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Posted
On 5/20/2026 at 2:19 PM, DrSeptimus said:

 

Sweet... I am getting tired of trying to roll out the letter "Begging for sex all day".

 

Now I wonder if you could add a letter "Begging for gangbang" & "Begging for gangbang all day"? 😉

 

Triggering arbitrary gangbangs is a lot more scripting effort than a normal sex scene. For a 2 person scene, it's 1 line of code in a diaogue topic- you have the dialogue "Have sex with me!" and attach the script sexlab.startsex(speaker,player). The game processes the speech, runs the code, and then- and this is the problem here- deletes that dialogues scripting memory to save processing.

 

For a gangbang, I have to have a seperate, more persistent, script that is attached to the quest itself. Then the dialogue becomes "Join my gangbang!",  and instead of just triggering the sex, I have to add the person to a tracking variable, then eventually start the sex with everyone in the tracker + the player.

But! Then how do I handle players doing odd things? What if you gather someone then fast travel away? Or get in a fight? Or dragged into another sex scene with someone else? Or aggro one of the people you've gathered for the gangbang? What if one of them dies? Or travels away? Or enters into a random dialogue scene?

Do I have them follow you? But what if you fuck off all the way to Blackreach? Wait around? What if you never come back Try to track every single possible issue so I can remove them from the gangbang party? What if I miss something?

 

Currenly I bypass most of these problems by only allowing 3-person scenes, with a random + your follower, since the game already has handing for all those problems for your follower. And even then I have to have a bunch of special handling for if the player save/quits after saying "let's have a threesome" but before starting it, among other things.

 

These are not problems that can't be solved. But they're problems that I don't have the time or energy to solves here and now.

 

On 5/20/2026 at 8:16 PM, blahity said:

I have a few letter ideas

  • Blow the courier who delivered this letter
  • Eat out a lesbian
  • Ask the local jailer to spend the night in a cell
  • Commit a small crime and go to jail
  • Ask an innkeeper for thick load of cum straight from the tap

 

I like some of those. Whenever I bother to add new notes (it's very doable, just a touch fiddly) I'll probably do them!

 

20 hours ago, DrSeptimus said:

Jib, here is another result from the anonymous note incase you wanted it for references.

 

This is done with normal gameplay with survival mode on, so no fast travel.

 

 

By the way, would it be possible to add a features to disable 100% bimbo until the Stones of Barenziah quest complete?

 

Hm. Maybe the issue is in the RNG selecting the level 3 list. Because that's a very even distrubution of the ones that you do have.

 

And, no to the Barenziah thing. It's too specific to spend the time on. If you want to mimic that behavior, set the curse level limit to 100 until you finish the quest, then turn it back down to 1.

 

10 hours ago, Talesien said:

The problem is not DBVO but, as usual, Windows. By default it has a 256 character limit (which include the entire path, so if you have your Skyrim in a fairly deep nestled subfolder ... aka where Steam put it by default, you already used up a third or more of that). There are ways to circumvent that, but I've no tried if it works with Skyrim. What I did is making the path to my Skyrim install is fairly short, i.e. "C:\games\skyrim", which leaves enough space for all regular DBVO lines (after all Skyrim Dialogue lines usually can't exceed 149 characters).

 

Oh, is that the issue? I had assumed it was because I used XEdit to bypass Skyrim's usual 80-character limit for player dialogue options in some places.

 

7 hours ago, Obryanov said:

Have you considered (more) quests that only fully transformed bimbos (that aren't suppressed) can accept and/or progress? E.g. if some NPC(s) brings up rumours of some flesh sculptor dude offering to give women boobjobs or face surgery, a normal player character would ignore it, but a bimbo would get interested and could track them down to get sexier, stacking on top of the changes already provided by the curse. Since it's not a part of the actual curse, it could optionally have lingering effects even if you use a tonic, forcing you to go back and get everything undone.

 

I hadn't, but it's kind of a fun idea. I'll add a note to my list!

Posted
On 5/19/2026 at 10:57 PM, jib_buttkiss said:

Yeah! I'll be honest, that's mostly just because I liked the idea of someone misclicking when getting rid of them and accidentally reading it instead, triggering yourself all over again.

 

I sometimes avoid Anaita for similar reasons. Her little rules note has gotten me a few times. The dilemma being that I run Experience, so quests that offer decent XP are valuable, and all BoS quests offer decent XP.

