jib_buttkiss Posted July 24 Author Posted July 24 On 7/23/2026 at 5:24 AM, hiono said: UBE is a custom race so someone probably asked if anyone made a personal patch for your mod or any mod to work with it. So its not really publicly available even if its a public discord. It was a pretty rough patch or maybe they were just limited because im pretty sure they just changed names of sliders since the body changes wouldnt work on npcs anymore I can probably track down the patch for you to upload yourself but i wouldnt even know if it still works since the last time i played was about 2 years ago. Nah, all good. Just me having a grumble. On 7/23/2026 at 5:31 AM, Miaa11 said: So,you replied to everyone but me ^^ Haha whoops sorry. When replying to 22 posts it's easy to miss one. But to group my reply to you with this next post... On 7/23/2026 at 3:50 AM, torr071 said: I also got this warning today when I updated the file. I also checked it with Wyre bash and it reported 13 dirty files in Bimbos, I had them cleaned with SEEDIT, in hopes it would fix the FNIS issue, but it did not, hopefully I didnt screw anything you wanted there for a reason (sometimes cleaning is not the answer) ...this is a benign error caused by a slight typo in my FNIS beheviour file. I'll try and fix it at some point but since it's not causing any problems I've got bigger things to worry about. 21 hours ago, foreveraloneguy said: I'm saying that isn't happening. The NPC keeps their vanilla hair but the color changes. Then if I go into bimbo makeover and tell it to give them a new hair, they get a hair from YPS. It used to assign a random YPS hair during the bimbo transformation. I never had to mess with entering a name in the perm box. Oh, I see. I'll look into it. 10 hours ago, wannabeDD said: heya! what is the lore with dibella? the curse was made by draemora, right? like with buttslut? how come the priestesses of dibella are so keen (and know how!) to "help" the player with her corruption? would dibella the aedra be into that or are the priestesses just corrupted? thanks! The lore for the curse is just a vague headcanon I have, since it's not actually in the mod at all. I wrote it out (in broad stroke) back here. Short version- created by one of Sanguine's court. As for the priestesses of Dibella, maybe they don't know that and have been fooled into seeing it as a blessing. Let's go with that, sure- sometimes lore has to bend to fit gameplay! 6 hours ago, badbat111 said: is there ment to be forced giggle sounds during mage quest ? i have giggle sounds unticked slider set to 0 but it still plays giggle sounds during mage quest It should respect the volume slider. I'll look into it, 3 hours ago, Unstable Egghead said: There actually is a way you can genderbend the player without going into the race menu, which is using consoleutil, you can run "player.sexchange". This changes the sex of the actor, though it will still have the male head, so you have to do in addition to that loading a head preset with racemenu using CharGen.LoadPreset(presetname), which will load the racemenu jslot preset of that name and apply the head. The SE mod SwapTimer uses this method for changing the player's gender inside the STF_Swap script, but it does work, though needs a head that would get loaded. Looks like swaptimer does it a little differently and does "prid 14" then "sexchange" as console commands, but same sort of thing. Also, one thing I might suggest, currently the male corruption weight setting sets the weight to corruption, which for male models usually makes them bulkier, might I suggest doing the inverse, where at 20 corruption it becomes 80 weight, this way the player model will basically shrink down before becoming female, rather than bulking up. The problem is that those are console commands, not papyrus script functions. One of SwapTimer's requirements is a utility mod that allows papyrus to call console commands, but that utility only exists for SE. As for the male corruption-weight, yeah, I'll add a toggle for that too. 1
Unstable Egghead Posted July 24 Posted July 24 13 minutes ago, jib_buttkiss said: The problem is that those are console commands, not papyrus script functions. One of SwapTimer's requirements is a utility mod that allows papyrus to call console commands, but that utility only exists for SE. ConsoleUtil actually exists for LE, which is the mod that allows executing console commands from Papyrus within skyrim, and actually was originally an LE mod that got ported to SSE: https://www.nexusmods.com/skyrim/mods/66257
NeoJK Posted July 24 Posted July 24 (edited) Hii anyone knows if its safe update from 1.9.0.7 to 1.9.1.2 in a savegame? haha ofc I think I need a new game, but.. just to be sure 🫠 Edited July 24 by NeoJK
Wut1969 Posted July 24 Posted July 24 1 hour ago, NeoJK said: Hii anyone knows if its safe update from 1.9.0.7 to 1.9.1.2 in a savegame? haha ofc I think I need a new game, but.. just to be sure 🫠 Better start a new game. Or better, keep playing a bit longer with 1.9.0.7 and wait for 1.9.1.3. There are still some bugs in 1.9.1.2. 1
AlfaPrototype Posted July 24 Posted July 24 Updated to the 1.9.1.2, and Lexanne quest is pretty much broken after the Radiant Raiment: 1. Common: No location markers (except search) 2. Earrings not equipped at all 3. The bandit woman wearing whore's wreath doesn't appear at all 4. No way to get the dwemer helmet. 1
AphroditesEye Posted July 24 Posted July 24 I've been having an issue where whenever my character is Bimbofied, the hair check says it was at the wrong length and changes the style again every single hour; even though it's correct. Any idea what could be causing that?
