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Skyrim AE for Beginners - V 3.1.0


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Posted
On 3/4/2023 at 8:00 PM, Aylis said:

Added a comment about AV to the instructions of DynDOLOD (could have sworn i already added that before ?).

__________________________________________________

 

I'm also looking into a different solution for Windhelm. I've just entered the underground of Windhelm and those locations are really bad. I hope it is caused by the 'Grey Quarter Patch' as this would be much easier to fix. Yep, thats the one implementing those.

 

I may have found a way to simplify the installation a bit more. So far The Omnibus - Terrain Complex Parallax AiO looks very promising and could replace  roughly (still testing) 6 mods.

I couldn't figure out how to get through the sewer maze, then realized it wasn't worth it.

 

 

Posted (edited)
2 hours ago, axz2 said:

 

By default, sexlab redraws the grass in an outdoor area anytime a new scene is started. That mod prevents that from happening. Likely, P+ does something similar, or at least touches the same files. Unsure what the cross over is. Didn't see anything grass related when I did a cursory read through of P+'s changes. 

 

EDIT: Just downloaded the mod to see what it's affecting, and it's sslActorAlias. Given that P+ is the more recently updated of the two mods, I would let that win the conflict and see if it causes any problems. Otherwise, it doesn't look like P+ has anything grass related in it.

Edited by asebw
Posted
2 hours ago, alaunus01 said:

 

Isn't that one redundant with p+ anyway?

 

My understanding is that its either reduntant (p+ does the same thing)  or at least not really needed anymore.

Posted (edited)
3 hours ago, Jessica_Degurechaff said:

Lux instructions still do not match the ones in the new FOMOD.

No idea what you mean. I just reinstalled it again and, unless i got a different version of 6.0, everything matches up.

_________________________________________________

 

Flagged a few mods for removal.

Fixed a few descriptions and typos.

 

Found the cause for some landscape errors. 'Landscape Fixes for Grassmods' is a bit too agressive and removing it fixes the issues in Karthwasten and with the Tundra Homestead (and a few other spots).

Edited by Aylis
Posted
2 hours ago, Rey_Vegeta said:

@Aylis Sisterhood of Dibella works with Osex or it is only for Sexlab?

It requires Sexlab for the ZAZ animations but works fine with OSex.

Posted

Confirmed, just updated and the FOMOD matches just fine.

 

Also so far the testing with Dibella Sisterhood has been working just fine so far.

Posted

@Aylis

sooo after crushing my tits head trying to figure out why tf my game crashed upon creating a new character...
(Optional) Experience its finicky and easy to get broken, did some test using a clean Skyrim i use for this kind of things and it was 100% the culprit. Theres already a few reports on it both in comments and bug reports, i had to remove it to FINALLY play the game so.. yeah. that, you may or may not want to look into it. 

 

PD: once Dyndolod its done we just have to hit in Save and Exit right? or its the same if i just hit Exit? 

Spoiler

PROBABLE CALL STACK:
    [ 0] 0x7FF9AF26F5E3                Experience.dll+004F5E3    mov rax, [rbx] |  E:\Code\Skyrim\Experience\src\Injector.cpp:42 ?Inject@Injector@@AEAAXPEAVGFxMovieView@RE@@@Z
    [ 1] 0x7FF9AF26F56D                Experience.dll+004F56D    nop |  E:\Code\Skyrim\Experience\src\Injector.cpp:30 ?ProcessEvent@Injector@@UEAA?

 

 

Posted

Anyone having trouble with Animated Eating Sounds? Mine doesn't play at all. 

The website says "This mod is for Skyrim SE v1.5.97. We cannot guarantee that it will work with other versions. (There are reports of a bug in the latest versions of Skyrim AE v1.6.640 and DAR v1.1.3 that food has to be eaten twice to animate.)"

How do I check for issues in this case?

Also, I do have the ground issue someone else mentioned, I think its a parallax texture thing. Its pretty much everywhere, but very noticeable on pebbly ground.


image.png.3f550957cd1e4ccef01809924442d781.png

Posted
13 hours ago, Aylis said:

It requires Sexlab for the ZAZ animations but works fine with OSex.

SO I must install Sexlab and the ZAZ animations o can it be skipped?

Posted
1 hour ago, Jessica_Degurechaff said:

@Aylis

sooo after crushing my tits head trying to figure out why tf my game crashed upon creating a new character...
(Optional) Experience its finicky and easy to get broken, did some test using a clean Skyrim i use for this kind of things and it was 100% the culprit. Theres already a few reports on it both in comments and bug reports, i had to remove it to FINALLY play the game so.. yeah. that, you may or may not want to look into it. 

 

PD: once Dyndolod its done we just have to hit in Save and Exit right? or its the same if i just hit Exit? 