 

Also, somewhat related, I put together a few lines to randomly restart the trigger word note if in a town cell, and it was chaos after a few weeks. There's probably a way to do that which is actually fun and doesn't result in every NPC in the game being able to use it, but I don't know what that is right now.

Posted (edited)

Dunno how hard it would be to make, but a concept that came to mind. Add some sort of "Bimbofication Virus" disease (not literally called that) you can contract, passively adds corruption each hour. If its possible have a chance NPCs can get it and comment on it, give them a potion of cure disease or some "special" version necessary for it that does the same thing. Can either be cured by a common cure disease potion or shrine like any other disease, or a special one. Relatively lightweight, I'd imagine. Could add extra corruption on sex and/or transmit to other characters who have it. Fun way to have passive corruption boosts in the world.

Could have it contracted either from specific enemy types or maybe taking Poison damage/getting shot by arrows; implying they were drugged.

Edited by AphroditesEye
Posted (edited)
51 minutes ago, AphroditesEye said:

Dunno how hard it would be to make, but a concept that came to mind. Add some sort of "Bimbofication Virus" disease (not literally called that) you can contract, passively adds corruption each hour. If its possible have a chance NPCs can get it and comment on it, give them a potion of cure disease or some "special" version necessary for it that does the same thing. Can either be cured by a common cure disease potion or shrine like any other disease, or a special one. Relatively lightweight, I'd imagine. Could add extra corruption on sex and/or transmit to other characters who have it. Fun way to have passive corruption boosts in the world.

Could have it contracted either from specific enemy types or maybe taking Poison damage/getting shot by arrows; implying they were drugged.

 

With every sneeze you lose a few braincells. :classic_biggrin: (Not really what you're going for there, but it's a fun thought)

Edited by AlyssaAwoo
Posted
53 minutes ago, AphroditesEye said:

Could have it contracted either from specific enemy types or maybe taking Poison damage/getting shot by arrows; implying they were drugged.


Maybe it's a disease that bimbo's spread, so having sex with one would have a % chance of giving it to the player or NPC's.

Posted
On 5/22/2026 at 11:54 PM, jib_buttkiss said:

Oh, is that the issue? I had assumed it was because I used XEdit to bypass Skyrim's usual 80-character limit for player dialogue options in some places.

Couldn't inspect the QueenMakers setup of course, but if the game crashes on startup due to DBVO it is pretty certainly due to the path length limit. Doubt that exceeding the allowed limit for player dialogue does anything at this point. Might at a later point, but likely not due to DBVO, that does not care. No idea on the actual game engine or other mods. Not even sure why that 80 char limit is there. I suspect it's mostly a dialogue menu thing, not an actual game engine limitation. 

Posted
55 minutes ago, Breastexpansionfan19 said:

I have installed the mod and gotten over 100 corruption but the transformation doesn't appear to be happening? Any help is appreciated :D

The first step is making sure you're doing it right: sleeping/waiting for 24 hours is the same as waiting for 1 hour because Skyrim.  You can be funny and do something like "set timescale to 20000" in the console (the default value is 20) which means every minute real-time 20,000 minutes in-game will pass. -- Another option would be setting the time on each stage in the MCM to 1 hour.

 

Another suggestion is making sure that the arousal mod is working, as I've noticed that if the arousal mod doesn't work it tends to prevent the corruption from activating.

Beyond that you have the question of whether or not you have a proper skeleton installed (most, including me, use XP32), and if you're wearing clothes you'll also want to build the morphs in Bodyslide Outfit Studio.

 

In short there are a lot of things it *could* be, so more details would be needed to help sort it out.

Posted
3 hours ago, Breastexpansionfan19 said:

I have installed the mod and gotten over 100 corruption but the transformation doesn't appear to be happening? Any help is appreciated :D

Also, you -did- try the transformation test button in the MCM when you started, read the mod page, installed the requisites etc? Right? 

 

I think that @randotemp guess is correct, but if you didn't do your homework, the options why is doesn't work multiply rapidly.

Posted

The Bimbo tonic doesn't seem to do anything aside from narratively changing my character and removing the bimbo buffs\debuffs. Despite having the options enabled, the body morphs are not removed nor is the yps make up. I can go into SILF I and manually reset the morphs after taking the potion and they will come back correctly when the tonic ends. Similarly, I can remove the make up manually and it will come back, except for the long nails.

