rainyK Posted March 28 Share Posted March 28 (edited) I keep getting this error "SEXLAB - FATAL - Thread[0] AddActor(playername) - Failed to add actor -- They were unable to fill an actor alias" "[SEXLAB] - NOTICE - StartSex() - Failed to add some actors to thread" I've gotten it before and it was when I didn't have any animations available, registry info says that I have a couple of hundred animations for both character and creature. Still, no animation starts. I used Sexlab Arousal to start a masturbation scene by holding the action key and it gives me a "-1" error. I used Sexlab Matchmaker spells on my player and on several npcs and they just said that they fizzled out. I've reset the animation registry multiple times and it seems to give me a random amount of registered animations every time. I'm at a complete loss of what this means but it seemed to happen after I added ADXP MCO and Immersive Equipment Display. I'm going to see if my load order screwed with something and will edit if I find the issue. For now any help is appreciated. Edit 1: I found that the issue was that SLSO is not compatible is p+. so I removed it and now have a different error. SEXLAB - NOTICE: ValidateActor(playername) -- FALSE -- They are not supported for animation. SEXLAB - FATAL - Thread[0] AddActor(playername) - AddActor(playername) -- Failed to add actor -- They are not a valid target for animation I'm not sure what this could be as i have tested on a multiple new saves and generated animation behaviors multiple times everytime I changed loadorder (even if it wasn't an animation mod) I also rebuilt/cleaned sexlab and reregistered animations. Tried to see if it would work without p+ and I get the same issue. Edit 2: Tried again a day later and found the issue instantly, Cum Overlays edits Sexlab core and I must not have noticed it being half asleep and figured it was just an overlay mod. The reason why it didn't work with p+ disabled was because I forgot I patched it for p+. Gonna leave the post here incase any others search of the above error's/codes Edited March 29 by rainyK Link to comment
nun56unn5ufg Posted April 5 Share Posted April 5 (edited) Hi there, just reporting that i CTD during animation start with this mod. It's not a problem because i can go back to sexlab, but i thought i'd share. So what happens is i tested with matchmaker. NPC-NPC sex works somewhat, except NPCs stay clothed. Solo PC or NPC-PC causes the game to crash, after console says an animation has been chosen, the moment where my PC is supposed to strip naked it CTDs. Going back to sexlab163 and things work like expected. Let me know if you wish any more details. netscriptframework crashlog: Unhandled native exception occurred at 0x7FFDC2746695 (SexLabUtil.dll+26695) on thread 18260! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 04 Apr 2024 19:47:04.850 Possible relevant objects (5) { [ 0] TESNPC(Name: `Prisoner`, FormId: 00000007, File: `Skyrim.esm`) [ 0] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Prisoner`, FormId: 00000007, File: `Skyrim.esm`)) [ 66] NiNode(Name: `NPC L Hand [LHnd]`) [ 187] BSTriShape(Name: `SteelGreatsword:0`) [ 346] BSFadeNode(Name: `Weapon (00013987)`) } Probable callstack { [0] 0x7FFDC2746695 (SexLabUtil.dll+26695) [1] 0x7FFDC2746A2C (SexLabUtil.dll+26A2C) [2] 0x60 [3] 0x23365674E04 [4] 0x23290F7BDC0 [5] 0x23300000003 [6] 0xFFFFFFFFFFFFFFFE [7] 0xF5D39FA340 [8] 0x23365674E04 [9] 0xF5D39FA340 [10] 0x4 [11] 0x7FF7F7FA09E9 (SkyrimSE.exe+12509E9) BSScript::NF_util::NativeFunctionBase::Call_12507F0+1F9 [12] 0x7FF7F7FB2426 (SkyrimSE.exe+1262426) [13] 0x7FF7F7FCC20B (SkyrimSE.exe+127C20B) BSScript__Internal__CodeTasklet::unk_127C1B0+5B [14] 0x7FF7F7FC844F (SkyrimSE.exe+127844F) BSScript__Internal__CodeTasklet::VMProcess_1278110+33F [15] 0x7FF7F7982A81 (SkyrimSE.exe+C32A81) JobList::Process_C329B0+D1 [16] 0x7FF7F7984C48 (SkyrimSE.exe+C34C48) BSJobs::JobThread::Func1_C34930+318 [17] 0x7FF7F795D6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D [18] 0x7FFE3B227344 (KERNEL32.DLL+17344) [19] 0x7FFE3C9E26B1 (ntdll.dll+526B1) } Registers { AX: 0x23365674E64 (void*) BX: 0x3 (u8):[3] CX: 0x0 (NULL) DX: 0x232B9940100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Prisoner`, FormId: 00000007, File: `Skyrim.esm`)) SI: 0x23290F7BDC0 (void*) DI: 0x23365674E04 (void*) BP: 0x232B9940100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Prisoner`, FormId: 00000007, File: `Skyrim.esm`)) SP: 0xF5D39F99C8 (void*) IP: 0x7FFDC2746695 (SexLabUtil.dll+26695) (void*) R8: 0x0 (NULL) R9: 0xF5D39F99D0 (char*) "`" R10: 0x23365539EE0 (void*) R11: 0x23365674E04 (void*) R12: 0x232A54C8100 (BSScript::Internal::VirtualMachine*) R13: 0x2139 (u16):[8505] R14: 0x0 (NULL) R15: 0x2139 (u16):[8505] Flags: 0x10246 XMM0: (double)5.36272809350584E-315 / (float)5.572522 XMM1: (double)5.48113170615542E-315 / (float)40 XMM2: (double)0.747478948030342 / (float)-2.200912E+34 XMM3: (double)5.48113170615542E-315 / (float)40 XMM4: (double)0 / (float)0 XMM5: (double)1.33778525328973E+248 / (float)9.104086E-12 XMM6: (double)0 / (float)0 XMM7: (double)0 / (float)0 XMM8: (double)0 / (float)0 XMM9: (double)0 / (float)0 XMM10: (double)0 / (float)0 XMM11: (double)0 / (float)0 XMM12: (double)0 / (float)0 XMM13: (double)0 / (float)0 XMM14: (double)0 / (float)0 XMM15: (double)0 / (float)0 } Stack { [SP+0] 0x7FFDC2746A2C (SexLabUtil.dll+26A2C) (void*) [SP+8] 0x60 (u8):[96] [SP+10] 0x23365674E04 (void*) [SP+18] 0x23290F7BDC0 (void*) [SP+20] 0x23300000003 (void*) [SP+28] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+30] 0xF5D39FA340 (void*) [SP+38] 0x23365674E04 (void*) [SP+40] 0xF5D39FA340 (void*) [SP+48] 0x4 (u8):[4] [SP+50] 0x7FF7F7FA09E9 (SkyrimSE.exe+12509E9) (void*) [SP+58] 0x14 (u8):[20] [SP+60] 0xF5D39F9B20 (void*) [SP+68] 0x23290F7BDC0 (void*) [SP+70] 0x0 (NULL) [SP+78] 0xF5D39F9A58 (void*) [SP+80] 0x23365674E04 (void*) [SP+88] 0x231EBAF87D8 (void*) [SP+90] 0x0 (NULL) [SP+98] 0x0 (NULL) [SP+A0] 0x0 (NULL) [SP+A8] 0x0 (NULL) [SP+B0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+B8] 0xF5D39FBFB0 (void*) [SP+C0] 0xF500000800 (u64):[1052266989568] [SP+C8] 0x2323F195060 (hkpShapeContainer*) -> hkpListShape [SP+D0] 0x2323EE15420 (hkpListShape**) [SP+D8] 0x2323F6A3820 (hkScaledMoppBvTreeShape**) [SP+E0] 0xF500000080 (u64):[1052266987648] [SP+E8] 0x2323FA8BE20 (hkpShapeContainer*) -> anonymous_namespace::hkpCompressedMeshShapeShared [SP+F0] 0x2320A01F930 (void*) [SP+F8] 0xF5D39FA428 (void*) [SP+100] 0x0 (NULL) [SP+108] 0xC4807C7E432650D9 (i64):[-4287289963522404135] (f32):[166.3158] [SP+110] 0xC1B067A242A75423 (i64):[-4489974881887759325] (f32):[83.66433] [SP+118] 0xC4803B4243285AC7 (i64):[-4287361689476113721] (f32):[168.3546] [SP+120] 0xC1A0182A42A91EBF (i64):[-4494565858329682241] (f32):[84.56005] [SP+128] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+130] 0x0 (NULL) [SP+138] 0x3F5C8D733F01784D (u64):[4565679648364656717] (f64):[0.00174270872596295] (f32):[0.5057419] [SP+140] 0x3F4C27C83D368380 (u64):[4561064263593395072] (f64):[0.000859234593395639] (f32):[0.044559] [SP+148] 0x3E8C682EBF09944A (u64):[4507091877073884234] (f32):[-0.537419] [SP+150] 0x3F4C27C8 (u32):[1061955528] (f32):[0.797482] [SP+158] 0xBEDAC2BB3F2CC22B (i64):[-4694225552105749973] (f32):[0.6748378] [SP+160] 0x3F1A08B1 (u32):[1058670769] (f32):[0.6016951] [SP+168] 0x424EDF624244177A (u64):[4778001867798222714] (f32):[49.02293] [SP+170] 0x425EEB6D413F3411 (u64):[4782518708792669201] (f32):[11.95021] [SP+178] 0x2323F6A3970 (void*) [SP+180] 0xF5D39FA490 (BSGeometryListCullingProcess**) [SP+188] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+190] 0x232910039A0 (void*) [SP+198] 0x0 (NULL) [SP+1A0] 0x7FF7F7FA0ACE (SkyrimSE.exe+1250ACE) (void*) [SP+1A8] 0x23300000014 (void*) [SP+1B0] 0x14 (u8):[20] [SP+1B8] 0x232910039A0 (void*) [SP+1C0] 0x233658ED238 (char**) "Dragon Race" [SP+1C8] 0xF5D39F9BA8 (void*) [SP+1D0] 0x231BD0C3038 (void*) [SP+1D8] 0x1 (u8):[1] [SP+1E0] 0x7FF7F79A8CDB (SkyrimSE.exe+C58CDB) (void*) [SP+1E8] 0xFFFFFFFF (u32):[4294967295] [SP+1F0] 0x2329115FEC0 (char*) "?