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Posted
On 4/7/2023 at 11:21 PM, DrSeptimus said:

Do I still need Bimbos of Skyrim- SE Patch for 1.5.rar if I am using version 1.5.2?

Yes, you'll always need the SE patch to play SE (without massive graphical glitches, at least). The 1.5 patch will be for all 1.5.x versions, it'll update to a 1.6 when there's 1.6.x versions, and so on.

 

21 hours ago, AphroditesEye said:

Found a minor text error - Deren refers to himself as Dareel when taking money from the player.

Good catch. Easy fix, thanks.

__________________________________________________________________

 

As a cool aside, @emily1673 's back on LL! That means YPS is getting updates again! Looks like there's already a new version that correctly detects this mod's clit piercings, and there's a way to fully pierce slots in code now! That means that I can probably fix the issue with the ear and navel piercings being pushed out by YPS in the next version.

Posted
2 hours ago, ebbluminous said:

@jib_buttkiss - YPS (LE) just been updated to make life easier for you :)

 

Also, this might be good for the bimbo tattoos?

 

To be fair I offered the author free use of the assets from this mod in November 2022 when I first released it and recieved no reply so I think its safe to assume that they have no interest in using them.

Posted
1 minute ago, audhol said:

To be fair I offered the author free use of the assets from this mod in November 2022 when I first released it and recieved no reply so I think its safe to assume that they have no interest in using them.

Aah. Cheers for clarifying :)

Posted
1 hour ago, jib_buttkiss said:

As a cool aside, @emily1673 's back on LL! That means YPS is getting updates again! Looks like there's already a new version that correctly detects this mod's clit piercings, and there's a way to fully pierce slots in code now! That means that I can probably fix the issue with the ear and navel piercings being pushed out by YPS in the next version.

Hope that everything works out; have taken a long break from modding. ?

 

Let me know if you need some more support. Adding some new mod events is not much of an effort. But it will take some time for me to sort out all the 3rd party tweaks and patches.

Posted
5 minutes ago, emily1673 said:

Hope that everything works out; have taken a long break from modding. ?

 

Let me know if you need some more support. Adding some new mod events is not much of an effort. But it will take some time for me to sort out all the 3rd party tweaks and patches.

You mean both of the 3rd party tweaks and patches :). There used to be a 3rd one but it doesn't seem to be around any more.

Posted (edited)

Look like bimbo dialog can be turn off Mcm took long so i can play quest mod Nice work it possible make female dragonborn/characters lip become big after Bimbofication. i used corruption mod this Le mod not skyrim se and not working with high poly head mod and did change headpart to high poly head in xedit app it look worse and i cant see transform player look same no change normal gameplay  cuz that mod le not se  when i change headpart and facepart racemenu game sometime ctd.

Edited by xone567
Posted
7 hours ago, audhol said:

To be fair I offered the author free use of the assets from this mod in November 2022 when I first released it and recieved no reply so I think its safe to assume that they have no interest in using them.

 

Oh, sorry! Thanks for the offer, it was a bit rude of me to just blank you like that before. Taking a look at it now, I do like the text-based tats (adding them to my personal modlist for sure) but I feel like they're a bit... specific? to have as a part of the curse? "Specific" might not be the exact word for it, but something along those lines...

 

But I do like them... I might try to integrate them into the mod somewhere, just for the sake of using them.

 

7 hours ago, emily1673 said:

Hope that everything works out; have taken a long break from modding. ?

 

Let me know if you need some more support. Adding some new mod events is not much of an effort. But it will take some time for me to sort out all the 3rd party tweaks and patches.

 

It's good to see you here!

 

The new immediate colour and pierce events are already a massive help! I'll send you a message with some other ideas, to save this thread from getting cluttered with code talk.

 

2 hours ago, astor2015 said:

Is there any way to disable the bad outfit effect?

 

In the MCM you can disable the effect from any of the slots (clothes, heels, earrings, etc.). If you disable them all it'll be gone completely.

 

Posted
11 hours ago, emily1673 said:

Hope that everything works out; have taken a long break from modding. ?

 

Let me know if you need some more support. Adding some new mod events is not much of an effort. But it will take some time for me to sort out all the 3rd party tweaks and patches.

Nice to see you're back. And nice to find you in this thread too as you are in more ways than one the fairy godmother of Bimbos. ?

I also noticed a fresh Mermaid mod. I have no idea if I can make that work, but I definitely am going to try. ?

 

Posted
22 hours ago, jib_buttkiss said:

 

Oh, sorry! Thanks for the offer, it was a bit rude of me to just blank you like that before. Taking a look at it now, I do like the text-based tats (adding them to my personal modlist for sure) but I feel like they're a bit... specific? to have as a part of the curse? "Specific" might not be the exact word for it, but something along those lines...

 

But I do like them... I might try to integrate them into the mod somewhere, just for the sake of using them.

 

 

It's good to see you here!

