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Skyrim AE for Beginners - V 3.1.0


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Posted
1 hour ago, Simpossible_xx said:

How to merge those files?

 

Also, what does the note "?Keep it in - There might be mesh issues otherwise." mean?

 

What that means is when you run the patch it should point to the main mod, at that point choose merge as the option when installing.

 

Keep it in, as files that are completely overwritten by ones installed later, shown by the grey lightning bolt? in mo2, but may or may not cause missing textures etc, if removed, no idea why as it should not matter, but we all know how odd this game can be.

Posted
18 minutes ago, Varithina said:

 

What that means is when you run the patch it should point to the main mod, at that point choose merge as the option when installing.

 

Keep it in, as files that are completely overwritten by ones installed later, shown by the grey lightning bolt? in mo2, but may or may not cause missing textures etc, if removed, no idea why as it should not matter, but we all know how odd this game can be.

Thank you!

Posted

Small update:

Creation Club

SKSE

UI

Meshes

Textures - Flora

Textures - Landscape

Textures - Objects                                                Might not be needed

World - Locations (Exterior Skyrim)

World - Locations (Exterior Solstheim)

World - Locations (Interior)

World - Quests                                                     Got a few new Quests

World - Housing

World - Textures

World - Physics

Physics                                                                 Moved those up 

PC

NPC

Companions

Creatures

Physics and Animation

Armor

Weapons

Gameplay - General                                             Have to get this smaller

Gameplay - Magic

Gameplay - Animations

Gameplay - Combat Animations

Sound

Music

Weather and Lighting 

Patches and Finetuning                                     This will get smaller and less confusing

Final

Posted (edited)

I'm thinking of adding the AI NPCs mod (https://art-from-the-machine.github.io/Mantella/pages/installation.html) to my install, curious to see the results. 

Will be running it off a locally installed language model - not gpt. 

I'll post the result if anyone's interested.


EDIT: OK, It works well enough - problem is it seems you need God-Tier Hardware to use it and for the game to be playable. My Ryzen 5 3600 / GTX 1080 / 32 GB Ram just ain't cutting it. :'(

Edited by monkinsane
Posted
16 hours ago, Aylis said:

Small update:

Creation Club

SKSE

UI

Meshes

Textures - Flora

Textures - Landscape

Textures - Objects                                                Might not be needed

World - Locations (Exterior Skyrim)

World - Locations (Exterior Solstheim)

World - Locations (Interior)

World - Quests                                                     Got a few new Quests

World - Housing

World - Textures

World - Physics

Physics                                                                 Moved those up 

PC

NPC

Companions

Creatures

Physics and Animation

Armor

Weapons

Gameplay - General                                             Have to get this smaller

Gameplay - Magic

Gameplay - Animations

Gameplay - Combat Animations

Sound

Music

Weather and Lighting 

Patches and Finetuning                                     This will get smaller and less confusing

Final

Can't wait to see the final result 💖

 

I'm currently following your guide, but I think I'll wait for the new version. Also, it would be really helpful if you could include a note about mods that might impact productivity, like 4K textures or Parallax or ENB.

Posted

@Simpossible_xx

The files with parallax usually have it in their name. (or in the description of the mod) ;)

Generally i'll go with 2K textures. The exception are textures that are in your face... Like weapons, armor, skin, etc. See my recommendation on page #1.

Posted (edited)

Smaller tidbit:

Spoiler

UI

FileAccess Interface for Skyrim SE Scripts - FISSES

FISSES patch for Skyrim AE 1.6.1130 (or later)

