MagWay Posted July 22, 2024 Posted July 22, 2024 (edited) New version of the guide for Skyrim 1.6.640 or 1.6.1170? The links for the Address Library Plugin and PapyrusUtil mods download their old versions, which do not work with the latest version of Skyrim. The same goes for SSE Engine Fixes link. Edited July 22, 2024 by MagWay 1
Aylis Posted July 22, 2024 Author Posted July 22, 2024 @MagWay The whole point of the update is to make the gguide work with 1170. I hate direct links... All three are fixed now. __________________________________________________ Update #8 is done. You'll find some new animals roaming the land and don't be surprised when you can hear them too. Next steps will be weapons and armor. 2
PervertInside Posted July 22, 2024 Posted July 22, 2024 Here is me trying to keep up Btw, i cant see Schlongs of Skyrim, but I can see patches in PC for it, just not the actual SOS itself
monkinsane Posted July 22, 2024 Posted July 22, 2024 On 7/12/2024 at 3:43 PM, alaunus01 said: I have had a much better experience switching to Moonlight Tales Mini Unneeded, but an option, you can use the full moonlight tales alongside TWO as long as you set werewolf skin in MCM to Disabled so that the default game skin (which will be TWO's if it's installed) is used instead.
trgdolors Posted July 22, 2024 Posted July 22, 2024 (edited) I know you have not gotten to it yet, but you may want to update BethINI, which has been replaced by Bethini Pie (Performance INI Editor) by the same mod author. Here is a recent GamerPoets install video: Bethesda ini File Interface | Bethini Pie | Installation & Setup Edited July 22, 2024 by trgdolors 1
monkinsane Posted July 22, 2024 Posted July 22, 2024 On 7/18/2024 at 11:56 PM, Aylis said: @misterpipes Correct. In addition i got 'Acheron' and the following mods in my test-build. Hide contents For the guys i got this setup atm. Reveal hidden contents I'd be wary of Estrus, as it's very script-heavy. I also had a lot of crashes with it installed. My game is heavily scripted though - you might have better luck. Also Practical Defeat goes nicely with Acheron, highly reccomend it and it's addons.
kaosengine Posted July 22, 2024 Posted July 22, 2024 (edited) Enoying working through this all again, honestly think I sometimes enjoy installing and configuring Mods more than actually playing the game! I have a couple more queries - In World - Textures [Fixes] you have FXY - Smooth Wells but you also have FYX - Smooth Wells - Water in Wells in Textures - Landscapes, do they do different things or is this a duplicate? In World - Textures [Fixes] for the majority of the FYX mods they also have paralax versions available, should we use the paralax or standard versions? In World - Physics - The Kanjs mods seem to be a mix of SE and LE mods, I noticed the LE versions do have SE versions available from the same author, just curious on the reasoning, did you encounter issues with the SE versions? Cheers again and looking forward to finally getting everything installed and seeing how it all works! Edited July 22, 2024 by kaosengine 1
Aylis Posted July 22, 2024 Author Posted July 22, 2024 (edited) @kaosengine 1. Doublette. The one in 'fixes' stays. 2. Added a comment. 3. No idea what happened there... I downloaded the correct ones here (just checked), so the links should be right - but some arn't. 😲 Anyway, i just fixed them. @monkinsane I'll take a look. @PervertInside Nope, you don't see patches. Those are textures and it doesn't matter where the schlong comes from... Or do you think two schlongs are better than one? 🙃 ___________________________________________________ Time for some screenies... Spoiler Sometimes having options can be overwhelming. Spoiler Edited July 23, 2024 by Aylis 1
PervertInside Posted July 23, 2024 Posted July 23, 2024 (edited) 25 minutes ago, Aylis said: @PervertInside Nope, you don't see patches. Those are textures and it doesn't matter where the schlong comes from... Or do you think two schlongs are better than one? 🙃 Guess, i explained it wrong. the SOS mod is not in your current mod list on the first page. I guess you moved it and not back? Atlease i dont see the mod anymore in any of the sections. Edited July 23, 2024 by PervertInside
_Warhawk_ Posted July 23, 2024 Posted July 23, 2024 @PervertInsideThe current list that Aylis is updating as things go is using The New Gentleman rather than SOS so its not being used anymore. 1
PervertInside Posted July 23, 2024 Posted July 23, 2024 @LogTM Ooh. Guess I'll skip the SOS patches then and wait/find the TNG ones. 1
Aylis Posted July 23, 2024 Author Posted July 23, 2024 18 minutes ago, PervertInside said: @LogTM Ooh. Guess I'll skip the SOS patches then and wait/find the TNG ones. All that is needed for schlongs is already in there. No further patches necessary.
MagWay Posted July 23, 2024 Posted July 23, 2024 I'm Fishing Here from the SKSE section requires the Suspicious City Guards mod, which is not included in the current version of the guide.