 

Is there an obvious or common solution I am missing? I also use the BoS skin and BoS Lips mods. Could those be interfering with the tonic? 

Posted
1 hour ago, The Ashen said:

The Bimbo tonic doesn't seem to do anything aside from narratively changing my character and removing the bimbo buffs\debuffs. Despite having the options enabled, the body morphs are not removed nor is the yps make up. I can go into SILF I and manually reset the morphs after taking the potion and they will come back correctly when the tonic ends. Similarly, I can remove the make up manually and it will come back, except for the long nails.

 

Is there an obvious or common solution I am missing? I also use the BoS skin and BoS Lips mods. Could those be interfering with the tonic? 

I have never used the tonics, but from what I've read the things you experience are correct.

All medication has quircks I guess. TANSTAAFL. 😉

Posted
7 hours ago, randotemp said:

The first step is making sure you're doing it right: sleeping/waiting for 24 hours is the same as waiting for 1 hour because Skyrim.  You can be funny and do something like "set timescale to 20000" in the console (the default value is 20) which means every minute real-time 20,000 minutes in-game will pass. -- Another option would be setting the time on each stage in the MCM to 1 hour.

 

Another suggestion is making sure that the arousal mod is working, as I've noticed that if the arousal mod doesn't work it tends to prevent the corruption from activating.

Beyond that you have the question of whether or not you have a proper skeleton installed (most, including me, use XP32), and if you're wearing clothes you'll also want to build the morphs in Bodyslide Outfit Studio.

 

In short there are a lot of things it *could* be, so more details would be needed to help sort it out.

So when I use the test button it shows the morphs. I've got the xp32 skeleton installed  and I even changed the hours per change to 1 hour and waited in chucks. I've installed all the prerequisites and the things they depend on as well. I'll have to check when I'm home if the arousal is working but I'm fairly certain it is? I've also changed the settings in SKEE64

 

It's weird because the makeup doesn't work either so maybe a fresh install is needed. Not had issues like this before

Posted
12 hours ago, AphroditesEye said:

Dunno how hard it would be to make, but a concept that came to mind. Add some sort of "Bimbofication Virus" disease (not literally called that) you can contract, passively adds corruption each hour. If its possible have a chance NPCs can get it and comment on it, give them a potion of cure disease or some "special" version necessary for it that does the same thing. Can either be cured by a common cure disease potion or shrine like any other disease, or a special one. Relatively lightweight, I'd imagine. Could add extra corruption on sex and/or transmit to other characters who have it. Fun way to have passive corruption boosts in the world.

Could have it contracted either from specific enemy types or maybe taking Poison damage/getting shot by arrows; implying they were drugged.

 

It's a fun idea; pretty easy but a little bit of fiddling to make it add corruption hourly. I'll add it to my list.

A version that just intensifies corruption gains would be easy- in fact, I might even attach that effect to Witbane.

 

10 hours ago, Breastexpansionfan19 said:

I have installed the mod and gotten over 100 corruption but the transformation doesn't appear to be happening? Any help is appreciated :D

 

Try setting the hours per curse stage setting to an hour and waiting a few times, see if the story popups start appearing. If that still doesn't happen, do getstage cc_bimbofyplayer in the console and tell me what it says.

Then you can try setstage cc_bimbofyplayer 20 to try and force start it.

 

6 hours ago, The Ashen said:

The Bimbo tonic doesn't seem to do anything aside from narratively changing my character and removing the bimbo buffs\debuffs. Despite having the options enabled, the body morphs are not removed nor is the yps make up. I can go into SILF I and manually reset the morphs after taking the potion and they will come back correctly when the tonic ends. Similarly, I can remove the make up manually and it will come back, except for the long nails.

 

Is there an obvious or common solution I am missing? I also use the BoS skin and BoS Lips mods. Could those be interfering with the tonic? 

 

I'd had some reports before of the tonic being a bit buggy. I'll look into it more, because it should remove morphs and makeup.

Just checking- was this mod freshly installed on your savefile, or updated from an older version?

 

2 hours ago, linkdabest2 said:

So when I use the test button it shows the morphs. I've got the xp32 skeleton installed  and I even changed the hours per change to 1 hour and waited in chucks. I've installed all the prerequisites and the things they depend on as well. I'll have to check when I'm home if the arousal is working but I'm fairly certain it is? I've also changed the settings in SKEE64

 

It's weird because the makeup doesn't work either so maybe a fresh install is needed. Not had issues like this before

 

Arousal doesn't have any bearing on the progression of the curse, so that's not a problem.

