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Posted (edited)

Quick update out to fix the whole damn mod being broken, with a thanks to @AphroditesEye for finding the culprit.

 

Now- the problem is that there's a safety variable that gets stuck and blocks the script, and this update can't unstick it. When updating to 1.9.1.2, you must either start a new gameor install this debug script to your Data/Scripts folder:

CC_SexEventsScript.pex

That script will unstick the variable the first time an NPC gains corruption in your game. I recommend changing back to the correct version of the script (the one included in 1.9.1.2) afterwards, as it unsticks the safety variable by disabling the safety logic completely.

 

 

There's a selection of other fixes in 1.9.1.2 as well:

Quote

-The hypno notes getting stuck on the high heels note (thanks @wannabeDD)

-Restored missing MCM page for Mod Integration settings (Lovesickness and Cum Swallow Needs). Unfortunately you'll need a new game to make it show up.

-Pink eye glow from the brainwashing helmet is now removed when you take it off. I'll add an option to change back the old version (glow remains at 100% brainwashing) in future, but for now there seemed to be firmly more people in the 'it's annoying' camp.

-Lexanne can now give you a key to her collection even after her bad ending

-Hopefully removed debug 'get boobed' dialogue properly this time? I mean it should have been gone before, and was in my game so we'll see.

-Tonics ending wrong when cancelled by sex (thanks @jackinthebox2 )

-Implemented some of NikkiWitch's improvements to the Rape Rune scripting

-Maybe fixed effects from Lyvelia's quest not lingering if you were bimbofied by the quest? Because it's conditioned on CC_BendCause_Lyvvi > 2 (timer between Dirty Done and Dirtier Work done when curse starts), and that variable wasn't updated correctly (look it's late I didn't test this one, let me know if it worked)

 

-Lexanne's relationship/disposition with the player now increases up to Ally throughout A Unique Collection.

-Changed bimboblocking faction details: Now PassiveBimbos never gain corruption, and bimboBlocked NPCs gain corruption but are limited to 99

 

Also wow 400 pages in this thread, that's a lot of bimbos.

Edited by jib_buttkiss
Posted
4 hours ago, jib_buttkiss said:

Yeah, it's cool! I'm always so flattered when people make addons to my stuff.

I'll add a link to it on the mod page as soon as I'm get everything sorted here.

You should be, and it is a fun mod as well. 

Posted
On 7/15/2026 at 8:44 PM, AphroditesEye said:

image.jpeg.7f8cb45498da1ed1b7b03a91a4344590.jpeg
My fucking Creation Kit broke again and I didnt know until you told me this-

 

I have to extract the folder into another folder just to get it to read

 

EDIT: OKAY so after sorting that fuckery out (my bad) I did a quick test and changed what I suspected might somehow have broken NPC corruption gain - removing the line that blocks them from gaining corruption if they're in the Passive or Blocked bimbo factions. Doing that somehow entirely fixed the problem.

 

Did you change that in cc_sexeventsscript? I'm seeing the same problem where NPCs never advance their corruption.

Posted
6 hours ago, jib_buttkiss said:

Excellent!

 

Not your CK being fucked up, that sucks. But that's the reason for all the fuckery from this update. I unthinkingly put that code after the procLock- so if it ever triggered the lock would never be released by that instance of the function, causing the whole CC_SexEvents script to jam.And because papyrus is shit, it was triggering every time.

 

The result is that as soon as an NPC gains corruption in 1.9.1, most of the mod breaks.

 

Anyone affected can (probably) solve this problem right now by replacing this script:

CC_SexEventsScript.pex 51.66 kB · 1 download

The next version will require either a new save file, or manually putting in that script, to resolve the lock.

 

 

Dude if I had known my CK was fucking up again I could have given you that fix a week earlier, I suspected what might be causing the issue the first day I noticed it but couldn't test! In hindsight, maybe should have just DM'd you what I thought it might be. That said, I was only half-right - I thought it was the existence faction script itself, not where it was placed in the script's order. Either way, glad I could help, thanks for getting the hotfix out quickly!

(I'm hoping my current save file will be fine since I was running on an edited script that didnt have the lock occur in it lol)

Posted
5 hours ago, jib_buttkiss said:

Quick update out to fix the whole damn mod being broken, with a thanks to @AphroditesEye for finding the culprit.

