Tops34 Posted November 3, 2025 Posted November 3, 2025 (edited) 7 hours ago, Ihiku said: For those of you more knowledgeable than me: Wrye Bash is displaying absolutely none of my mods, it displays the original stock game folder, but not the copy I made for modding. Is there possibly ANY help for me? Google has been shit in this instance You need to edit the bash.ini and tell Wyre Bash where your Skyrim root game folder is located. Look for this block inside: ;--OblivionPath is the game directory (containing Oblivion.exe, TESV.exe, etc). ; A "normal" install of Bash will place the Mopy directory in your game ; directory. Use this argument only if you placed Bash outside of the game ; directory and the automatic detection and -g command line parameter fail to ; find the game. *If using a relative path, it will be relative to the Mopy ; directory.* sOblivionPath=F:\Skyrim 2025\Game Root ;sOblivionPath=G:\Oblivion ;sOblivionPath=G:\Steam\SteamApps\common\Skyrim The bold line is the one I have changed for my installation. Don't forget to remove the semicolon at the beginning. Edited November 3, 2025 by Tops34
_Warhawk_ Posted November 3, 2025 Posted November 3, 2025 10 hours ago, Tops34 said: You need to edit the bash.ini and tell Wyre Bash where your Skyrim root game folder is located. Look for this block inside: ;--OblivionPath is the game directory (containing Oblivion.exe, TESV.exe, etc). ; A "normal" install of Bash will place the Mopy directory in your game ; directory. Use this argument only if you placed Bash outside of the game ; directory and the automatic detection and -g command line parameter fail to ; find the game. *If using a relative path, it will be relative to the Mopy ; directory.* sOblivionPath=F:\Skyrim 2025\Game Root ;sOblivionPath=G:\Oblivion ;sOblivionPath=G:\Steam\SteamApps\common\Skyrim The bold line is the one I have changed for my installation. Don't forget to remove the semicolon at the beginning. You can also do that as a MO2 launch argument for Wrye Bash. Its how I have done it instead of editing the config file. Type -o "" and put the path in the quotes. You just have to make sure to use double back slashes instead of one like traditional directory paths.
YuFeng Posted November 4, 2025 Posted November 4, 2025 (edited) I already made a patch for that. It is called 3DNPC - AtlasMM - New Beginnings - Map Marker Patch (see 'Files') in the guide. Did you use that? Also that disco stuff should be removed obviously. Edited November 4, 2025 by YuFeng 1
Aylis Posted November 4, 2025 Author Posted November 4, 2025 (edited) Halfway back. Got a temporary setup atm. Half of the furniture (incl. my computer desk) is still missing. @belegost 1. Correct. 2. Doublette is fixed. Only the one in 'Hearthfire' remained. 3. The overlap gets later fixed with 'PGPatcher'. @Player80 1. O shi... Thats the one I try to avoid like the plague. Have to see if I can somehow make it easier. 2. No Parallax is correct. Mods with dual installation were mostly 'Landscapes', 'World Textures' and all the 'Fyxes'. 3. If you could give me names that would help a lot (my MO2 is a bit borked and doesn't notice about updates). 4. I think @YuFeng already fixed that. See last post. 😉 Edited November 4, 2025 by Aylis 2
YuFeng Posted November 4, 2025 Posted November 4, 2025 @Aylis Well look at you. Just moved and already have internet. Guess you aren't getting our famous german internet waiting package...
Novosin Posted November 4, 2025 Posted November 4, 2025 Funny thing. Entered Dragonsreach, and just as it rendered on screen I saw Dagny shoot of, like a missile, up diagonally through the roof. Still addressing me though, and I could hear her voice become more and more faint. She must be in orbit by now.
YuFeng Posted November 4, 2025 Posted November 4, 2025 1 hour ago, Novosin said: Funny thing. Entered Dragonsreach, and just as it rendered on screen I saw Dagny shoot of, like a missile, up diagonally through the roof. Still addressing me though, and I could hear her voice become more and more faint. She must be in orbit by now. Sounds like fun. Can you reproduce that?