SkyUI

MCM Helper

SkyHUD

UI Extensions

Infinity UI

TrueHUD - HUD Additions

moreHUD

moreHUD - Legacy Settings Loader

moreHUD - Inventory Edition

Modern Wait Menu

NORDIC UI - Interface Overhaul

NORDIC UI - Better Scroll Bar - SkyUI

NORDIC UI - Better Scroll Bar - Crafting

NORDIC UI - Miscellaneous Patches

NORDIC UI - Compass Markers Restored

NORDIC UI - Markers

NORDIC UI - Configurable Sleep Wait Menu

Nordic...ish - A TrueHUD preset based on Nordic UI

Nordic...ish - TrueHUD Recent Item Widget

Nordic UI - Clean StartMenu

Contextual Crosshair

Compass Navigation Overhaul

Compass Navigation Overhaul - Nordic UI Skin

QuickLoot EE

QuickLootEE - DLL Update

QuickLoot EE - Settings Loader

NORDIC UI - QuickLoot EE

A Matter of Time - A HUD clock widget

A Matter of Time HUD Clock Widget - Edit for Seasons

A Matter Of Time - Legacy Settings Loader

Dialogue Interface ReShaped

iEquip

IEquip - DLL

iEquip - Legacy Settings Loader

Inventory Interface Information Injector

Oxygen Meter 2

Oxygen Meter 2 - Nordic UI like Skin

iWant Widgets

Show Player In Menus

UI-Integrated Hotkeys System

Wider MCM Menu for SkyUI

Widget Mod

Widget Mod - Legacy Settings Loader

Object Categorization Framework

The Handy Icon Collection Collective

Beautifully Overhauled and Objectively Better Icons Enriched for SkyUI

Aura's Scrumptious Supplement

Phenomenally Enriched and Nuanced Ingredients for SkyUI

Extended Hotkey System

HD Local Map

Atlas Map Markers SE - Updated with MCM

Sovngarde - A Nordic Font

🟢My pick as a 'Font Replacer'.

Font Overhaul - Natural Typefaces for Skyrim (FONTS)

The Elder Scrolls Legends - Loading Screens

The Elder Scrolls Legends - Loading Screens - Textures

RaceMenu

RaceMenu High Heels (Height Fixes)

BodySlide and Outfit Studio

Player Rotation in ShowRaceMenu

Stay At The System Page - AE

🟢'Main Menu Picture Replacer' (like Main Menu Replacer Atronach Stone) go here.

🟢'Main Menu Music Replacer' (like Main Menu Music Replacer Legend) go here.

I won't use the yellow ones, so don't ask me how to set them up.

Edited by Aylis
Posted

@Aylis : This list suggests there's going to be a whole lot of HUD info on the screen.  Will there be a single, clear-screen HK option like iHUD has for those times you just want to enjoy the stunning new view?

Posted

@Temphyx

There isn't that much on the screen...

Spoiler

ScreenShot1.jpg.c4dd97f2609e78da90cdb00e5b682e10.jpg

 

Most of the mods are just for style when something pops up. The clock can be set up however you like and i usually use 'TM' for screenshots. Atm i'm more concerned with redownloading everything i need and get it working too (already had some hiccups).

 

Later i'll look into a UI that only shows needed elements and hides everything else. In the end i want to have an UI like this most of the time.

Spoiler

ScreenShot2.jpg.aca47755026b6a97439365caf73c681c.jpg

Hmmm, time to add a real lighting mod...

Posted

@AylisI can't wait to see what you do with the newest update. I am also glad to see you feeling better as well. There has been some compatibility issues with some of the mods currently in the list that have popped up so it does need a refresh.

Posted (edited)

Split 'Creatures' into 'Animals' and 'Creatures'.

Split 'World - Locations (Exterior Skyrim)' into 'World - Locations (Exterior Cities)' and 'World - Locations (Exterior Skyrim)'.

 

The changes half the original entries and should make it easier to install the groups.

_________________________________________________

 

The files for the LOD creation got their own place in 'World - LOD'. Easier to find for their deactivation.

 

Finally got to armor.

Spoiler

ScreenShot2.png.8eae3e60da7586045e269738e5298476.png

 

Edited by Aylis
Posted
On 7/5/2024 at 5:13 PM, Aylis said:

@Simpossible_xx

The files with parallax usually have it in their name. (or in the description of the mod) ;)

Generally i'll go with 2K textures. The exception are textures that are in your face... Like weapons, armor, skin, etc. See my recommendation on page #1.

I found your recommendation, thank you! I've been following your guide and downloading a lot of 4k textures and parallax/ENB mods, but now I'm worried about the impact this might have on my game's performance. I currently have a 1050 ti and going to upgrade it soon, any suggestions on which textures/mods I should use would be greatly appreciated.