NeoJK Posted July 24 Posted July 24 14 hours ago, Wut1969 said: Better start a new game. Or better, keep playing a bit longer with 1.9.0.7 and wait for 1.9.1.3. There are still some bugs in 1.9.1.2. Thanks! then I'll wait 👍
Wut1969 Posted July 25 Posted July 25 12 hours ago, AphroditesEye said: I've been having an issue where whenever my character is Bimbofied, the hair check says it was at the wrong length and changes the style again every single hour; even though it's correct. Any idea what could be causing that? Sounds like YPS hair control?
jackinthebox2 Posted July 25 Posted July 25 Skip childish games definitely isn't appearing for me I seem to be missing the other morella debug functions in the MCM actually (like forcing max affinity) I do have the section related to NPC comments about her and the spell to summon her For anyone else missing the childish games button you can manually skip it by entering setstage CC_ChildishGames_Timers 5 1
obviouslyincognito Posted July 25 Posted July 25 I just had a thought. Has anyone ever considered making a patch to bridge between this mod and the 'Submissive Lola' mod? There's potential for a few interesting interactions there. If you've been enslaved to (or enslave yourself to) a female follower and your follower ends up accumulating bimbo corruption and starting her own transformation before you, she could end up forcing the beginning of your own transformation. With Submissive Lola, your follower gives you a collar to show that she now owns you, and the mod changes your character's name to Lola (for mod lore reasons). If your follower's bimbo transformation progresses enough, they may decide to change your name to something more "fun sounding". And once their transformation reaches the point where they no longer have the presence of mind to own you as a slave, they could decide to take away your "ugly" collar and give you a pretty bimbo accessory instead. I don't know if this sounds interesting to anyone else. Just thought I'd throw this out there since I don't know anything about making mods, and I figured this could be an interesting tie-in and alternate route to bimbofication. 1
xLLUser Posted July 25 Posted July 25 Updated to 1.9.1.2 and started a new game and the hypnosis letters still seem to be getting stuck on the high heels one.
Adultman Posted July 25 Posted July 25 I’m having an issue: when I equip a helmet, my character’s head completely disappears, like the meshes are missing. I suspect it’s because I’ve modified the vanilla helmets to work as circlets. Still, the head vanishes regardless. I was thinking maybe it’d be better to use a circlet instead of a closed helmet. I saw someone partially fixed the problem by sharing a helmet file that leaves the face exposed, but with that file, my character ends up with a bald head. Any ideas on how to fix this?
