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Skyrim AE for Beginners - V 3.1.0


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Posted
5 hours ago, DeLaOmegas said:

 So many issues with this "guide"

Feel free to use a different one...

Posted

Since your building from Skyrim AE, I thought I’d drop a warning about Saints and Seducers or “ccBGSSSE025-AdvDSGS” in my load order. 

 

My computer crashed and I downloaded the Basic Skyrim AE without most of the CC mods.  Saints and Seducers was one of them.  I downloaded the down grade mod so I could use the mod list and run the game with the older mods.

 

When I got to the sewers in Solitude, more than half the dungeon was missing (see hidden picture).  It was a void.  I read that occlusion planes were being interfered with and needed to be patched with SSEEdit.  I have JK’s Skyrim and Anna’s Proudspire Manor which could of interfered with it.  So I opened JK’s Skyrim, Anna’s Proudspire Manor and Saints and Seducers but could find nothing I was familiar with to fix.

 

To get through the dungeon I had to use the console and setstage to advance the quest.  I also use Add item to quest items.  It was a real PITA.

If you know how to fix please make a patch.  Otherwise I don’t recommend using Saints and Seducers.

 



image.jpeg.d613db2ac63f9e8719bf01d50a29c084.jpeg

 

 

 

Posted

@Aylis This looks super promising. Wouldn't mess with it just yet, but soon hopefully.https://www.reddit.com/r/skyrimmods/comments/10rg5fi/improved_camera_se_preview_release_5_159716353/

 

@remodel I have no idea what you're asking about here. This list is for AE. It's not going to work using the downgrader. You can use the SE version of the guide, or this one. I can confirm that this guide works with S&S--both the regular version of the creation and the expanded one.

Posted (edited)
8 minutes ago, wollboi said:

have no idea what you're asking about here. This list is for AE. It's not going to work using the downgrader. You can use the SE version of the guide, or this one. I can confirm that this guide works with S&S--both the regular version of the creation and the expanded one.

OK, I wrote a confusing entry.  I was using the Basic AE that loaded Saints and Seducers.  Even though I downgraded Skyrim AE with the downgrade mod, Saints and seducers did not play nicely, with other mods and created voids in place of the sewer dungeon.  It'll likely do the same thing with this mod list; unless fixed.

Edited by remodel
Posted (edited)

@Aylis Seasonal Landscapes has updated their FOMOD to include Cathedral's Sword Ferns. So your instructions for the FOMOD just need an extra entry for "2.13 - Cathedral". That'll line everything up correctly.

Edited by wollboi
Posted
On 1/31/2023 at 3:03 PM, Jessica_Degurechaff said:

I tried AI overhaul on my personal mod list and it can be extremely tricky to get working even on custom AI followers or extra npcs, i like it, but i had to drop it

With the old list I created successful patches for all my replacers.  I used Coldsun's glam girls 1 thru 4 (all available at the time), PoeticAnts Men of ______ "province", PoeeticAnts "women of_____", and High Poly NPC Overhaul - Skyrim Special Edition 2.0 (All Vanilla NPCs).  With each replacer I had to build an all-inclusive patch using:    Unofficial Skyrim Special Edition Patch, Unofficial Skyrim Modder's Patch - USMP SE, Guards Armor Replacer, and Unplayable Faction Armors SSE.

 

The problem is if you try to use a patch for each, it'll overwrite the previous patch and break it.   Has to be one patch.

Posted
22 hours ago, thirstydovahkiin said:

A Clear Map of Skyrim looks great, much more readable than the vanilla map. The borders of the map look a bit odd in Bruma, though.

I like A Clear Map of Skyrim, used it in many modlist. But currently I'm using Flat World Map Framework for paper like maps. But when thay say it needs to be the last mod in your load order (and the last esps, in the right order, in your mod order) they really do mean it.

Posted
1 hour ago, misterpipes said:

I like A Clear Map of Skyrim, used it in many modlist. But currently I'm using Flat World Map Framework for paper like maps. But when thay say it needs to be the last mod in your load order (and the last esps, in the right order, in your mod order) they really do mean it.

Its easy, just after making DynDOLOD and everything one just have to activate it and done.

Posted (edited)

Any tips for a complete overhaul of all the elf races (player and npcs)? I enjoyed this one Aesthetic Elves, but unfortunately it doesn´t affect the npcs. I´m looking for something different from those triangle faces with Joker-chins.