 

Now- the problem is that there's a safety variable that gets stuck and blocks the script, and this update can't unstick it. When updating to 1.9.1.2, you must either start a new gameor install this debug script to your Data/Scripts folder:

CC_SexEventsScript.pex 51.66 kB · 1 download

That script will unstick the variable the first time an NPC gains corruption in your game. I recommend changing back to the correct version of the script (the one included in 1.9.1.2) afterwards, as it unsticks the safety variable by disabling the safety logic completely.

 

 

There's a selection of other fixes in 1.9.1.2 as well:

 

Also wow 400 pages in this thread, that's a lot of bimbos.

Would just uninstalling, saving game without the mod, cleaning with resaver and finally installing version 1.9.1.2 do the trick or do I still need this script?

Posted (edited)

Hey @jib_buttkiss, Found a slight bug that seems to have been missed, nothing game breaking just a bit of dialouge choice for lexannes quest.  It doesnt seem to count the use's of the new rune trap to give a description when reporting back to her.  Seting it via constole to =1 solves that.

 

 

*EDIT*

1.0.1.2 SE seem's to cook my game, cant load the save in Lex's house, game T-Pose even after a new pandora run, 

Spoiler

Crash Logger shows EXCEPTION_ACCESS_VIOLATION, a BSFaceGenNiNodeSkinned
  trying to skin onto Marker_error (the missing-mesh placeholder). Faulting NPC = CC_LexanneCapulet (facegen
  00FC20F2.NIF).

 

Edited by LatencyRemix
Posted (edited)
8 hours ago, jib_buttkiss said:

-Changed bimboblocking faction details: Now PassiveBimbos never gain corruption, and bimboBlocked NPCs gain corruption but are limited to 99

 

thaaank youu!!! i think the mcm needs a little tooltip update for this but that is obviously very small! thanks!!

 

its very cool you add stuff like this from suggestions! can you please think about adding an option to the hypnosis menu to make people offer their training for free? they already kinda do because you can just ask to see their inventory to get their gold back, but its a lot of menu stuff over and over again. i dont know if it would be hard to add this though, im not sure how scripting works for niche stuff like that! thanks again!

 

ps. femmed dommes is not changing elivan but i do not know why! as far as zedit is concerned elivan is a lady, but is a man in game!

Edited by wannabeDD
Posted
6 hours ago, xyzxyz said:

Hmm, the getting the earrings on a continued save is still broken for me. No difference to last version.

 

Yes. This is not an issue that will be fixed. Use setstage to bypass that part of the quest.

 

5 hours ago, foreveraloneguy said:

 

Did you change that in cc_sexeventsscript? I'm seeing the same problem where NPCs never advance their corruption.

 

What about in a new save file?

 

3 hours ago, Serverscrying said:

Would just uninstalling, saving game without the mod, cleaning with resaver and finally installing version 1.9.1.2 do the trick or do I still need this script?

 

Yeah, that'd work too.

 

2 hours ago, LatencyRemix said:

Hey @jib_buttkiss, Found a slight bug that seems to have been missed, nothing game breaking just a bit of dialouge choice for lexannes quest.  It doesnt seem to count the use's of the new rune trap to give a description when reporting back to her.  Seting it via constole to =1 solves that.

 

 

*EDIT*

1.0.1.2 SE seem's to cook my game, cant load the save in Lex's house, game T-Pose even after a new pandora run, 

  Reveal hidden contents

Crash Logger shows EXCEPTION_ACCESS_VIOLATION, a BSFaceGenNiNodeSkinned
  trying to skin onto Marker_error (the missing-mesh placeholder). Faulting NPC = CC_LexanneCapulet (facegen
  00FC20F2.NIF).

 

 

Good catch on the dialogue, I'll sort that.

 

That's really weird that the updated SE is a problem- all I did was rename the .rar from 1.9.1.1 to 1.9.1.2.

 

1 hour ago, wannabeDD said:

 

thaaank youu!!! i think the mcm needs a little tooltip update for this but that is obviously very small! thanks!!

 

its very cool you add stuff like this from suggestions! can you please think about adding an option to the hypnosis menu to make people offer their training for free? they already kinda do because you can just ask to see their inventory to get their gold back, but its a lot of menu stuff over and over again. i dont know if it would be hard to add this though, im not sure how scripting works for niche stuff like that! thanks again!

