Aylis Posted July 11, 2024 Author Posted July 11, 2024 (edited) Small info: 1453 downloaded mods (excluding deleted ones) 1279 active mods (this will increase) 804 active plugins  ToDO Animations are almost complete. Checking a few more, then i have to start removing unwanted duplicates. 'Weather' is complete but 'Lighting' still needs some work. 'Patches' will be stressful and take some time. Worst are the 'circles' aka a mod patches Lux but Lux got a patch for the patch...  Found another hole in the ground in Raven Rock. Fixed  Trying to fix three NPC with black faces and the missing butt on males. __________________________________________________  'World - Animations', 'Gameplay - Animations', and 'Gameplay - Combat Animations' are done.  Trees are completely redone. The selection keeps the look and feel of 'Nature of the Wild Lands' but is less taxing. The only downside is using several separate mods instead of a single one. Edited July 12, 2024 by Aylis typo 6
TAquitoHAMBURGUER Posted July 12, 2024 Posted July 12, 2024 (edited) Hello everyone, been using this modlist for 2 month by now, and there was a lot of bugs which i could fix by a lot of search, sorry if i spoke a bad english, im mexican.  Cicero instead of cicera / Cicera male and black face / Cicereal replacer only working in the encounter near whiterun / cicero with cicera voice has an incompatibilitie with BB dark brotherhood mod that makes him male when you are in the DB questline, i could fix it using the fix the creator provided in his mod by doing this:  Install the mod and the patch, activate both and run xEdit inside mo2, search for the plugins of the mods, search the npc tab, write down in a notebook cicero base ID (They're 3) delete all three and the one in the plugin of the patch, close xEdit and save, now you have to delete the makeup in the mod folder, search the main mod in your MO2 , right click and open in explorer, enter inside both meshes and textures folders and delete the files with the ID you wrote down.  Purple Snow / Snow texture in ash / Snowy solstheim / Purple solstheim This bug causes to make all ashes textures in solstheim purple / snowy textures, i fixes it like this:  Disabling Terrain Parallax Blending Fix, Here is some kinda incompatibility i got lazy to search because you need to install more mods, more patches and more troubleshooting waiting 5 minutes to start the game, so i just disabled it and all goes cool with the ash textures.  Purple Textures in male body's on every race that is not human / missing textures This glitch / error is due to missing textures in the body, i fixed it like this:  Re-installing BnP male skin in version 2.0, version 2.1 (up-to-date version at the moment of this comment) has an error that when, you install the mod, the mod doesnt install any of the meshes and textures of any male race, except human  Invisible college winterhold bridge / no bridge to college winterhold This error is due to a malfunction in dyndolod or by a patch, i fixed it like this:  Re-running Dyndolod, if doesn't fix it for you, re-install the mod and the patch collection of TGC winterhold  Necro animations wont working / Sexlab animations wont playing for the nasty guys... when you are trying to use the necro animations from the Defeat Baka mod, you cant, here is how i fixed this:  Remove Sexlab Plus / sexlab+ / PPLUS and start a new game, i dont know how, but sometimes it kinda mess up the use of some animations like the necro ones, removing it solved the issue for me, and yes, you need to start a new game because if you disable this mod mid-game, kinda mess up all sexlab framework and doesn't let you do anything at all.  Helgen with holes / terrain messed up in helgen This issue is when you are starting a game using alternative perspective and you see helgen in its former glory but with the terrain all messed up, here is how i fixed this:  Disable Complementary Glass Fixes, it kinda mess up the terrain of helgen because the fix do a lot of changes to the terrain and by modifying helgen terrain there is a incompatibility, i dont know how to fix it because im scared of xEdit and Creation Kit overall, so i just disabled the mod, which can make changes in the world you can see, in my personal opinion i dont disable the mod and make helgen away like it doesn't exist.  