 

Another thing that really concerns me as a beginner is the mod order. I know that mod order is important to avoid conflicts, but I'm not sure if certain mods, like textures that don't overwrite each other, may not be placed in a specific order and can be installed later. Right now I'm installing all mods one by one in your mod order and don't know when or how should I test them.

Posted
4 hours ago, Simpossible_xx said:

I found your recommendation, thank you! I've been following your guide and downloading a lot of 4k textures and parallax/ENB mods, but now I'm worried about the impact this might have on my game's performance. I currently have a 1050 ti and going to upgrade it soon, any suggestions on which textures/mods I should use would be greatly appreciated.

 

Another thing that really concerns me as a beginner is the mod order. I know that mod order is important to avoid conflicts, but I'm not sure if certain mods, like textures that don't overwrite each other, may not be placed in a specific order and can be installed later. Right now I'm installing all mods one by one in your mod order and don't know when or how should I test them.

 

So normally, textures won't directly impact performance (frame-rate).  This is generally true up until the textures take up more RAM than your graphics card has available - at which point your frame-rate will tank to basically single digits... though slow RAM could cause load bottlenecks.  Not sure how much RAM your 1050ti has (looks like 4gb?).  So you might want to try to keep to 1k textures generally, with some 2k candy periodically perhaps.  The resolution you play at will also effect your RAM usage.

 

Nice thing with texture mods, is that you can pretty easily just install upgrades pretty easily if you get a new card with more ram and grunt.  As long as it isn't packed and have a plug-in, you can add/remove/exchange any texture mods as you see fit.

 

With the card you have now, I'd recommend staying away from parallax.  It does add additional system strain, but will look great once you have a card that push it.  You don't have to AVOID parallax textures, just make sure you have them turned off in ENB.  It's the processing that adds strain, not the textures themselves.  ENBs are available that are relatively light on system load, and you can also turn off features to tune as you like... though that can get overwhelming pretty quickly too.

 

MO2 is really nice for how easy it is to adjust load order/overwrite order.  Just drag up/down, and good to go.  If you're not sure if you like one texture mod overwriting another, you can click on a mod - look at the conflicts - and double click on a conflicting file.  Assuming it's a texture or text file, it will show the conflicting files and you can cycle through to see which you might prefer (loved finding that out myself).  If you find that you prefer specific files from different mods, but the mods themselves will only overwrite eachother fully - you can isolate and select to "hide" individual files.  That gives you a bit more granularity to picking and choosing between preferred textures.  But, most of the textures you're going to be seeing are going to be pretty good already, so avoid digging into the weeds too soon.  Once you get used to doing this a bit, you'll find yourself spending more time mod-shopping than you ever do in-game... it's a curse.

Posted (edited)
19 hours ago, Simpossible_xx said:

I found your recommendation, thank you! I've been following your guide and downloading a lot of 4k textures and parallax/ENB mods, but now I'm worried about the impact this might have on my game's performance. I currently have a 1050 ti and going to upgrade it soon, any suggestions on which textures/mods I should use would be greatly appreciated.

 

Another thing that really concerns me as a beginner is the mod order. I know that mod order is important to avoid conflicts, but I'm not sure if certain mods, like textures that don't overwrite each other, may not be placed in a specific order and can be installed later. Right now I'm installing all mods one by one in your mod order and don't know when or how should I test them.


I'd suggest going with max 2K textures - got a GTX 1080 and my system struggles in certain locations - even on  2K ( Whiterun Exterior for example - as I aproach I get 30  - 35 FPS). Mind you - I am also running a lot of scripted mods - so more likely my issue is to do with that.  I've attached a screenshot from my game - this is a mix of 4K for the NPC's and the rest is either 2k or 1K Textures. Looks good enough for me until I can afford a new GPU.  I'm also using a FSR2 Upscale plugin in-game, that works a treat too.

