wollboi Posted March 6, 2023 Posted March 6, 2023 On 3/4/2023 at 8:00 PM, Aylis said: Added a comment about AV to the instructions of DynDOLOD (could have sworn i already added that before ?). __________________________________________________ I'm also looking into a different solution for Windhelm. I've just entered the underground of Windhelm and those locations are really bad. I hope it is caused by the 'Grey Quarter Patch' as this would be much easier to fix. Yep, thats the one implementing those. I may have found a way to simplify the installation a bit more. So far The Omnibus - Terrain Complex Parallax AiO looks very promising and could replace roughly (still testing) 6 mods. I couldn't figure out how to get through the sewer maze, then realized it wasn't worth it. 1
asebw Posted March 6, 2023 Posted March 6, 2023 (edited) 2 hours ago, axz2 said: https://www.loverslab.com/files/file/25455-slgp-sexlab-grass-patch/ By default, sexlab redraws the grass in an outdoor area anytime a new scene is started. That mod prevents that from happening. Likely, P+ does something similar, or at least touches the same files. Unsure what the cross over is. Didn't see anything grass related when I did a cursory read through of P+'s changes. EDIT: Just downloaded the mod to see what it's affecting, and it's sslActorAlias. Given that P+ is the more recently updated of the two mods, I would let that win the conflict and see if it causes any problems. Otherwise, it doesn't look like P+ has anything grass related in it. Edited March 6, 2023 by asebw
axz2 Posted March 6, 2023 Posted March 6, 2023 2 hours ago, alaunus01 said: Isn't that one redundant with p+ anyway? My understanding is that its either reduntant (p+ does the same thing) or at least not really needed anymore.
Jessica_Degurechaff Posted March 6, 2023 Posted March 6, 2023 7 hours ago, Aylis said: O.o Fixed the instructions Looks like RTFMenu is valid for me too... Lux instructions still do not match the ones in the new FOMOD.
Aylis Posted March 6, 2023 Author Posted March 6, 2023 (edited) 3 hours ago, Jessica_Degurechaff said: Lux instructions still do not match the ones in the new FOMOD. No idea what you mean. I just reinstalled it again and, unless i got a different version of 6.0, everything matches up. _________________________________________________ Flagged a few mods for removal. Fixed a few descriptions and typos. Found the cause for some landscape errors. 'Landscape Fixes for Grassmods' is a bit too agressive and removing it fixes the issues in Karthwasten and with the Tundra Homestead (and a few other spots). Edited March 7, 2023 by Aylis
Rey_Vegeta Posted March 6, 2023 Posted March 6, 2023 @Aylis Sisterhood of Dibella works with Osex or it is only for Sexlab?
wollboi Posted March 7, 2023 Posted March 7, 2023 I installed 6.0 today and the instructions lined up with the FOMOD fine. 1
Aylis Posted March 7, 2023 Author Posted March 7, 2023 2 hours ago, Rey_Vegeta said: @Aylis Sisterhood of Dibella works with Osex or it is only for Sexlab? It requires Sexlab for the ZAZ animations but works fine with OSex. 1
darqonus Posted March 7, 2023 Posted March 7, 2023 Confirmed, just updated and the FOMOD matches just fine. Also so far the testing with Dibella Sisterhood has been working just fine so far.
Jessica_Degurechaff Posted March 7, 2023 Posted March 7, 2023 @Aylis sooo after crushing my tits head trying to figure out why tf my game crashed upon creating a new character... (Optional) Experience its finicky and easy to get broken, did some test using a clean Skyrim i use for this kind of things and it was 100% the culprit. Theres already a few reports on it both in comments and bug reports, i had to remove it to FINALLY play the game so.. yeah. that, you may or may not want to look into it. PD: once Dyndolod its done we just have to hit in Save and Exit right? or its the same if i just hit Exit? Spoiler PROBABLE CALL STACK: [ 0] 0x7FF9AF26F5E3 Experience.dll+004F5E3 mov rax, [rbx] | E:\Code\Skyrim\Experience\src\Injector.cpp:42 ?Inject@Injector@@AEAAXPEAVGFxMovieView@RE@@@Z [ 1] 0x7FF9AF26F56D Experience.dll+004F56D nop | E:\Code\Skyrim\Experience\src\Injector.cpp:30 ?ProcessEvent@Injector@@UEAA?
unnameable Posted March 7, 2023 Posted March 7, 2023 Anyone having trouble with Animated Eating Sounds? Mine doesn't play at all. The website says "This mod is for Skyrim SE v1.5.97. We cannot guarantee that it will work with other versions. (There are reports of a bug in the latest versions of Skyrim AE v1.6.640 and DAR v1.1.3 that food has to be eaten twice to animate.)" How do I check for issues in this case? Also, I do have the ground issue someone else mentioned, I think its a parallax texture thing. Its pretty much everywhere, but very noticeable on pebbly ground.
