shane400m Posted July 9, 2024 Posted July 9, 2024 10 minutes ago, lovalter said: Damn... slal packs are a pain in the ass to get working on both ostim and this, makes me not even wanna bother Thankfully, it’s made the process actually easier. All you need is the conversion all-in-one pack and P+ directly reads it. You won’t need SLAL and to register the packs via mcm anymore
lovalter Posted July 9, 2024 Posted July 9, 2024 3 minutes ago, shane400m said: Thankfully, it’s made the process actually easier. All you need is the conversion all-in-one pack and P+ directly reads it. You won’t need SLAL and to register the packs via mcm anymore Yeah but that means that if I grab anub/baka's monthly packs I won't be able to use them until someone converts them or I do it myself
Hakuna_Matata Posted July 9, 2024 Posted July 9, 2024 I tried converting to P+ again today. I have three mainstay SL mods that I want in my playthrough. SLSO, SL Deadly Drain and Children of Lilith. SLSO is apparently no longer needed because it's basically builtin, so I removed it. SL Deadly Drain and Children of Lilith detect Sexlab but then don't trigger when a scene starts. Both have a list of mods they detected for compatibility and both say SLSO is not detected. This could be a problem. Shouldn't P+ contain the necessary functionality and APIs (except for the minigame)? I would be willing to invest time to fix this, if someone told me what to look out for. Neither of them overwrite Sexlab scripts so I figured they'd be safe. I also have a Sexlab Arousal mod installed and it apparently just kept working with P+. 2
shane400m Posted July 9, 2024 Posted July 9, 2024 12 minutes ago, lovalter said: Yeah but that means that if I grab anub/baka's monthly packs I won't be able to use them until someone converts them or I do it myself Yeah that is a downside and an understandable frustration. I think the priority for the “conversion pack” was to stay updated and tailor towards content not currently paywalled (since not everyone is giving money for early access), and there isn’t a definitive place to find creators conversions for said packs not converted to the Automated conversion all-in-one (beyond this authors discord) however, should this take off, I don’t see a future where creators aren’t making SLSB compatible packs alongside their SLAL offerings
vuxuno Posted July 9, 2024 Posted July 9, 2024 34 minutes ago, Hakuna_Matata said: SL Deadly Drain and Children of Lilith detect Sexlab but then don't trigger when a scene starts. Both have a list of mods they detected for compatibility and both say SLSO is not detected. This could be a problem. Shouldn't P+ contain the necessary functionality and APIs (except for the minigame)? This is part of Deadly Drain Script: If Game.GetModbyName("SLSO.esp") != 255 ; debug.Trace("Deadly Drain SexLab Separate Orgasms found") DD_Plugin_SLSO = true else debug.Trace("Deadly Drain SexLab Separate Orgasms not found") DD_Plugin_SLSO = false endif So, u can try add dummy esp called SLSO.esp (u can also add ESL flag). This will help trick the script. 1
Someone92 Posted July 9, 2024 Posted July 9, 2024 (edited) 1 hour ago, Ceria Entreri said: Do you consider making a version compatible with 1.6.640? A lot of people are staying on this version since many mods weren't updated for the latest patch. No. From version 2.9.2.1 onward p+ dropped support for .640 Quote The RELID 441582 is addressing a part of the code used to execute script (console) commands SL needs these during its placement logic, to avoid NPC glitching out with an invalid stealth or weapon draw state its also used to avoid the players camera to soft lock until a weapon is re-equipped It seems that the Address Library for 640 doesnt have this address added as its simply not updated anymore Which means that the SL versions 2.9.2.1 onward are no longer compatible with 640 I recommend updating your game, or using 2.9.1.0 instead . 1 hour ago, lovalter said: Scaling for this version has been disabled, enabling it will crash your game So does this mean all scenes will be misaligned or what Most animators create their animations for male 1.0 female 1.0. If your actors are of a different size the animations might be misaligned Sizes of races https://en.uesp.net/wiki/Skyrim:Races Edited July 9, 2024 by Someone92
