Balgin Posted February 25, 2023 Posted February 25, 2023 (edited) 36 minutes ago, belegost said: Why would you even manually install mods in the age of very powerful and robust mod managers? It's like using a horse drawn carriage in the age of moden cars. Because mod managers launch without running SKSE and seriously slow the game down to an unplayable framerate where you literally can't walk up stairs because the frames are going so slowly that the game never registers you taking a step up. Also I want to know exactly where every file is going and be fully informed about where everything is inside the folders (part of my autism). Â Mostly it's the major framerate issue 'though where it tanks in dungeons and caves (and some building interiors). Edited February 25, 2023 by Balgin
belegost Posted February 25, 2023 Posted February 25, 2023 (edited) 4 hours ago, Balgin said: Because mod managers launch without running SKSE Not true. You can set it up so it starts with SKSE by default.  4 hours ago, Balgin said: seriously slow the game down to an unplayable framerate where you literally can't walk up stairs because Also not true. Unless you have a machine that's a Museum of Technology art installation.  If you have frame rate issues that's not due to mod manager and you have more serious problems than a single piece of software that becomes inert when it's done with its job. Once the game is started a mod manager does nothing and you can even set it up to auto-close when the game process has started. Heck, you can even use mod manager to set up your mods, shut it down and then start manually from SKSE. It's in the name: "mod manager". It helps managing mods, it does not run the game.  4 hours ago, Balgin said: major framerate issue 'though where it tanks in dungeons and caves (and some building interiors). That's not due to mod manager. You have some underlying issues with your choice of mods/ENB and/or machine itself if that's the case.  4 hours ago, Balgin said: I want to know exactly where every file is going and be fully informed about where everything is inside the folders This information is available at the touch of the button in any modern mod manager. You can also manipulate, edit, overwrite, delete and restore every single file without fear of mucking something up, because they track changes to your mod and plugin order, will warn about incompatibility, ask about the order in which files should be installed and let you disable and remove mods without having to scour subfolders in search of every single file that might have been left over after installation. This allows for a previously unavailable level of control without having to worry about making mistakes. I can't imagine having load orders larger than a handful of mods without a manager, let alone using several hundred of them in one single game. That would be like trying to program a machine code by hand instead of using a compiler.  Unless by "mod manager" you're thinking NMM. But that's not modern. Nobody who's serious about moding uses NMM. That's an antiquated piece of technology and it belongs in a museum. Edited February 25, 2023 by belegost 2
Balgin Posted February 25, 2023 Posted February 25, 2023 (edited) That's not quite the issue. I like to know exactly where every file is going when I move it. That helps me lock it in to the massive mental map that keeps things organised. Without that, when it's just shoved somewhere without me getting to say or know where "for the sake of convenience" that's a serious inconvenience to me. The sheer amount of pointless information I've got memorised is pretty insane. I'm aware that if I could focus that memory on important business type information it could unlock many career prospects but, sadly, my memory is very selective in terms of what it wants to memorise. That actually closes off even more career prospects than if my brain was more normal. Â It turns out the framerate issue was a combination of hdt equipment, some particular shader settings, and the thing the game does to simulate dust particles in the air in beams of light in dungeons and caverns. I spent something like 7 or 8 years trying to fix it. It was during that period that I last attempted to use a mod manager and discovered that it simply did not provide the functionality that I required of it. That's why I perform manual installations and manual uninstallations and why I have to pick apart fomod mod manager structures to try and work out which folders are supposed to be used for which options and how it all goes together. The more complicated it is, the more I'm likely to just not bother installing the mod if it's too much effort. Â I tried NMM. It was rubbish. I tried Mod Organiser and, while slightly better, it still didn't do what I wanted and was too frustrating for my autistic brain to handle the way it automated everything. I need to do the thing myself for me to enjoy it. Â Quote and let you disable and remove mods without having to scour subfolders in search of every single file that might have been left over after installation. Â That's kind of the point, 'though. I obsessively need to do that. It's how I keep things organised. Edited February 25, 2023 by Balgin
