Efgad Posted March 16, 2023 Posted March 16, 2023 10 hours ago, DrSeptimus said: I think the perfume need to be fix... the dialog is popping up for every npc..... And any way to fix this? the text is too small to read it... That last one just repeats the same thing over and over. Vulture Font Overhaul makes it ewasier to read though.
Alis_999 Posted March 16, 2023 Posted March 16, 2023 (edited) @jib_buttkiss Hey, i suspect that the problem with "Good Girl" spell lies in the applying scripts when PC read note "Good Girl Rules", i think that it is not a spell (SPEL) that is applied, but a magical effect (MGEF) directly, bypassing the SPEL, MGEF can be duplicated, SPEL can't Edited March 16, 2023 by Alis_999
oceanrelics Posted March 17, 2023 Posted March 17, 2023 On 3/8/2023 at 2:13 PM, jib_buttkiss said: Yeah... That'd probably be a nicer way for it to work, but I'd need had to have done it like that from the start. You're right that to change it over now would be a full redo, and even though it's a good idea it's just not worth it. Bit of a shame really. makes sense. would you mind if I attempted it? I think you included the source scripts in the release right? Chances are it'll go terribly anyways ;)
Wut1969 Posted March 18, 2023 Posted March 18, 2023 On 3/16/2023 at 12:30 AM, Horologia said: At the Moment i have like 3 of those running, but 3 seem to be the limit as well. Just out of curiosity i've read the rules over 10 times, only 3 instances of beeing a good girl, but the corruption never increases as well I have been trying to see if I could find a pattern in what happens with the 'good girl rules', but so far I've come up with nothing. Obviously it has to be something like that there are several functions which do things with time and timers and that they ended up being mixed in the mod, giving quircky results. As my PC tries to avoid being bimbofied (it's a curse, not a blessing) I can easily live with the current implementation.
foreld Posted March 19, 2023 Posted March 19, 2023 Does anyone just have a ready-made collection with this Bimbo mod and several slave mods?
Snook001 Posted March 19, 2023 Posted March 19, 2023 (edited) On 3/15/2023 at 2:44 AM, jib_buttkiss said: Ugh, fuck's sake. This damn magic effect. Just to check, does everyone get this? It's not just in Alis's game? I did a quick fix to the spell being duplicated, basically I just dispel it before reapplying it: Game.GetPlayer().DispelSpell(CooldownSpell) Game.GetPlayer().DoCombatSpellApply(CooldownSpell, Game.GetPlayer()) Attached are is the script with the added line. Hope it's OK, I'll remove it if you don't like it. cc_bimborulesnote.psc cc_bimborulesnote.pex Edited March 19, 2023 by Snook001 forgot to incude the pex file.
foreveraloneguy Posted March 19, 2023 Posted March 19, 2023 Noticed that non-follower bimbos, or at least NPCs that become bimbos when the PC isn't around, have all the bimbo jewelry in their inventory but don't equip it. And if I manually equip it on them, it sticks until, I'm not sure which, I load into another cell, or exit and load the game. It's one, the other, or both, I don't know. I don't even know if they ever equip the items. I also noticed that despite having the sexlabnostrip keyword applied, my belly piercing keeps being unequipped at random during SL scenes. It's not consistent though.
Lockshockbear43 Posted March 20, 2023 Posted March 20, 2023 (edited) For some reason the thoughts aren't appearing in my notifications. I see a blank space, and when I check the Notification Log MCM, it shows up blank with the text for the hexadecimal color white, I think (#FFFFFF or something along those lines). Also, I accidentally chose a shorter hairstyle with YSP (length 6, I think?). Am I screwed regarding YSP managing Bimbo hairstyles now, since I didn't choose a length 15 style? Oh, another thing, the quest from Anaita in Whiterun isn't progressing. I cleared out Redoran's Retreat but the marker still points to an empty corner, with no bandit or item for pickup. When I used Add Item Menu to give myself the note, reading it didn't give me the buff. Thanks! I'm running SE 1.5.97 (a modified Wabbajack list) so it's very likely somewhere along the way, there's conflicts preventing things from showing up properly, but figured I'd ask in case there's a fix. Edited March 20, 2023 by Lockshockbear43
Wut1969 Posted March 20, 2023 Posted March 20, 2023 7 hours ago, Lockshockbear43 said: Also, I accidentally chose a shorter hairstyle with YSP (length 6, I think?). Am I screwed regarding YSP managing Bimbo hairstyles now, since I didn't choose a length 15 style? I tested the hair, and it'll be fine. Your PC will suddenly get long hair, but nothing else happens (tested on LE, so YMMV). 7 hours ago, Lockshockbear43 said: Oh, another thing, the quest from Anaita in Whiterun isn't progressing. I cleared out Redoran's Retreat but the marker still points to an empty corner, with no bandit or item for pickup. When I used Add Item Menu to give myself the note, reading it didn't give me the buff. I've seen that happen before; You need to retrieve the note from Thorbald before he (or sometimes she) disappears after being killed. If you need to retreat outside, the corpse may disappar and the pointer will be in that corner near the fire. Have you tried returning the note to Anaita? If you have the correct one, she will take it from you and give you a new one that'll do the trick.