Aylis Posted July 23, 2024 Author Posted July 23, 2024 (edited) 6 hours ago, MagWay said: I'm Fishing Here from the SKSE section requires the Suspicious City Guards mod, which is not included in the current version of the guide. Yes, same as 'Fish anywhere'. We're not in 'Gameplay' yet. __________________________________________________ #9 is up. Next comes 'Weapons' and 'Equipment Overhaul'. __________________________________________________ #10 is finished --------------------------------------------------- Now the world itself is finished. Let's improve the fun aspect of the game... Next step(s) will be 'Gameplay XYZ'. There are 'a few' groups for that. Edited July 23, 2024 by Aylis 2
Aylis Posted July 23, 2024 Author Posted July 23, 2024 (edited) @All I pushed 'Gameplay - Anatomy' ahead. Please tell me what is missing for females (males should be finished). I'm open to suggestions for bodyslides, but please nothing like this here 🤯. Keep the hormones in check... 😈 __________________________________________________ Last update (#11) for today. Removed 'I'm fishing here' - just found a patch for the guards so it is not needed anymore. Edited July 23, 2024 by Aylis 2
Evolutionmonkey Posted July 23, 2024 Posted July 23, 2024 https://www.nexusmods.com/skyrimspecialedition/mods/115958 maybe this as a body slide? its not over the top but still curvy
wollboi Posted July 23, 2024 Posted July 23, 2024 (edited) @Aylis Probably worth mentioning the extra installation instructions for "Hoodies for TNG" (deleting the ESPs out of Hoodies proper so it doesn't cause a CTD). Or just a "Read the instructions on the description" notice so somebody doesn't ask about it every few days. Edited July 23, 2024 by wollboi 1
misterpipes Posted July 23, 2024 Posted July 23, 2024 7 hours ago, Aylis said: I'm open to suggestions for bodyslides I've been quite taken with various bodyslides (that are mixed in between the followers) from Farodadestin, lots of curves but nothing overbearing or extreme.
Kusoneko Posted July 24, 2024 Posted July 24, 2024 @Aylis In the Armor - Light category: Elmlock Armor and Blade SPID Elmlock Armor and Blade SPID Modified Both of these link to the same mod and have only a single file, is it a duplicate or is there supposed to be a different file/mod linked by one of them? 1
Aylis Posted July 24, 2024 Author Posted July 24, 2024 (edited) Oooops! Fixed the double entry. WTF! Can't upload pics or update page 1... Test 2 3 4 Edited July 24, 2024 by Aylis 1
repent-harlequin Posted July 24, 2024 Posted July 24, 2024 Just going through your updated list so far and noted a few inconsistencies: Under User Interface you have RaceMenu High Heels, and under Equipment Overhaul you have Heels Fix. Heels Fix says it's a replacement for RaceMenu High Heels Under NPC - High Poly NPC Overhaul - The Great Town of Karthwasten - Great Town of Karthwasten isn't currently in the list Under World Physics - Realistic Boat Bobbing - JK's Solitude Outskirts Patch- Solitude Outskirts is not currently in the list Under User Interface - UI-Integrated Hotkeys System comments on this mod suggest it's incompatible with 1170 Maybe you're aware of these and still working through, figured I'd point them out to be helpful. Thanks for all the hard work you put into this.
wollboi Posted July 24, 2024 Posted July 24, 2024 Shit, wonder if it's a bug or something. Can you update other more recent posts?
Aylis Posted July 24, 2024 Author Posted July 24, 2024 (edited) 51 minutes ago, wollboi said: Shit, wonder if it's a bug or something. Can you update other more recent posts? Yep, that works. Got a message about a server issue when i tried uploading a pic... Edited July 24, 2024 by Aylis 1
Aylis Posted July 24, 2024 Author Posted July 24, 2024 (edited) UI-Integrated Hotkeys System caused issues along the way. Will be removed. Normally i like the mods from JK. But Markarth just doesn't work out. Will be removed. Removed 'Acheron' from 'Gameplay - Basics'. It feels clunky and gets really bad when the enemy just leaves when you are defeated. There's a timer to get up again, but that one doesn't seem to work right. After five minutes the set 30 seconds are still not finished. Added the missing 'Solitude Outskirts'. This must have slipped through when i made the update. Added 'Detailed Carriages' to 'World - Textures [Details]'. I knew something was missing... All done now. Edited July 24, 2024 by Aylis 1
monkinsane Posted July 24, 2024 Posted July 24, 2024 (edited) 22 minutes ago, Aylis said: UI-Integrated Hotkeys System caused issues along the way. Will be removed. Normally i like the mods from JK. But Markarth just doesn't work out. Will be removed. Removed 'Acheron' from 'Gameplay - Basics'. It feels clunky and gets really bad when the enemy just leaves when you are defeated. There's a timer to get up again, but that one doesn't seem to work right. After five minutes the set 30 seconds are still not finished. Added the missing 'Solitude Outskirts'. This must have slipped through when i made the update. Added 'Detailed Carriages' to 'World - Textures [Details]'. I knew something was missing... All done now. Fantastic!! This mod might be worth an add as well (ESPFE Plugin). Moves Survival Mode's scripts to an skse plugin which makes it far more responsive. (Like getting cold on time instead of 10 mins after you should have gotten cold due to script lag.). Survival Mode Improved - https://www.nexusmods.com/skyrimspecialedition/mods/78244?tab=files Quote Survival Mode Improved - SKSE is an SKSE plugin implementation of Skyrim's Survival Mode, more specifically, Survival Mode Improved. Survival Mode has been rebuilt from the ground up utilizing C++ (CommonLibSSE-NG) rather than Papyrus. No more straining the Papyrus VM with Survival Mode's polling and hit events, etc. Been using it for months and works well. Edited July 24, 2024 by monkinsane
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now