Alternative perspective won't working when you try to advance the quest in helgen / alternative perspective error / alternative perspective glitch This issue i found is when you rent the room in helgen to start the quest of the attack to helgen, when the prisoners are exiting the cart, they freezed up when alduin is about to rawr, the rawr sound does not play and everybody keeps freeze, this is how fixed it:  Dont do the normal intro, just skip it with the little dragon behind helgen inn, from which i read, helgen is very buggy, when i say very buggy, i mean REALLY BUGGY, every single change or little doing in the intro causes to mess up and an error in every script of the intro, i tried everything, heck, even trying to advance the intro by killing every npc in helgen, for me, this is the best way, skip it when you are inside the dungeon with the stormcloack guy or the legion guy.  BEES crash / Backported Extended ESL Support Error / BEES CTD in main menu i spend 3 hours searching how to fix it, until i find the guide to read crash logs, god bless cupcakeninja64, here is how i fixed it:  Disable RedBag's Falkreath - Sons of Skyrim patch.esp, i dont know how the f*** conflicts with BEES and dont want to use xEdit to know why, but disabling it worked for me and let me use those nasty 6.1170 mods, my personal hell, boy im telling you.  Hjertesten Hall clipping terrain / Hjertesten Hall terrain glitch / Hjertesten Hall north and south clip This issue was the only one i solved in under 1 hour, i found the fix by Erlang, i give you the thanks by the deeps of my heart Erlang, i fixed following what he said like this:  Move after the mod Complementary Glass Fixes the mod hjertesten hall (and again issues with complementary glass fixes)  Moonlight Tales clipping textures / Werewolves with texture and meshes error This issue i found is when you become a werewolve and you see youre skin all messed up and clipping, here is how i fixed it:  With the MCM menu of moonlight tales, disable the extra textures in the werewolves and let just the default skin, kinda sad i cant use the black werewolve or the snow werewolve because some of the moonlight tales and the mod TWO with the schlong addition cant work together good, kinda my mistake i think when i was installling all the guide.   and that is everything i could find and fix, there is other bugs i got with the guide like the armors of the guards in every hold wont working, every guard in windhelm is invisible, markath guards dont have any feet, kinda all sons of skyrim, in the quest of the companions when you are trying to do the final quest glory of the dead and you are in the underforge, the door does not open and all npc are frozen, i married aela and send her to hjertesten hall and she disapeared in thin air, COIN CTD when i was installing the guide, some minor bugs with the dwarves ruins because the yellow of the ruins have to much bright, some minor bugs with the werewolves dicks that just goes all the way to cyrodiil and little more.  This glitches are the ones i found out in the modded skyrim i use from the guide and maybe someone who is installing it for the first time can found, i dont mean any way of discredit the author job for this guide, i love the guide, i love every inch of the mods that has in it, i never had an skyrim experience like this, heck, i even didn't like skyrim before trying this guide, and all the glitches i found that maybe are my fault due to some mods i didn't install for constant CTD or for being removed from nexus, and from installing more to the guide like BEES or nasty sexlab stuff. If the author does not feel comfortable with me for posting this, can tell me to delete it.  I hope this helps somebody who really needs it and dont want to be like me searching for 4 hours for one single plugin in one single place in one single moment. Edited July 12, 2024 by TAquitoHAMBURGUER Colours and editing 4