Rey_Vegeta Posted March 7, 2023 Posted March 7, 2023 13 hours ago, Aylis said: It requires Sexlab for the ZAZ animations but works fine with OSex. SO I must install Sexlab and the ZAZ animations o can it be skipped?
asebw Posted March 7, 2023 Posted March 7, 2023 1 hour ago, Jessica_Degurechaff said: @Aylis sooo after crushing my tits head trying to figure out why tf my game crashed upon creating a new character... (Optional) Experience its finicky and easy to get broken, did some test using a clean Skyrim i use for this kind of things and it was 100% the culprit. Theres already a few reports on it both in comments and bug reports, i had to remove it to FINALLY play the game so.. yeah. that, you may or may not want to look into it. PD: once Dyndolod its done we just have to hit in Save and Exit right? or its the same if i just hit Exit? Reveal hidden contents PROBABLE CALL STACK: [ 0] 0x7FF9AF26F5E3 Experience.dll+004F5E3 mov rax, [rbx] | E:\Code\Skyrim\Experience\src\Injector.cpp:42 ?Inject@Injector@@AEAAXPEAVGFxMovieView@RE@@@Z [ 1] 0x7FF9AF26F56D Experience.dll+004F56D nop | E:\Code\Skyrim\Experience\src\Injector.cpp:30 ?ProcessEvent@Injector@@UEAA? You have to save and exit for the esm and esps to get fully built. Don't think that changed in 3.0
Aylis Posted March 7, 2023 Author Posted March 7, 2023 (edited) @unnameable The spiky ground is caused by a broken shader cache. Delete the content of 'enbcache' and it will fix that. @Rey_Vegeta Required makes skipping impossible. __________________________________________________ Dibella Sisiterhood is working fine so far Spoiler We'll have to add the following mods: ZaZ Animation Pack Sisterhood of Dibella Sisterhood of Dibella - Sisters Sisterhood of Dibella - Voicepack [Bodyslide] Sisterhood Of Dibella - Sisterhood bodyslides Fjotra Remastered ?I recommend to use the 'Brown Hair' patch as well as it fits better to her background (she's no Nord, remember?). Edited March 7, 2023 by Aylis 1
unnameable Posted March 7, 2023 Posted March 7, 2023 @Aylis enbcache was cleared. I still have the problem.
Aylis Posted March 7, 2023 Author Posted March 7, 2023 @unnameable OK, lets try this: Spoiler Clear the cache again. Download and install 'The Omnibus - Terrain Complex Parallax AiO'. Untick the mods like in the picture Clean the savegame with 'FallrimTools'. If the problem persists you have something overriding the cache.
wollboi Posted March 7, 2023 Posted March 7, 2023 @unnameable Just checked my setup and I'm using all of those versions for DAR, Eating, etc. Having had any trouble and I play almost exclusively on survival mode. Only thing I can think of is to make sure it's enabled in Nemesis when you run that.
unnameable Posted March 8, 2023 Posted March 8, 2023 @Aylis Ok, I installed the texture set and the spiky terrain is gone! ? About the animations, I also have it installed in Nemesis. I guess I will keep looking...?♂️
Jessica_Degurechaff Posted March 8, 2023 Posted March 8, 2023 (edited) @Aylis Been confused for a while after a botched LOD/Trees so i was rerunning the LOD tools while making sure i did everything properly and i noticed that this post: Spoiler Setting up the Details for the LOD This is depending on your used display and i can only give you the settings i use here. You might have to tinker with the contrast (marked Blue) and brightness (to the left of it). and this post Spoiler First run with seasons Please use the following settings: CAUTION: If you do use the mod 'A Clear Map of Skyrim and Other Worlds' then you have to build Solstheim with seasons enabled! have a few different settings -both under Step 1 - Terrain LOD They both show different settings on - Default Size: Diffuse - and -Bake Normal Maps - (tick on and off) Which one should i use? 1 one or 2d one? thank you Edited March 8, 2023 by Jessica_Degurechaff
Jessica_Degurechaff Posted March 8, 2023 Posted March 8, 2023 18 minutes ago, Aylis said: @Jessica_Degurechaff Look again... i did... Spoiler
Aylis Posted March 8, 2023 Author Posted March 8, 2023 20 minutes ago, Jessica_Degurechaff said: i did... Doesn't look like what's there... Spoiler
Jessica_Degurechaff Posted March 8, 2023 Posted March 8, 2023 1 hour ago, Aylis said: Doesn't look like what's there... Reveal hidden contents Literally no, just look at the post itself: Spoiler But well i get it, use bake normal maps, gotta redo that and then TexGen lol sorry anyway
Aylis Posted March 8, 2023 Author Posted March 8, 2023 (edited) 2 hours ago, Jessica_Degurechaff said: Literally no, just look at the post itself: I just did and the pics on page #1 are correct... Maybe you should refresh the page or your browsercache. Btw. in your first pic the line 'CAUTION: If you do NOT use the mod 'A Clear Map of Skyrim and Other Worlds' then you have to build Solstheim without seasons!' is missing on top of showing the wrong picture. Edited March 8, 2023 by Aylis
Rey_Vegeta Posted March 8, 2023 Posted March 8, 2023 @Aylis Have you seen this mod? Cathedral - 3D Dragons Tongue
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