Someone92 Posted July 9, 2024 Posted July 9, 2024 (edited) 1 hour ago, Hakuna_Matata said: Both have a list of mods they detected for compatibility and both say SLSO is not detected. This could be a problem. Shouldn't P+ contain the necessary functionality and APIs (except for the minigame)? Dunno about CoL, but DD uses internal functions of SexLab that p+ now actually restricts other mods from accessing. My last information is that most of the mods that made use of SLSO need to make use of the new functions of p+ to work as before. . 46 minutes ago, shane400m said: Yeah that is a downside and an understandable frustration. I think the priority for the “conversion pack” was to stay updated and tailor towards content not currently paywalled (since not everyone is giving money for early access) The discord has conversation packs for Billy (8.2) +Baka (6.71) + Anubs (5.2024) Edited July 9, 2024 by Someone92
Arkbar. Posted July 9, 2024 Posted July 9, 2024 42 minutes ago, shane400m said: Yeah that is a downside and an understandable frustration. I think the priority for the “conversion pack” was to stay updated and tailor towards content not currently paywalled (since not everyone is giving money for early access), and there isn’t a definitive place to find creators conversions for said packs not converted to the Automated conversion all-in-one (beyond this authors discord) however, should this take off, I don’t see a future where creators aren’t making SLSB compatible packs alongside their SLAL offerings It's nowhere near as bad as you may think. Last time I checked the pack was up to date, and it was being kept updated regularly. Also, I think it's important to understand what the SLSB packs are. (Granted this is my limited understanding, so it may not be perfect) SLSB does not touch the animations, for the most part is just an annotation file (JSON) so that SLP+ can properly understand animation files for the corresponding triggers, You may want to see it as similar to Sexlab Anim Stage Labels if that helps to visualize the concept. SLSB still has some extra information, but is not much more than that (Some conversions have HKX files, but that is not required for all). Another thing that was not mentioned in the post is that there is an automated SLAL->SLSB conversion, to my knowledge it works well, with little issues, but I have never needed to use it, because the packs were always on point, so I never had any necessity to try it, but you may want to pop into the discord and learn about the SLSB in case the automated pack falls behind and you want to use the converter yourself.
shane400m Posted July 9, 2024 Posted July 9, 2024 6 minutes ago, Someone92 said: Dunno about CoL, but DD uses internal functions of SexLab that p+ now actually restricts other mods from accessing. My last information is that most of the mods that made use of SLSO need to make use of the new functions of p+ to work as before. . The discord has conversation packs for Billy (8.2) +Baka (6.71) + Anubs (5.2024) lol i mentioned that later in that post, that the discord is the current place for users who made conversions separate from the all in one, but my wording was probably unclear so apologies. But the “conversion pack” (which is the collective of conversions) has recently been aimed at being updated to what’s easily accessed to the public 👍 Which of course makes sense, I’d not be thrilled if to have the latest supported versions I’d have to get it behind a paywall. This balance seems to be the right path until creators decide if they want to convert it themselves or not
shane400m Posted July 9, 2024 Posted July 9, 2024 18 minutes ago, Arkbar. said: It's nowhere near as bad as you may think. Last time I checked the pack was up to date, and it was being kept updated regularly. Also, I think it's important to understand what the SLSB packs are. (Granted this is my limited understanding, so it may not be perfect) SLSB does not touch the animations, for the most part is just an annotation file (JSON) so that SLP+ can properly understand animation files for the corresponding triggers, You may want to see it as similar to Sexlab Anim Stage Labels if that helps to visualize the concept. SLSB still has some extra information, but is not much more than that (Some conversions have HKX files, but that is not required for all). Another thing that was not mentioned in the post is that there is an automated SLAL->SLSB conversion, to my knowledge it works well, with little issues, but I have never needed to use it, because the packs were always on point, so I never had any necessity to try it, but you may want to pop into the discord and learn about the SLSB in case the automated pack falls behind and you want to use the converter yourself. That was my flub, when I quotationed “conversion pack” I meant automated, hence why I keep using the verbiage “all in one” since it comprises of various readily available slsb converted slal packs (which I do describe but again I got the title mix matched xD) 1