Kendal9901 Posted July 25 Posted July 25 I am probably blind, but is there a way to disable lipstick being added to the character during the bimbo process?
badbat111 Posted July 25 Posted July 25 i have a suggestion player as a tavern wench basicly the player can ask the tavern owners if they can work serving tables if the tavern owners agree they give the player a cc_tavern outfit basicly the default tavern outbut but its designed to slowly corrupt the player over time 1
Selloh Posted July 26 Posted July 26 (edited) Finally finished the quest! Had a lot of fun playing it, thank you! I encountered a few bugs I thought I'd report as well. No idea if these have been reported yet, just dumping what I encountered. This is for 1.9.1.2. SPOILERS! Spoiler - After delivering the wreath, It's possible to talk to Lexanne again before she finishes her dialogue and completing the quest, which allows the player to infinitely get their 1200 gold reward. - Sarong 3BA & Chasity Belt Outfit Sliders aren't properly updated for 3BA (Inverted Sliders). - The player has no head while wearing the Dwemer helm. I'm wondering if this might have anything to do with Improved Closefaced Helms? - Lexanne seems to have gotten stuck by the smithy after obtaining the Dwemer Helm. Had to "moveto player" her to her house. - When Lexanne wears the helm, it's invisible, besides the pink lights. - When she returns the helm, the pink lights stay. - Eyeshadow Colour MCM has the wrong description. Edit: Also! This is awhile coming, but I noticed that after the 1.9 update, Honey Blonde was removed as a hair colour option! Any chance we could get that back? Another thing, I noticed in "Known Issues", that says: "Something seems to make the clothes hide necklaces/other accessories when worn by the player. No idea what, but it's fine on NPCs. It might even just be a problem in my personal modlist." I'm fairly certain this is USSEP. I use this mod called QUARK and here's what it says about that: Spoiler The Short TL/DR FAQ: Q: Wuts dis?! A: USSEP makes amulets invisible when worn with a large array of clothings and armors in game, in order to eliminate any potential clipping issues with some armor/amulet combinations. QUARK makes the amulets visible again, with the tradeoff of reintroducing those clipping issues, most of which are pretty minor. Install it for the categories of clothing/armor you want amulets to appear on. Go in game. Put the related robes/clothes/armors and then amulets on your wife/followers/etc. and say "Wow, I never knew amulets could show on that outfit, that's pretty cool!" How it looks on your women will depend on what clothes/armor replacer you're using. With some replacers, like Spice Gear or Tiwa's Minidresses, it should usually look pretty much perfect on all the women. They even look pretty good on most vanilla style clothes, robes and armors. You'll still likely have some clipping issues, especially for the men. Try it, and evaluate the pros and cons. I think adding an additional 9 or 10 potential different looks to each character definitely outweighs the con of some additional clipping issues (it's not like the game is completely devoid of those issues even without this, so it's something we're all used to). If you disagree, uninstall. There's no scripts in the mod so trying it out won't hurt your game. Edited July 26 by Selloh
jackinthebox2 Posted July 26 Posted July 26 (edited) Noticed a new bug. Corruption cure on NPCs increases corruption on backfire but when the message is they shiver there is no reduction in corruption. I tested it with alchemists, vigilants and mages with backfire as a possibility on and off, and maximised chances. I was testing it on Morella. EDIT: Found the issue. NPC specific corruption reduction in the CC_SexEventsScript is guarded with a check for the value to change being greater than 0 if !countsAsBimbo(victim) && CC_allowFollowerBimbo.GetValue() == 1 && numArg > 0 So any reduction is blocked. Edited July 26 by jackinthebox2