  Reveal hidden contents

PROBABLE CALL STACK:
    [ 0] 0x7FF9AF26F5E3                Experience.dll+004F5E3    mov rax, [rbx] |  E:\Code\Skyrim\Experience\src\Injector.cpp:42 ?Inject@Injector@@AEAAXPEAVGFxMovieView@RE@@@Z
    [ 1] 0x7FF9AF26F56D                Experience.dll+004F56D    nop |  E:\Code\Skyrim\Experience\src\Injector.cpp:30 ?ProcessEvent@Injector@@UEAA?

 

 

 

You have to save and exit for the esm and esps to get fully built. Don't think that changed in 3.0

Posted (edited)

@unnameable

The spiky ground is caused by a broken shader cache. Delete the content of 'enbcache' and it will fix that.

 

@Rey_Vegeta

Required makes skipping impossible.

__________________________________________________

 

Dibella Sisiterhood is working fine so far

Spoiler

We'll have to add the following mods:

ZaZ Animation Pack

Sisterhood of Dibella

Sisterhood of Dibella - Sisters

Sisterhood of Dibella - Voicepack

[Bodyslide] Sisterhood Of Dibella - Sisterhood bodyslides

Fjotra Remastered

?I recommend to use the 'Brown Hair' patch as well as it fits better to her background (she's no Nord, remember?).

 

Edited by Aylis
Posted

@unnameable Just checked my setup and I'm using all of those versions for DAR, Eating, etc. Having had any trouble and I play almost exclusively on survival mode. Only thing I can think of is to make sure it's enabled in Nemesis when you run that.

Posted (edited)

@Aylis

 Been confused for a while after a botched LOD/Trees so i was rerunning the LOD tools while making sure i did everything properly and i noticed that  this post:

 

Spoiler

Setting up the Details for the LOD

This is depending on your used display and i can only give you the settings i use here. You might have to tinker with the contrast (marked Blue) and brightness (to the left of it).

 

LOD4.jpg.0200cd3a2e76beffd4cf8d967e300a5b.jpg

 

and this post

 

Spoiler

First run with seasons

Please use the following settings:

CAUTION: If you do use the mod 'A Clear Map of Skyrim and Other Worlds' then you have to build Solstheim with seasons enabled!

857766148_TerrainLOD1.jpg.f537fa3d5af2b7407d0c9ecefe082841.jpg

 

 

 

have a few different settings

 

-both under Step 1 - Terrain LOD

 

They both show different settings on - Default Size: Diffuse - and -Bake Normal Maps - (tick on and off) 

Which one should i use? 1 one or 2d one?

 

thank you

Edited by Jessica_Degurechaff
Posted
20 minutes ago, Jessica_Degurechaff said:

i did...

 

Doesn't look like what's there...

Spoiler

LOD4.jpg.1a6c1bfc6cd32f9b9e31374dc384c8f9.jpgLOD8.jpg.0d37235f27a9bb7e2de32d02e53a85c1.jpgLOD16.jpg.b41d28381799285b45c0414a3f13dc07.jpgLOD32.jpg.440467467b74d41d9531e436d6d01894.jpgTerrain1.jpg.b49d6ef63cfc8c6a4ba640e34273ed9c.jpgTerrain2.jpg.e2deefeee10c466270ae17fcf05e3cc3.jpg

Posted
1 hour ago, Aylis said:

 

Doesn't look like what's there...

  Reveal hidden contents

LOD4.jpg.1a6c1bfc6cd32f9b9e31374dc384c8f9.jpgLOD8.jpg.0d37235f27a9bb7e2de32d02e53a85c1.jpgLOD16.jpg.b41d28381799285b45c0414a3f13dc07.jpgLOD32.jpg.440467467b74d41d9531e436d6d01894.jpgTerrain1.jpg.b49d6ef63cfc8c6a4ba640e34273ed9c.jpgTerrain2.jpg.e2deefeee10c466270ae17fcf05e3cc3.jpg


Literally no, just look at the post itself: 

 

Spoiler

image.png.500d10db62b2c4476780a2357922fa90.png

 

image.png.7eacde23a60a1999e05ed9031766eea5.png


But well i get it, use bake normal maps, gotta redo that and then TexGen lol

 

sorry anyway

 

Posted (edited)
2 hours ago, Jessica_Degurechaff said:

Literally no, just look at the post itself: 

I just did and the pics on page #1 are correct...

 

Maybe you should refresh the page or your browsercache.

 

Btw. in your first pic the line 'CAUTION: If you do NOT use the mod 'A Clear Map of Skyrim and Other Worlds' then you have to build Solstheim without seasons!' is missing on top of showing the wrong picture.

Edited by Aylis

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