shane400m Posted July 9, 2024 Posted July 9, 2024 35 minutes ago, Someone92 said: Dunno about CoL, but DD uses internal functions of SexLab that p+ now actually restricts other mods from accessing. My last information is that most of the mods that made use of SLSO need to make use of the new functions of p+ to work as before. . The discord has conversation packs for Billy (8.2) +Baka (6.71) + Anubs (5.2024) But also to make the counterpoint (keep in mind I was just adding on to lovalters point) anubs May pack wasn’t converted until a month later (according to the discord post date) so the point has some merit for paywall packs: convert yourself or wait till someone else does which, can varry how fast that gets done I use the automated conversion (got it right that time lol) so I agree it works super well and has all the anims I could ever need 😆
Dela117 Posted July 9, 2024 Posted July 9, 2024 Hey guys. So I started a new game and tried to follow the instruction as close as possible but whenever i trigger a new SL scene (Using TDF prositution) the scene does start but not the animation, the actors just T pose inside of each other and nothing happens and then when the scene ends the game crashes Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF798E61F22 SkyrimSE.exe+05E1F22 PROBABLE CALL STACK: [0] 0x7FF798E61F22 SkyrimSE.exe+05E1F22 mov rdx,[rax+158h] [1] 0x7FF798E36E47 SkyrimSE.exe+05B6E47 mov rcx,[29700B1h] [2] 0x7FF798E30501 SkyrimSE.exe+05B0501 mov rcx,[190DF27h] [3] 0x7FF798E385FC SkyrimSE.exe+05B85FC mov rcx,rbx [4] 0x7FF79948D6BD SkyrimSE.exe+0C0D6BD mov rcx,[235E31Bh] [5] 0x7FFA46767344 KERNEL32.DLL+0017344 BaseThreadInitThunk mov ecx,eax [6] 0x7FFA475FCC91 ntdll.dll+004CC91 RtlUserThreadStart jmp short 0000000000000022h That's all I get from the crash log, I checked that SLP+ was not overwritten and re registered all animations and also ran FNIS and made sure I uninstalled any incompatible mods and also made sure to use the automated conversion for the animation packs I have. Any help would be appreciated.
Someone92 Posted July 9, 2024 Posted July 9, 2024 Try to start an animation with the included Match Maker utility spells and see if that causes crashes, too.
shane400m Posted July 9, 2024 Posted July 9, 2024 19 minutes ago, Dela117 said: Hey guys. So I started a new game and tried to follow the instruction as close as possible but whenever i trigger a new SL scene (Using TDF prositution) the scene does start but not the animation, the actors just T pose inside of each other and nothing happens and then when the scene ends the game crashes Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF798E61F22 SkyrimSE.exe+05E1F22 PROBABLE CALL STACK: [0] 0x7FF798E61F22 SkyrimSE.exe+05E1F22 mov rdx,[rax+158h] [1] 0x7FF798E36E47 SkyrimSE.exe+05B6E47 mov rcx,[29700B1h] [2] 0x7FF798E30501 SkyrimSE.exe+05B0501 mov rcx,[190DF27h] [3] 0x7FF798E385FC SkyrimSE.exe+05B85FC mov rcx,rbx [4] 0x7FF79948D6BD SkyrimSE.exe+0C0D6BD mov rcx,[235E31Bh] [5] 0x7FFA46767344 KERNEL32.DLL+0017344 BaseThreadInitThunk mov ecx,eax [6] 0x7FFA475FCC91 ntdll.dll+004CC91 RtlUserThreadStart jmp short 0000000000000022h That's all I get from the crash log, I checked that SLP+ was not overwritten and re registered all animations and also ran FNIS and made sure I uninstalled any incompatible mods and also made sure to use the automated conversion for the animation packs I have. Any help would be appreciated. Does this same instance of animations not playing followed by a crash happen using any other instance of P+? The built in mcm matchmaker can give you quick spells to see if it’s mod specific or a larger problem. (Other information could be is it certain animations like anubs, billys etc. crashing or is it random?) also, which version of Skyrim are you on and version of P+ you installed?