\t" [SP+1F8] 0x0 (NULL) [SP+200] 0x23365D1B100 (NiNode*) -> (Name: `NPC L Hand [LHnd]`) [SP+208] 0x231B7FB23C0 (BSGeometryListCullingProcess*) [SP+210] 0x7FF7F79C94DA (SkyrimSE.exe+C794DA) (void*) [SP+218] 0x231B7FB23C0 (BSGeometryListCullingProcess*) [SP+220] 0x23365D1B100 (NiNode*) -> (Name: `NPC L Hand [LHnd]`) [SP+228] 0xFFFFFF00 (u32):[4294967040] [SP+230] 0x7FFE3A1D2437 (ucrtbase.dll+12437) (void*) [SP+238] 0x231B7FB23C0 (BSGeometryListCullingProcess*) [SP+240] 0x7FF7F7AA0F07 (SkyrimSE.exe+D50F07) (void*) [SP+248] 0xFFFFFFFF (u32):[4294967295] [SP+250] 0x23365D1B100 (NiNode*) -> (Name: `NPC L Hand [LHnd]`) [SP+258] 0xF5D39F9D50 (void*) [SP+260] 0x7FFE3A1D1E35 (ucrtbase.dll+11E35) (void*) [SP+268] 0xF5D39F9D40 (void*) [SP+270] 0x7FFDD1884545 (PapyrusTweaks.dll+4545) (void*) [SP+278] 0xF5D39FA1F0 (char*) "\Nge3" [SP+280] 0x1 (u8):[1] [SP+288] 0x23100000000 (u64):[2409476653056] [SP+290] 0x23365738E00 (void*) [SP+298] 0xFFFFFFF83F000000 (i64):[-33302773760] (f32):[0.5] [SP+2A0] 0x3F222D393F2CC22B (u64):[4549248297493905963] (f64):[0.000138676870471881] (f32):[0.6748378] [SP+2A8] 0x83A918ED3365 (u64):[144762290910053] [SP+2B0] 0xBEF91082BEDAC2BB (i64):[-4685695783568489797] (f64):[-2.39033651527355E-05] (f32):[-0.4272669] [SP+2B8] 0x4 (u8):[4] [SP+2C0] 0x7FFE3A1C0000 (ucrtbase.dll+0) (char*) "MZ?" [SP+2C8] 0x0 (NULL) [SP+2D0] 0x400 (u16):[1024] [SP+2D8] 0xF5D39F9D50 (void*) [SP+2E0] 0x7FFE3A1D1B49 (ucrtbase.dll+11B49) (void*) [SP+2E8] 0x7FF7F9C9F460 (SkyrimSE.exe+2F4F460) (void*) [SP+2F0] 0x0 (NULL) [SP+2F8] 0xF5D39FA1B8 (void*) [SP+300] 0x0 (NULL) [SP+308] 0x0 (NULL) [SP+310] 0x400 (u16):[1024] [SP+318] 0xF5D39FAFD0 (char*) "Cannot call SetAngle() on a None object, aborting function call" [SP+320] 0x0 (NULL) [SP+328] 0x0 (NULL) [SP+330] 0xF5D39F9850 (void*) [SP+338] 0xF500000002 (u64):[1052266987522] [SP+340] 0x23365539EE0 (void*) [SP+348] 0x83A918ED3765 (u64):[144762290911077] [SP+350] 0x7FFE222F3911 (tbbmalloc.dll+13911) (void*) [SP+358] 0x1 (u8):[1] [SP+360] 0x400 (u16):[1024] [SP+368] 0x0 (NULL) [SP+370] 0xF5D39FA3D0 (char**) "JumpLandBlend" [SP+378] 0x2 (u8):[2] [SP+380] 0x232A54C8100 (BSScript::Internal::VirtualMachine*) [SP+388] 0xF5D39F9E60 (void*) [SP+390] 0x7FFDD1884545 (PapyrusTweaks.dll+4545) (void*) [SP+398] 0xF5D39FA310 (void*) [SP+3A0] 0xFFFFFFFFFFFFFF01 (i64):[-255] [SP+3A8] 0x23200000014 (void*) [SP+3B0] 0x23365539EE0 (void*) [SP+3B8] 0xF5D39F9E50 (void*) [SP+3C0] 0x0 (NULL) [SP+3C8] 0x23300000400 (void*) [SP+3D0] 0x7FF7F7F86FA1 (SkyrimSE.exe+1236FA1) (void*) [SP+3D8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+3E0] 0xF5D39F9E48 (char**) "Q" [SP+3E8] 0xF5D39FA358 (ScrapHeap**) [SP+3F0] 0xF5D39FA310 (void*) [SP+3F8] 0x0 (NULL) [SP+400] 0x1 (u8):[1] [SP+408] 0xF5D39FB3D0 (char*) "ERROR: Cannot call SetAngle() on a None object, aborting function call\nstack:\n\t[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncLocation() - "sslActorAlias.psc" Line ?\n\t[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncAll() - "sslActorAlias.psc" Line ?\n\t[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.StartAnimating() - "sslActorAlias.psc" Line ?" [SP+410] 0x0 (NULL) [SP+418] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+420] 0x0 (NULL) [SP+428] 0x23365539E01 (void*) [SP+430] 0x7FF7F7FB2A9D (SkyrimSE.exe+1262A9D) (void*) [SP+438] 0x14 (u8):[20] [SP+440] 0x0 (NULL) [SP+448] 0xF5D39F9E50 (void*) [SP+450] 0x232FEDCCF00 (char**) "dBlend" [SP+458] 0xF5D39FAFD0 (char*) "Cannot call SetAngle() on a None object, aborting function call" [SP+460] 0x233652741F0 (void*) [SP+468] 0x0 (NULL) [SP+470] 0x0 (NULL) [SP+478] 0x0 (NULL) [SP+480] 0x23290FA2140 (char*) "Q" [SP+488] 0x0 (NULL) [SP+490] 0x0 (NULL) [SP+498] 0x0 (NULL) [SP+4A0] 0x2336537E4B0 (void*) [SP+4A8] 0x0 (NULL) [SP+4B0] 0x231EBAF87D8 (void*) [SP+4B8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+4C0] 0x231EBAF87D8 (void*) [SP+4C8] 0x7 (u8):[7] [SP+4D0] 0x7FF7F9C78098 (SkyrimSE.exe+2F28098) (BSScript::SimpleAllocMemoryPagePolicy*) [SP+4D8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+4E0] 0x7FFE222F57C3 (tbbmalloc.dll+157C3) (void*) [SP+4E8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+4F0] 0x7 (u8):[7] [SP+4F8] 0x2336519C4C0 (void*) [SP+500] 0x7FF7F7F8710E (SkyrimSE.exe+123710E) (void*) [SP+508] 0xF5D39F9FB0 (void*) [SP+510] 0x700000000 (u64):[30064771072] [SP+518] 0x7FF7F9C780B0 (SkyrimSE.exe+2F280B0) (void*) [SP+520] 0x7 (u8):[7] [SP+528] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+530] 0x7FF700000083 (u64):[140698833649795] [SP+538] 0xF5D39F9FA8 (char**) "?\t" [SP+540] 0x7FF7F7F86DDA (SkyrimSE.exe+1236DDA) (void*) [SP+548] 0x232910FE540 (void*) [SP+550] 0x231EBAF87D8 (void*) [SP+558] 0xF5D39F9F80 (void*) [SP+560] 0x231EBAF87D8 (void*) [SP+568] 0xF5D39FA090 (BSGeometryListCullingProcess**) [SP+570] 0x0 (NULL) [SP+578] 0x15FFFFFFFF (u64):[94489280511] [SP+580] 0x1700000016 (u64):[98784247830] [SP+588] 0x1001500010014 (u64):[281565171089428] [SP+590] 0x1001700010016 (u64):[281573761024022] [SP+598] 0x20003FFFFFFFF (u64):[562967133290495] [SP+5A0] 0x2000500020004 (u64):[562971428388868] [SP+5A8] 0x3000100030000 (u64):[844429225295872] [SP+5B0] 0x3000300030002 (u64):[844437815230466] [SP+5B8] 0x3000500030004 (u64):[844446405165060] [SP+5C0] 0xFFFFFFFF (u32):[4294967295] [SP+5C8] 0x23365BE1A80 (BSTriShape*) -> (Name: `SteelGreatsword:0`) [SP+5D0] 0x7FF7F7AA886C (SkyrimSE.exe+D5886C) (void*) [SP+5D8] 0x231B7FB23C0 (BSGeometryListCullingProcess*) [SP+5E0] 0x2329115FEC0 (char*) "?\t" [SP+5E8] 0x7FF7F9C9F460 (SkyrimSE.exe+2F4F460) (void*) [SP+5F0] 0x7FF7F7F86E9D (SkyrimSE.exe+1236E9D) (void*) [SP+5F8] 0x231EBAF87D8 (void*) [SP+600] 0x7FFE222F57C3 (tbbmalloc.dll+157C3) (void*) [SP+608] 0x20 (u8):[32] [SP+610] 0x3F (u8):[63] [SP+618] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+620] 0x7FF7F9C78098 (SkyrimSE.exe+2F28098) (BSScript::SimpleAllocMemoryPagePolicy*) [SP+628] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+630] 0x7EBAFAA78 (u64):[34018929272] [SP+638] 0x23365BE1A80 (BSTriShape*) -> (Name: `SteelGreatsword:0`) [SP+640] 0x7FF7F79C94DA (SkyrimSE.exe+C794DA) (void*) [SP+648] 0x23300000020 (void*) [SP+650] 0x23100000083 (u64):[2409476653187] [SP+658] 0x233656754A4 (char*) "ll() - "sslActorAlias.psc" Line ?" [SP+660] 0x7FF7F7F949FA (SkyrimSE.exe+12449FA) (void*) [SP+668] 0x231B7FB23C0 (BSGeometryListCullingProcess*) [SP+670] 0x7FF7F7AA0F07 (SkyrimSE.exe+D50F07) (void*) [SP+678] 0xF5D39FA0A0 (void*) [SP+680] 0x231EBAF87D8 (void*) [SP+688] 0xF5D39FA1B0 (void*) [SP+690] 0x0 (NULL) [SP+698] 0x231EBAF87D8 (void*) [SP+6A0] 0x84 (u8):[132] [SP+6A8] 0x80 (u8):[128] [SP+6B0] 0x7FFE222F372E (tbbmalloc.dll+1372E) (void*) [SP+6B8] 0xFFFFFF00 (u32):[4294967040] [SP+6C0] 0x3F (u8):[63] [SP+6C8] 0x231B7FB23C0 (BSGeometryListCullingProcess*) [SP+6D0] 0x7FF7F7AA0F07 (SkyrimSE.exe+D50F07) (void*) [SP+6D8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+6E0] 0x70 (u8):[112] [SP+6E8] 0x80 (u8):[128] [SP+6F0] 0x7FF7F7F99D2B (SkyrimSE.exe+1249D2B) (void*) [SP+6F8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+700] 0x0 (NULL) [SP+708] 0x7FF7F9C9F460 (SkyrimSE.exe+2F4F460) (void*) [SP+710] 0x7FF7F7F86E9D (SkyrimSE.exe+1236E9D) (void*) [SP+718] 0xFFFFFFFF00000014 (i64):[-4294967276] [SP+720] 0x231EBAF8070 (void*) [SP+728] 0x23365674E64 (void*) [SP+730] 0x0 (NULL) [SP+738] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+740] 0x7FF7F9C78098 (SkyrimSE.exe+2F28098) (BSScript::SimpleAllocMemoryPagePolicy*) [SP+748] 0x80 (u8):[128] [SP+750] 0x231EBAFAA78 (void*) [SP+758] 0x3 (u8):[3] [SP+760] 0x20 (u8):[32] [SP+768] 0x23365674E04 (void*) [SP+770] 0x7FF7F7F92ACD (SkyrimSE.exe+1242ACD) (void*) [SP+778] 0x23365674E64 (void*) [SP+780] 0x7FF700000014 (u64):[140698833649684] [SP+788] 0x1 (u8):[1] [SP+790] 0x0 (NULL) [SP+798] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+7A0] 0x7FF7F83BA2B8 (SkyrimSE.exe+166A2B8) (void*) [SP+7A8] 0x23365103C30 (void*) [SP+7B0] 0x7FF7F7F86E9D (SkyrimSE.exe+1236E9D) (void*) [SP+7B8] 0x23100000014 (u64):[2409476653076] [SP+7C0] 0x231EBAF8070 (void*) [SP+7C8] 0x23365674E64 (void*) [SP+7D0] 0x23365539EE0 (void*) [SP+7D8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+7E0] 0x0 (NULL) [SP+7E8] 0x0 (NULL) [SP+7F0] 0x23365321CC0 (void*) [SP+7F8] 0x23365674E04 (void*) [SP+800] 0xFFFFFF01 (u32):[4294967041] [SP+808] 0x2 (u8):[2] [SP+810] 0x7FF7F7F92C9F (SkyrimSE.exe+1242C9F) (void*) [SP+818] 0x23365674E64 (void*) [SP+820] 0x23300000014 (void*) [SP+828] 0x23365674E5C (void*) [SP+830] 0x0 (NULL) [SP+838] 0xF5D39FA258 (char*) "`" [SP+840] 0x1 (u8):[1] [SP+848] 0x23365539EE0 (void*) [SP+850] 0x0 (NULL) [SP+858] 0xF5D39FA2F8 (char**) "Q" [SP+860] 0x2 (u8):[2] [SP+868] 0x232A54C8100 (BSScript::Internal::VirtualMachine*) [SP+870] 0x0 (NULL) [SP+878] 0xF5D39FA318 (void*) [SP+880] 0x7FF7F7F94907 (SkyrimSE.exe+1244907) (void*) [SP+888] 0x23300000003 (void*) [SP+890] 0x7FF700000060 (u64):[140698833649760] [SP+898] 0xF5D39FA310 (void*) [SP+8A0] 0xF500000000 (u64):[1052266987520] [SP+8A8] 0xF5D39FA358 (ScrapHeap**) [SP+8B0] 0x1 (u8):[1] [SP+8B8] 0x1 (u8):[1] [SP+8C0] 0x1 (u8):[1] [SP+8C8] 0x0 (NULL) [SP+8D0] 0xF5D39FF460 (BSScript::Internal::CodeTasklet**) -> (Function: BSScript::Internal::ScriptFunction(File: sslActorAlias.psc, Type: sslActorAlias, Name: SyncLocation)) [SP+8D8] 0x2 (u8):[2] [SP+8E0] 0x232A54C8100 (BSScript::Internal::VirtualMachine*) [SP+8E8] 0xF5D39FA3C0 (void*) [SP+8F0] 0x7FF7F7FB2426 (SkyrimSE.exe+1262426) (void*) [SP+8F8] 0x23365539EE0 (void*) [SP+900] 0xF500000014 (u64):[1052266987540] [SP+908] 0x7FF7F9C780F8 (SkyrimSE.exe+2F280F8) (SkyrimScript::Logger*) [SP+910] 0x232A54C8100 (BSScript::Internal::VirtualMachine*) [SP+918] 0xF5D39FA301 (void*) [SP+920] 0xF5D39FA358 (ScrapHeap**) [SP+928] 0x23290F764B8 (char*) "IsInPosition" [SP+930] 0x23290FA2140 (char*) "Q" [SP+938] 0x0 (NULL) [SP+940] 0x1 (u8):[1] [SP+948] 0x23290F7BDC0 (void*) [SP+950] 0x0 (NULL) [SP+958] 0x0 (NULL) [SP+960] 0x7FF700000015 (u64):[140698833649685] [SP+968] 0x23365671EF0 (char**) "?