 

Can you getstage cc_bimbofyplayer in the console and let me know what it outputs?

 

Posted
2 hours ago, jib_buttkiss said:

 

It's a fun idea; pretty easy but a little bit of fiddling to make it add corruption hourly. I'll add it to my list.

A version that just intensifies corruption gains would be easy- in fact, I might even attach that effect to Witbane.

 

 

+1 to bimbo virus (chance of adding corruption hourly version).
 

Have it be able to infect males as well as females. If a male gets it, they will just be a carrier able to pass it on. Unless it's the PC and then its how males and Corruption for the mod...

 

Some idea for sources:

When encountering NPCs, they have a chance to be infected. If the PC or any NPC have sex with them, they get infected

A trap that when sprung infects them - FEMA has a poisoned dart trap when lockpicking, thinking like that

The corruption when drinking potion that is already in the mod also triggers the virus

The courier arrives with a present and gives it to the player, it explodes with a puff of Bimbo virus - This will not be part of the hypno letter questline

A bimbo Virus spell. A mad wizard comes up to you (like that waizard challenge radient quest/event). They will try to hit you with their curse spell. If they do, you get the virus. If they miss and hit an NPC, they get it as well

A chance for npcs/some other attacks to be poisoned with the virus
Dremora are potent carriers - Sex with them, being hit by their attacks infect whoever they hit/have sex with

Posted
3 hours ago, jib_buttkiss said:

I'd had some reports before of the tonic being a bit buggy. I'll look into it more, because it should remove morphs and makeup.

Just checking- was this mod freshly installed on your savefile, or updated from an older version?

 

 

 

It is on a new save without any mid-game updates. 

Posted
7 hours ago, jib_buttkiss said:

 

It's a fun idea; pretty easy but a little bit of fiddling to make it add corruption hourly. I'll add it to my list.

A version that just intensifies corruption gains would be easy- in fact, I might even attach that effect to Witbane.

 

 

Try setting the hours per curse stage setting to an hour and waiting a few times, see if the story popups start appearing. If that still doesn't happen, do getstage cc_bimbofyplayer in the console and tell me what it says.

Then you can try setstage cc_bimbofyplayer 20 to try and force start it.

 

 

I'd had some reports before of the tonic being a bit buggy. I'll look into it more, because it should remove morphs and makeup.

Just checking- was this mod freshly installed on your savefile, or updated from an older version?

 

 

Arousal doesn't have any bearing on the progression of the curse, so that's not a problem.

 

Can you getstage cc_bimbofyplayer in the console and let me know what it outputs?

 

The message I get from that was getstage >> 20.00

 

Posted

could you please add player to name changing when bimbofied i tryed to edit the name changing json but it didnt give the player the name >.<

 

 

i also thought of a follow up quest for the female in markarth after you got her ring a few days later should would need your help again to retrieve a amulet

if the player agrees she goes to the location of a town there would be a npc male with the amulet he would say he would give the amulet if the player sucks him off

 

after the blowjob he would equip it on the player she would have to go back to the female in markarth and there would be 2 dialogue options for it

 

hostile option ie take this thing off or else would force the corruption to max level

not hostile option as in can you please remove the amulet would remove the amulet without forcing the corruption to go higher

Posted
On 5/22/2026 at 10:54 PM, jib_buttkiss said:

 

Triggering arbitrary gangbangs is a lot more scripting effort than a normal sex scene. For a 2 person scene, it's 1 line of code in a diaogue topic- you have the dialogue "Have sex with me!" and attach the script sexlab.startsex(speaker,player). The game processes the speech, runs the code, and then- and this is the problem here- deletes that dialogues scripting memory to save processing.

 

For a gangbang, I have to have a seperate, more persistent, script that is attached to the quest itself. Then the dialogue becomes "Join my gangbang!",  and instead of just triggering the sex, I have to add the person to a tracking variable, then eventually start the sex with everyone in the tracker + the player.

But! Then how do I handle players doing odd things? What if you gather someone then fast travel away? Or get in a fight? Or dragged into another sex scene with someone else? Or aggro one of the people you've gathered for the gangbang? What if one of them dies? Or travels away? Or enters into a random dialogue scene?