Dela117 Posted July 9, 2024 Posted July 9, 2024 (edited) 17 minutes ago, Someone92 said: Try to start an animation with the included Match Maker utility spells and see if that causes crashes, too. These ones? Cause I used them and it also crashed. Edit: NVM i found the menu in SL MCM but yeah, same thing, they T pose inside each other then the game crashes. Edited July 9, 2024 by Dela117
Dela117 Posted July 9, 2024 Posted July 9, 2024 23 minutes ago, shane400m said: Does this same instance of animations not playing followed by a crash happen using any other instance of P+? The built in mcm matchmaker can give you quick spells to see if it’s mod specific or a larger problem. (Other information could be is it certain animations like anubs, billys etc. crashing or is it random?) also, which version of Skyrim are you on and version of P+ you installed? I'm on 1.5.97 and I'm using the V2.10.2.0 - 1.5.97 version. Also I found the matchmaker menu and tried the spells but the game still crashes after the actors T pose inside each other.
Hakuna_Matata Posted July 9, 2024 Posted July 9, 2024 I'm getting this crash inside the DLL (using the latest GOG version): Skyrim SSE v1.6.1179 CrashLoggerSSE v1-14-1-0 May 18 2024 23:00:58 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF8F2D0D22B SexLabUtil.dll+009D22B cmp eax, [rcx] | C:\dev\skse64\SexLabpp\src\Registry\Stats.cpp:392 ?GetMostRecentEncounter@StatisticsData@Statistics@Registry@@QEAAPEAVActor@RE@@PEAV45@W4EncounterType@ActorEncounter@23@@Z) PROBABLE CALL STACK: [ 0] 0x7FF8F2D0D22B SexLabUtil.dll+009D22B cmp eax, [rcx] | C:\dev\skse64\SexLabpp\src\Registry\Stats.cpp:392 ?GetMostRecentEncounter@StatisticsData@Statistics@Registry@@QEAAPEAVActor@RE@@PEAV45@W4EncounterType@ActorEncounter@23@@Z [ 1] 0x7FF8F2D35256 SexLabUtil.dll+00C5256 mov r8d, 0x3E | C:\dev\skse64\SexLabpp\lib\CommonLibSSE\include\RE\N\NativeFunction.h:104 ?MarshallAndDispatch@?$NativeFunction@$00$$A6APEAVActor@RE@@PEAVIVirtualMachine@BSScript@2@IPEAUStaticFunctionTag@2@PEAV12@H@ZPEAV12@PEAU52@PEAV12@H@BSScript@RE@@UEBA_NAEAVVariable@23@AEAVVirtualMachine@Internal@23@I0AEBVStackFrame@23@@Z [ 2] 0x7FF7208EEEA5 SkyrimSE.exe+143EEA5 -> 104651+0x205 test al, al [ 3] 0x7FF7208FFB99 SkyrimSE.exe+144FB99 -> 104853+0x789 mov r14d, eax [ 4] 0x7FF720913F24 SkyrimSE.exe+1463F24 -> 105176+0x834 mov ebx, eax [ 5] 0x7FF7201A92A8 SkyrimSE.exe+0CF92A8 -> 69378+0xD8 mov ecx, [rbx+0x0C] [ 6] 0x7FF7201A9871 SkyrimSE.exe+0CF9871 -> 69380+0x361 mov r15d, eax [ 7] 0x7FF7201A7BFA SkyrimSE.exe+0CF7BFA -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] [ 8] 0x7FF72018287D SkyrimSE.exe+0CD287D -> 68445+0x3D mov rcx, [0x00007FF72267D758] [ 9] 0x7FF98538257D KERNEL32.DLL+001257D [10] 0x7FF98660AF28 ntdll.dll+005AF28 REGISTERS: RAX 0xF9629 (size_t) [1021481] RCX 0x17223C66FFC (size_t) [1589738106876] RDX 0x4 (size_t) [4] RBX 0x9 (size_t) [9] RSP 0x4B25BF9360 (void*) RBP 0x7FF8F2E78D10 (Registry::Statistics::StatisticsData*) RSI 0xFFFFFFFFFFDB40FC (size_t) [uint: 18446744073707143420 int: -2408196] RDI 0x0 (size_t) [0] R8 0x0 (size_t) [0] R9 0x1715A294400 (Character*) File: "Skyrim.esm" Flags: 0x00420449 Name: "Vigilant of Stendarr" FormID: 0x000F9629 FormType: ActorCharacter (62) Object Reference: Flags: 0x00000008 kInitialized Name: "Vigilant of Stendarr" FormID: 0xFF001601 FormType: NPC (43)