\t" [SP+970] 0x23290FA2140 (char*) "Q" [SP+978] 0x23365539EE0 (void*) [SP+980] 0x23290FA2140 (char*) "Q" [SP+988] 0x0 (NULL) [SP+990] 0x231EBAF8740 (ScrapHeap*) [SP+998] 0x23365103C10 (void*) [SP+9A0] 0x7FF700000003 (u64):[140698833649667] [SP+9A8] 0xFFFFFFFF00000003 (i64):[-4294967293] [SP+9B0] 0x231EBAF87D8 (void*) [SP+9B8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+9C0] 0x7FF7F7F86DDA (SkyrimSE.exe+1236DDA) (void*) [SP+9C8] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+9D0] 0x231EBAF87D8 (void*) [SP+9D8] 0x0 (NULL) [SP+9E0] 0x232FA317A00 (char**) "andBlend" [SP+9E8] 0xF5D39FF568 (void*) [SP+9F0] 0x2 (u8):[2] [SP+9F8] 0x0 (NULL) [SP+A00] 0x7FF7F7FB26FE (SkyrimSE.exe+12626FE) (void*) [SP+A08] 0x23200000000 (char*) "JumpLandBlend" [SP+A10] 0x232FA317A00 (char**) "andBlend" [SP+A18] 0xF5D39FA4D0 (void*) [SP+A20] 0xF5D39FA4D0 (void*) [SP+A28] 0xF5D39FA428 (void*) [SP+A30] 0xF5D39FA468 (void*) [SP+A38] 0x0 (NULL) [SP+A40] 0x232F31B5880 (void*) [SP+A48] 0x232FA317A00 (char**) "andBlend" [SP+A50] 0x23300000000 (void*) [SP+A58] 0xF5D39FA510 (void*) [SP+A60] 0x232F31B5880 (void*) [SP+A68] 0x0 (NULL) [SP+A70] 0x7FF7F7FE008C (SkyrimSE.exe+129008C) (void*) [SP+A78] 0x0 (NULL) [SP+A80] 0x232910FE540 (void*) [SP+A88] 0x2336519C4C0 (void*) [SP+A90] 0x23200000000 (char*) "JumpLandBlend" [SP+A98] 0x1 (u8):[1] [SP+AA0] 0x7FF7F79A8CDB (SkyrimSE.exe+C58CDB) (void*) [SP+AA8] 0xFFFFFFFF (u32):[4294967295] [SP+AB0] 0x0 (NULL) [SP+AB8] 0x10 (u8):[16] [SP+AC0] 0x23365BE3880 (BSFadeNode*) -> (Name: `Weapon (00013987)`) [SP+AC8] 0x231B7FB23C0 (BSGeometryListCullingProcess*) [SP+AD0] 0x7FF7F7FDFFBA (SkyrimSE.exe+128FFBA) (void*) [SP+AD8] 0x23365BE3880 (BSFadeNode*) -> (Name: `Weapon (00013987)`) [SP+AE0] 0x231B7FB23C0 (BSGeometryListCullingProcess*) [SP+AE8] 0xFFFFFF00 (u32):[4294967040] [SP+AF0] 0xFFFFFFFF (u32):[4294967295] [SP+AF8] 0xC78C7F9B46386CE7 (i64):[-4067736058547639065] (f32):[11803.23] [SP+B00] 0x3F80000045BA1C9C (u64):[4575657222578248860] (f64):[0.00781250202932276] (f32):[5955.576] [SP+B08] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+B10] 0x0 (NULL) [SP+B18] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+B20] 0x0 (NULL) [SP+B28] 0x23365BE3880 (BSFadeNode*) -> (Name: `Weapon (00013987)`) [SP+B30] 0x7FF7F79C94DA (SkyrimSE.exe+C794DA) (void*) [SP+B38] 0x231B7FB23C0 (BSGeometryListCullingProcess*) [SP+B40] 0x3F (u8):[63] [SP+B48] 0xFFFFFF00 (u32):[4294967040] [SP+B50] 0x3F (u8):[63] [SP+B58] 0x231B7FB23C0 (BSGeometryListCullingProcess*) [SP+B60] 0x7FF7F7AA0F07 (SkyrimSE.exe+D50F07) (void*) [SP+B68] 0xFFFFFFFF (u32):[4294967295] [SP+B70] 0x23365BE3880 (BSFadeNode*) -> (Name: `Weapon (00013987)`) [SP+B78] 0xF5D39FA7A0 (void*) [SP+B80] 0xF5D39FA860 (void*) [SP+B88] 0xF5D39FA5C0 (void*) [SP+B90] 0xBF29EA5D00000004 (i64):[-4671945453267320828] (f64):[-0.000197719433344901] [SP+B98] 0xF5D39FA590 (void*) [SP+BA0] 0x7FF7F790F348 (SkyrimSE.exe+BBF348) (void*) [SP+BA8] 0x0 (NULL) [SP+BB0] 0x3F000008BF497D81 (u64):[4539628461958462849] (f64):[3.05178327024659E-05] (f32):[-0.7870713] [SP+BB8] 0x3137C3A2 (u32):[825738146] [SP+BC0] 0x0 (NULL) [SP+BC8] 0x322BCC76 (u32):[841731190] [SP+BD0] 0x0 (NULL) [SP+BD8] 0xF5D39FA9F0 (void*) [SP+BE0] 0xF5D39FA930 (void*) [SP+BE8] 0x2323F092780 (hkCharControllerShape*) [SP+BF0] 0x7FF7F7938CE4 (SkyrimSE.exe+BE8CE4) (void*) [SP+BF8] 0xF5D39FA910 (void*) [SP+C00] 0xF5D39FB200 (hkpTriangleShape*) [SP+C08] 0x3EDF71E000000000 (u64):[4530464957044621312] [SP+C10] 0xF5D39FAF90 (void*) [SP+C18] 0xBF41AF103FA36D98 (i64):[-4665255254657110632] (f64):[-0.000539668020134543] (f32):[1.276782] [SP+C20] 0x3F0000083F121F15 (u64):[4539628459807350549] (f64):[3.0517818125962E-05] (f32):[0.5707868] [SP+C28] 0xBF26FF873F4207AA (i64):[-4672766607003351126] (f64):[-0.000175462016731185] (f32):[0.7579294] [SP+C30] 0x0 (NULL) [SP+C38] 0x334207AA3326FF87 (u64):[3693523071981256583] [SP+C40] 0x3F7FFFFF (u32):[1065353215] (f32):[0.9999999] [SP+C48] 0xBF4207A9BF26FF86 (i64):[-4665157838364541050] (f64):[-0.000550229915738485] (f32):[-0.6523365] [SP+C50] 0x33800000 (u32):[864026624] [SP+C58] 0x41611E01C15F13C3 (u64):[4711079678094283715] (f32):[-13.94232] [SP+C60] 0xC2A84B66 (u32):[3265809254] (f32):[-84.14726] [SP+C68] 0x38D1B71738D1B717 (u64):[4094254846621890327] (f32):[0.0001] [SP+C70] 0x38D1B71738D1B717 (u64):[4094254846621890327] (f32):[0.0001] [SP+C78] 0x322BCC76 (u32):[841731190] [SP+C80] 0x2323F092780 (hkCharControllerShape*) [SP+C88] 0xF5D39FB200 (hkpTriangleShape*) [SP+C90] 0x0 (NULL) [SP+C98] 0xF5D39FA930 (void*) [SP+CA0] 0xF5D39FA9F0 (void*) [SP+CA8] 0xF5D39FA750 (void*) [SP+CB0] 0x3 (u8):[3] [SP+CB8] 0x41611E01C15F13C3 (u64):[4711079678094283715] (f32):[-13.94232] [SP+CC0] 0xC2A84B66 (u32):[3265809254] (f32):[-84.14726] [SP+CC8] 0x5 (u8):[5] [SP+CD0] 0xF5D39FA9B0 (void*) [SP+CD8] 0xF5D39FAF90 (void*) [SP+CE0] 0x7FF7F790BE90 (SkyrimSE.exe+BBBE90) (void*) [SP+CE8] 0xF5D39FA910 (void*) [SP+CF0] 0xF5D39FAF90 (void*) [SP+CF8] 0xF5D39FA9F0 (void*) [SP+D00] 0xF5D39FA930 (void*) [SP+D08] 0xF5D39FA930 (void*) [SP+D10] 0xF5D39FA9F0 (void*) [SP+D18] 0xF5D39FA750 (void*) [SP+D20] 0xBF27DF3100000004 (i64):[-4672520686827208700] (f64):[-0.000182127696461976] [SP+D28] 0xF5D39FA720 (void*) [SP+D30] 0x7FF7F790F348 (SkyrimSE.exe+BBF348) (void*) [SP+D38] 0x0 (NULL) [SP+D40] 0x3F000008BF4907EE (u64):[4539628461958432750] (f64):[3.05178327022619E-05] (f32):[-0.7852772] [SP+D48] 0xBF9E08F83FAA2524 (i64):[-4639260703832005340] (f64):[-0.0293310917718702] (f32):[1.329258] [SP+D50] 0x3E1BF8CABE83D400 (u64):[4475444204386112512] (f32):[-0.2574768] [SP+D58] 0x3E9BD4FCBE883541 (u64):[4511433633735128385] (f32):[-0.2660313] [SP+D60] 0x800000003F6A26CB (i64):[-9223372035790854453] (f32):[0.9146544] [SP+D68] 0x0 (NULL) [SP+D70] 0x3F000008BF56E2EB (u64):[4539628461959340779] (f64):[3.0517832708415E-05] (f32):[-0.8394] [SP+D78] 0x41180000BD4AC448 (u64):[4690499015082165320] (f64):[393216.184855525] (f32):[-0.04950359] [SP+D80] 0x4138000041680000 (u64):[4699506212258447360] (f32):[14.5] [SP+D88] 0xBF726860BFA70378 (i64):[-4651540700378758280] (f64):[-0.00449407379568433] (f32):[-1.304793] [SP+D90] 0x3F000008BDF2C358 (u64):[4539628461936001880] (f64):[3.05178325502644E-05] (f32):[-0.1185367] [SP+D98] 0x3EE0DE60BDE4F780 (u64):[4530865732218845056] (f32):[-0.1118002] [SP+DA0] 0x3F000008BE6E5FAC (u64):[4539628461944102828] (f64):[3.05178326051586E-05] (f32):[-0.2327868] [SP+DA8] 0xBF40F8D03FA31C50 (i64):[-4665455640651293616] (f64):[-0.000517942127111657] (f32):[1.274302] [SP+DB0] 0x3F0000083F113D95 (u64):[4539628459807292821] (f64):[3.05178181255708E-05] (f32):[0.5673459] [SP+DB8] 0xBF40F8D03FA31C50 (i64):[-4665455640651293616] (f64):[-0.000517942127111657] (f32):[1.274302] [SP+DC0] 0x3F00000940148DA7 (u64):[4539628464119254439] (f64):[3.05178473445592E-05] (f32):[2.321146] [SP+DC8] 0x41611E01C15F13C3 (u64):[4711079678094283715] (f32):[-13.94232] [SP+DD0] 0xC2A84B66 (u32):[3265809254] (f32):[-84.14726] [SP+DD8] 0xF5D39FA914 (void*) [SP+DE0] 0x7FF7F790A67B (SkyrimSE.exe+BBA67B) (void*) [SP+DE8] 0xF5D39FA910 (void*) [SP+DF0] 0xF5D39FA871 (void*) [SP+DF8] 0x2323EDE4860 (void*) [SP+E00] 0x3925908C3E199A34 (u64):[4117856366311873076] (f32):[0.1500023] [SP+E08] 0xF5D39FA914 (void*) [SP+E10] 0x3F00000900000400 (u64):[4539628463044166656] (f64):[3.0517840059481E-05] [SP+E18] 0x23200000001 (char*) "umpLandBlend" [SP+E20] 0x2323F0D9000 (void*) [SP+E28] 0xC091B4C83D363500 (i64):[-4570673374690921216] (f64):[-1133.19554600428] (f32):[0.04448414] [SP+E30] 0x3E862494BDAF9783 (u64):[4505328698486921091] (f32):[-0.0857382] [SP+E38] 0x3F8E7402BF79072D (u64):[4579725426233509677] (f64):[0.0148697104151584] (f32):[-0.9727657] [SP+E40] 0x8000000040560C76 (i64):[-9223372035775394698] (f32):[3.344511] [SP+E48] 0x0 (NULL) [SP+E50] 0x0 (NULL) [SP+E58] 0x0 (NULL) [SP+E60] 0x0 (NULL) [SP+E68] 0x4250B6A0 (u32):[1112585888] (f32):[52.17834] [SP+E70] 0x0 (NULL) [SP+E78] 0x420A94F4 (u32):[1107989748] (f32):[34.64546] [SP+E80] 0x0 (NULL) [SP+E88] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+E90] 0x0 (NULL) [SP+E98] 0x0 (NULL) [SP+EA0] 0x0 (NULL) [SP+EA8] 0x7F7FFFEE (u32):[2139095022] [SP+EB0] 0x0 (NULL) [SP+EB8] 0xF5D39FC980 (void*) [SP+EC0] 0x2323EDE4860 (void*) [SP+EC8] 0xF5D39FAB20 (void*) [SP+ED0] 0x2323EDE4840 (void*) [SP+ED8] 0x2323EDE4800 (char**) "Animations\MT_JumpLand.hkx" [SP+EE0] 0xF5D39FAB30 (void*) [SP+EE8] 0x2323EDE4860 (void*) [SP+EF0] 0xF5D39FB200 (hkpTriangleShape*) [SP+EF8] 0x2323EDE4850 (void*) [SP+F00] 0x7FF7F790B7F3 (SkyrimSE.exe+BBB7F3) (void*) [SP+F08] 0x232BD4AC448 (void*) [SP+F10] 0x2323F092780 (hkCharControllerShape*) [SP+F18] 0xF5D39FB200 (hkpTriangleShape*) [SP+F20] 0x7FF73E395BC8 (u64):[140699877596104] (f32):[0.1810142] [SP+F28] 0xF5D39FA900 (void*) [SP+F30] 0x7FF7F77DE2EE (SkyrimSE.exe+A8E2EE) (void*) [SP+F38] 0x3E9BD4FCBE883541 (u64):[4511433633735128385] (f32):[-0.2660313] [SP+F40] 0xBD4AC4483F6A26CB (i64):[-4806813837683972405] (f32):[0.9146544] [SP+F48] 0x300000001 (u64):[12884901889] [SP+F50] 0x30000000F (u64):[12884901903] [SP+F58] 0x100000000 (u64):[4294967296] [SP+F60] 0x7FF7F77EF0C1 (SkyrimSE.exe+A9F0C1) (void*) [SP+F68] 0x0 (NULL) [SP+F70] 0x3F000008BF56E2EB (u64):[4539628461959340779] (f64):[3.0517832708415E-05] (f32):[-0.8394] [SP+F78] 0x0 (NULL) [SP+F80] 0x3F000008BF56E2EB (u64):[4539628461959340779] (f64):[3.0517832708415E-05] (f32):[-0.8394] [SP+F88] 0x0 (NULL) [SP+F90] 0x3F000008BF56E2EB (u64):[4539628461959340779] (f64):[3.0517832708415E-05] (f32):[-0.8394] [SP+F98] 0x0 (NULL) [SP+FA0] 0x3F0000093F6A161D (u64):[4539628464108082717] (f64):[3.05178472688567E-05] (f32):[0.9143999] [SP+FA8] 0x322BCC76 (u32):[841731190] [SP+FB0] 0x0 (NULL) [SP+FB8] 0xF5D39FADD0 (void*) [SP+FC0] 0xF5D39FAD10 (void*) [SP+FC8] 0x2323F092780 (hkCharControllerShape*) [SP+FD0] 0x7FF7F7938CE4 (SkyrimSE.exe+BE8CE4) (void*) [SP+FD8] 0xF5D39FACF0 (void*) [SP+FE0] 0xF5D39FB200 (hkpTriangleShape*) [SP+FE8] 0x3F7268603FA70378 (u64):[4571831334328533880] (f64):[0.00449407193303918] (f32):[1.304793] [SP+FF0] 0xBF388A80 (u32):[3208153728] (f32):[-0.7208633] [SP+FF8] 0xBEE0DE603DE4F780 (i64):[-4692506306783414400] (f32):[0.1118002] } Modules { SkyrimSE.exe: 0x7FF7F6D50000 ntdll.dll: 0x7FFE3C990000 KERNEL32.DLL: 0x7FFE3B210000 KERNELBASE.dll: 0x7FFE3A2F0000 USER32.dll: 0x7FFE3B2D0000 win32u.dll: 0x7FFE3A0E0000 GDI32.dll: 0x7FFE3C870000 gdi32full.dll: 0x7FFE3A8A0000 msvcp_win.dll: 0x7FFE3A040000 ucrtbase.dll: 