Mister_Discrete Posted July 12, 2024 Posted July 12, 2024 1 hour ago, TAquitoHAMBURGUER said: Hello everyone, been using this modlist for 2 month by now, and there was a lot of bugs which i could fix by a lot of search, sorry if i spoke a bad english, im mexican.  Cicero instead of cicera / Cicera male and black face / Cicereal replacer only working in the encounter near whiterun / cicero with cicera voice has an incompatibilitie with BB dark brotherhood mod that makes him male when you are in the DB questline, i could fix it using the fix the creator provided in his mod by doing this:  Install the mod and the patch, activate both and run xEdit inside mo2, search for the plugins of the mods, search the npc tab, write down in a notebook cicero base ID (They're 3) delete all three and the one in the plugin of the patch, close xEdit and save, now you have to delete the makeup in the mod folder, search the main mod in your MO2 , right click and open in explorer, enter inside both meshes and textures folders and delete the files with the ID you wrote down.  Purple Snow / Snow texture in ash / Snowy solstheim / Purple solstheim This bug causes to make all ashes textures in solstheim purple / snowy textures, i fixes it like this:  Disabling Terrain Parallax Blending Fix, Here is some kinda incompatibility i got lazy to search because you need to install more mods, more patches and more troubleshooting waiting 5 minutes to start the game, so i just disabled it and all goes cool with the ash textures.  Purple Textures in male body's on every race that is not human / missing textures This glitch / error is due to missing textures in the body, i fixed it like this:  Re-installing BnP male skin in version 2.0, version 2.1 (up-to-date version at the moment of this comment) has an error that when, you install the mod, the mod doesnt install any of the meshes and textures of any male race, except human  Invisible college winterhold bridge / no bridge to college winterhold This error is due to a malfunction in dyndolod or by a patch, i fixed it like this:  Re-running Dyndolod, if doesn't fix it for you, re-install the mod and the patch collection of TGC winterhold  Necro animations wont working / Sexlab animations wont playing for the nasty guys... when you are trying to use the necro animations from the Defeat Baka mod, you cant, here is how i fixed this:  Remove Sexlab Plus / sexlab+ / PPLUS and start a new game, i dont know how, but sometimes it kinda mess up the use of some animations like the necro ones, removing it solved the issue for me, and yes, you need to start a new game because if you disable this mod mid-game, kinda mess up all sexlab framework and doesn't let you do anything at all.  Helgen with holes / terrain messed up in helgen This issue is when you are starting a game using alternative perspective and you see helgen in its former glory but with the terrain all messed up, here is how i fixed this:  Disable Complementary Glass Fixes, it kinda mess up the terrain of helgen because the fix do a lot of changes to the terrain and by modifying helgen terrain there is a incompatibility, i dont know how to fix it because im scared of xEdit and Creation Kit overall, so i just disabled the mod, which can make changes in the world you can see, in my personal opinion i dont disable the mod and make helgen away like it doesn't exist.  Alternative perspective won't working when you try to advance the quest in helgen / alternative perspective error / alternative perspective glitch This issue i found is when you rent the room in helgen to start the quest of the attack to helgen, when the prisoners are exiting the cart, they freezed up when alduin is about to rawr, the rawr sound does not play and everybody keeps freeze, this is how fixed it:  Dont do the normal intro, just skip it with the little dragon behind helgen inn, from which i read, helgen is very buggy, when i say very buggy, i mean REALLY BUGGY, every single change or little doing in the intro causes to mess up and an error in every script of the intro, i tried everything, heck, even trying to advance the intro by killing every npc in helgen, for me, this is the best way, skip it when you are inside the dungeon with the stormcloack guy or the legion guy.  BEES crash / Backported Extended ESL Support Error / BEES CTD in main menu i spend 3 hours searching how to fix it, until i find the guide to read crash logs, god bless cupcakeninja64, here is how i fixed it:  Disable RedBag's Falkreath - Sons of Skyrim patch.esp, i dont know how the f*** conflicts with BEES and dont want to use xEdit to know why, but disabling it worked for me and let me use those nasty 6.1170 mods, my personal hell, boy im telling you.  