 

The new immediate colour and pierce events are already a massive help! I'll send you a message with some other ideas, to save this thread from getting cluttered with code talk.

 

 

In the MCM you can disable the effect from any of the slots (clothes, heels, earrings, etc.). If you disable them all it'll be gone completely.

 

I allready did, but the effect and the message keep poping up regardless of what i wear.

Posted (edited)
12 minutes ago, jib_buttkiss said:

 

Interesting. What exact message?

The one about not wearing a collar and the one about not wearing slutty clothing.

Edited by astor2015
Posted (edited)
6 minutes ago, astor2015 said:

The one about not wearing a collar and the one about not wearing slutty clothing.

 

Just for testing purposes, what happens if you are wearing them? Just use the ones from the mod.

 

EDIT- oh, also, was the mod updated mid-playthrough? Does the same issue happen on a fresh save?

Edited by jib_buttkiss
Posted
9 minutes ago, jib_buttkiss said:

 

Just for testing purposes, what happens if you are wearing them? Just use the ones from the mod.

It works just fine whit the accesories from the mod, but after i disable all clothing requirements and i take out all accesories those two messages keep popping up, the only solution i see from my end would be adding the CC_SluttyClothes keyword manualy to the clothes im using but not all mods let me add CustomComments.esp as a master.

Posted

Any chance the mod will have any sort of interactivity / consequences for the in-game Sanguine quest? Even if an encounter that happens later or a note in the inventory with some minor player consequence. Given the note sent when a follower is Bimbofied it seems fitting.

Posted
On 4/10/2023 at 11:07 AM, astor2015 said:

It works just fine whit the accesories from the mod, but after i disable all clothing requirements and i take out all accesories those two messages keep popping up, the only solution i see from my end would be adding the CC_SluttyClothes keyword manualy to the clothes im using but not all mods let me add CustomComments.esp as a master.

 

Another important thing to check is was the mod updated mid-playthrough on this savefile? Often, doing this can cause script properties to fail to fill- looks like here it's the MCM's access to the CC_OutfitControl_Clothes and CC_OutfitControl_Collar globals.

 

Try doing set "CC_OutfitControl_Clothes to 0" in the console, see if that does it.

 

1 hour ago, AphroditesEye said:

Any chance the mod will have any sort of interactivity / consequences for the in-game Sanguine quest? Even if an encounter that happens later or a note in the inventory with some minor player consequence. Given the note sent when a follower is Bimbofied it seems fitting.

 

I'm pretty averse to touching vanilla content- any thing dev-made is infinitely more complex than your standard modded stuff. It's a fun idea but I'm not sure that the payoff would be worth the effort.

 

19 minutes ago, phily101 said:

Is there a way to trigger the Bimboeventmessages through console commands? If so, what would I put into the console to activate it?

 

Not without being a bimbo, unfortunately (and there's no way to rejig the code for that- the thought code is fully a subset of the bimbo code).

You can turn off most of the bimbo effects in the MCM if you only want the thoughts though. You could also use setstage CC_bimbofyPlayer 160 to skip right to the end of the curse.

Posted
21 hours ago, jib_buttkiss said:

I'm pretty averse to touching vanilla content- any thing dev-made is infinitely more complex than your standard modded stuff. It's a fun idea but I'm not sure that the payoff would be worth the effort.

You might be able to get away with "vanilla based content" without actually touching it and causing conflictions by having a separate quest or script that activates when it detects a certain quest stage has been reached; similar to how dialogue is activated for guards based on player quests being completed.

For example with the Sanguine quest; [GetStage DA14Start >= 40] to detect when the player has left the Temple of Dibella and headed for Rorikstead, or Stage 200 when its completed.

Posted
1 hour ago, AphroditesEye said:

For example with the Sanguine quest; [GetStage DA14Start >= 40] to detect when the player has left the Temple of Dibella and headed for Rorikstead, or Stage 200 when its completed.

Just a note. It's better to use "GetStageDone()" rather than comparing the stage since in some quests some stages are skipped or are done out of order.

Posted (edited)
3 hours ago, Code Serpent said:

Just a note. It's better to use "GetStageDone()" rather than comparing the stage since in some quests some stages are skipped or are done out of order.

Because of this Sanguine idea, I started to think; wouldn't it be a cool idea if @DeepBlueFrog would incorporate Bimbos in his Dibella quest? The corrupted sisters could slowly transform into NPC Bimbos. I don't know if that would in any way fit with DeepblueFrogs  idea for that mod, but personally I think it could work out great. My 2 cents obviously.

 

And maybe it would also somehow fit in Devious Lore, maybe there is room for another Lore-Monger? I did like the sillier parts of Devious Lore (a lot). Even though I'm not really into BDSM, I kept Devious Lore in my modlist for quite a while just because of it was so funny. Was it meant to be funny? Should I stop talking?

 

Edited by Wut1969

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