Balgin Posted March 20, 2023 Posted March 20, 2023 I'm pretty sure I've discovered something and managed to reproduce it. I'm also pretty sure there's not much we can do about it. The body morphs don't work on Vampires. More importantly, the body morphs don't work on cured vampires (or ex Vampires, if you will). for some reason the game does something to characters who contract vampirism that it never removes if they are cured. Hence the Vampire Hair Control button in YPS always needing to be turned on for ex vampires even 'though they're not vampires any more. It's not a major problem but one to be aware of if your character ever was a vampire (even if they aren't one any more). There's just something really hard coded about disabling character customisation for vampires.
brewmasterhal Posted March 21, 2023 Posted March 21, 2023 18 hours ago, Balgin said: I'm pretty sure I've discovered something and managed to reproduce it. I'm also pretty sure there's not much we can do about it. The body morphs don't work on Vampires. More importantly, the body morphs don't work on cured vampires (or ex Vampires, if you will). for some reason the game does something to characters who contract vampirism that it never removes if they are cured. Hence the Vampire Hair Control button in YPS always needing to be turned on for ex vampires even 'though they're not vampires any more. It's not a major problem but one to be aware of if your character ever was a vampire (even if they aren't one any more). There's just something really hard coded about disabling character customisation for vampires. Probably related to the fact that vampirism is handled by changing the race of the actor. Not immediately clear why a race change would break skeleton-based scaling, but it's a Bethesda game so it's anyone's guess.
Alis_999 Posted March 22, 2023 Posted March 22, 2023 (edited) On 3/20/2023 at 2:38 PM, Balgin said: I'm pretty sure I've discovered something and managed to reproduce it. I'm also pretty sure there's not much we can do about it. The body morphs don't work on Vampires. More importantly, the body morphs don't work on cured vampires (or ex Vampires, if you will). for some reason the game does something to characters who contract vampirism that it never removes if they are cured. Hence the Vampire Hair Control button in YPS always needing to be turned on for ex vampires even 'though they're not vampires any more. It's not a major problem but one to be aware of if your character ever was a vampire (even if they aren't one any more). There's just something really hard coded about disabling character customisation for vampires. Hmm... i think the problem is that vampires are a separate races, like ArgonianRace (13740 id) and ArgonianRaceVampires (8883A id). Perhaps the vampire races are not included in the mod scripts. And perhaps the conflict with PlayerVampireQuest EAFD5, as far as i remember, this hidden quest starts when the player becomes a vampire, but does not end and remains active even after being healed, after starting always stage 10 Edited March 22, 2023 by Alis_999
astor2015 Posted March 23, 2023 Posted March 23, 2023 Hey im having this problem whit the hair, i have all the requiriments installed, yps works fine, but for some reason the mod does not seems to detect the changes of the hair, the options are there and the changes are made but the hair remains the unchanged, does anyone know what could be causing this?
Balgin Posted March 23, 2023 Posted March 23, 2023 5 hours ago, Alis_999 said: Hmm... i think the problem is that vampires are a separate races, like ArgonianRace (13740 id) and ArgonianRaceVampires (8883A id). Perhaps the vampire races are not included in the mod scripts. And perhaps the conflict with PlayerVampireQuest EAFD5, as far as i remember, this hidden quest starts when the player becomes a vampire, but does not end and remains active even after being healed, after starting always stage 10 Yes but this isn't just a problem with vampires. It's a problem with people who used to be vampires (which implies the game doesn't change their race back properly when it removes the vampire condition). If it's the quest that's the issue that would explain it.