 

Edited by rb1981
Posted
8 hours ago, Jessica_Degurechaff said:

btw, im dumb or something (yes) but i cant find for the life of me Ancient Dwemer Metal - SMIM Patch anywhere on the mod page. 

Not sure I'm using the right patch myself, but the one I installed is "Dwemer Pipework Reworked patch v4 2K" (version pipework-v4-2k, theres a pipework-v4-4k as well). Think my reasoning was everything on the Ancient Dwemer Metal page is a SMIM patch, and we'd just installed Dwemer Pipework Reworked, so needed a patch for that.

Posted (edited)
17 hours ago, Jessica_Degurechaff said:

also, its any Lakeview manor mods you guys may recommend? I dont like nor the ashtetics nor the installation steps of Lakeview. Manor - As It Should Be 

(it feels victorian-ish for me) 

Because Lakeview does not have a bath I like "Lakeview Pool and Hot Bath EX for Hearthfire SSE".  It's also a great place for SLEN parties!  It also provides some more planters and a grist mill.  It looks a little to modern; however, Hot baths date back to antiquity, so it is feasible to me that Skyrim could have it. 

 

I have used it two ways: 1) enable just prior to building Lakeview, 2) enable when installed.  I didn't want to test building the DynDOLOD files without it, so I just enabled it from the start for the old list and built the LOD files with it.

 

Also used Lakeview Kitchen SSE and Lakeview Greenhouse SSE from the old list.  Those are nice.

Edited by remodel
Posted (edited)

Hello again! Just pointing out that Imperial and Nordic Tents is not needed. The same files are in Skyland AIO under an optional tickbox.

Unless I am missing something? 

Also, the DynDoLOD instructions don't mention what to do with extras from mods like Happy Little Trees and others.

Edited by unnameable
Posted

Flagged the 'Greenwood Shack' as incompatible atm. OA is informed and hopefully there will be a patch soon.

Added the two missing mods to the instructions of DynDOLOD.

Looks like the patches for 'Dwemer Metal' got an update. Will make a hotfix later to adress the changes.

 

The 'Imperial and Nordic Tents' are needed as they look better than the ones we get from 'Skyland AIO'.

'A Clear Map of Skyrim and Other Worlds' is good but the icons are hard to see. I hope to be able to fix that (checking several icon packs atm). 

 

Slowly going through the additions

Posted

Whatever happened to MLU as part of this guide? It's even still listed as being an essential component in the introduction, but it's not part of the list proper. I think that's a shame, as it makes Skyrim much more interestingly challenging.

Posted
30 minutes ago, blemish10 said:

Whatever happened to MLU as part of this guide? It's even still listed as being an essential component in the introduction, but it's not part of the list proper. I think that's a shame, as it makes Skyrim much more interestingly challenging.

Way too many 'black faces' happened with it. Thats why it was removed.

Posted (edited)
19 hours ago, Aylis said:

Flagged the 'Greenwood Shack' as incompatible atm. OA is informed and hopefully there will be a patch soon.

Added the two missing mods to the instructions of DynDOLOD.

Looks like the patches for 'Dwemer Metal' got an update. Will make a hotfix later to adress the changes.

 

The 'Imperial and Nordic Tents' are needed as they look better than the ones we get from 'Skyland AIO'.

'A Clear Map of Skyrim and Other Worlds' is good but the icons are hard to see. I hope to be able to fix that (checking several icon packs atm). 

 

Slowly going through the additions

Spoiler

 

is this not the patch you need for the Greenwood Shack?

https://www.nexusmods.com/skyrimspecialedition/mods/73732?tab=files&file_id=333675&nmm=1

 

nevermind, I think it is for a different mod

 

also under the list for Opensex you have "Opensex standalone" twice near the top of that list and again after the animations

 

Edited by Millicent Bystander
Posted
8 hours ago, unnameable said:

There is a Lux patch by Xtudo for Daedric Shrines AIO here.

 

5 hours ago, alaunus01 said:

I think there are four+? additions in the AiO that have not been vetted yet.

I'll take a look.

Posted

Holy moly!

 

That is looking good and then the teaser at the end.

 

High time for something like this!

Spoiler

Clap.gif.aa08538f137b88174b5c3db2e4fad6f8.gif

 

Posted

I'm having an issue where, if I try to use a crafting station, the game just pauses for a second and then releases my character again without anything happening. And afterwards First Person doesn't work and the third person view is locked to a smaller range of zooms.

The behaviour stays like that if I reload a save after it happened. I have some mods installed not on this list, but I don't think any extra animations or camera stuff, has anyone else had this bug recently?

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