belegost Posted February 25, 2023 Posted February 25, 2023 (edited) 29 minutes ago, Balgin said: I spent something like 7 or 8 years trying to fix it. It was during that period that I last attempted to use a mod manager and discovered that it simply did not provide the functionality that I required of it  Mod managing software has come a long way in that period.  29 minutes ago, Balgin said: I tried NMM. It was rubbish  Yes it is. No argument there.  29 minutes ago, Balgin said: I tried Mod Organiser and, while slightly better, it still didn't do what I wanted  Did you try Mod Organiser 2 or Vortex? And more importantly, when trying it out, did you actually put time to learn how it operates and discover its ins and outs? It is a powerful tool, but you need to actually LEARN it.  29 minutes ago, Balgin said: I obsessively need to do that. It's how I keep things organised  Then you should've just said that straight up and I would've respected it and left it there and then. Instead of inventing tall tales about how mod managers supposedly tank your game's performance, which to anyone who knows anything about how those work is basically a load of BS.  In the end, its your game and your way of doing things. If that makes you happy, more power to you. Just know there are better ways of doing things. Edited February 25, 2023 by belegost
DrSeptimus Posted February 25, 2023 Posted February 25, 2023 25 minutes ago, Balgin said: I tried NMM. It was rubbish. Â Goodness.. you still tried NMM? NMM is no longer supported, go for MO2 or Vortex instead. Â 28 minutes ago, Balgin said: Â That's kind of the point, 'though. I obsessively need to do that. It's how I keep things organised. Â MO2 does exactly that.. it just have a brutal learning curve for first timer. Â
Balgin Posted February 25, 2023 Posted February 25, 2023 (edited) 53 minutes ago, DrSeptimus said: Â Goodness.. you still tried NMM? NMM is no longer supported, go for MO2 or Vortex instead. I tried NMM back in 2017 or 2018 after years of resisting mod managers. Then I tried Mod Organiser but I can't remember which version it was. Edited February 25, 2023 by Balgin
Wut1969 Posted February 25, 2023 Posted February 25, 2023 2 hours ago, Balgin said: I tried NMM back in 2017 or 2018 after years of resisting mod managers. Then I tried Mod Organiser but I can't remember which version it was. I used to use NMM before I came to LL and switched over to MO-2. The difference is huge. There is no performance penalty, you can organise stuff on the OS-level when you want to, and it makes using tools like Bodyslide, Tes5Edit and indeed SKSE very easy. In my case, only some ENB files and probably a couple of dll's reside in the Data folder, all the rest is being handled by MO-2. But obviously, if you have everything working in a way that feels comfortable for you; just keep doing it.  Disclaimer; I have no experience nor an opinion on other mod managers. Â
Balgin Posted February 25, 2023 Posted February 25, 2023 I might have found something related to the cause of the devious devices locked device hair bug.  If you have given a follower a wig to wear already and if you've set that wig to Never Remove in Sexlab's strip item menu page of Sexlab's MCM then the character turns into a Bimbo and reaches the hair change stage that seems to always trigger the devious devices lock warning. The same might occur if the player character has a YPS hairstyle (by which I mean it occurs but I haven't tested to see if it happens with YPS anywhere near as often as it does with characters wearing wigs).  It's interesting. If you then change the wig from never remove to just no tracked setting they don't take it off to show off their bimbo wig but, if you remove it from them ("I want to trade with you") they immediately switch to the Bimbo wig as if it was underneath. If you then take the old wig off them and give it straight back to them, they put it on immediately (covering the Bimbo wig) which is unusual because, normally they'd keep the previous Bimbo wig on until you removed it then they'd switch to newer headgear.  I hope this helps.
deatheater87 Posted February 25, 2023 Posted February 25, 2023 On 2/24/2023 at 1:13 AM, foreveraloneguy said: Â Does that include female followers? Because it only shows on female followers. But giving yourself the book via console should be fine. I've never found it, so console it is. Any, and all. Serena won't show it. Lydia won't either so I don't know
NicoleDragoness Posted February 25, 2023 Posted February 25, 2023 Lydia worked for me. Serana should not because she doesn't have a standard follower system, but using the book with her (and when no other one is already on bimbofy) it could work.
deatheater87 Posted February 26, 2023 Posted February 26, 2023 3 hours ago, NicoleDragoness said: Lydia worked for me. Serana should not because she doesn't have a standard follower system, but using the book with her (and when no other one is already on bimbofy) it could work. I'll give Lydia another try some time tonight
foreveraloneguy Posted February 26, 2023 Posted February 26, 2023 5 hours ago, deatheater87 said: Any, and all. Serena won't show it. Lydia won't either so I don't know  Are they currently a follower? Or just an NPC that can become a follower? Because they have to currently be a follower.