jackinthebox2 Posted July 26 Posted July 26 (edited) I changed the check to allow the value to be negative. I also added a check to ensure corruption wont fall into the negatives ; if this is a reduction, special handling to make sure corruption can't be driven negative if numArg < 0 if victim.GetFactionRank(CC_NPCBimboCorruptionLevel) <= 0 numArg = 0 elseif victim.GetFactionRank(CC_NPCBimboCorruptionLevel) + numArg < 0 numArg = (-1) * victim.GetFactionRank(CC_NPCBimboCorruptionLevel) endif endif ; if this is a bimboBlocked NPC, special handling to make sure corruption can't reach 100 if victim.isInFaction(CC_BimboBlockedFaction) if victim.GetFactionRank(CC_NPCBimboCorruptionLevel) + numArg > 99 numArg = 99 - victim.GetFactionRank(CC_NPCBimboCorruptionLevel) endif endif ;ADD OR REDUCE CORRUPTION if !countsAsBimbo(victim) && CC_allowFollowerBimbo.GetValue() == 1 && numArg != 0 ; if they're not already in the faction, add them if (victim.IsInFaction(CC_NPCBimboCorruptionLevel) == 0) || (victim.GetFactionRank(CC_NPCBimboCorruptionLevel) == 0) victim.SetFactionRank(CC_NPCBimboCorruptionLevel, 0) endif ;overflow checking: faction ranks max out at 110 (or something) int currentRank = victim.GetFactionRank(CC_NPCBimboCorruptionLevel) if (currentRank + (numArg as Int)) >= 100 victim.SetFactionRank(CC_NPCBimboCorruptionLevel, 105) ;debug to console MiscUtil.PrintConsole("BoS corruption increased by " + numArg + " to " + victim.GetFactionRank(CC_NPCBimboCorruptionLevel) + " for " + victim.GetActorBase().GetName() + ". Overflow capped to 105.") ; underflow checking: don't let it drop under 0 from reductions elseif (currentRank + (numArg as Int)) < 0 victim.SetFactionRank(CC_NPCBimboCorruptionLevel, 0) ;debug to console MiscUtil.PrintConsole("BoS corruption reduced by " + numArg + " to " + victim.GetFactionRank(CC_NPCBimboCorruptionLevel) + " for " + victim.GetActorBase().GetName() + ". Underflow capped to 0.") else ; increase or reduce bimbo corruption by input victim.ModFactionRank(CC_NPCBimboCorruptionLevel, (numArg as Int)) ;debug to console MiscUtil.PrintConsole("BoS corruption changed by " + numArg + " to " + victim.GetFactionRank(CC_NPCBimboCorruptionLevel) + " for " + victim.GetActorBase().GetName()) endif it's working as intended now as a complete aside and i don't mind doing this myself with every update but when you bimbofy during the quest and when suppression breaks by default ;arousal slaUtil.SetActorExposure(playerRef, 99) slaUtil.SetActorExposureRate(playerRef, 99) slaUtil.SetActorTimeRate(playerRef, 3) exposure rate is set to 99 with osl aroused (which i use) this means every hour it sets me to maximum arousal no matter what happens because it treats exposure rate as a multiplier usually I change it to this: ;arousal slaUtil.SetActorExposure(playerRef, 99) slaUtil.SetActorExposureRate(playerRef, 2) slaUtil.SetActorTimeRate(playerRef, 3) so every time there's an update i gotta compile both scripts to do this would you consider toning it down? or adding an ability to adjust or switch it off? i can keep doing it myself if it's too much of a hassle Edited July 26 by jackinthebox2
hiono Posted July 26 Posted July 26 this might be ridiculous to ask but have you messed with slider stuff since 1.8.4? I tracked down that UBE patch its for 1.7.7.2 but i was using it on 1.8.4 and was hoping it would still work.
NikkiWitch Posted July 27 Posted July 27 On 7/25/2026 at 8:19 PM, Adultman said: I’m having an issue: when I equip a helmet, my character’s head completely disappears, like the meshes are missing. I suspect it’s because I’ve modified the vanilla helmets to work as circlets. Still, the head vanishes regardless. I was thinking maybe it’d be better to use a circlet instead of a closed helmet. I saw someone partially fixed the problem by sharing a helmet file that leaves the face exposed, but with that file, my character ends up with a bald head. Any ideas on how to fix this? The file you downloaded was intended for helmets that covers the hair, but shows the face. I've added another file that works better for you. 1
cenrious Posted July 27 Posted July 27 I can't remove my pink nail polish; every time I use nail polish remover, it keeps prompting me to wait for SlaveTats, and I've already disabled YPS's monitoring.
Adultman Posted July 27 Posted July 27 6 hours ago, NikkiWitch said: The file you downloaded was intended for helmets that covers the hair, but shows the face. I've added another file that works better for you. Yes, it really helped, thank you.
PhantomWeilder Posted July 27 Posted July 27 Hello I'm new here and so I need some guidance. I downloaded the mods it says to download and put them in the files of the game but It didn't work. I'm sure I did something wrong so If someone could help me out on how to actually work the mods and install them to the game please do.