 

ps. femmed dommes is not changing elivan but i do not know why! as far as zedit is concerned elivan is a lady, but is a man in game!

 

Oh, I do have to note that it's only for NPCs at the moment, not the player. I'll expand it to the player in the next update, but for NPCs it was quick enough to put in a hotfix.

I'm not sure if there's papyrus functionality to change trainer costs like that, but I'll check it out.

As for femmed  dommes, I don't think I've updated that for a while. I really should one of these days (and the no outfits patch too).

Posted (edited)
On 7/15/2026 at 8:50 AM, jib_buttkiss said:

The dialogue to change hair has been moved to the MCM menu, like a few version ago.

 That "CC_BimbofyFollower_ChangeHair_1" serie of dialogue was still present in 1.9.0, and it allowed to remove the wig thanks to the "CC_BimbofyFollower_Hair_None" (which cannot be done without the system reinserting it all the time) or to choose another one for the haircut.

 

The MCM option to "allow full headparts to be changed" in the Settings only offers the option not to change the .nif, but the wigs are still applied most of the time (despite the option "change hair" being unticked), and can in no way be edited (at least, not that I could find, the option in Bimbo Makeover does nothing since the option in retting is disabled).

 

On 7/15/2026 at 8:50 AM, jib_buttkiss said:

I think that crash issue is something else, something from Paradise Halls?

Paradise hall and it's fellglow addon has been in my list for ages, but might have been an issue with my save in general, dunno why it was the Childish games that triggered it, maybe because it added NPCs to the overworld, in anycase, I started a new save and removed the fellglow addon and it seem to be working fine.

 

I did find the kajit and Allesandra showed up at the burned house during the 2nd quest, when they are only required for the 5th, and since talking to the kajit results in a battle, it can easly lead to a softlock, also killing him before the 5th quest leaves Allesandra in her prisoner state.

 

Also after completing the 5th quest (and turning Lyli into a mindless slut), I don't have the option to recruit Morella, is there another requirement ? like do I need to progress the main quest up to a certain point or something ?

Edited by w0wlol
Posted (edited)
23 minutes ago, w0wlol said:

The MCM only offers the option not to change the facegen, but the wigs are still applied most of the time, and can in no way be edited (at least, not that I could find).

Try targeting the npc with the mouse cursor then opening the MCM and going to the Bimbo Makeover tab. You should hopefully be able to change their hair on the lower left hand side of that page and one of the options is something like No Wig to revert to their original hair. You do need to set them to sue wigs instead of hair replacement then select the no wig/original/default hair option from the wigs list.

Edited by Balgin
Posted

I still have the helmet eye glow bug, do I need a new save to fix it? equipping the helmet even once causes the eye glow to be permanent, turning into a vampire fixes it for a few minutes then it comes back, nothing ive tried seems to fix it 

Posted

Hello, one of my scripted followers got bimbofied and it is messing with scripted outfit and hair. Is there a way to fix my npc or remove bimbo curse from them so they can function properly again? 

Posted

@jib_buttkiss; I have no idea if this was reported yet, but I'm still on 1.9.0.7 and I noticed that when you press the 'skip chilish games' button in the MCM, you still get a letter from Morella after a couple of days,  even though the quest has ended.

Posted
10 hours ago, jib_buttkiss said:
17 hours ago, xyzxyz said:

 

 

Yes. This is not an issue that will be fixed. Use setstage to bypass that part of the quest.

What stage and quest ID do I need?

Posted (edited)

Quick question, what is the name of the psc files that change the message text while player is undergoing the bimbo curse? I only found qf_cc_bimbofyfollwer_0819239e.psc and cc_bimbofynpcv2.psc but they are for NPC and follower.

Edited by DrSeptimus
Posted (edited)

i made a little plugin while trying to figure out if u can actually change a skill trainers prices for one person instead of for everyone (i dont think so maybe)

 

hypnoPatch.zip

 

it lets u ask any bimbo to tutor you in "speechcraft" at the cost of a little corruption that scales with the trained level. the goal for this was for skill trainers to be hypnotisable into giving free training, and for bimbo skill trainers to forget their previous skill when turning and offer this instead, but that is way way above what i can do :( if anyone has any suggestions for how to add this please let me know!

Edited by wannabeDD

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