Miauzi Posted February 26, 2023 Posted February 26, 2023 Vor 34 Minuten sagte foreveraloneguy:  Sind sie derzeit ein Follower? Oder nur ein NPC, der ein Anhänger werden kann? Denn sie müssen aktuell Follower sein.  For testing, you can trigger it via the console command at "Serana". and with the book? Should be possible as soon as she either appears in the "Dawnguard" (path of the "good guys") or the player from the "Redwater Grotto" with the Helch for Harkon (path of the "bad guys") is back I can't test it myself at the moment - because none of my current test chats have been to Serana's stone coffin yet  --- But whether that makes sense at all in connection with the (new) Splatter Serana ... because it has a modified AI
zigster999 Posted February 26, 2023 Posted February 26, 2023 I've tried a number of different ways to bimbofy Serana, including having her as my only follower, but have failed every time. The only way I haven't tried it is with NFF; making Serana an NFF follower and then giving her the book. I would have had a shot but I use SDA, and Marty warns everyone that importing SDA Serana into NFF will most likely break her.
Balgin Posted February 26, 2023 Posted February 26, 2023 17 minutes ago, zigster999 said: I've tried a number of different ways to bimbofy Serana, including having her as my only follower, but have failed every time. The only way I haven't tried it is with NFF; making Serana an NFF follower and then giving her the book. I would have had a shot but I use SDA, and Marty warns everyone that importing SDA Serana into NFF will most likely break her. I think you might need to complete the entire Dawnguard storyline before she becomes a normal companion. She becomes a "normal" companion about halfway through but she doesn't actually seem to count as one until right at the end. 1
jib_buttkiss Posted February 26, 2023 Author Posted February 26, 2023 9 hours ago, Balgin said: I might have found something related to the cause of the devious devices locked device hair bug.  If you have given a follower a wig to wear already and if you've set that wig to Never Remove in Sexlab's strip item menu page of Sexlab's MCM then the character turns into a Bimbo and reaches the hair change stage that seems to always trigger the devious devices lock warning. The same might occur if the player character has a YPS hairstyle (by which I mean it occurs but I haven't tested to see if it happens with YPS anywhere near as often as it does with characters wearing wigs).  It's interesting. If you then change the wig from never remove to just no tracked setting they don't take it off to show off their bimbo wig but, if you remove it from them ("I want to trade with you") they immediately switch to the Bimbo wig as if it was underneath. If you then take the old wig off them and give it straight back to them, they put it on immediately (covering the Bimbo wig) which is unusual because, normally they'd keep the previous Bimbo wig on until you removed it then they'd switch to newer headgear.  I hope this helps.  So the issue with that checker is that I wanted to make sure that it didn't unequip anything that other mods had force equipped, so I checked for a couple of flags that modders usually set to indicate that an item shouldn't be unequipped. What I forgot to consider is that I also use those same damn flags on my own items. I've toned the checker down now, so it might miss some items from some mods, but I'd rather that than it blocking interactions for no reason.  29 minutes ago, zigster999 said: I've tried a number of different ways to bimbofy Serana, including having her as my only follower, but have failed every time. The only way I haven't tried it is with NFF; making Serana an NFF follower and then giving her the book. I would have had a shot but I use SDA, and Marty warns everyone that importing SDA Serana into NFF will most likely break her.  You could try the console commands @foreveraloneguy listed on the previous page, and if that doesn't work then I don't know what SDA is doing to Serana, those commands should force the bimbo curse onto pretty much anything. 2
belegost Posted February 26, 2023 Posted February 26, 2023 (edited) 4 hours ago, zigster999 said: I've tried a number of different ways to bimbofy Serana, including having her as my only follower, but have failed every time.  Over at Submissive Lola support thread I asked some time ago if SDA Serana could become a mistress, and the conclusion was she can't. She doesn't belong to regular follower faction which SLola uses to determine valid NPCs for its purposes. In fact, she has her own faction - DLC1SeranaFaction - instead of PotentialFollowerFaction which all regular followers belong to.  Similar thing with bimbofication. If an NPC is not in follower faction they can't be bimbofied. This counts not only for SDA Serana but other custom followers too, such as Inigo, Sophia, Auri, Lucien, Hoth, etc.  She might become a valid target for bimbofication if you complete Dawnguard main questline but unless SDA itself adds her to PotentialFollowerFaction at some point, I doubt it. You could try a console command to add her to it, but I would be wary as it can potentially break her AI.  @jib_buttkiss maybe you could add DLC1SeranaFaction to a list of supported factions. But with a caveat that bimbofication can potentially break Serana. Edited February 26, 2023 by belegost 2
phily101 Posted February 26, 2023 Posted February 26, 2023 Hi there, what application would I use to edit the script of the mod so I can edit the text for roleplay purposes? Â
jib_buttkiss Posted February 27, 2023 Author Posted February 27, 2023 15 hours ago, phily101 said: Hi there, what application would I use to edit the script of the mod so I can edit the text for roleplay purposes? Â Â For the dialogue or the messages about player bimbofication, you could use TES5Edit or an equivalent. The messages for follower bimbofication are hardcoded in the script qf_cc_bimbofyfollwer_0819239e.psc, so you'd need to edit that file and then recompile it using the Creation Kit.