DrSeptimus Posted July 27 Posted July 27 36 minutes ago, PhantomWeilder said: Hello I'm new here and so I need some guidance. I downloaded the mods it says to download and put them in the files of the game but It didn't work. I'm sure I did something wrong so If someone could help me out on how to actually work the mods and install them to the game please do. If you are new to modding, you need to learn how to use Vortex or Mod Organizer 2. The mod won't work by simply placing it into the game files.
jib_buttkiss Posted July 27 Author Posted July 27 On 7/24/2026 at 2:43 PM, Unstable Egghead said: ConsoleUtil actually exists for LE, which is the mod that allows executing console commands from Papyrus within skyrim, and actually was originally an LE mod that got ported to SSE: https://www.nexusmods.com/skyrim/mods/66257 Huh, interesting. Maybe I'll add it as an optional addon to the genderbend. On 7/24/2026 at 4:12 PM, NeoJK said: Hii anyone knows if its safe update from 1.9.0.7 to 1.9.1.2 in a savegame? haha ofc I think I need a new game, but.. just to be sure 🫠 Not really. The quest with Lexanne completely falls apart, and there's some minor MCM issues. That said. 1.9.1.2 to 1.9.1.3 will be safe, so you're good to update now if you can live with the hypnosis quest not working at the moment. On 7/25/2026 at 5:11 AM, AlfaPrototype said: Updated to the 1.9.1.2, and Lexanne quest is pretty much broken after the Radiant Raiment: 1. Common: No location markers (except search) 2. Earrings not equipped at all 3. The bandit woman wearing whore's wreath doesn't appear at all 4. No way to get the dwemer helmet. Is this on a new savefile, or your old one? On 7/25/2026 at 8:08 AM, AphroditesEye said: I've been having an issue where whenever my character is Bimbofied, the hair check says it was at the wrong length and changes the style again every single hour; even though it's correct. Any idea what could be causing that? No idea unfortunately. I'll check it out. On 7/25/2026 at 10:36 PM, obviouslyincognito said: I just had a thought. Has anyone ever considered making a patch to bridge between this mod and the 'Submissive Lola' mod? There's potential for a few interesting interactions there. If you've been enslaved to (or enslave yourself to) a female follower and your follower ends up accumulating bimbo corruption and starting her own transformation before you, she could end up forcing the beginning of your own transformation. With Submissive Lola, your follower gives you a collar to show that she now owns you, and the mod changes your character's name to Lola (for mod lore reasons). If your follower's bimbo transformation progresses enough, they may decide to change your name to something more "fun sounding". And once their transformation reaches the point where they no longer have the presence of mind to own you as a slave, they could decide to take away your "ugly" collar and give you a pretty bimbo accessory instead. I don't know if this sounds interesting to anyone else. Just thought I'd throw this out there since I don't know anything about making mods, and I figured this could be an interesting tie-in and alternate route to bimbofication. It's a fun idea (and a few people have mentioned Submissive Lola!) I'm just not personally engaged enough with that mod to make addon patches for it (which this would need to be). But I (and I think HexBolt too) provide enough interfacing functionality in case someone else keen wants to make it! On 7/26/2026 at 3:55 AM, xLLUser said: Updated to 1.9.1.2 and started a new game and the hypnosis letters still seem to be getting stuck on the high heels one. Yep, known issue. I guess I missed the file or something in 1.9.1.2, I was in a rush. I'll sort it soon. On 7/26/2026 at 7:18 AM, Kendal9901 said: I am probably blind, but is there a way to disable lipstick being added to the character during the bimbo process? There is not. But if you're not using YPS you can just use the slavetats MCM to remove it. Maybe in a future update I'll add toggles for each of the effects of the bimbo curse. On 7/26/2026 at 8:58 AM, badbat111 said: i have a suggestion player as a tavern wench basicly the player can ask the tavern owners if they can work serving tables if the tavern owners agree they give the player a cc_tavern outfit basicly the default tavern outbut but its designed to slowly corrupt the player over time Fun idea! Is there already a mod that lets you work as a wench like that? If so it would be very easy to make a patch to introduce this behavior to it. On 7/26/2026 at 2:52 PM, Selloh said: Finally finished the quest! Had