Aylis Posted October 18, 2025 Author Posted October 18, 2025 15 minutes ago, Novosin said: Has this mod ever been part of the list, or is this "issue" perhaps covered by one of the other mesh fixes? I tried it some time ago but didn't notice an improvement so I never added it. Now with PBR it will definitely be obsolete. The files we create fix a lot of problems we would encounter otherwise (like wrong/missing textures for rocks). 1
petrowitch Posted October 18, 2025 Posted October 18, 2025 @Aylis This link Improved Loading Screen Colors is missing from the main guide. It's in the Mods to ADD/MOVE, but it's not in the User Interface. 1
Aylis Posted October 18, 2025 Author Posted October 18, 2025 @petrowitch Looks like I have to recheck every group through updates so that made changes really 'stick'. Thanks and fixed.
Was1 Posted October 18, 2025 Posted October 18, 2025 (edited) @AylisSome precision would be nice in Shaders : Improved Candleglow Lights for the Light Limit Fix could you clarify which version is needed ? the one with the fake glow or not. Hair Specular (Hair Flow Maps) do we need to download both Hair Specular and Hair Flow Maps, or only the Hair Flow Maps ? Terrain Variation Water Effects Wetness Effects does using different colors indicate something specific ? Potent Potables CS Light Patch & True light - Small fixes give error in MO2, I know it’s normal, but it would be helpful to mention that. Edited October 18, 2025 by Was1
YuFeng Posted October 18, 2025 Posted October 18, 2025 @Aylis Thanks for the update. Good stuff like always. :3 Also, did you know, that community shaders stopped supporting enb particle lights with update 1.4? I just found that out when updating True Light to its newest version... 1
Aylis Posted October 18, 2025 Author Posted October 18, 2025 (edited) @Was1 1. The one you want to use. 2. Come on, really? How many entries for this are in the guide and what is the name of the one I added? 3. The answer to this is still 'No'. Thats just a stubborn different font. 4. What error? Spoiler @YuFeng Nope. I removed the patches that did overlap with 'True Lights', but for some things they are still needed. Spoiler Faeries - Right side with the patch. Edited October 18, 2025 by Aylis
Was1 Posted October 18, 2025 Posted October 18, 2025 4. Weird, I got an error on install for these 3, and the names are greyed out. Maybe it's just a setting in MO2.
YuFeng Posted October 18, 2025 Posted October 18, 2025 (edited) @Aylis The two mods give the same error as CS Light - Skyshards Addon Ignore the error from MO2. MO2 doesn't know of this LightPlacer folder yet, after all, so it will say, that it doesn't look correct. Also this mod here does look pretty interesting: Medieval Markets And here we do have a fix for the vanilla hair remade movements that were too big in the wind and weather: https://www.nexusmods.com/skyrimspecialedition/mods/161949?tab=description Edited October 18, 2025 by YuFeng
Was1 Posted October 18, 2025 Posted October 18, 2025 In Patches: Nature of the Wild Lands - Unique Border Gates Fix is not needed anymore since we use Across the Border - Diverse Border Gates ? 1
YuFeng Posted October 18, 2025 Posted October 18, 2025 2 hours ago, Aylis said: Nope. I removed the patches that did overlap with 'True Lights', but for some things they are still needed. Well if they are still working then it is good. The question is if they work with the Community Shaders 1.4+, though since the support for them was dropped.
Aylis Posted October 18, 2025 Author Posted October 18, 2025 (edited) 15 hours ago, YuFeng said: Well if they are still working then it is good. The question is if they work with the Community Shaders 1.4+, though since the support for them was dropped. Using 1.4.5 here... @Was1 @YuFeng Grey entries > right-click > select 'ignore missing data' > done And now back to my first coffee this morning. Then its removing a patch I already removed several times... (Sixth time now - hope it stays gone) Sidenote: Its quite funny. Whenever I use 'grey' I think it is wrong and want to change it to 'gray'. But as soon as I type 'gray' I want to change it to 'grey'. And the result? Both are correct, one is 'British english' the other 'US english'. One of the hurdles you are stumbling over when you're not a native speaker... So don't be surprised if I use both. __________________________________________________ Gone through the guide to fix some typos, removed some of my comments that arn't needed anymore and expanded the 'Read Me!' for the ini files (it was, as usual for me, way too short). Adding a separate download for six core CPU's? Edited October 19, 2025 by Aylis 1
Aylis Posted October 19, 2025 Author Posted October 19, 2025 (edited) Mini-Hotfix This is for your info (and my german sorting addiction 😉). Moved mods Spoiler Equipment Overhaul SPID Dunmer Pack Renamed and moved within the group. SPID Elmlock Armor and Blade Moved from 'Armor - Light'. SPID Infiltrator Armor Renamed and moved within the group. PBR (Physical Based Rendering) Remove Small Rocks Moved from 'Textures - Landscape'. Question of the day: Spoiler How many germans do you need to replace a lightbulb? Spoiler Exactly one (you have to be precise in all technical things). There's no time to waste so we do it ourself. We got no sense of humor and take this task very seriously (someone might get hurt in the dark). Edited October 19, 2025 by Aylis
Was1 Posted October 19, 2025 Posted October 19, 2025 (edited) @AylisI tried this: for 6 core. iNumHWThreads=6 iHWThread5=6 iHWThread4=5 iHWThread3=4 iHWThread2=3 iHWThread1=2 it's ok like that ? Edited October 19, 2025 by Was1 1
Aylis Posted October 19, 2025 Author Posted October 19, 2025 8 minutes ago, Was1 said: @AylisI tried this: for 6 core. ... Perfect 👍 1
DarkForce_256 Posted October 19, 2025 Posted October 19, 2025 I'm getting a purple missing texture on start menu using the new clean start menu. I've re downloaded it a few times to see if it was the download I had.