0x7FFE3A1C0000 ADVAPI32.dll: 0x7FFE3C8A0000 msvcrt.dll: 0x7FFE3B620000 sechost.dll: 0x7FFE3BCA0000 RPCRT4.dll: 0x7FFE3BDC0000 bcrypt.dll: 0x7FFE3A2C0000 SHELL32.dll: 0x7FFE3A9D0000 ole32.dll: 0x7FFE3BEF0000 combase.dll: 0x7FFE3B6C0000 WS2_32.dll: 0x7FFE3BAD0000 SETUPAPI.dll: 0x7FFE3C370000 XINPUT1_3.dll: 0x400000 cfgmgr32.dll: 0x7FFE3A5F0000 X3DAudio1_7.dll: 0x6D200000 DINPUT8.dll: 0x7FFE23F70000 OLEAUT32.dll: 0x7FFE3B140000 binkw64.dll: 0x180000000 WINHTTP.dll: 0x7FFE0C100000 IPHLPAPI.DLL: 0x7FFE39470000 steam_api64.dll: 0x7FFE20E40000 PSAPI.DLL: 0x7FFE3C860000 WSOCK32.dll: 0x7FFE28F60000 SHLWAPI.dll: 0x7FFE3BB40000 MSVCP140.dll: 0x7FFE10FD0000 COMDLG32.dll: 0x7FFE3C0B0000 VCRUNTIME140.dll: 0x7FFE33F70000 shcore.dll: 0x7FFE3BA20000 d3dx9_42.dll: 0x7FFE30E60000 d3d11.dll: 0x7FFE36AE0000 WINMM.dll: 0x7FFE28730000 HID.DLL: 0x7FFE388B0000 dxgi.dll: 0x7FFDD3A70000 IMM32.dll: 0x7FFE3BBA0000 VCRUNTIME140_1.dll: 0x7FFE2DE80000 COMCTL32.dll: 0x7FFE1BB10000 tbbmalloc.dll: 0x7FFE222E0000 UxTheme.dll: 0x7FFE37950000 tbb.dll: 0x7FFE1BBF0000 dwmapi.dll: 0x7FFE37E00000 WINHTTP.DLL: 0x7FFE32F20000 VERSION.dll: 0x7FFE34100000 WININET.dll: 0x7FFE29F50000 windows.storage.dll: 0x7FFE38110000 Wldp.dll: 0x7FFE39A70000 skse64_steam_loader.dll: 0x7FFE29250000 inputhost.dll: 0x7FFE1D9C0000 CoreMessaging.dll: 0x7FFE37620000 PROPSYS.dll: 0x7FFE35550000 wintypes.dll: 0x7FFE35F60000 bcryptPrimitives.dll: 0x7FFE3A810000 CoreUIComponents.dll: 0x7FFE372C0000 ntmarta.dll: 0x7FFE391B0000 kernel.appcore.dll: 0x7FFE37F10000 profapi.dll: 0x7FFE39F70000 usvfs_x64.dll: 0x7FFE0DFB0000 FPSFixPlugin.dll: 0x7FFE23F40000 NetScriptFramework.Runtime.dll: 0x7FFE23040000 dbghelp.dll: 0x7FFE320A0000 mscoree.dll: 0x7FFE35760000 mscoreei.dll: 0x7FFE35310000 clr.dll: 0x7FFE04C40000 VCRUNTIME140_1_CLR0400.dll: 0x7FFE35750000 VCRUNTIME140_CLR0400.dll: 0x7FFE35730000 ucrtbase_clr0400.dll: 0x7FFE35240000 mscorlib.ni.dll: 0x7FFE03630000 clrjit.dll: 0x7FFE35110000 amsi.dll: 0x7FFE2F0D0000 USERENV.dll: 0x7FFE39EF0000 MpOav.dll: 0x7FFE1EDA0000 MPCLIENT.DLL: 0x7FFE29580000 CRYPT32.dll: 0x7FFE3A640000 WINTRUST.dll: 0x7FFE3A7A0000 MSASN1.dll: 0x7FFE39C00000 gpapi.dll: 0x7FFE388C0000 System.ni.dll: 0x7FFE02A10000 System.Core.ni.dll: 0x7FFE00E90000 urlmon.dll: 0x7FFE28F90000 iertutil.dll: 0x7FFE28470000 srvcli.dll: 0x7FFE28D40000 netutils.dll: 0x7FFE394B0000 SspiCli.dll: 0x7FFE39F20000 virtdisk.dll: 0x7FFE05980000 FLTLIB.DLL: 0x7FFE27A40000 NetScriptFramework.SkyrimSE.dll: 0x7FFE0BFE0000 EngineFixes.dll: 0x7FFE120F0000 CRYPTBASE.DLL: 0x7FFE399E0000 skse64_1_5_97.dll: 0x7FFE0C8C0000 _fw_plugin.dll: 0x7FFE09BA0000 Acheron.dll: 0x7FFDF1EE0000 AddItemMenuSE.dll: 0x7FFE239D0000 AHZmoreHUDInventory.dll: 0x7FFE131D0000 AHZmoreHUDPlugin.dll: 0x7FFE10F40000 AlchemyPlus.dll: 0x7FFE11CD0000 ArcheryLocationalDamage.dll: 0x7FFE106E0000 AutoMove.dll: 0x7FFDF2440000 AutoParallax.dll: 0x231E2990000 BetterJumpingSE.dll: 0x7FFE10A50000 BugFixesSSE.dll: 0x7FFE109B0000 cbp.dll: 0x7FFDF1DC0000 CommunityShaders.dll: 0x7FFDF0B00000 MSVCP140_ATOMIC_WAIT.dll: 0x7FFE29920000 D3DCOMPILER_47.dll: 0x7FFE360C0000 CRYPTSP.dll: 0x7FFE399C0000 ConsoleUtilSSE.dll: 0x7FFE0C2B0000 CopyCharacterAppearance.dll: 0x7FFE10600000 CraftingCategories.dll: 0x7FFE0BF70000 CrosshairRefEventsFix.dll: 0x7FFE07DD0000 DeviousDevices.dll: 0x7FFDF0A30000 DialogueMovementEnabler.dll: 0x7FFE090C0000 DisableFollowerCollision.dll: 0x7FFDFB690000 doticu_hide_your_quests.dll: 0x7FFDE9440000 EquipEnchantmentFix.dll: 0x7FFDF7210000 EVLaS.dll: 0x7FFE29420000 FaceGenFixes.dll: 0x7FFDD39E0000 FenixStaminaOverhaul.dll: 0x7FFDD3920000 fiss.dll: 0x7FFE23CB0000 ForgetSpell.dll: 0x7FFDD3880000 Fuz Ro D'oh.dll: 0x7FFDF2A40000 gotobed.dll: 0x7FFDF1D60000 GrassSamplerFix.dll: 0x7FFDD37F0000 hdtSMP64.dll: 0x7FFDB13B0000 HonedMetal.dll: 0x7FFE11D60000 HorseStaminaHUD.dll: 0x7FFDD3730000 InstantlySkipDialogueNG.dll: 0x7FFDD3680000 IWantWidgetsNative.dll: 0x7FFDD3560000 JContainers64.dll: 0x7FFDCC850000 keyholepeekmenu.dll: 0x7FFDF1640000 MaxsuAIProcessFix.dll: 0x7FFDF09C0000 MaxsuBlockSpark.dll: 0x7FFE08540000 MaxsuCombatEscape.dll: 0x7FFE07D80000 MaxsuDetectionMeter.dll: 0x7FFDD3350000 MCMHelper.dll: 0x7FFDD2870000 mfgfix.dll: 0x7FFDD25A0000 MoreInformativeConsole.dll: 0x7FFDD1EC0000 MuJointFix.dll: 0x7FFDD27D0000 CONCRT140.dll: 0x7FFE07110000 No Lockpick Activate.dll: 0x7FFDF10D0000 NoFurnitureCamera.dll: 0x7FFDE93E0000 NVIDIA_Reflex.dll: 0x7FFDD1E00000 OpenAnimationReplacer.dll: 0x7FFDC8BA0000 PapyrusTweaks.dll: 0x7FFDD1880000 PapyrusUtil.dll: 0x7FFDCC6C0000 Paraglider.dll: 0x7FFDD07B0000 PlayerRotation.dll: 0x7FFDE40F0000 po3_BaseObjectSwapper.dll: 0x7FFDCCCC0000 po3_ConsolePlusPlus.dll: 0x7FFDC8AF0000 po3_CraftingRecipeDistributor.dll: 0x7FFDC8A40000 po3_EnhancedDeathCamera.dll: 0x7FFDC5140000 po3_EssentialFavorites.dll: 0x7FFDC50A0000 po3_FEC.dll: 0x7FFDC4F80000 po3_KeywordItemDistributor.dll: 0x7FFDC4D00000 po3_LockVariations.dll: 0x7FFDC4C50000 po3_MagicSneakAttacks.dll: 0x7FFDC4B70000 po3_PapyrusExtender.dll: 0x7FFDC4900000 po3_RegionalSaveNames.dll: 0x7FFDC4860000 po3_SimpleOffenceSuppression.dll: 0x7FFDC47C0000 po3_SlayableOffspring.dll: 0x7FFDD3300000 po3_SpellPerkItemDistributor.dll: 0x7FFDC3E20000 po3_SplashesOfStorms.dll: 0x7FFDC4700000 po3_Tweaks.dll: 0x7FFDC3B50000 Precision.dll: 0x7FFDC3980000 PriorityMod.dll: 0x7FFE23C80000 PyramidUtils.dll: 0x7FFDC2C60000 QuickLootEE.dll: 0x7FFDC2B80000 RecursionFPSFix.dll: 0x7FFDC2AA0000 RememberLockpickAngle.dll: 0x7FFDD1810000 SchlongsOfSkyrim.dll: 0x7FFDC3900000 ScrambledBugs.dll: 0x7FFDD2B30000 SexlabArousedNG.dll: 0x7FFDC28C0000 SexLabpp.dll: 0x7FFDC27F0000 SexLabUtil.dll: 0x7FFDC2720000 ShadowBoost.dll: 0x7FFDC25B0000 ShieldOfStamina.dll: 0x7FFDC2A10000 ShowPlayerInMenus.dll: 0x7FFDCE7C0000 skee64.dll: 0x7FFDB64B0000 SkyReflectionFix.dll: 0x7FFDC23D0000 SkyrimSoulsRE.dll: 0x7FFDB6410000 SoakingWet.dll: 0x7FFDB4690000 SSEDisplayTweaks.dll: 0x7FFDB45F0000 SSEReShadeHelper.dll: 0x7FFDD1DA0000 StayAtSystemPageSE.dll: 0x7FFDB4130000 Subtitles.dll: 0x7FFDB3C80000 to_your_face.dll: 0x7FFE119F0000 TrueHUD.dll: 0x7FFDB4070000 Twilight.dll: 0x7FFDC4690000 UAPNG.dll: 0x7FFDB3BE0000 UnlimitedFastTravel.dll: 0x231A5DB0000 YesImSure.dll: 0x7FFDB38D0000 YouCanSleepRemake.dll: 0x7FFDB3820000 RTSSHooks64.dll: 0x23243690000 MSCTF.dll: 0x7FFE3C190000 textinputframework.dll: 0x7FFE1DB20000 dxgi.dll: 0x7FFE388F0000 nvldumdx.dll: 0x7FFE23BC0000 cryptnet.dll: 0x7FFE32EA0000 drvstore.dll: 0x7FFE32D50000 devobj.dll: 0x7FFE39DD0000 imagehlp.dll: 0x7FFE3BDA0000 rsaenh.dll: 0x7FFE39090000 nvwgf2umx.dll: 0x7FFE153F0000 MessageBus.dll: 0x7FFE1B2D0000 NSI.dll: 0x231B7EE0000 dhcpcsvc.DLL: 0x7FFE34670000 dxcore.dll: 0x7FFE24CA0000 dcomp.dll: 0x7FFE36D50000 ondemandconnroutehelper.dll: 0x7FFE23800000 mswsock.dll: 0x7FFE397D0000 WINNSI.DLL: 0x7FFE34740000 DNSAPI.dll: 0x7FFE394C0000 rasadhlp.dll: 0x7FFE31040000 fwpuclnt.dll: 0x7FFE30F30000 xinput1_4.dll: 0x7FFE2EEA0000 nvapi64.dll: 0x7FFE2F9F0000 XAudio2_7.dll: 0x7FFDB2690000 clbcatq.dll: 0x7FFE3C2B0000 MMDevApi.dll: 0x7FFE33FC0000 resourcepolicyclient.dll: 0x7FFE37B10000 AUDIOSES.DLL: 0x7FFE33510000 powrprof.dll: 0x7FFE395E0000 UMPDC.dll: 0x7FFE39450000 Windows.UI.dll: 0x7FFE1DC70000 WindowManagementAPI.dll: 0x7FFE2AAE0000 twinapi.appcore.dll: 0x7FFE331A0000 avrt.dll: 0x7FFE34690000 DSOUND.DLL: 0x7FFDB25F0000 winmmbase.dll: 0x7FFE2A5D0000 d3dx11_42.dll: 0x7FFE22DD0000 d3dcompiler_42.dll: 0x7FFDB0640000 } Plugins (4) { better_stealing { Name: "Better Stealing" Version: 2 Author: "meh321" Assembly: BetterStealing, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null } gameplaytweaks { Name: "Gameplay Tweaks" Version: 5 Author: "meh321" Assembly: GamePlayTweaks, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null } item_durability { Name: "Item Durability" Version: 3 Author: "meh321" Assembly: ItemDurability, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null } un_invis { Name: "Uninterrupted Invisibility" Version: 2 Author: "meh321" Assembly: UninterruptedInvisibility, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null } } Game plugins (293) { [00] Skyrim.esm [01] Update.esm [02] Dawnguard.esm [03] HearthFires.esm [04] Dragonborn.esm [05] Heels Sound.esm [06] 3DNPC.esp [07] AnnaNPCs.esp [08] FISS.esp [09] ZaZAnimationPack.esm [0A] SexLab.esm [0B] SexLabAroused.esm [0C] CreatureFramework.esm [0D] SexLab - Sexual Fame [SLSF].esm [0E] Occ_Skyrim_Tamriel.esp [0F] High Poly Head.esm [10] Schlongs of Skyrim - Core.esm [11] Devious Devices - Assets.esm [12] Devious Devices - Integration.esm [13] Devious Devices - Expansion.esm [14] Devious Devices - Contraptions.esm [15] PamaPrisonAlternative.esm [16] Fertility Mode.esm [17] Amputator.esm [18] FNIS.esp [19] SkyUI_SE.esp [1A] Immersive Encounters.esp [1B] SimplyBalanced.esp [1C] UIExtensions.esp [1D] AddItemMenuSE.esp [1E] YunDao_Hdt_Hair.esp [1F] HonedMetal.esp [20] Cathedral Landscapes.esp [21] RaceMenu.esp [22] RaceMenuPlugin.esp [23] RaceMenuMorphsCBBE.esp [24] KS Hairdo's.esp [25] FMS_FemaleMakeupSuite.esp [26] CitizensComplete.esp [27] KaliliesNPCs.esp [28] PAN_NPCs.esp [29] PAN_NPCs_DG.esp [2A] PAN_NPCs_DB.esp [2B] PAN_NPCs_Males.esp [2C] PAN_NPCs_Males2.esp [2D] BW Lydia.esp [2E] CiceroFemaleSE.esp [2F] Footprints.esp [30] FemaleHiemskr.esp [31] Horse Storage.esp [32] 018Auri.esp [33] Schlongs of Skyrim.esp [34] MoreNastyCritters.esp [35] SkyrimReputation_SSE.esp [36] SexLabMatchMaker.esp [37] SexLabTools.esp [38] SimpleSlavery.esp [39] SlaveTats.esp [3A] Blush When Aroused.esp [3B] FWB_SexLabDisparity.esp [3C] SLAnimLoader.esp [3D] SOSRaceMenu.esp [3E] XPMSE.esp [3F] Sexlab - Cum Overlays.esp [40] Extended Encounters.esp [41] TheEyesOfBeauty.esp [42] SGEyebrows.esp [43] SimpleHorse.esp [44] DeviouslyHelpless.esp [45] Sunstarved_Tanlines.esp [46] SLSFFameComments.esp [47] CommunityOverlays2_31T50.esp [48] SOS - Smurf Average Addon.esp [49] SOS - Pubic Hair for Smurf Average Addon.esp [4A] Cathedral - 3D Pine Grass.esp [4B] Luminosity Lighting Overhaul.esp [4C] RelightingSkyrim_SSE.esp [4D] SOS - Pubic Hair for Females Addon.esp [4E] Paragliding.esp [4F] Giants.esp [50] HDTTailsEquipable.esp [51] getSnowy.esp [52] Auri3DNPC_patch.esp [53] Vanilla hair remake SMP.esp [54] SMIM-SE-Merged-All.esp [55] High Poly Head Vampire Fix.esp [56] Mythical Ages.esp [57] Skyrim Immersive Creatures Special Edition.esp [58] BloodskalScaling.esp [59] Summermyst - Enchantments of Skyrim.esp [5A] ImGladYoureHere.esp [5B] ImprovedCompanionsBoogaloo.esp [5C] Nordic Warmaiden Body Hair.esp [5D] BDIC.esp [5E] BDICCFPatch.esp [5F] Laura's Bondage Shop.esp [60] SLPrivacy.esp [61] SLDrunkRedux.esp [62] Follower Slavery Mod.esp [63] Arachnophobia.esp [64] IntelligentVoicedDirtyTalk.esp [65] DW.esp [66] SexistGuards.esp [67] SL_shrines.esp [68] SWT1.2.esp [69] MF_SpectatorCrowds.esp [6A] LoversComfort.esp [6B] SLSO.esp [6C] Fertility Adventures.esp [6D] Skysan_Stalhrim.esp [6E] DeviousInterests.esp [6F] SexualPersuasion.esp [70] BalazarTheHusky.esp [71] MF_RadiantProstitution.esp [72] SexLab-AmorousAdventures.esp [73] SeranaDialogAddon.esp [74] DBVO.esp [75] SDA IFD Lydia Patch.esp [76] PeeAndFart.esp [77] sandboxcylinderheight.esp [78] ImmersiveInteractions.esp [79] SexLab-Parasites.esp [FE 000] AHZmoreHUD.esl [FE 001] hdtHighHeel.esm [FE 002] Cathedral - 3D Mountain Flowers.esp [FE 003] titkit.esl [FE 004] Expressive Facegen Morphs.esl [FE 005] Skyrim Project Optimization - Full ESL Version.esm [FE 006] bns_wuliyongyi.esl [FE 007] TrueHUD.esl [FE 008] Lightened Skyrim - merged.esp [FE 009] AutoMove.esl [FE 00A] iWant Widgets.esl [FE 00B] Acheron.esm [FE 00C] AcheronExtensionLibrary.esp [FE 00D] [NINI] Destroyer [SE].esp [FE 00E] GR Inari EarsTails SMP.esp [FE 00F] [full_inu] Antiquated Plain Set.esp [FE 010] [Ichirou] HDT Accessories.esp [FE 011] [SunJeong] BDO Valkyrie.esp [FE 012] BDOR Caroxya by Team TAL.esp [FE 013] [SunJeong] OrwenTravel.esp [FE 014] 9204 Overhit Syana by Team TAL.esp [FE 015] OH Jannedaarc by Team TAL.esp [FE 016] [Christine] Dragon Veil.esp [FE 017] DM BDOR Lephria by Team TAL.esp [FE 018] [SunJeong] Bless 0022.esp [FE 019] DR Aris by Team TAL.esp [FE 01A] [SunJeong] Open Waist.esp [FE 01B] DM BDOR La Orzeca by Team TAL.esp [FE 01C] Vindictus Crystal Rose.esp [FE 01D] Fumofumo's Earrings.esp [FE 01E] Paragon Sparrow Rogue.esp [FE 01F] [Caenarvon] Yue Qingshu.esp [FE 020] [COCO]SinoAlice Snow.esp [FE 021] Collygon - Tenderfoot Wanderer.esp [FE 022] Osare Underwear.esp [FE 023] [TheMilkDrinker] YoRHa 2B Attire.esp [FE 024] [full_inu] Maria Outfit.esp [FE 025] SMP Earrings.esp [FE 026] Better Skill and Quest Books Names SE.esp [FE 027] CBBE.esp [FE 028] No More Standing Too Close SSE 1-0.esp [FE 029] UnlimitedFastTravelMCM.esp [FE 02A] YeOlde - MCM Settings.esp [FE 02B] KSHairdosSMP.esp [FE 02C] FastTravelSpeedMultiplier.esp [FE 02D] Fixed body collision.esp [FE 02E] NoBSAIProjectileDodge.esp [FE 02F] Barefoot Footstep Extended.esp [FE 030] PickpocketEveryone.esp [FE 031] ZMDs Feet Nail Art for RaceMenu v1.esp [FE 032] Runandwalkpaces.esp [FE 033] DIbella's Blessing.esp [FE 034] Botox SE.esp [FE 035] Blood and Ash (Blood).esp [FE 036] Unlimited Training.esp [FE 037] 3DNPC0.esp [FE 038] 3DNPC Visual Overhaul.esp [FE 039] Citizens Visual Overhaul.esp [FE 03A] Bijin AIO.esp [FE 03B] FootprintsSand-patch.esp [FE 03C] Shout_Cooldowns_That_Make_Sense.esp [FE 03D] WoundsOverlay.esp [FE 03E] KhajiitsStealToo.esp [FE 03F] Gotobed.esp [FE 040] MoreBrains.esp [FE 041] dD-No Spinning Death Animation Merged.esp [FE 042] icepenguinworldmapclassic.esp [FE 043] Elephant'sScriptLatencyTester.esp [FE 044] ZMDs Hand Nail Overlays for RaceMenu v3.esp [FE 045] Modern Brawl Bug Fix.esp [FE 046] Skyrim Reputation Patch.esp [FE 047] Skyrim Reputation Improved.esp [FE 048] PositiveUndressedReactions.esp [FE 049] BakaFactoryABC.esp [FE 04A] Timescale8.esp [FE 04B] SlipOffSlopes.esp [FE 04C] Alex's NPC spells cost increase 2x.esp [FE 04D] Perfect Touch Them Essentials.esp [FE 04E] SexLabGenderChange.esp [FE 04F] Dynamic Things Alternative.esp [FE 050] High Poly Pretty Face and Darker Brows Stand Alone.esp [FE 051] KaliliesBrows.esp [FE 052] Kyoe BanginBrows.esp [FE 053] doticu_hide_your_quests.esp [FE 054] Maevan2EyeBrows.esp [FE 055] HonedMetal-MoreCraftingMaterials.esp [FE 056] PaarthurnaxQuestExpansion.esp [FE 057] sweepingOrganizesStuff.esp [FE 058] MCMHelper.esp [FE 059] AuriSLPatch.esp [FE 05A] Craftable Locpicks - 5.esp [FE 05B] Gyno - Immersive Female Gender Rework.esp [FE 05C] Conditional Expressions.esp [FE 05D] 3BBB.esp [FE 05E] Longer-Bleed-Out-Rate.esp [FE 05F] MuJointFixToggleSLandOstim.esp [FE 060] HeelsFix.esp [FE 061] maplightfix.esp [FE 062] VeinOverlays.esp [FE 063] Xing SMP Hairs and Wigs - Dint999.esp [FE 064] Xing SMP Hairs and Wigs - Fuse.esp [FE 065] Xing SMP Hairs and Wigs - HHairstyles.esp [FE 066] boundweaponconjurationscaling.esp [FE 067] alex's misc tweaks 2022.esp [FE 068] alex's combatStylesFromWildCat.esp [FE 069] Alex's Buffed Food .esp [FE 06A] Alex's NPC spells cost increases 4x.esp [FE 06B] Destructible Skyrim.esp [FE 06C] [NINI] Bless 0000.esp [FE 06D] _Fuse00_ArmorMelony.esp [FE 06E] SPID-Protected Citizens.esp [FE 06F] Sleeping Expanded.esp [FE 070] Animals Swim.esp [FE 071] ArcheryLocationalDamage.esp [FE 072] NPC spells cost increase 2x.esp [FE 073] Less Spongy Enemies SPID.esp [FE 074] More Spongy Oafs.esp [FE 075] SNIFF.esp [FE 076] FenixStaminaOverhaul.esp [FE 077] SleepForMeNow.esp [FE 078] NoRadialBlurOnHit.esp [FE 079] Proper AimingEdited.esp [FE 07A] ShowPlayerInMenus.esp [FE 07B] NPCs React To Necromancy.esp [FE 07C] CarriageAndStableDialogues.esp [FE 07D] SOSPhysicsManager.esp [FE 07E] Vanilla hair remake NPCs.esp [FE 07F] helgen express.esp [FE 080] BnP - Skinfix.esp [FE 081] Precision.esp [FE 082] JumpAttack.esp [FE 083] FEC.esp [FE 084] Improved Traps.esp [FE 085] abcd_valerica.esp [FE 086] SLPleasure.esp [FE 087] NPCs React To Invisibility.esp [FE 088] SimplyBalanced - Settings Loader.esp [FE 089] Scared of Shootings.esp [FE 08A] [Caenarvon] Plegian Dark Mage.esp [FE 08B] Obi's Jewelry Pack.esp [FE 08C] Devious Devices - BRRF.esp [FE 08D] Devious Devices For Him.esp [FE 08E] Devious Devices SE patch.esp [FE 08F] DD_Animation_Overhaul_by_Taki17.esp [FE 090] iWant Widgets.esp [FE 091] iWant Status Bars.esp [FE 092] SLWidgets.esp [FE 093] SLAL_AnimationByBakaFactory.esp [FE 094] EVGConditionalIdles.esp [FE 095] Fertility Mode 3 Fixes and Updates.esp [FE 096] Licenses - Dialogue Patch.esp [FE 097] Licenses.esp [FE 098] Trueblood Serana.esp [FE 099] Practical Defeat.esp [FE 09A] SDA GYH Patch.esp [FE 09B] SDA-AA Patch.esp [FE 09C] SunAffectsNPCVampires.esp [FE 09D] SunAffectsNPCVampires-Hooded.esp [FE 09E] DirtBloodAndCum.esp [FE 09F] Dirt and Blood - Dynamic Visuals.esp [FE 0A0] Essentials Knockdown.esp [FE 0A1] Press E To Heal Followers.esp [FE 0A2] Dynamic Activation Key.esp [FE 0A3] Take A Peek - New Stealth Mechanic.esp [FE 0A4] Immersive Death Cycle.esp [FE 0A5] NPCsReactToFrenzy.esp [FE 0A6] The Heart Of Dibella - Quest Expansion.esp [FE 0A7] QuickLootEE.esp [FE 0A8] zzzUnderwear.esp [FE 0A9] McmRecorder.esp [FE 0AA] Sexual Vampire Feed.esp } Edited April 5 by nun56unn5ufg Link to comment
Herowynne Posted April 5 Share Posted April 5 Relocated discussion from SexLab Defeat support thread to here... 18 minutes ago, Scrab said: Let me start this by saying that vast majority of incompatibilities with SLP+ come from one of 3 sources: People being on an outdated version of the mod Known issues Not installing the mod correctly P+ works correctly with majority of mods without any patches up to the scope of content thats currently being covered. The most recent in dev versions also work with previously incompatible mods like SLAC and YK without a patch being required The only mods that are strictly incompatible are the ones that are directly overwriting SL scripts - the kinda mods that are impossible to be compatible with by the very nature of being a SL fork and majority of those have a build-in alternative planned, being worked on or already available. Beyond that, the only exception of an intended incompatibility is SLAL and while some may call this "fracturing the community" the feedback Ive received has been overwhelmingly positive and automated conversions have made significant advancements to the point where there are no downsides to using SLSB over SLAL anymore Id prefer if that myth that SLP+ is willfully incompatible with "a lot of mods" could stop being spread around everywhere As for necrophilia animations specifically, the way all necrophilia mods work in SL is by resurrecting the actor prior to starting the animation because SL doesnt allow animating dead actors, while P+ does and with this change, necrophilia animations through modern APIs are only returned if the actors the animations are gathered for are actually dead by the time these animations are requested However, the legacy API integrations lacks those features and there is nothing stopping