a lot of fun playing it, thank you! I encountered a few bugs I thought I'd report as well. No idea if these have been reported yet, just dumping what I encountered. This is for 1.9.1.2. SPOILERS! Reveal hidden contents - After delivering the wreath, It's possible to talk to Lexanne again before she finishes her dialogue and completing the quest, which allows the player to infinitely get their 1200 gold reward. - Sarong 3BA & Chasity Belt Outfit Sliders aren't properly updated for 3BA (Inverted Sliders). - The player has no head while wearing the Dwemer helm. I'm wondering if this might have anything to do with Improved Closefaced Helms? - Lexanne seems to have gotten stuck by the smithy after obtaining the Dwemer Helm. Had to "moveto player" her to her house. - When Lexanne wears the helm, it's invisible, besides the pink lights. - When she returns the helm, the pink lights stay. - Eyeshadow Colour MCM has the wrong description. Edit: Also! This is awhile coming, but I noticed that after the 1.9 update, Honey Blonde was removed as a hair colour option! Any chance we could get that back? Another thing, I noticed in "Known Issues", that says: "Something seems to make the clothes hide necklaces/other accessories when worn by the player. No idea what, but it's fine on NPCs. It might even just be a problem in my personal modlist." I'm fairly certain this is USSEP. I use this mod called QUARK and here's what it says about that: Reveal hidden contents The Short TL/DR FAQ: Q: Wuts dis?! A: USSEP makes amulets invisible when worn with a large array of clothings and armors in game, in order to eliminate any potential clipping issues with some armor/amulet combinations. QUARK makes the amulets visible again, with the tradeoff of reintroducing those clipping issues, most of which are pretty minor. Install it for the categories of clothing/armor you want amulets to appear on. Go in game. Put the related robes/clothes/armors and then amulets on your wife/followers/etc. and say "Wow, I never knew amulets could show on that outfit, that's pretty cool!" How it looks on your women will depend on what clothes/armor replacer you're using. With some replacers, like Spice Gear or Tiwa's Minidresses, it should usually look pretty much perfect on all the women. They even look pretty good on most vanilla style clothes, robes and armors. You'll still likely have some clipping issues, especially for the men. Try it, and evaluate the pros and cons. I think adding an additional 9 or 10 potential different looks to each character definitely outweighs the con of some additional clipping issues (it's not like the game is completely devoid of those issues even without this, so it's something we're all used to). If you disagree, uninstall. There's no scripts in the mod so trying it out won't hurt your game. Glad you enjoyed it! Thanks for the detail bug reports, I'll work on sorting those out! As for the helmet, yeah it's Closefaced Helmets causing that issue. The helmet is a copy of the normal helmet's record but shares it's model, so when mods make the dwarven helm show the face, the brainwashing helm still has the flag checked to hide it. There's a patch posted to change that. I can fix it properly by either changing the brainwashing helm to be an actual dwarven helm with the effects layered on by aliases/scripting, or give it a custom model (if I can find one!). For the clothes, @angrykiwi, if you have some time, would you be able to check out the bodyslide files and see if I fucked it up when merging your work into the main files? For the amulets thing, interesting! I'll add a note there to let people know! 23 hours ago, jackinthebox2 said: Noticed a new bug. Corruption cure on NPCs increases corruption on backfire but when the message is they shiver there is no reduction in corruption. I tested it with alchemists, vigilants and mages with backfire as a possibility on and off, and maximised chances. I was testing it on Morella. EDIT: Found the issue. NPC specific corruption reduction in the CC_SexEventsScript is guarded with a check for the value to change being greater than 0 if !countsAsBimbo(victim) && CC_allowFollowerBimbo.GetValue() == 1 && numArg > 0 So any reduction is blocked. Good catch. I'll implement this fix for the next update. 