petrowitch Posted October 19, 2025 Posted October 19, 2025 52 minutes ago, DarkForce_256 said: I'm getting a purple missing texture on start menu using the new clean start menu. I've re downloaded it a few times to see if it was the download I had. You need one of these 'Main Menu Picture Replacer' (like Lore-Friendly Main Menu Compendium) go here. 'Main Menu Music Replacer' (like Main Menu Music Replacer Legend) go here.
petrowitch Posted October 19, 2025 Posted October 19, 2025 Trees PBR There don't seem to be any such Blubbo trees in the guide. Or did I miss something? 1
YuFeng Posted October 19, 2025 Posted October 19, 2025 (edited) @Aylis Remember when this mod caused trouble because of an error that could not be resolved? Pepperidge Farm remembers. And so do I... well after I ran DynDoLod.... I made a patch for that, but the forum doesn't let me upload it today it seems. I tested it and it worked nicely like it should. Will upload it as soon as I can. However, that also gives me time to edit it to change it to the desired names, so which name would you want for the marker? Prospector's Shack (Skyrim default and AtlasMM) Destroyed Shack (New Beginnings) Greenwood Shack (3DNPC) Edited October 19, 2025 by YuFeng 1
DarkForce_256 Posted October 19, 2025 Posted October 19, 2025 42 minutes ago, petrowitch said: You need one of these 'Main Menu Picture Replacer' (like Lore-Friendly Main Menu Compendium) go here. 'Main Menu Music Replacer' (like Main Menu Music Replacer Legend) go here. I tried a different clean menu mod and It fixed the issue. I prefer a simple black start menu. 1
Aylis Posted October 19, 2025 Author Posted October 19, 2025 51 minutes ago, petrowitch said: Trees PBR There don't seem to be any such Blubbo trees in the guide. Or did I miss something? Yes. 'Deity tree of Kynareth' is from Blubbo. @YuFeng I'd go with 'Greenwood Shack'. There's ore in the area, but that is somewhat hidden (even knowing its there doesn't help much). And seeing the location makes Greenwood fit better.
YuFeng Posted October 19, 2025 Posted October 19, 2025 @Aylis No editing then since it already was Greenwood Shack. And it looks like uploading works now. Also, yesterday the PGPatcher was updated. It can now be installed as mod in MO2 and has one changed option as well. I guess that will make it easier to update if it is included in the mo2 update checks... 3DNPC - AtlasMM - New Beginnings - Map Marker Patch.esp 1
petrowitch Posted October 19, 2025 Posted October 19, 2025 1 hour ago, Aylis said: Yes. 'Deity tree of Kynareth' is from Blubbo. Oh, just this tree. I skiped it, looks weird to me. Its branches look more like roots.
Aylis Posted October 20, 2025 Author Posted October 20, 2025 So, this took a while as I suddenly got freezes when I had werewolves in view (PBR?). So guess I'll have to redo parts of that group. First test point at Diverse Werewolves Collection Fluffworks compatibility - Moonlight Tales I removed those and the freezes stopped (good I had a save just before an encounter). What worries me is the 'unknown' mod modifying them. Spoiler Thorsten recommended to test those two mods Elegant Werewolf Replacer Elegant Hairwolf (Werewolf Fur) There will be less diverse werwolves but the fur looks good in the screenshots. I hope this fixes the 'unknown' reference. Found a small incompability with the bench from 'Hearthfire Carriages'. A rock 'hides' parts of the bench. It can be easily removed but I gave it to Thorsten so he can report this to the author of 'Riverwood has Walls'. Less hassle for us if it gets changed in the mod itself. Spoiler Faeries. I'm a bit torn as they remind me too much of Disney's Tinkerbell. Spoiler A little bit of background. Spoiler The new PGPatcher get several changes. I'll test the options available (entering the path to MO2 stops PGPatcher from working).
Hunk Posted October 20, 2025 Posted October 20, 2025 (edited) Would anyone happen to know how to fix this. I'm stumped and am seeking guidance. Spoiler Spoiler loadorder.txt Edited October 20, 2025 by Hunk
Aylis Posted October 20, 2025 Author Posted October 20, 2025 @Hunk 1. Big pictures belong into spoilers! 2. Activate HPH 3. No idea what I'm supposed to see.
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