belegost Posted November 4, 2025 Posted November 4, 2025 (edited) Immersive World Encounters can no longer be downloaded, even with direct link. The button is inactive. I guess Nexus "fixed" that. My personal pick and what I have been running with on my old PC is Extended Encounters. With no execution patch. I edit it manually and leave the thief, because that's funny. With IMMORTAN's Complementary Addons for mods DO NOT tick Cracked Dusk Keep. Will result in your game hanging infinitely on the main menu right after start-up for some reason. No, not when loading the save, but right after booting up. You will not even be able to exit except by killing the process in Task Manager. Thought I got rid of whole IMMORTAN anyway, because I didn't like it. Will probably go for Pride of Skyrim, as per usual. Maybe I'll toss Sons of Nirn on top of it. Edited November 4, 2025 by belegost
YuFeng Posted November 4, 2025 Posted November 4, 2025 1 hour ago, belegost said: With IMMORTAN's Complementary Addons for mods DO NOT tick Cracked Dusk Keep. Will result in your game hanging infinitely on the main menu right after start-up for some reason. No, not when loading the save, but right after booting up. You will not even be able to exit except by killing the process in Task Manager. That's because of the big update Cracked Dusk Keep has. Lots of NPC changes were in there and some new NPCs were added. Naturally, the old patch won't cover all that and give out that problem. Not crashing and getting into that loop is already a win I'd say. The IMMORTAN author got a bug report about that from me, so he might update it soon.
belegost Posted November 4, 2025 Posted November 4, 2025 (edited) 17 minutes ago, YuFeng said: That's because of the big update Cracked Dusk Keep has. Lots of NPC changes were in there and some new NPCs were added. Yes I am aware of it. Still it doesn't explain why an straightforward NPC replacer would lock up an entire game even before it's fully loaded. It doesn't make any sense. Botox works just fine for example. Edited November 4, 2025 by belegost
belegost Posted November 4, 2025 Posted November 4, 2025 (edited) I'm almost finished with your guide, I skipped ahead and already installed CS and all the bells and whistles that come with it, I have environmentals set up, probably tomorrow I'll start on patching stuff and then test run DynDOLOD, since I have a lot of artifact when walking around. But I can't seem to find any mod that deals with water surfaces. I still have vanilla water and if anything, CS only exposes how ugly it is, not to mention I have seams here and there. Fortified Morthal with the overhauled swamp around it is especially bad in this regard. Swimming underwater is like flying through clear air, there is no shader of any kind under water surface at all. Water Effects CS requires a compatible water surface mod, but I don't see anything related to it., except for one Skyland Watercolor plugin (I selected Slow Green-vanilla). Am I missing something? Edited November 5, 2025 by belegost
PubliusNV Posted November 5, 2025 Posted November 5, 2025 I'm down to the Patches section. Does the "Gods and Worship - Daedric Shrines" entry refer to the "Patch - Daedric Shrines All-in-One" download on the Gods and Worship mod download page? Because when I install that it has a requirement for the man_DaerdricShrines.esp, which I don't have.
PubliusNV Posted November 5, 2025 Posted November 5, 2025 (edited) While continuing through Patches, The instructions for the FOMOD for YOT - Your Own Thoughts say to select Skyrim Wayshrines on page 3, and Quaint Raven Rock on page 4. I don't believe either of those mods are included in this list. Also, the instructions don't mention that on page 5 Project AHO, Interesting NPCs, and Carved Brink will be autoselected. As is Growl on page 6. Also, selecting Moonlight Tales on page 3 generates an ESP that requires Moonlight Tales Special Edition.esp, where following the guide we have Moonlight Tales Mini.esp instead. Edited November 5, 2025 by PubliusNV Add mention of Moonlight Tales
PubliusNV Posted November 5, 2025 Posted November 5, 2025 The link for Redbag's Falkreath - Half-Moon Mill Patches goes to Redbag's Falkreath - Half-Moon Mill Addon, which we already installed earlier in the list. There's only that one file there for download. Is the link incorrect?