23 hours ago, jackinthebox2 said: Ias a complete aside and i don't mind doing this myself with every update but when you bimbofy during the quest and when suppression breaks by default ;arousal slaUtil.SetActorExposure(playerRef, 99) slaUtil.SetActorExposureRate(playerRef, 99) slaUtil.SetActorTimeRate(playerRef, 3) exposure rate is set to 99 with osl aroused (which i use) this means every hour it sets me to maximum arousal no matter what happens because it treats exposure rate as a multiplier usually I change it to this: ;arousal slaUtil.SetActorExposure(playerRef, 99) slaUtil.SetActorExposureRate(playerRef, 2) slaUtil.SetActorTimeRate(playerRef, 3) so every time there's an update i gotta compile both scripts to do this would you consider toning it down? or adding an ability to adjust or switch it off? i can keep doing it myself if it's too much of a hassle I'm not quite 100% following what part of the quest you're referring to here. Is this the fact that as a bimbo your arousal is set to 100, basically forever? That's intentional- although if I ever add that fine bimbo effect toggle option I mentioned before I could make it optional. 19 hours ago, hiono said: this might be ridiculous to ask but have you messed with slider stuff since 1.8.4? I tracked down that UBE patch its for 1.7.7.2 but i was using it on 1.8.4 and was hoping it would still work. I don't think I have, not in any significant way at least. I'd give you good odds that it will work- let me know if you try. 4 hours ago, PhantomWeilder said: Hello I'm new here and so I need some guidance. I downloaded the mods it says to download and put them in the files of the game but It didn't work. I'm sure I did something wrong so If someone could help me out on how to actually work the mods and install them to the game please do. It sounds like you're not up to speed on the fundamentals of modding (and this installing this mod is a step more than 'fundamentals'). Go grab Vortex mod manager and get some simpler mods working, then once you've got those basics down you should have more luck getting this one working. 3
badbat111 Posted July 27 Posted July 27 27 minutes ago, jib_buttkiss said: Huh, interesting. Maybe I'll add it as an optional addon to the genderbend. Not really. The quest with Lexanne completely falls apart, and there's some minor MCM issues. That said. 1.9.1.2 to 1.9.1.3 will be safe, so you're good to update now if you can live with the hypnosis quest not working at the moment. Is this on a new savefile, or your old one? No idea unfortunately. I'll check it out. It's a fun idea (and a few people have mentioned Submissive Lola!) I'm just not personally engaged enough with that mod to make addon patches for it (which this would need to be). But I (and I think HexBolt too) provide enough interfacing functionality in case someone else keen wants to make it! Yep, known issue. I guess I missed the file or something in 1.9.1.2, I was in a rush. I'll sort it soon. There is not. But if you're not using YPS you can just use the slavetats MCM to remove it. Maybe in a future update I'll add toggles for each of the effects of the bimbo curse. Fun idea! Is there already a mod that lets you work as a wench like that? If so it would be very easy to make a patch to introduce this behavior to it. Glad you enjoyed it! Thanks for the detail bug reports, I'll work on sorting those out! As for the helmet, yeah it's Closefaced Helmets causing that issue. The helmet is a copy of the normal helmet's record but shares it's model, so when mods make the dwarven helm show the face, the brainwashing helm still has the flag checked to hide it. There's a patch posted to change that. I can fix it properly by either changing the brainwashing helm to be an actual dwarven helm with the effects layered on by aliases/scripting, or give it a custom model (if I can find one!). For the clothes, @angrykiwi, if you have some time, would you be able to check out the bodyslide files and see if I fucked it up when merging your work into the main files? For the amulets thing, interesting! I'll add a note there to let people know! Good catch. I'll implement this fix for the next update. I'm not quite 100% following what part of the quest you're referring to here. Is this the fact that as a bimbo your arousal is set to 100, basically forever? That's intentional- although if I ever add that fine bimbo effect toggle option I mentioned before I could make it optional. I don't think I have, not in any significant way at least. I'd give you good odds that it will work- let me know if you try. It sounds like you're not up to speed on the fundamentals of modding (and this installing this mod is a step more than 'fundamentals'). Go grab Vortex mod manager and get some simpler mods working, then once you've got those basics down you should have more luck getting this one working. not that i know of
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