Jump to content

Recommended Posts

Posted

Every time I think of this mod, I remember that nobody has ever made slapping versions of barehanded animations while the difference between punching and slapping is too great to simply edit existing animations. Would have opened a bunch of opportunities for related effects, like a chance to break nails after a successful barehanded attack in hardcore mode to further discourage combat.

Posted
3 hours ago, JohnConstantin2431 said:

It turned out that the clothes that need to be put on and shown to Elisif were not added initially, I had to download an early save so that it would appear in the inventory

a mod changes that quest to be a hobbledress i cant remember the mod but if that was the mod that could be the cause

Posted
38 minutes ago, Obryanov said:

Every time I think of this mod, I remember that nobody has ever made slapping versions of barehanded animations while the difference between punching and slapping is too great to simply edit existing animations. Would have opened a bunch of opportunities for related effects, like a chance to break nails after a successful barehanded attack in hardcore mode to further discourage combat.

 you mean slap the butt mod ? for ass slapping ?

 

 

Posted
55 minutes ago, badbat111 said:

 you mean slap the butt mod ? for ass slapping ?

Think they mean a replacement for the unarmed combat animations so that your character slaps instead of punching.

Posted
On 6/9/2026 at 5:07 AM, RanmaZ said:

ive been wondering this for a while

why when i wait multiple hours the mod counts only one hour as having passed?

Would waiting over and over make the wait go faster?

 

Yeah, as SkyAddiction says- it's a consequence of how I implemented the timer, as a tradeoff against needing multiple competing timers for the curse. In normal gameplay, the timer oddities aren't really noticeable. 

 

On 6/11/2026 at 9:10 AM, CranberryFalse1 said:

Hello, got a question about npcs that have been bimbofied and how they gain new idles, hellos, bumps and just their new dialogue in general. I have a a lot of other dialogue mods so i was trying to turn off the new dialogue npcs gain just the hello idle and bumps ones. I went into SSEedit and found what i think is giving them new dialogue and gave them impossible conditions but it didn't seem to do anything my followers still say bimbo idles hellos and goodbyes

 

These are the four that i found that were labeled hellos idle bumps goodbyes. Is there other dialogue topics that list these as well? 

 

 

This is the impossible condition i added to all of the hellos goodbyes idles and bumps. I'm relatively new to SSEedit so maybe this is not correct or maybe what I want to do is not possible. Any help would be nice .  Also thank you for the mod can't wait for the next update.

 

 

think, remembering back to when I first implemented it, the bimbo hellos/goodbyes in the CC_BimbofyFollower quest refused to play, so I rewrote them inside one of the other quests (possibly CC_HypnoQuest) instead? So if I'm remembering right, you've probably blocked off the 'fake' ones, and the real ones are elsewhere, still valid and playing.

 

On 6/12/2026 at 11:04 PM, JohnConstantin2431 said:
That's it with Elisif, I don't need help anymore, I found what was wrong, but now I have another question about how to start the Vedia Belenus quest because I'm in dialogue with her and nothing changes

 

 

 

Vedia Belenus isn't from this mod. According to google, that's from Public Whore.

 

On 6/13/2026 at 9:11 AM, xyzxyz said:

Can NPCs that got bimbofied also act like a bimbo indipendently?

 

Yes, there's a variety of things bimbo NPCs will do on their own. But since it's hooked into Skyrim story manager scene system, they're not very common. I might make a custom system for it in a future patch (since I've already made a system like that for the Dwemer brainwashing helmet).

 

20 hours ago, xNitroxx said:

I have a question. I'm using BoS version 1.9.0.6, and the hypnosis quests don't work, even after reinstalling. The first quest, "Anonymous Letter", appears completely empty and nothing happens.

I tried updating to the current version 1.9.0.7 , but even with the SE patch, FNIS says that it is not compatible with SE, and my character is stuck walking in a T-pose.

Am I missing something? In version 1.9.0.6, FNIS works fine and doesn't show this error.

 

That's really weird. If use the console to set stage CC_HypnoQuest_1 to stage 20, does it proceed as expected?

 

9 hours ago, Obryanov said:

Every time I think of this mod, I remember that nobody has ever made slapping versions of barehanded animations while the difference between punching and slapping is too great to simply edit existing animations. Would have opened a bunch of opportunities for related effects, like a chance to break nails after a successful barehanded attack in hardcore mode to further discourage combat.

 

If an animation like that exists, it would be a simple OAR file to make so that bimbos slap instead of punch.

Posted (edited)
24 minutes ago, Wut1969 said:

I have this feeling that @JohnConstantin2431 is the same person as @Chillie Jacky who was here about a month ago. I wonder if this is true.