shuman85 Posted March 23, 2023 Posted March 23, 2023 (edited) Has anyone had a problem with bimbo's dialogue hanging an absurd amount of time? Certain ones when you hit the Uh... hello? it just hangs there. One in particular is Tarri the bitch. Can't progress quest normally with this going on. Edit- Figured out it was the "voice pack" for bimbos of skyrim Edited March 23, 2023 by shuman85
Wut1969 Posted March 23, 2023 Posted March 23, 2023 13 hours ago, shuman85 said: Has anyone had a problem with bimbo's dialogue hanging an absurd amount of time? Certain ones when you hit the Uh... hello? it just hangs there. One in particular is Tarri the bitch. Can't progress quest normally with this going on. Edit- Figured out it was the "voice pack" for bimbos of skyrim There is a voicepack? Link please.
Lockshockbear43 Posted March 23, 2023 Posted March 23, 2023 Does anyone know how to enable the notifications? They appear blank for me in the UI, and when I check Notification Log MCM, they show up like this: "<font color="FF00FF"></font>" I do get the notifications from reading the note, following completion of Anaita's quest, but the "thoughts" (as well as giggles) aren't appearing. I'm playing SE 1.5.97 (a modified Wabbajack list)
astor2015 Posted March 24, 2023 Posted March 24, 2023 On 3/22/2023 at 10:11 PM, astor2015 said: Hey im having this problem whit the hair, i have all the requiriments installed, yps works fine, but for some reason the mod does not seems to detect the changes of the hair, the options are there and the changes are made but the hair remains the unchanged, does anyone know what could be causing this? Anyone knows please?
jib_buttkiss Posted March 24, 2023 Author Posted March 24, 2023 (edited) Right. I've been busy this last couple of weeks and haven't checked here, but I'm good again so I can put some more time into the mod. Also, it's time for a bunch of replying: On 3/16/2023 at 2:47 AM, DrSeptimus said: I think the perfume need to be fix... the dialog is popping up for every npc..... And any way to fix this? the text is too small to read it... Spoiler Oh oops, missed an isPlayableRace check on the perfume dialogue. Easy fix. As for the Ditzy Sexdoll description, I'll split it up into separate spells so that squashed description doesn't happen. On 3/16/2023 at 8:48 AM, Alis_999 said: @jib_buttkiss @Wut1969 Yeah! This is exactly what i'm talking about, the spell is duplicated, not updated, so it can't be removed by console, and the real number of hours flows, so it's timer cannot be reduced by waiting on the "T" key or sleeping. Just change the timer to 10 min or 5 min, or something. And then don’t have to break brain why this spell works crookedly. On 3/17/2023 at 5:43 AM, Alis_999 said: @jib_buttkiss Hey, i suspect that the problem with "Good Girl" spell lies in the applying scripts when PC read note "Good Girl Rules", i think that it is not a spell (SPEL) that is applied, but a magical effect (MGEF) directly, bypassing the SPEL, MGEF can be duplicated, SPEL can't On 3/20/2023 at 8:52 AM, Snook001 said: I did a quick fix to the spell being duplicated, basically I just dispel it before reapplying it: Game.GetPlayer().DispelSpell(CooldownSpell) Game.GetPlayer().DoCombatSpellApply(CooldownSpell, Game.GetPlayer()) Attached are is the script with the added line. Hope it's OK, I'll remove it if you don't like it. cc_bimborulesnote.psc 3.11 kB · 2 downloads cc_bimborulesnote.pex 3.26 kB · 2 downloads Lots about this damn Good Girl effect. I'm going to redo it as a new spell in the next version, I'm guessing that I did something fundamental wrong when I first made it- it was like the first MGEF I implemented so there's good odds on that. Snook001's little patch here will fix the duplication issue from the note for now at least. On 3/20/2023 at 10:28 AM, foreveraloneguy said: Noticed that non-follower bimbos, or at least NPCs that become bimbos when the PC isn't around, have all the bimbo jewelry in their inventory but don't equip it. And if I manually equip it on them, it sticks until, I'm not sure which, I load into another cell, or exit and load the game. It's one, the other, or both, I don't know. I don't even know if they ever equip the items. I also noticed that despite having the sexlabnostrip keyword applied, my belly piercing keeps being unequipped at random during SL scenes. It's not consistent though. Hmm. Maybe something with outfits, I'll have to have a look. The belly piercing being unequipped though, I've got no clue. It's got the sexlabnostrip keyword, that should be all it needs. Maybe another mod is temporarily equipping something in that slot during sex? On 3/20/2023 at 8:38 PM, Balgin said: I'm pretty sure