trgdolors Posted November 5, 2025 Posted November 5, 2025 5 hours ago, belegost said: But I can't seem to find any mod that deals with water surfaces. This guide uses Natural Waterfalls. In that FOMOD there is a "Water Overhaul". It is a little obscure, but I believe that is still the water mod being used. I am still using Simplicity of Sea from long ago, but I am only partially using the current guide, ATM. 1
Aylis Posted November 5, 2025 Author Posted November 5, 2025 (edited) @belegost Check 'Natural Waterfalls' the parts for water are in there. @PubliusNV 1. They changed the patch. Before it was a replacement, now it looks like we need the original again... (Re)Checking... Spoiler Daedric Shrines AIO Daedric Shrines AIO - FIXES Daedric Shrines AIO - JK's College of Winterhold patch Daedric Shrines AIO - CC Gallows Hall Daedric Shrines AIO - Hearthfire Shrines Daedric Shrines AIO - HSPH - Honeyside 2. Already mentioned. WIll update that when my screen isn't sitting on a bunch of moving carton anymore. 3. Both links are fine and lead to the patch page. Edited November 5, 2025 by Aylis 1
YuFeng Posted November 5, 2025 Posted November 5, 2025 2 hours ago, Aylis said: 3. Both links are fine and lead to the patch page. They do, but the patch file has been integrated into the main file and isn't a separate download anymore.
Aylis Posted November 5, 2025 Author Posted November 5, 2025 (edited) 5 hours ago, YuFeng said: They do, but the patch file has been integrated into the main file and isn't a separate download anymore. Ok Guess there will be a hotfix in the next two days. I need my desk! Atm everything is wobbling... __________________________________________________ And the transport guys managed to wreck my desk. <insert curse of your choice here> Now I have to order a new one. To be tested Spoiler SOFTBODY - More perfect physical collision of the body XP32 True Ragdoll Physics Bigger XPMSSE Skeleton Collision Bounds Better Dragon Breath Better and Realistic Dragon Melee Bookcases (BOS) Common Cupboards Dressers and End Tables (BOS) Noble Chests (BOS) Noble Chests (BOS) - JS Patch Noble Cupboards (BOS) Edited November 5, 2025 by Aylis 2
Novosin Posted November 5, 2025 Posted November 5, 2025 23 hours ago, YuFeng said: Sounds like fun. Can you reproduce that? I've tried. No luck so far.
Novosin Posted November 5, 2025 Posted November 5, 2025 Anyone else having lightshafts from Window Shadows Ultimate showing mid-air in HS Breezehome (first floor, close to stairs going up to second)?
belegost Posted November 5, 2025 Posted November 5, 2025 (edited) On 11/15/2022 at 2:11 PM, Aylis said: Auto-Equip Best Arrows Can be flagged as ESL Not needed if using Scrambled Bugs which has a setting in its config file. It is disabled by deafult, but the flag can be flipped from false to true SKSE\Plugins\ScrambledBugs.json "equipBestAmmunition": true Foresworn Skinchangers has a brand new SkyPatcher version. Edited November 5, 2025 by belegost
DarkForce_256 Posted November 6, 2025 Posted November 6, 2025 Softbody looks great. The best part of this guide is being introduced to mods that I would never find on my own!
belegost Posted November 6, 2025 Posted November 6, 2025 (edited) Which mod adds the sounds of cannon fire to Solitude interior? The only two sound mods I have installed so far are Sound Record Distributor and Audio Overhaul for Skyrim. One of those is the culprit and it's driving me insane. Edited November 6, 2025 by belegost
PubliusNV Posted November 6, 2025 Posted November 6, 2025 I finished loading all the mods down through Pandora, and built the grass patch, but I haven't finished DYNDOLOD yet. I tested the same area (Whiterun Eastern Watchtower) that had given me such problems in September, when I was getting 12-15 FPS. After installing the shaders I was getting 45-50 FPS in that same area. After installing the PBR mods and running the patcher, I'm getting 30-45 FPS. It was raining in that test, so that might have lowered the FPS some. Anyway, with my September mod list the game was unplayable, and now it is very playable. Many thanks to @Aylis and everyone else who contributed! Now on to DYNDOLOD ... 2
Aylis Posted November 6, 2025 Author Posted November 6, 2025 @Novosin I havn't got a patch for that atm. The OA has been informed so I hope we'll get one. @belegost 1. On my list again(?). Could have sworn I already removed it. 2. Thanks. Will be added. 3. I'm trying to find a solution for that... @DarkForce_256 I still got a few in testing. 😉 @PubliusNV Good to hear. 😊 The weather (especially storms) can cause a dip in FPS. Sadly there's nothing that can be done about it with the currently available mods. I tried to keep it somewhat balanced (there are some mods that can wreck the FPS) while having good visuals. Switching to CS was one of my better ideas. Now we got imho good visuals and FPS at the same time. Something like 'Rudy's ENB' plus 'Parallax' looks great but it costs way too many frames. The slight drop in visuals is the better way for gameplay without stutters. 1
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