You can always grab the 4K packs, see how it performs - and if performance sucks - use Cathedral Assets Optimizer (https://www.nexusmods.com/skyrimspecialedition/mods/23316) to downscale the 4K to 2K - and then to 1K if necessary without having to download a different Texture pack. I tend to do this, grab the biggest and baddest - then downscale them myself as necessary. 

 

 

LAST EDIT: 

You can also use Community Shaders in conjunction with Reshade instead of an ENB. It's less resource-heavy than ENB and looks almost as good. That's how I'm set up ATM.

 

 

image.png

Edited by monkinsane
Posted

Finally got what was wrong... Tried for several days to get Majestic Mountains to work. It couldn't, as 'Simplicity of Snow' is, even with the patch, incompatible. But you get that info only if you check every mod thoroughly (aka comments too).

 

And all versions of BDS are a P.I.T.A. and sadly not the edible version. So i'll be using ERM instead.

 

Btw. so far thankfully no issues regarding the update from Bethesda. The first gameplay mods seem to work fine.

 

Split 'Weapons and Armor' into five groups ('Armor - Heavy' is still big).

Split 'Gameplay' again. Sort of essential and non-essential mods.

Started to remove mods which could either cause issues over time or felt out of place.

 

'Unbound' feels a bit clunky at the start but is imho the best option for having an alternate start. You decide how and where you start with your PC. You can even get rid of being the Dragonborn (and still have the option to use shouts). 

 

Armors are varied and look incredible without using most of the vanilla armors (good riddance!).

Posted (edited)
52 minutes ago, Aylis said:

Finally got what was wrong... Tried for several days to get Majestic Mountains to work. It couldn't, as 'Simplicity of Snow' is, even with the patch, incompatible. But you get that info only if you check every mod thoroughly (aka comments too).

 

And all versions of BDS are a P.I.T.A. and sadly not the edible version. So i'll be using ERM instead.

 

Btw. so far thankfully no issues regarding the update from Bethesda. The first gameplay mods seem to work fine.

 

Split 'Weapons and Armor' into five groups ('Armor - Heavy' is still big).

Split 'Gameplay' again. Sort of essential and non-essential mods.

Started to remove mods which could either cause issues over time or felt out of place.

 

'Unbound' feels a bit clunky at the start but is imho the best option for having an alternate start. You decide how and where you start with your PC. You can even get rid of being the Dragonborn (and still have the option to use shouts). 

 

Armors are varied and look incredible without using most of the vanilla armors (good riddance!).



Be wary of Enhanced Landscapes as well - looks great but conflicts with AE content (certain AE dungeons become inaccessible due to being under the terrain - there are patches for some - but not all.). If you're not on AE it's not an issue though. Currently using ERM and it looks pretty good.

I've never used unbound, so it'll be interesting setting up the new modlist once it's done. I've always preferred LAL as it has never given me any issues.

Good luck and thanx for all the effort. Your current modlist saved me a whole bunch of testing.

Edited by monkinsane
Posted (edited)
3 hours ago, monkinsane said:

Be wary of Enhanced Landscapes as well - looks great but conflicts with AE content.

I already axed that one. ;)

_________________________________________________

 

You'll be surprized to see what i managed to squeeze in...

Spoiler

enb2024_7_8_11_53_18.jpg.413b3e5f1e6368f2ad75840a5e510b06.jpg

Ignore the sunrise on the water. Havn't run DynDOLOD yet.

 

Just had to avoid a carriage coming through a gate. So many added animations in the world... Plus a load of normal animals roaming around. If that all comes together we're at version 3.0.

Edited by Aylis
Posted
2 hours ago, Aylis said:

I already axed that one. ;)

_________________________________________________

 

You'll be surprized to see what i managed to squeeze in...

  Hide contents

enb2024_7_8_11_53_18.jpg.413b3e5f1e6368f2ad75840a5e510b06.jpg

Ignore the sunrise on the water. Havn't run DynDOLOD yet.

 

Just had to avoid a carriage coming through a gate. So many added animations in the world... Plus a load of normal animals roaming around. If that all comes together we're at version 3.0.


That looks fantastic!!