Do I have them follow you? But what if you fuck off all the way to Blackreach? Wait around? What if you never come back Try to track every single possible issue so I can remove them from the gangbang party? What if I miss something?

 

Currenly I bypass most of these problems by only allowing 3-person scenes, with a random + your follower, since the game already has handing for all those problems for your follower. And even then I have to have a bunch of special handling for if the player save/quits after saying "let's have a threesome" but before starting it, among other things.

 

 

in jailrape the female bandit in prison gets fucked once sex ends it automaticly triggers a new one couldnt you use that coding for the bandit in jail to do gangbangs ?

Posted (edited)
19 hours ago, jib_buttkiss said:

 

I'd had some reports before of the tonic being a bit buggy. I'll look into it more, because it should remove morphs and makeup.

 

Honestly, I thought it was a feature. Tonics restoring brain functions temporarily, but not changing looks.

 

Kinda like how small pocks survivals have scars or naval battle survivals have wooden legs. 

 

If you'd ever choose to create a permanent cure, I'd prefer the transformations to stay personally. People could also still comment And maybe act on those looks. 

I.don't know if it is feasable, but if you'd connect BoS to Sexual Fame or Fame Reloaded, you could still add a couple of points per day to sluttiness, so Fame Comments could add those comments for you. 

And other mods can hook into Fame, so that would be a nice chain of mods working together.

 

Just my 2 cents. 

 

Edited by Wut1969
Posted
On 5/22/2026 at 7:09 AM, Talesien said:

Agreed, but I've come upon other mods with equally long names for stuff like meshes, textures, etc. Just as silly or more so and of course the same outcome, makes the game crash. The really silly thing is, NTFS has no such 256 character limit, never had (FAT did though, which is where the limit comes from), it's just a leftover/saveguard for people still using FAT.

 

 

Every single file system you are going to conceivably use underneath this game has the 255 byte limit on file names except Ubuntu's encrypted file system eCryptfs which has a lofty 143 bytes.  Windows and FAT aren't at fault here.

 

Decent and non-decent mod organizers will not install a mod that hits that limit.  Any crashes are probably from something else.

Posted
58 minutes ago, DrunkenCow said:

 

 

Every single file system you are going to conceivably use underneath this game has the 255 byte limit on file names except Ubuntu's encrypted file system eCryptfs which has a lofty 143 bytes.  Windows and FAT aren't at fault here.

 

Decent and non-decent mod organizers will not install a mod that hits that limit.  Any crashes are probably from something else.

You are mixing up things. I'm talking about PATH length limits (i.e. including all folder names). That is the problem with DBVO names. Since dialogue lines in Skyrim are capped to less than 150 chars anyway, the file name length limit does not come into play, really. (Or shouldn't at least.) NTFS can handle way longer paths (IIRC up to 4096 chars), but Windows, or more precisely Windows Explorer, which functions are used by the Skyrim Engine unfortunately, has a PATH length limit of 255 characters. So combine a file name of say 140 chars and a deep nestled folder structure (say 120 chars) and you are set up for a crash. Mod Managers not using the explorer functions (as well as other programs) can handle those path lengths just fine, Windows Explorer and Skyrim can not.

Posted
On 5/25/2026 at 6:09 PM, Talesien said:

You are mixing up things. I'm talking about PATH length limits (i.e. including all folder names). That is the problem with DBVO names. Since dialogue lines in Skyrim are capped to less than 150 chars anyway, the file name length limit does not come into play, really. (Or shouldn't at least.) NTFS can handle way longer paths (IIRC up to 4096 chars), but Windows, or more precisely Windows Explorer, which functions are used by the Skyrim Engine unfortunately, has a PATH length limit of 255 characters. So combine a file name of say 140 chars and a deep nestled folder structure (say 120 chars) and you are set up for a crash. Mod Managers not using the explorer functions (as well as other programs) can handle those path lengths just fine, Windows Explorer and Skyrim can not.

you can remove this limit in the registry.

HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\FileSystem

LongPathsEnabled (Type: REG_DWORD) ,set to 1

Posted

Not sure how many people are active here, but I did everything i could but all the characters t-poser either way. I did nearly everything and don't know what to do, any ideas/mods i may be missing?

Posted
1 hour ago, 924wiki said:

Not sure how many people are active here, but I did everything i could but all the characters t-poser either way. I did nearly everything and don't know what to do, any ideas/mods i may be missing?

So what did you do?

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