you from gathering a necro animation for those actors. The reason why these animations do not play has nothing to do with backwards compatibility. Its a bug in the algorithm that orders actors for the position and affects both P+ and Legacy mods alike. No patch would do anything about that and once the bug is fixed, these legacy necrophilia mods should work the same way they did before The post thats being linked above is outdated and no longer reflects the current development status. It was made before the new system was properly designed. Ill edit to not create further confusion First, @Scrab thank you for responding with such a detailed explanation. I really appreciate that! Second, please let me say that you are one of the most talented mod authors currently active in the community, and I have a huge amount of respect for you. Now, on the subject of SL p+ and its compatibility -- is SLAL compatibility on your roadmap for SL p+ ? If it is not currently on your roadmap, do you envision that possibility in the future? The reason I ask is to compare with the example of DAR and OAR. People easily switched from DAR to OAR because OAR provided backwards compatibility with DAR files, while introducing new features via its own OAR-specific files. It would be truly amazing if SL p+ could offer backwards compatibility with existing SLAL packs, in conjunction with offering new functionality via the new SLSB packs. That would really help foster trust and goodwill for SL p+ in the community. Anyway, thanks again for your wonderful contributions to the community! ❤️ Link to comment
wolbae Posted April 5 Share Posted April 5 Hey there! I am was running Nemesis after downloading the most recent auto converted mods and their SE originals and I got these errors. Is this a reason for concern or? It seems to be primarily Mike24 animations and GS_SLAL. Spoiler WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_CowgirlM_a1_s1.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_CowgirlM_a1_s2.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_CowgirlM_a1_s3.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_CowgirlM_a1_s4.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_CowgirlM_a1_s5.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_CowgirlM_a2_s1.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_CowgirlM_a2_s2.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_CowgirlM_a2_s3.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_CowgirlM_a2_s4.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_CowgirlM_a2_s5.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_DoggyM_a1_s1.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_DoggyM_a1_s2.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_DoggyM_a1_s3.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_DoggyM_a1_s4.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_DoggyM_a1_s5.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_DoggyM_a2_s1.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_DoggyM_a2_s2.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_DoggyM_a2_s3.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_DoggyM_a2_s4.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_DoggyM_a2_s5.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_missionaryM_a1_s1.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_missionaryM_a1_s2.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_missionaryM_a1_s3.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_missionaryM_a1_s4.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_missionaryM_a1_s5.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_missionaryM_a2_s1.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_missionaryM_a2_s2.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_missionaryM_a2_s3.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_missionaryM_a2_s4.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_missionaryM_a2_s5.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\GS_SLAL_Creatures\DwarvenSpiderTest_A1_S1.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\GS_SLAL_Creatures\DwarvenSpiderTest_A1_S2.hkx Link to comment
KentuckyExpat Posted April 5 Share Posted April 5 52 minutes ago, wolbae said: Hey there! I am was running Nemesis after downloading the most recent auto converted mods and their SE originals and I got these errors. Is this a reason for concern or? It seems to be primarily Mike24 animations and GS_SLAL. Reveal hidden contents WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_CowgirlM_a1_s1.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_CowgirlM_a1_s2.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_CowgirlM_a1_s3.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_CowgirlM_a1_s4.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_CowgirlM_a1_s5.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_CowgirlM_a2_s1.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_CowgirlM_a2_s2.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_CowgirlM_a2_s3.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_CowgirlM_a2_s4.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_CowgirlM_a2_s5.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_DoggyM_a1_s1.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_DoggyM_a1_s2.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_DoggyM_a1_s3.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_DoggyM_a1_s4.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_DoggyM_a1_s5.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_DoggyM_a2_s1.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_DoggyM_a2_s2.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_DoggyM_a2_s3.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_DoggyM_a2_s4.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_DoggyM_a2_s5.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_missionaryM_a1_s1.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_missionaryM_a1_s2.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_missionaryM_a1_s3.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_missionaryM_a1_s4.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_missionaryM_a1_s5.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_missionaryM_a2_s1.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_missionaryM_a2_s2.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_missionaryM_a2_s3.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_missionaryM_a2_s4.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\AnimationsByMike24\mike24_missionaryM_a2_s5.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\GS_SLAL_Creatures\DwarvenSpiderTest_A1_S1.hkx WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture File: C:\Games\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\Character\animations\GS_SLAL_Creatures\DwarvenSpiderTest_A1_S2.hkx You appear to be playing Skyrim SE/AE but the mods you are trying to load are Skyrim LE mods. 32bit hkx file detected. That would be a Skyrim LE mod. 1 Link to comment
Scrab Posted April 6 Author Share Posted April 6 (edited) 18 hours ago, Herowynne said: Now, on the subject of SL p+ and its compatibility -- is SLAL compatibility on your roadmap for SL p+ ? If it is not currently on your roadmap, do you envision that possibility in the future? The reason I ask is to compare with the example of DAR and OAR. People easily switched from DAR to OAR because OAR provided backwards compatibility with DAR files, while introducing new features via its own OAR-specific files. That wont be possible, The comparison between OAR and DAR cannot be applied. It would be more accurate to compare FNIS with DAR, where FNIS represents SLAL and DAR represents SLSB, as you know both FNIS and DAR allow certain animations to swapped out runtime but Alternate Animations in FNIS arent possible to be used in DAR You may argue this example to be lacking, it is in fact very much lacking, however consider that much like FNIS and DAR, there are fundamental differences between SLAL and SLSB. SLAL lacks information on Futa Sex Compatible Sexes (a SLSB position can be compatible with all 3 sexes (Male/Female/Futa) simultaneously) Furniture Flags Scaling Stage Tags Dominance, Submissive, Unconscious/Dead, Vampire Flags Stripping Branching Further SLAL FNIS integration forces a linear progression of animations, which severely slows down SL in-scene animation changes. This may not sound like a problem because SL was always slow, but SLP+ isnt slow, and these things become very apparent due to it. SL Tools is suffering significantly precisely because of that doesnt follow proper Tagging Guidelines, some authors use "DoggyStyle" others use "Doggy", some use "Necro" others "Necrophilia", some put "Rough" on every animations while others use that tag to mark aggressive scenes, ... has no proper guiding on how the order of actors should be. "Victims first" and "Females first", what about male victims? What if there are 2 victims? Ordering of actors is inconsistent. One of most common complains people have is that actors arent ordered properly in their scene. You cant fix that AND use SLAL depends on a papyrus front end, but SLP+ uses the C++ backend. The way animations operate in SLP+ are fundamentally different, the limited amount of data SLAL provides to SL isnt merely enough to initialize an animation in the C++ backend but a lot of that information is necessary to