 

BoS is clearly on a few Wabbajack lists, so there's a steady flow of players who don't know how to validate and deconflict their mod-lists. It's why they all have the same problems and ask the same questions.

Edited by SkyAddiction
Posted
8 minutes ago, SkyAddiction said:

 

BoS is clearly on a few Wabbajack lists, so there's a steady flow of players who don't know how to validate and deconflict their mod-lists. It's why they all have the same problems and ask the same questions.

That's true, but both have the same 'accent' and behave in similar ways.

I don't mind people asking questions, I have had lots of questions and honestly, I still have, but it is the way they ask them.  

Posted
1 hour ago, SkyAddiction said:

 

BoS is clearly on a few Wabbajack lists, so there's a steady flow of players who don't know how to validate and deconflict their mod-lists. It's why they all have the same problems and ask the same questions.

I'm not so sure, it doesn't have any results in the Wabbajack site's archive search.

Posted
21 hours ago, badbat111 said:

 you mean slap the butt mod ? for ass slapping ?

 

 

I was referring to unarmed animations, not slapping butts (though the two wouldn't be mutually exclusive).

There's not much to use for combat in general. Some of gunslicer's animations work, but they aren't quite there (they are for women that are just sexy, not bimbos that are trying to fight). Non-sex animations for NSFW content are a rarity, but at least we have a bunch of idle and movement animations.

Posted
22 hours ago, jib_buttkiss said:

 

Yeah, as SkyAddiction says- it's a consequence of how I implemented the timer, as a tradeoff against needing multiple competing timers for the curse. In normal gameplay, the timer oddities aren't really noticeable. 

 

 

think, remembering back to when I first implemented it, the bimbo hellos/goodbyes in the CC_BimbofyFollower quest refused to play, so I rewrote them inside one of the other quests (possibly CC_HypnoQuest) instead? So if I'm remembering right, you've probably blocked off the 'fake' ones, and the real ones are elsewhere, still valid and playing.

 

 

Vedia Belenus isn't from this mod. According to google, that's from Public Whore.

 

 

Yes, there's a variety of things bimbo NPCs will do on their own. But since it's hooked into Skyrim story manager scene system, they're not very common. I might make a custom system for it in a future patch (since I've already made a system like that for the Dwemer brainwashing helmet).

 

 

That's really weird. If use the console to set stage CC_HypnoQuest_1 to stage 20, does it proceed as expected?

 

 

If an animation like that exists, it would be a simple OAR file to make so that bimbos slap instead of punch.

 

Thanks for the input i got it, it was the hypno quest dialogue labled hello,idle, and goodbyes like you said thanks for the help

Posted (edited)

Sorry, I completely forgot the keyword effect. What is the effect for this keyword again?

 

CC_Keyword_PiercingNipple [KYWD:070ED5C5]

CC_SluttyEffect [KYWD:07157BFA]

 

And I cannot remember if CC_CumPotion can be apply to wine and beer.

 

CC_CumPotion [KYWD:079FB238]

 

And CC_SluttyItem [KYWD:07A37E96], do I need to equip the item? I am installing new armor and potion mod and completely forgot what each keyword does.

 

 

Edited by DrSeptimus
Posted
On 6/14/2026 at 5:17 AM, SkyAddiction said:

 

BoS is clearly on a few Wabbajack lists, so there's a steady flow of players who don't know how to validate and deconflict their mod-lists. It's why they all have the same problems and ask the same questions.

What Wabbajack list have you seen it on? I've not seen a one. Would love to have a list where I don't need to install it in post.

Posted
12 hours ago, KillmenowRightNow said:

What Wabbajack list have you seen it on? I've not seen a one. Would love to have a list where I don't need to install it in post.

 

I've had several PMs from users asking me to fix their mod lists, even offering to pay me. There's no way I'm the only one who's had that happen. All used Wabbajack lists. I suppose BoS might not be on most lists, but the end result doesn't matter. If they're not going to at least deconflict and clean every single mod and build their own compatibility patches, they're doomed to experience the same newbie problems I had back in 2013, and unlike then, people will just ignore them for failing to put in the minimal effort for a stable load order.

 

I often scan through mod lists (not Wabbajack lists) to see if they've found interesting mods or useful patches I don't know about. This is the most comprehensive mod list I've ever seen for Skyrim, and almost certainly the most competent. Look at the amount of work that goes into getting it up and running, and that's with premade compatibility patches that are regularly updated. Note that if the exact list isn't followed, all compatibility patches must be built by the user.