foreveraloneguy Posted February 27, 2023 Posted February 27, 2023 22 hours ago, belegost said:  Over at Submissive Lola support thread I asked some time ago if SDA Serana could become a mistress, and the conclusion was she can't. She doesn't belong to regular follower faction which SLola uses to determine valid NPCs for its purposes. In fact, she has her own faction - DLC1SeranaFaction - instead of PotentialFollowerFaction which all regular followers belong to.  Similar thing with bimbofication. If an NPC is not in follower faction they can't be bimbofied. This counts not only for SDA Serana but other custom followers too, such as Inigo, Sophia, Auri, Lucien, Hoth, etc.  She might become a valid target for bimbofication if you complete Dawnguard main questline but unless SDA itself adds her to PotentialFollowerFaction at some point, I doubt it. You could try a console command to add her to it, but I would be wary as it can potentially break her AI.  @jib_buttkiss maybe you could add DLC1SeranaFaction to a list of supported factions. But with a caveat that bimbofication can potentially break Serana. I bimbo'ed Serana no problems. Showed her the book and it was all good. And I'm using SDA. And no problems with the AI packages from SDA or the base game. It was still SDA Serana, but with extra bimbo lines. Or you can just use the console commands I posted previously if for whatever reason the book isn't working. It won't break anything from the testing I did.
Wut1969 Posted February 27, 2023 Posted February 27, 2023 On 2/25/2023 at 1:13 AM, belegost said:  In fact, I encountered a sort of soft incompatibility with Fertiliy Mode+ on SE. Late stage pregnancy and baby enlarges boobs significantly. Once the baby grows to an adult those morphs go back to normal. Bimbo morphs reset along with it. This is going to happen all the time. I've used lots and lots of mods which do transformations and tried my hardest to combine them, but the net result is that one way or the other, they just don't work nice. Some dictate form completely and all the others go "Add 5" and afterwards "Reset" instead of "Decrease 5". As Bimbos mostly both tits and asses, I only use Fill Her Up to change belly nodes. So far I've been very succesful at avoiding the curse, so I haven't seen any incompatibilities.  Note for Jib; as Erina made me go to Solsteim, I ended up fighting a lot of Ash spawns and I left the island with 6 Flawless Amethysts (which I couldn't find before) and enough other gems and stuff to lower corruption 3 steps, coming from 84. Solsteim is just a huge goody bag mod.
DrSeptimus Posted February 27, 2023 Posted February 27, 2023 Would you make Journey of a Bimbo Babe to be readable by PC player and make the corruption goes full 100% instead of using the MCM option? I feels like it is more fun to make the book readable to start the bimbo curse instead of using mcm menu.  Â
jib_buttkiss Posted February 27, 2023 Author Posted February 27, 2023 (edited) It's time.  CHANGELOG HIGHLIGHTS: - @LoneViper's amazing custom jewellery -Custom clothes and outfits (three set of clothes and some new shoes)     -both are used in the bimbo curses and on this mod's characters     -both are CBBE only-there's a patch to revert the clothes and an MCM button to not use the jewellery -Redone NPC bimbo curse   -now affects any NPC   -now applies all the stages from the PC curse    -Up to 5 simultaneous bimbofications -MCM slider for hours/bimbo stage -A new Tavern Bimbo in Falkreath. Cindil says hi! -An endless quest for bimbo players- get health regen buffs for having sex -Outfit restrictions for bimbo players- dress like a bimbo or have your health regen blocked (the definition of "like a bimbo" can be set in the MCM) -The bimbo curse is now contagious- sex with a bimbo adds corruption (for the player or NPCs)     -Also triggers on this mods "bimbos", like Anaita -Some handy functionality for other modders -Fixed basically anything that came up in this thread over the past month and a half, and some things I found myself.  Take a look at the full changelog for the proper details.  Both the SE and Botox patches have been updated too! Edited February 27, 2023 by jib_buttkiss 4
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