have SLP+ work correctly requires to be installed manually, updated manually, re-registered manually and that for every new game you start. That is a lot of time that I believe everybody would love to not be forced investing after every game start This may sound harsh, but I cannot "fix" SL and be compatible with SLAL, because SLAL is one of the very things that is wrong with SL. There are instances, such as the Expression Im currently working on, that can be made compatible with legacy functionality, but SLAL is simply not one of them. Not because of ill will, but because the changes are too severe. Im not attempting to make this "jump" unnecessarily difficult, quite the opposite so and there are users in my Discord, BabyImpala most notably, that invest a lot of time in further simplifying the required actions an end user needs to take. At this point in time, majority of SLAL animations are already covered as SLSB conversions (the recent updates even include IVDT tags), so this "jump" is little more than installing a SLSB conversion patch for your SLAL pack Lastly, I also want to note that while there are many people doubting this decision and whish for SLAL to be compatible, I have yet to see a single soul expressing regret over the loss of SLAL after trying out the latest SLP+ builds. In fact, its quite the opposite, people are very much satisfied with the amount of time they save and the quality that SLSB introduces, the few that do revert back to og SL have - to my knowledge - never done so because of SLAL, rather, being forced to use SLAL again is a common reason that has people regret reverting and is often stated as a primary aspect of SLP+ that makes them want to return once the issues that lead to their reverting have been addressed Edited April 6 by Scrab 5 Link to comment
DonQuiWho Posted April 6 Share Posted April 6 1 hour ago, Scrab said: so this "jump" is little more than installing a SLSB conversion patch for your SLAL pack That sounds like a really good thing, and I appreciate your taking the effort to provide a full update for us, but there are still dummies out here, like me, who have no real idea what you are talking about when it comes to the techie stuff I can cope with mods' patches and so on - MO makes them pretty much a breeze to install, and see what they are doing etc - and whilst I'm sure that there are people out there who understand what your quote means, can you help us thickos out by explaining what it might mean, in practical terms, for people like me to make such a 'conversion patch' work? Really appreciate anything that will make SeXLab run better/faster, and I'm trying hard not to be a pain, but something to help those of us who are still at 'The Cat Sat on The Mat' (or The Floosie lay down on the Rug') would possibly help clarify things a bit 🙂 DQW 1 Link to comment
Scrab Posted April 6 Author Share Posted April 6 (edited) 50 minutes ago, DonQuiWho said: I can cope with mods' patches and so on - MO makes them pretty much a breeze to install, and see what they are doing etc - and whilst I'm sure that there are people out there who understand what your quote means, can you help us thickos out by explaining what it might mean, in practical terms, for people like me to make such a 'conversion patch' work? Everything Im talking about currently (incl the previous post) is based on the development of SLP+ 2.0+, i.e. the current "in dev" versions on my discord SLSB stands for "SexLab Scene Builder" and is an external GUI to create and compile animation packs for SLP+ 2.0+ A "SLSB Pack" hence refers to animation packs created with this tool. A SLSB conversion patch would then be a patch that overwrites the SLAL files and adds additional required files to allows those SLAL packs to work with SLP+ (in more detail, SLSB FNIS.txt files look differently than their SLAL counterparts and you hence require a different FNIS.txt file and behavior.hkx file than the SLAL one provides, and SLP+ uses a custom binary format (.slr) instead of .json files to read the animation data into SL) In practice, this means nothing more than install your SLAL pack, and let the SLSB conversion patch overwrite it The patches themselves are provided by BabyImpala who has been working on automating the conversion process for months now using a python script that was first made by ponipyramid. I dont take any credit for these, I only work on SLP+ and SLSB.exe The currently covered packs are listed in the .txt here: slsb_what's_patched.txt Edited April 6 by Scrab 1 Link to comment
DonQuiWho Posted April 6 Share Posted April 6 2 hours ago, Scrab said: Everything Im talking about currently (incl the previous post) is based on the development of SLP+ 2.0+, i.e. the current "in dev" versions on my discord SLSB stands for "SexLab Scene Builder" and is an external GUI to create and compile animation packs for SLP+ 2.0+ A "SLSB Pack" hence refers to animation packs created with this tool. A SLSB conversion patch would then be a patch that overwrites the SLAL files and adds additional required files to allows those SLAL packs to work with SLP+ (in more detail, SLSB FNIS.txt files look differently than their SLAL counterparts and you hence require a different FNIS.txt file and behavior.hkx file than the SLAL one provides, and SLP+ uses a custom binary format (.slr) instead of .json files to read the animation data into SL) In practice, this means nothing more than install your SLAL pack, and let the SLSB conversion patch overwrite it The patches themselves are provided by BabyImpala who has been working on automating the conversion process for months now using a python script that was first made by ponipyramid. I dont take any credit for these, I only work on SLP+ and SLSB.exe The currently covered packs are listed in the .txt here: slsb_what's_patched.txt 3.25 kB · 3 downloads Prompt reply as ever! 👏 I reckon that even I can cope with that 😛 And looking at my MO2 SLAL category, that list includes everything I use now, too! Nice work Thanks again Link to comment
LynxXI Posted April 11 Share Posted April 11 Hello, i have the problem that if i install Sexlab p+ the males get the same strip slots as the females. So when i enable stripping on the torso for females the males will also be stripped. When i disabled the mod it worked again. Link to comment
throwaway219 Posted April 15 Share Posted April 15 (edited) Like a couple of other folks in the last year, I've been having sporadic problems with 1.8.2.3 + SLSO. The visible symptom is that SL and SLSO hotkeys don't work and the scene progresses extremely slowly, though the animation and the game's FPS are fine. Under the covers, it looks like sslActorAlias.BonusEnjoyment() (from "sslActorAlias.psc" Line 1895) gets into an infinite loop calling itself. Load order: SL Framework SE SLSO 2023.0.0.0-01-16 SLP+ 1.8.2.3 SLAX MasterDev 2019-10-21 SLSO + SLP 1.8.2.3 Patch Nothing is overwriting SLP+ scripts except for the SLSO patch. The infinite loop starts with SLSO calling: controller.ActorAlias(GetTargetActor()).BonusEnjoyment(PartnerRef) GetTargetActor() is Player, and [PartnerRef]: [_LazyFollowersActorScript < (A2014F6B)>] The infinite loop itself is basically: function BonusEnjoyment(actor Ref = none, int fixedvalue = 0) if Ref == none || Ref == ActorRef ; branch not taken elseif Thread.ActorAlias(Ref) != none > Thread.ActorAlias(Ref).BonusEnjoyment(Ref, fixedvalue) Local variables: [alias ActorAlias001 on quest SexLabThread00 (09061EEF)].sslActorAlias.BonusEnjoyment() - "sslActorAlias.psc" Line 1895 IP: 3554 Instruction: 78 Line: 1895 [Ref]: [_LazyFollowersActorScript < (A2014F6B)>] [::temp366]: [sslActorAlias <alias ActorAlias001 on quest SexLabThread00 (09061EEF)>] And this loops forever. That suggests that Thread.ActorAlias(Ref) isn't returning the thread for the correct actor, because it's failing to take the Ref == ActorRef branch. Then it calls Thread.ActorAlias(Ref) to get the thread for that actor, calls that thread's BonusEnjoyment, and Ref still != ActorRef so it loops again... One other interesting thing is that I started the animation from SLEN, which generated an error, then restarted or something? SLEN Utility - Info: MakeNPCChoiceSex found 42 animations for group of 2 actors, attempting to start sex Info: SEXLAB - FATAL - Thread[0] PickModel - Resetting possibly stuck thread: [sslthreadcontroller <SexLabThread00 (09061EEF)>] stack: <unknown self>.Debug.TraceStack() - "<native>" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.ReportAndFail() - "sslThreadModel.psc" Line 2163 [SexLabQuestFramework (09000D62)].sslthreadslots.PickModel() - "qhpfhzfkygilaphfpu" Line 38 [SexLabQuestFramework (09000D62)].sexlabframework.NewThread() - "msqwylhzvlpcqxnnfmx" Line 3119 [SexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "msqwylhzvlpcqxnnfmx" Line 3150 <unknown self>.slenutility.MakeNPCChoiceSex() - "SLENUtility.psc" Line 1228 SEXLAB - Thread[0] - Returning to thread pool... SEXLAB - Thread[0] - Entering Making State [SEXLAB] - NOTICE: ValidateActor(Malice) -- TRUE -- MISS SEXLAB - Thread[0] ActorAlias[Malice/2] - Completed Actor Setup [SEXLAB] - NOTICE: ValidateActor(Panu'ta) -- TRUE -- MISS SEXLAB - Thread[0] ActorAlias[Panu'ta/20] - Completed Actor Setup SEXLAB - Thread[0] Event Hook - ActorsRelocated SEXLAB - Thread[0] Event Hook - AnimationStarting Edited April 15 by throwaway219 Link to comment