Hjertesten Hall clipping terrain / Hjertesten Hall terrain glitch / Hjertesten Hall north and south clip This issue was the only one i solved in under 1 hour, i found the fix by Erlang, i give you the thanks by the deeps of my heart Erlang, i fixed following what he said like this:  Move after the mod Complementary Glass Fixes the mod hjertesten hall (and again issues with complementary glass fixes)  Moonlight Tales clipping textures / Werewolves with texture and meshes error This issue i found is when you become a werewolve and you see youre skin all messed up and clipping, here is how i fixed it:  With the MCM menu of moonlight tales, disable the extra textures in the werewolves and let just the default skin, kinda sad i cant use the black werewolve or the snow werewolve because some of the moonlight tales and the mod TWO with the schlong addition cant work together good, kinda my mistake i think when i was installling all the guide.   and that is everything i could find and fix, there is other bugs i got with the guide like the armors of the guards in every hold wont working, every guard in windhelm is invisible, markath guards dont have any feet, kinda all sons of skyrim, in the quest of the companions when you are trying to do the final quest glory of the dead and you are in the underforge, the door does not open and all npc are frozen, i married aela and send her to hjertesten hall and she disapeared in thin air, COIN CTD when i was installing the guide, some minor bugs with the dwarves ruins because the yellow of the ruins have to much bright, some minor bugs with the werewolves dicks that just goes all the way to cyrodiil and little more.  This glitches are the ones i found out in the modded skyrim i use from the guide and maybe someone who is installing it for the first time can found, i dont mean any way of discredit the author job for this guide, i love the guide, i love every inch of the mods that has in it, i never had an skyrim experience like this, heck, i even didn't like skyrim before trying this guide, and all the glitches i found that maybe are my fault due to some mods i didn't install for constant CTD or for being removed from nexus, and from installing more to the guide like BEES or nasty sexlab stuff. If the author does not feel comfortable with me for posting this, can tell me to delete it.  I hope this helps somebody who really needs it and dont want to be like me searching for 4 hours for one single plugin in one single place in one single moment. The fix for Heiljarchen Hall is unclear. What mods are we moving around exactly? I'm getting completely invisible werwolves, and I have no idea why. I've searched around, and the supposed fix comes from going in the CK to make sure everyone has appropriate Werewolf skin armor ad ons. I did all that, and they're still all invisible. Well, the 3 I've seen so far. Sinding, my PC, and a werewolf added in Skyrim Sewers, have all been invisible.
Skjall Posted July 12, 2024 Posted July 12, 2024 When Generating Bashed patch at the end, what options do you choose apart from leveled list ?
Aylis Posted July 12, 2024 Author Posted July 12, 2024 (edited) @TAquitoHAMBURGUER  1. 'BB Dark Brotherhood' will be gone.  2. 'Terrain Parallax Blendin Fix' will most likely be gone too.  3. Alread testing other skins (BnP is just too big for my taste).  4. Nothing i can do about.  5. Havn't gotten to those yet.  6. 'Alternative Perspective' gets replaced.  7.             ''  8. I don't use 'BEES' so i got nothing about that. The new version of the guide will be for the latest patch of the game.  9. 'Complementary Glass Fixes' isn't in my actual build here. 10. I'm sure i mentioned that problem several times before. Isn't it already in the guide? (might have forgotten to include it). __________________________________________________  Got a better weather and ENB mod. Spoiler Night (plus ashstorm) in Solstheim gets really dark.  The much hyped 'Picta Realis' doesn't work for me. Lanterns are just dark without visible light coming from them. Days feel somewhat blurry as if someone cleaned my screen with vaseline, and several other small things... __________________________________________________  The new ENB is clearer. Spoiler Red mountain  Raven Rock harbor I'm not sure if i want to keep the silt striders in. Edited July 12, 2024 by Aylis 6
alaunus01 Posted July 12, 2024 Posted July 12, 2024 3 hours ago, Aylis said: [...] 10. I'm sure i mentioned that problem several times before. Isn't it already in the guide? (might have forgotten to include it). [...] I have had a much better experience switching to Moonlight Tales Mini 1