I've discovered something and managed to reproduce it. I'm also pretty sure there's not much we can do about it. The body morphs don't work on Vampires. More importantly, the body morphs don't work on cured vampires (or ex Vampires, if you will). for some reason the game does something to characters who contract vampirism that it never removes if they are cured. Hence the Vampire Hair Control button in YPS always needing to be turned on for ex vampires even 'though they're not vampires any more. It's not a major problem but one to be aware of if your character ever was a vampire (even if they aren't one any more). There's just something really hard coded about disabling character customisation for vampires. Good catch. I'll add that to the known issues, because I'm not going to try and fight Skyrim's engine to fix that. 7 hours ago, Wut1969 said: There is a voicepack? Link please. Dug around and found it here. To be honest, I'm not too pleased that @Ricardo-Evans made it without posting it here. Maybe I should call out in the mod post- if you make something for my mod, tell me about it. Not for permissions or anything, just because I want to know! It looks a bit... interesting... anyway. There's too many spelled out sounds in the mod's dialogue for an AI voice to sound nice out of the box- all the "giggle"s and "ooh"s just get spoken as real words. 7 hours ago, Lockshockbear43 said: Does anyone know how to enable the notifications? They appear blank for me in the UI, and when I check Notification Log MCM, they show up like this: "<font color="FF00FF"></font>" I do get the notifications from reading the note, following completion of Anaita's quest, but the "thoughts" (as well as giggles) aren't appearing. I'm playing SE 1.5.97 (a modified Wabbajack list) Hmm, maybe the colour is causing problems. Does anyone else get this? If it's a widespread issue I can easily revert it to default white. 1 hour ago, astor2015 said: Hey im having this problem whit the hair, i have all the requiriments installed, yps works fine, but for some reason the mod does not seems to detect the changes of the hair, the options are there and the changes are made but the hair remains the unchanged, does anyone know what could be causing this? Anyone knows please? What do you mean "does not detect the changes"? In what way? Do you have hair control enabled in YPS? Have you set a default hair for YPS's length 15 hair? Edited March 24, 2023 by jib_buttkiss
Wut1969 Posted March 24, 2023 Posted March 24, 2023 2 hours ago, jib_buttkiss said: @jib_buttkiss welcome back! - Hair doesn't detect changes does indeed sounds like YPS. Could be the hair control, could be that YPS wasn't installed with the correct/selected hair pack. - I am very much interested in a Bimbos voiced pack, but people spelling out 'giggles' seems a bit wrong, even for a bimbo. ? - I didn't see HTML style text messages - You really shouldn't try to fight the Skyrim engine. Using its quircks can give cool effects, but fighting it will only cause a lot of pain. ? Unless you're into that of course, but that's be really hardcore. ? 1
Balgin Posted March 24, 2023 Posted March 24, 2023 6 hours ago, Wut1969 said: @jib_buttkiss welcome back! - Hair doesn't detect changes does indeed sounds like YPS. Could be the hair control, could be that YPS wasn't installed with the correct/selected hair pack. I do have a lot of hair packs posted for YPS in the thread. You might need to look for them 'though.
shuman85 Posted March 24, 2023 Posted March 24, 2023 21 hours ago, Wut1969 said: There is a voicepack? Link please. FYI until its updated it will cause dialogs to hang and make the mod unplayable so I'd hold off until it's updated lol 2
Wut1969 Posted March 25, 2023 Posted March 25, 2023 12 hours ago, shuman85 said: FYI until its updated it will cause dialogs to hang and make the mod unplayable so I'd hold off until it's updated lol ? My modlist isn't very stable at the moment anyway. I have 2 suspects that may cause it, but for my current playthrough I need both of them. It still is playable at the moment, but I won't be adding another mod that complicates thing.
qwertykeys123 Posted March 25, 2023 Posted March 25, 2023 Any plans to do anything with Lyvelia post cure? More experiments maybe?
Lockshockbear43 Posted March 26, 2023 Posted March 26, 2023 It's possible my BoS and YPS aren't communicating properly, but... My character's corruption is 111%. I have the "Gone Too Far" debuff in my status menu, but no hair changes yet. I've turned off body morphs since I'm playing SE, but the hair hasn't changed or any piercings/tattoos/anything else haven't happened yet.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now