zittonⅡ Posted April 18 Share Posted April 18 On 4/15/2024 at 9:23 AM, throwaway219 said: Like a couple of other folks in the last year, I've been having sporadic problems with 1.8.2.3 + SLSO. The visible symptom is that SL and SLSO hotkeys don't work and the scene progresses extremely slowly, though the animation and the game's FPS are fine. Under the covers, it looks like sslActorAlias.BonusEnjoyment() (from "sslActorAlias.psc" Line 1895) gets into an infinite loop calling itself. Load order: SL Framework SE SLSO 2023.0.0.0-01-16 SLP+ 1.8.2.3 SLAX MasterDev 2019-10-21 SLSO + SLP 1.8.2.3 Patch Nothing is overwriting SLP+ scripts except for the SLSO patch. The infinite loop starts with SLSO calling: controller.ActorAlias(GetTargetActor()).BonusEnjoyment(PartnerRef) GetTargetActor() is Player, and [PartnerRef]: [_LazyFollowersActorScript < (A2014F6B)>] The infinite loop itself is basically: function BonusEnjoyment(actor Ref = none, int fixedvalue = 0) if Ref == none || Ref == ActorRef ; branch not taken elseif Thread.ActorAlias(Ref) != none > Thread.ActorAlias(Ref).BonusEnjoyment(Ref, fixedvalue) Local variables: [alias ActorAlias001 on quest SexLabThread00 (09061EEF)].sslActorAlias.BonusEnjoyment() - "sslActorAlias.psc" Line 1895 IP: 3554 Instruction: 78 Line: 1895 [Ref]: [_LazyFollowersActorScript < (A2014F6B)>] [::temp366]: [sslActorAlias <alias ActorAlias001 on quest SexLabThread00 (09061EEF)>] And this loops forever. That suggests that Thread.ActorAlias(Ref) isn't returning the thread for the correct actor, because it's failing to take the Ref == ActorRef branch. Then it calls Thread.ActorAlias(Ref) to get the thread for that actor, calls that thread's BonusEnjoyment, and Ref still != ActorRef so it loops again... One other interesting thing is that I started the animation from SLEN, which generated an error, then restarted or something? SLEN Utility - Info: MakeNPCChoiceSex found 42 animations for group of 2 actors, attempting to start sex Info: SEXLAB - FATAL - Thread[0] PickModel - Resetting possibly stuck thread: [sslthreadcontroller <SexLabThread00 (09061EEF)>] stack: <unknown self>.Debug.TraceStack() - "<native>" Line ? [SexLabThread00 (09061EEF)].sslthreadcontroller.ReportAndFail() - "sslThreadModel.psc" Line 2163 [SexLabQuestFramework (09000D62)].sslthreadslots.PickModel() - "qhpfhzfkygilaphfpu" Line 38 [SexLabQuestFramework (09000D62)].sexlabframework.NewThread() - "msqwylhzvlpcqxnnfmx" Line 3119 [SexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "msqwylhzvlpcqxnnfmx" Line 3150 <unknown self>.slenutility.MakeNPCChoiceSex() - "SLENUtility.psc" Line 1228 SEXLAB - Thread[0] - Returning to thread pool... SEXLAB - Thread[0] - Entering Making State [SEXLAB] - NOTICE: ValidateActor(Malice) -- TRUE -- MISS SEXLAB - Thread[0] ActorAlias[Malice/2] - Completed Actor Setup [SEXLAB] - NOTICE: ValidateActor(Panu'ta) -- TRUE -- MISS SEXLAB - Thread[0] ActorAlias[Panu'ta/20] - Completed Actor Setup SEXLAB - Thread[0] Event Hook - ActorsRelocated SEXLAB - Thread[0] Event Hook - AnimationStarting Yes, I also find this problem when I both use SLp and slso. When I start a Lesbian animation, the scene progresses extremely slowly. Link to comment
hotrack Posted April 21 Share Posted April 21 (edited) On 8/6/2023 at 1:11 AM, markdf said: Sorry, that was the wrong link completely. https://mega.nz/file/mpoCVKAY#BCKOj8E8JSrYGDlCx-HNi7UN19xY2qU9zrE1B7xLfA0 The 2 scripts don't seem to overwrite anything in AA SL, AA Ostim or AA Ostim Standalone for that matter. How does it get called? EDIT: Realised now it's for AA Plus. Original post was not clear on this, though the scripts filename hinted on it. Furthermore, it does not have an esp that solves the AA Plus' dependency on FG. Edited April 23 by hotrack Link to comment
pleasetryme Posted April 24 Share Posted April 24 not sure whats happening after some advice. i am using the (the new gentlemen) mod instead of SOS it works great and giving sexlab p+ another run. not sure what this is but as soon as i start a scene i am playing as a male my character is completely invisible until scene ends. its a nice view but any ideas how to isolate this weird bug Link to comment
wower2345 Posted May 8 Share Posted May 8 (edited) I have a few questions regarding this mod -Is the discord version compatible with GOG 1.6.659? -What are the exact causes of this mod not working on an existing playthrough with SexLab already installed? How hard would it be to fix this issue? (I really want to use this mod on my existing save files, I have 100s of hours there) Mod compatibilities aside I have experienced some bugs, on a fresh install with no other SexLab mods (except for animation packs and the SLSB conversions): -Every time I load a save the game notifies me that the version of SexLab (2.8.0) is unsupported and I should fall back to 1.6 -Whenever I try to play an animation with the Animation Editor in the MCM, it notifies me that for whatever reason I have 0 actors selected (the exact error is something like 'Position count [2] mismatch with actor count [0]'). Trying to play animations through other means works fine. As I said I'm on the "discord version" 2.8.0 Edited May 8 by wower2345 Link to comment
KentuckyExpat Posted May 9 Share Posted May 9 In my current load order/modlist I have a mod, "yps Immersive Fashion" that uses DD items in the main quest. I would really like to use SL p+ but can't if DD is still incompatible. Is DD incompatible because it uses internal SexLab components or something else? Link to comment
zarantha Posted May 11 Share Posted May 11 17 hours ago, Someone92 said: Isn't DD NG already compatible? With the LL version, yes. With the discord version, no. There were changes in p+ phase 2 that breaks how DD calls animations. DD NG will be updated in the future to fix this, in 0.4ish https://gist.github.com/MissCorruption/887725102fb18d96d43e26555e008bbb Devious Devices is partially compatible. Specifically it's animation filter, an NG version is already in the works, which will also be made for P+. At the time of writing, the version on LL (0.2.9) of DDNG is incompatible with phase #2. Link to comment
Someone92 Posted May 11 Share Posted May 11 DD NG has a beta 0.3.4 release on it's discord. Iirc it's fully compatible. Link to comment
zarantha Posted May 11 Share Posted May 11 Ponzi was the one who confirmed that p+ compatibility would be in 0.4. Krzp also mentioned filters don't work with 0.3.x. They're working on other things currently Animations should work with a converted pack for phase 2, DD's filter does not. DD NG discord: Spoiler Scrab's discord: Spoiler Link to comment
KentuckyExpat Posted May 12 Share Posted May 12 (edited) OK. New game. Installed Sexlab and SexLab p+. Game started as usual, no issues there. PC started in the woods near Helgen (Alternate Start-Live Another Life), entered Helgen, moved around, left and went to Riverwood. Went into the Riverwood Trader, everything still OK. Left with Camilla, walked to the bridge where the PC initiated sex with her. Very weird. MY POV went from 3rd person view to 1st person view now hovering somewhere above Riverwood. Scene was washed out, no colors other than white, black and grey. Apparently the animation was playing as I could hear various sounds. Couldn't move, keyboard moves were frozen. After a certain amount of time, apparently when the animation finished, everything reverted to normal game play and I could move my PC per usual. Later, when my PC initiated sex with Hulda in The Bannered Mare, the animation played just as would be expected except for one little problem. While Hulda was experiencing sex, my PC was nowhere to be found (this time everything was in 3rd person so my PC should have been visible engaging with Hulda). Again, once the animation finished running the game reverted to normal behavior. This particular playthrough does not have any animations loaded other than the vanilla ones provided (I'm guessing) by Sexlab or Sexlab Eager NPCs; and Devious Devices NG and ZaZ Animation Pack. None of my other mods have any sex animations, at least none that I know of. They are primarily character presets; gameplay additions like Apachii Divine Elegance Store or Cutting Room Floor; immersion mods like Bathing in Skyrim and, of course, the foundational mods like SkyUI, SKSE, etc. All non-sex themed mods. The sex themed ones are Sexlab, Sexlab p+, Sexlab Eager NPCs, Sexlab Privacy, Sexlab Light Me Up, OSLAroused, SOS, and Hoodies. System is running Windows 10, game is version 1.6.1170. Edited May 12 by KentuckyExpat Link to comment
asebw Posted 15 hours ago Share Posted 15 hours ago Running into an issue where I cannot start sex animations. Every time one tries to load, I get the following error: SEXLAB - FATAL - Thread[0] AddActor(Anaiya) - Failed to add Actor -- They were unable to fill an actor alias [SEXLAB] - Notice - StartSex() - Failed to add some actors to thread The issue seems to be related to PPLUS, as when it's removed from the equation, animations run normally. However, I am unsure what the problem could be, as nothing is bring overwritten that should be causing any problems. If anyone has any input on this issue, I would be much obliged. Link to comment
Someone92 Posted 13 hours ago Share Posted 13 hours ago (edited) Any mods that overwrite SexLab scripts are incompatible with SexLab p+ unless specifically mentioned they are compatible. Edited 13 hours ago by Someone92 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now