TAquitoHAMBURGUER Posted July 12, 2024 Posted July 12, 2024 9 hours ago, Mister_Discrete said: The fix for Heiljarchen Hall is unclear. What mods are we moving around exactly? I'm getting completely invisible werwolves, and I have no idea why. I've searched around, and the supposed fix comes from going in the CK to make sure everyone has appropriate Werewolf skin armor ad ons. I did all that, and they're still all invisible. Well, the 3 I've seen so far. Sinding, my PC, and a werewolf added in Skyrim Sewers, have all been invisible. hello, here is photo of how to move hjertesten hall, hope it helps: Spoiler  and the werewolves skin are maybe due to some overwriting betwhen the plugins or misisng textures maybe, try re-installing the mods and patches and moving the plugins and mods to the end of the load order, just behind dyndolod and bashed patch 1
TAquitoHAMBURGUER Posted July 12, 2024 Posted July 12, 2024 5 hours ago, Aylis said: @TAquitoHAMBURGUER  1. 'BB Dark Brotherhood' will be gone.  2. 'Terrain Parallax Blendin Fix' will most likely be gone too.  3. Alread testing other skins (BnP is just too big for my taste).  4. Nothing i can do about.  5. Havn't gotten to those yet.  6. 'Alternative Perspective' gets replaced.  7.             ''  8. I don't use 'BEES' so i got nothing about that. The new version of the guide will be for the latest patch of the game.  9. 'Complementary Glass Fixes' isn't in my actual build here. 10. I'm sure i mentioned that problem several times before. Isn't it already in the guide? (might have forgotten to include it). __________________________________________________  Got a better weather and ENB mod.  Reveal hidden contents Night (plus ashstorm) in Solstheim gets really dark.  The much hyped 'Picta Realis' doesn't work for me. Lanterns are just dark without visible light coming from them. Days feel somewhat blurry as if someone cleaned my screen with vaseline, and several other small things... __________________________________________________  The new ENB is clearer.  Reveal hidden contents Red mountain  Raven Rock harbor I'm not sure if i want to keep the silt striders in.  thank you for the answer, i will be waiting the new modlist to try it, i love the work you doing with the modlist and all, keep it up!
Mister_Discrete Posted July 13, 2024 Posted July 13, 2024 10 hours ago, alaunus01 said: I have had a much better experience switching to Moonlight Tales Mini  Tried this, and tried the whole disabling thing. Even tried adding Diverse Werewolves collection. Still just invisible. However, after disabling, there's a disembodied werewolf dong floating around, as well as a blue glow which I can't tell if it's meant to be the mouth, or the eyes.
Aylis Posted July 13, 2024 Author Posted July 13, 2024 (edited) Ran into some hiccups...  OBody needs an update, propably OStim in general, to work correctly. It's funny that i removed OStim 'cause the constant updating and now, when one is needed, nothing happens. Chasing down a good preset can be exhausting if you look for a more natural looking one that fits several different chars (without sinking into silicon valleys).  BnP caused the issues with the black faces, so i need a new male skin. Female version got to stay. __________________________________________________  Great... I just saw that i have to redo my character presets too. 😵 ---------------------------------------------------  First version for a new preset. Spoiler   Edited July 13, 2024 by Aylis 3
alaunus01 Posted July 13, 2024 Posted July 13, 2024 4 hours ago, Mister_Discrete said: Â Tried this, and tried the whole disabling thing. Even tried adding Diverse Werewolves collection. Still just invisible. However, after disabling, there's a disembodied werewolf dong floating around, as well as a blue glow which I can't tell if it's meant to be the mouth, or the eyes. Â In case you haven't done so already try setting them to vanilla models in MoreNastyCritters. Sometimes MNC installs just go wrong for 'reasons'. 1
Mister_Discrete Posted July 13, 2024 Posted July 13, 2024 (edited) 1 hour ago, alaunus01 said: Â In case you haven't done so already try setting them to vanilla models in MoreNastyCritters. Sometimes MNC installs just go wrong for 'reasons'. I will definitely try that. Silly question, but is there supposed to be an MCM menu for More Nasty Critters? Because, if so, it's not showing up for me. I've got creature framework just fine. But no MNC. Edited July 13, 2024 by Mister_Discrete