Now you've got me excited! LOL And I just finished installing your current modlist in April. LOL

Posted (edited)

Some Landscape info.  I've been using Atlantean Landscapes since first adding Aylis list last summer.  Currently on the latest version of Atlantean but the Mountain textures need something and didn't want to try the Majestic Mountain route.  ERM was no longer an option even though I loved them.  On the Atlantean Landscapes page there is listed a texture mod "Ritin Landscapes" https://www.nexusmods.com/skyrimspecialedition/mods/121614 .  It is listed in the "mods requiring this file" section main page.  Even listed as recommended by Wizkid so I decided to try it.  Followed the Riton page and loaded Riton Mountains after Riton Landscapes.  4k landscapes and 8k mountains.  I know, crazy right?  Just wanted to test but the overall is fantastic.  Greatly improves the overall of the landscapes and especially the mountains.  For me.  NOTE:  may be a mistake but I used the Atlantean page LOD settings when running Dyndolod and using Dyndolod NG.  I have been using the STEP guide recently for settings.  I think I have found my setup for now.  Look forward to seeing what Aylis does with the new pack.  (still on 1.6.640)   

 

EDIT:  The Ritin mods load after Atlantean.  Forgot to clarify.  

 

Edited by TFor2
New info
Posted (edited)

Closing in on the end...

'Combat Animation' are WIP, same as 'Lighting' and all the 'Sex Mods'.

 

But its mostly smaller things and details now. The main bulk of the work is already done.

_______________________________________________

 

With all the added 'World Animations' and NPC the world feels much more alive.

 

Now i can delete the test chars and start to clean up (just deleted ~60 GB of unused files).

_______________________________________________

 

When Nexus is up again i have to check on a new mod. If all goes well the installation of armors will be so much easier.

 

Animated traversal is in and works nicely. Same as SkyClimb (once you get the right DLL).

 

Near Falkreath:

Spoiler

ScreenShot6.jpg.073ae03ee618ce7a885cb647659d7395.jpg

 

Edited by Aylis
Posted (edited)

Silly Question:  Tried to load a mod by dragging and dropping from Downloads (right side) into left side of MO2.  It showed me a red circle with a line through it and wouldn't let me do  it.  Loaded mods this way up to yesterday and ever since starting MO2.  Tried running MO2 as administrator and without.  No change.  Never seen this before and at a loss for what happened.  Can load directly by downloading a mod manually to computer and then drag and drop.  FYI - game runs normally.  Thanks

 

EDIT:  Now can only load through the MO2 "File" Load mod process.  Confused and dazed here. 

 

Edited by TFor2
More information
Posted
On 7/9/2024 at 2:46 PM, Aylis said:

Closing in on the end...

'Combat Animation' are WIP, same as 'Lighting' and all the 'Sex Mods'.

 

But its mostly smaller things and details now. The main bulk of the work is already done.

_______________________________________________

 

With all the added 'World Animations' and NPC the world feels much more alive.

 

Now i can delete the test chars and start to clean up (just deleted ~60 GB of unused files).

_______________________________________________

 

When Nexus is up again i have to check on a new mod. If all goes well the installation of armors will be so much easier.

 

Animated traversal is in and works nicely. Same as SkyClimb (once you get the right DLL).

 

Near Falkreath:

  Reveal hidden contents

ScreenShot6.jpg.073ae03ee618ce7a885cb647659d7395.jpg

 

 

 

Thank you so much for your work on the update! Is there any way you would be able to add a bit regarding Bodyslide modifications and how you made yours? I've looked all over YT and other areas, but the tutorials there are often very outdated or very confusing. I know there is a post for it here already, but I've found myself stuck with purple bodies and/or neck seams before. @ _ @

Posted
3 hours ago, wolbae said:

 

 

Thank you so much for your work on the update! Is there any way you would be able to add a bit regarding Bodyslide modifications and how you made yours? I've looked all over YT and other areas, but the tutorials there are often very outdated or very confusing. I know there is a post for it here already, but I've found myself stuck with purple bodies and/or neck seams before. @ _ @

Purple bodies are caused by incorrectly installed textures. If you are using RBT and BnP make sure to use the BnP  CBBE RBT 2k or 4k listed under old files on the BnP page

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