BF3000 Posted July 10, 2024 Posted July 10, 2024 3 hours ago, Dela117 said: Also I found the matchmaker menu and tried the spells but the game still crashes after the actors T pose inside each other. OK, here we go again. Mods needed for p+ to work (in that exact order): sexlab(starting from v2.9.2.5 P+ doesn't use dll's from og sexlab so you can use any fresh enough sexlab version, but you still need PapirusUtil what comes with sexlab or can be downloaded separately from Nexus) P+ MfgFix NG some SLAL animation packs SLSB conversions of that packs Animation framework (Pandora is recommended) and rebuild animation registry
Miss Corruption Posted July 10, 2024 Posted July 10, 2024 7 hours ago, Ceria Entreri said: Do you consider making a version compatible with 1.6.640? A lot of people are staying on this version since many mods weren't updated for the latest patch. This won't happen, the choice was deliberate. Should someone wish to maintain a fork that has 1.6.640 compatibility, they are welcome to do so.
Miss Corruption Posted July 10, 2024 Posted July 10, 2024 If updated the gist to include the new information, as well as install instructions for those confused. Note that I do this in my free time and I can't account for all versions (example being GOG, I don't own it).
Djlegends Posted July 10, 2024 Posted July 10, 2024 6 hours ago, Someone92 said: No. From version 2.9.2.1 onward p+ dropped support for .640 . Most animators create their animations for male 1.0 female 1.0. If your actors are of a different size the animations might be misaligned Sizes of races https://en.uesp.net/wiki/Skyrim:Races btw just tested 1.6.640 works!!
Miss Corruption Posted July 10, 2024 Posted July 10, 2024 1 hour ago, Hakuna_Matata said: I'm getting this crash inside the DLL (using the latest GOG version): -snip- Please attach the full crashlog instead of posting the contents here
shane400m Posted July 10, 2024 Posted July 10, 2024 46 minutes ago, BF3000 said: OK, here we go again. Mods needed for p+ to work (in that exact order): sexlab(starting from v2.9.2.5 P+ doesn't use dll's from og sexlab so you can use any fresh enough sexlab version, but you still need PapirusUtil what comes with sexlab or can be downloaded separately from Nexus) P+ MfgFix NG some SLAL animation packs SLSB conversions of that packs Animation framework (Pandora is recommended) and rebuild animation registry im using Nemesis/FNIS, but I dont want to run into any issues down the line if Pandora is whats required. Is that why its recommended due to bugs with Nemesis?
BF3000 Posted July 10, 2024 Posted July 10, 2024 26 minutes ago, shane400m said: im using Nemesis/FNIS, but I dont want to run into any issues down the line if Pandora is whats required. Is that why its recommended due to bugs with Nemesis? You can use anything you want. But I always have problems with fnis and nemesis, and no problems after I switch to Pandora, exept some mods not working with it yet.
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