Aylis Posted July 13, 2024 Author Posted July 13, 2024 I actually got lost in the forest near Falkreath. The new tree setup is even better than i expected. Spoiler Pics are raw footage. Normally i wait for better weather/lighting, but i found them interesting enough to keep for posting... Â Â Mods that go the way of the Dodo: Â Nature of the Wild Lands Costs too much performance. Got a mix of several mods that works much better. Â Atlantean Landscape No idea what the OA changed, but i think i got an easier solution (with less to download) that works fine. 2
wollboi Posted July 14, 2024 Posted July 14, 2024 Yay, can't wait for the update! Especially the armor mod you mentioned, I know the one you're talking about and have wanted to play with it. Â Atlantean is in a weird spot. All of my snow/ash textures in Solstheim are purple and every time I think I have it fixed it ends up messing up again after one update or another. Shame, because the textures are beautiful. 1
trgdolors Posted July 14, 2024 Posted July 14, 2024 11 minutes ago, wollboi said: Shame, because the textures are beautiful. Exactly! Really beautiful textures (!), but some challenges getting everything happy. Â And yeah, Nature of the Wild Lands likewise is beautiful, but patching is not as extensive as one would like. Excited to see whatcha got cooking, Aylis! 1
Aylis Posted July 14, 2024 Author Posted July 14, 2024 (edited) @wollboi @trgdolors The answer to the solution is to create a patch for 'Terrain Parallax Blending Fix' as described in the description of the mod. Sadly it is way too big for me to even try to upload a predone file. I've enough trouble just posting a screenshot here (~five attempts for one pic).  And the atlantean textures are the reason why the first three pictures in my last post look so 'artistic'. No idea what the OA changed within one of the last updates, but it looks very different from the time i used it last and recommended it. __________________________________________________  Btw. the fourth picture... Spoiler ... is roughly 4 meters (~12 feet) away from the southern entrance to Riverwood. I just turned around to take the screenshot. __________________________________________________  What to expect... (No DynDOLOD and DOF)  Small isle at the lake. Spoiler But with Howard and his family!  Lighting test: Spoiler  You know the way, right? Spoiler  Goblins as a follower: Spoiler She's really tiny (half the size of a guard). But very eager to assist you and you can have three different ones...  Whiterun got better walls. Spoiler  Edited July 14, 2024 by Aylis 3
wollboi Posted July 14, 2024 Posted July 14, 2024 @Aylis Yeah, I knew that was the culprit. I fixed it once but then one or both of them updated and it broke it again and I haven't been arsed to fix it. Less inclined now if you've got an update on the way. 3
Aylis Posted July 15, 2024 Author Posted July 15, 2024 (edited) Solstheim is looking nice. Spoiler __________________________________________________  Foundation is finished (sex mods come later). Finetuning and checking for bugs now...  I never thought i'd say that, but i'm actually looking forward to rerun DynDOLOD. __________________________________________________  Started to add 'Sex Mod(s)' so far no hiccups and everything seems to work fine.  A headache are all the required patches. Spoiler There are incredible many of them. A third of the LO are patches (the blue ones in the pic) so everything works together... The hard part are the patches that are automatically installed but cause CTD. Those will have to be manually hidden (NOT deleted) by the user. But i'll mention them in the instructions for the corresponding mods in the guide.  Parts of the guide will still be a very long list in their entry. Sadly i have no idea how i could split them further. For example: i tried to get the flora down and achieve the same result with less mods. Didn't work out, all options i could find looked worse than the setup before the change.  The 'tags' for the mods (like [Optional] or [Hide Parts]) will end up below the mod they are for. __________________________________________________  Sadly the wall mod for Whiterun didn't work out. Quite a few illogical placements and errors in the towers. Maybe a mod for later.  'The Capital of Whiterun' will get another update. Hopefully i can add this mod later.  