 

If someone wants to use a Wabbajack list and then go through each mod and deconflict them, they can go right ahead. That's fine. However, if they want to drop a list into MO2, slap BoS or any other complex mod on top and then expect other people to fix their issues, they're going to, justifiably, get virtual side-eye and silence.

Posted

Now, I know I'm meant to be finalising and polishing features for the next update, instead of working on new things... but Hexbolt's update to Love Sickness the other day had me feeling inspired:

 

image.png.898dfd8b6140a4c6a9f00bd591e0b9a3.png

 

 

On 6/16/2026 at 1:51 AM, DrSeptimus said:

Sorry, I completely forgot the keyword effect. What is the effect for this keyword again?

 

CC_Keyword_PiercingNipple [KYWD:070ED5C5]

CC_SluttyEffect [KYWD:07157BFA]

 

And I cannot remember if CC_CumPotion can be apply to wine and beer.

 

CC_CumPotion [KYWD:079FB238]

 

And CC_SluttyItem [KYWD:07A37E96], do I need to equip the item? I am installing new armor and potion mod and completely forgot what each keyword does.

 

 

 

The search function on this site isn't great, but it's good enough that if you put in a term as specific as CC_SluttyItem, it'll pull up the previous times we've had this conversation.

 

On 6/16/2026 at 8:10 AM, AphroditesEye said:

Is the next version going to require a new save?

 

Hopefully you'll be able to get away with an MCM refresh this time, but it's still always safer to restart.

Posted
8 minutes ago, jib_buttkiss said:
Spoiler

Now, I know I'm meant to be finalising and polishing features for the next update, instead of working on new things... but Hexbolt's update to Love Sickness the other day had me feeling inspired:

 

image.png.898dfd8b6140a4c6a9f00bd591e0b9a3.png

 

 

Heh, I knew you'd find that!

 

I saw it and immediately thought about doing something similar but less obvious, like pink iris flecks or very subdued pink pupils or something like that. I haven't hit on anything I really like yet, but I'll post a shot of it if I do.

Posted
2 hours ago, SkyAddiction said:

 

Heh, I knew you'd find that!

 

I saw it and immediately thought about doing something similar but less obvious, like pink iris flecks or very subdued pink pupils or something like that. I haven't hit on anything I really like yet, but I'll post a shot of it if I do.

 

Like the other bimbo things, I've set it up to be customisable. Currently I have those ones, the same hearts with pink and purple irises, a washed-out pink and a concentric pink rings one. If you find ones like you've described, link them and I can add those too!

 

2 hours ago, Balgin said:

MCM refresh never worked before but I hope we'll all get to find out pretty soon one way or another.

 

Ah- then yeah you'll need a new save to access the new MCM page for bimbo skill loss. I separated it out so now you can choose which skills can get lost when you get dumber, but it was too much to leave on the one page.

Posted
16 minutes ago, jib_buttkiss said:

 

Like the other bimbo things, I've set it up to be customisable. Currently I have those ones, the same hearts with pink and purple irises, a washed-out pink and a concentric pink rings one. If you find ones like you've described, link them and I can add those too!

 

I've been making my own. I saw Hex Bolt's and tried a couple concepts I decided I didn't like. It's become a back-burner thing for now, but who knows?

 

Quote

Ah- then yeah you'll need a new save to access the new MCM page for bimbo skill loss. I separated it out so now you can choose which skills can get lost when you get dumber, but it was too much to leave on the one page.

 

Okay, that's going to be useful. It's not a feature I use often because there are a few skills I don't think should be lost, but being able to choose will probably guarantee that I will next time around.

Posted
51 minutes ago, jib_buttkiss said:

Ah- then yeah you'll need a new save to access the new MCM page for bimbo skill loss. I separated it out so now you can choose which skills can get lost when you get dumber, but it was too much to leave on the one page.

The MCM updates with mod updates unless you've added a new page. New pages added to the mcm need new saves or they just don't appear. Ironically old saves that don't have BOS on their mod list (so pre BOS saves) get the full mcm on load as if they were a new game.

Posted
6 hours ago, jib_buttkiss said:

Now, I know I'm meant to be finalising and polishing features for the next update, instead of working on new things... but Hexbolt's update to Love Sickness the other day had me feeling inspired:

 

image.png.898dfd8b6140a4c6a9f00bd591e0b9a3.png

 

 

I've been doing something like this for a while using this mod I found that adds glowing pink eyes, mostly for when Bimbofied or in the second stage of being Slutmarked. Cool to see something similar integrated!

Posted

is there a way to stop the hair change?  everything else i lie, but i'd like to keep the follower's hair as is. i can't remove the wig or it will comback on refresh.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...