'Redbag's Falkreath' will make place for 'COTN Falkreath' too many had issues with it (including a bug i couldn't fix) and i now have other mods placing recruitable NPC there. 'COTN Falkreath' works with them or is a lot easier to fix. __________________________________________________  O.o Quote 27240 total animations added. Lets see how my system and Pandora handles this... __________________________________________________  It worked after tinkering and a few more patches. This will make that setup step much easier and faster. No Nemesis and no FNIS required. SLAL is throwing a fit but works nonetheless.  The new body setup for males (incl. new textures) looks very good too. As we don't need SOS anymore (i hate its MCM) i have to find something to replace SLACS to get the layers working again.  The goblins (incl. futanari stuff for those who like that) will get their own optional group. I just wanted to see if that works at all with the guide (the answer is 'yes'). But there will be no support from my side as i don't intend to use it myself.  Seasons will be a thing for another time. So far everything is prepped and ready for it, but that will require a longterm test of its own.  I'll now start to tackle 'Legacy of the Dragonborn'. The number of required patches will be 'interesting'. __________________________________________________  @All I have the crazy idea to colorcode mods in the list: Yellow mods    Optional mods. Nice to have but not essential. Violet mods     Mods i won't use myself, but could be interesting to you. Standard color   Mods that are required for the guide.  What do you guys and gals think about this idea?  Edited July 17, 2024 by Aylis 11
YuFeng Posted July 17, 2024 Posted July 17, 2024 On 7/15/2024 at 1:53 PM, Aylis said: @All I have the crazy idea to colorcode mods in the list: Yellow mods    Optional mods. Nice to have but not essential. Violet mods     Mods i won't use myself, but could be interesting to you. Standard color   Mods that are required for the guide.  What do you guys and gals think about this idea?   Looks like a good idea. 2
wollboi Posted July 17, 2024 Posted July 17, 2024 I also like it, providing people actually read what the colors mean. 1
misterpipes Posted July 18, 2024 Posted July 18, 2024 (edited) Can see there being lots of posts pointing out what the colours mean, but simnilar posts will happen anyway. I like it. Â This sounds like the list will be updated sooner rather than later, and I should wrap up my current run in prep, Â Quote 27240 total animations added. Â Those are amateur numbers 44775 here. My skyrim is currently being held together with string and sellotape. Edited July 18, 2024 by misterpipes 2
Aylis Posted July 18, 2024 Author Posted July 18, 2024 (edited) Status The ones above 'World - Quests' are most likely finished. Spoiler  Those should be finished as well (although i got to 'fluffify' more animals). Spoiler  Now to the ones that still need work (especially 'Sex Mods' and 'Patches'). Spoiler   Atm i'm focussing on finding all patches and optional files for 'LotD'. __________________________________________________  Looks like we don't need SLAL? I need more tests but it looks like we don't need it anymore. What a pleasent surprise!  LotD is (so far) a great mod. Never used it before and finding so many things tucked away is great for an explorer like me...   Solitude in the evening: Spoiler  Aylis 2.0 (Final version) Spoiler  Edited July 18, 2024 by Aylis 4
InDeX696 Posted July 18, 2024 Posted July 18, 2024 Is there any way to make this a pack for easy download? Setting this up takes a lot of hours.
Aylis Posted July 18, 2024 Author Posted July 18, 2024 (edited) 2 hours ago, InDeX696 said: Is there any way to make this a pack for easy download? Setting this up takes a lot of hours. Short answer: No! Long answer: Still 'No', as i use mods that are neither allowed in 'Wabbajack' nor in a 'Collection'.  Btw. look at the date of the first post here. Since then i'm improving and updating the guide... Now ask me again about some 'hours' to set it up. Edited July 18, 2024 by Aylis 3
misterpipes Posted July 18, 2024 Posted July 18, 2024 10 hours ago, Aylis said: Looks like we don't need SLAL? I'm guesssing you are using the latest SLP+? Will have to test it, see if its fixed it issues I had with it.
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