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Posted
1 hour ago, AphroditesEye said:

Did some mild experimenting with SMP lips myself an hour ago. They have bodyslide sliders, but those sliders don't appear in Racemenu itself. Theres three: Botox, Bimbo Botox, and Extreme Bimbo Botox. Not sure how much that simplifies or complicated it. The head isn't merged to the body, it's its own thing that can be built like body, hand and foot slots. 

 

Yeah even if the sliders were in Racemenu I don't think they can be changed by a mod, just face parts or meshes. That's why I think making a custom nif with the exported SMP head and then using BoS to equip/apply it when the time is right might be the only way something like that would be possible. Basically the user builds the head to their liking as with any armor mod in bodyslide and then BoS uses that.

Posted (edited)
5 hours ago, H Bof said:

you might be able to make a bimbo head as a new bodyslide item that equips on a certain stage with that nif to replace the player's current one.

...you might keep in mind that there can be only one facepart replacement per face part. BAC collides with Corruption at this point already. If you use Corruption with Oral Addiction TF, Corruption changes the lips via facepart change. BAC does the same, so you get a race condition and the user has to decide whose lips they want to see. So if you implement this, make it deactivatable.

 

5 hours ago, H Bof said:

I've never used it since it removes High Poly Head tho so I could be wrong.

You could conform the high poly head for BAC using this method.

Edited by botticelli
Posted
On 3/5/2025 at 2:12 PM, ronincaido said:

Maybe adding corruption everytime you give birht a Soul Gem. To get impregnated in SGO npcs have to cum inside you.

 

I'll have a look and see if SGO has interfacing functions.

 

On 3/8/2025 at 10:25 PM, Balgin said:

Hopefully we get a fix for the swollen hands debuff stacking issue soon. Not only does it send damage into negative numbers but it's real time excluding any kind of menu time.

 

swollenhands.jpg.ccae18398e8951bd7106412b710531b8.jpg

 

Ugh, sorry, yeah. I've been pretty distracted with real life recently, but here's an edited script that will stop it getting applied for now:

PRKF_CC_CG_SalveLyliPerk_0873FD1E.rar

Just take the .pex from that zip and chuck it in your scripts folder. It's a lazy fix that just removes the effect apply code for now, I need to take a deeper look into why it's real hours not game hours, and why it stacks. Annoyingly, those aren't things CK makes easy to understand.

 

You should be able to clear your current stacks of it with player.removespell xxF4871A

 

On 3/9/2025 at 7:30 AM, ebbluminous said:

Another day, another wierd Skyrim thing...

 

A couple of times now, when getting a hypno letter (the hypno command ones, not the Small Treasure one), my character is killed once the loss of combat skills (or whatever it is called) is applied.

 

The first time this happened was with the give gold one. In the end I ran away from the courier. I did this as I tried several times to get the letter and was killed each time. Some time later in another town, it was ok to get the letter. The next letter, get killed again.

 

Anyone else experienced this?

 

@jib_buttkiss - All I can think is the debuff is interacting with other mods to create a lethal debuff?

 

Huh. So, for background info- the hypnosis missions fall into two categories: ones where you're under the effect for a day (eg, locked at 100 arousal for a day), and ones that you're under until you complete them (eg, give money away).

The second category would be too easy to ignore without some sort of penalty, so you get give that combat skills debuff so you don't just go off dungeoneering instead. I guess that, yeah, that penalty is stacking with something else to kill you.

 

I'll add a debug toggle to remove/disable it for situations like that in the next version. For now, the only fix I can think of would be to use XEdit to reduce/remove some of the negatives from the penalty spell effect:

image.png.d07b664fce737444d05d599ba7af03a6.png

  

5 hours ago, Pastrami5 said:

Hey, i know this mod has some AI voice patches but i was wondering if there was somehow any way to make all Interactions with vanilla NPCs voiced? Like you can hypnotize and bimbofy them and that's really hot but it'd be hotter if they actually spoke those lines and their voices would maybe even sound Ditzy. Maybe demanding too much here but would such a thing be possible?

 

Isn't that what those AI voice patches do?

  

54 minutes ago, hazakuraa1 said:

may out of topic but how do I start yps dibella quest?

 

Maybe try asking in YPS's thread- because I don't know.

  

7 hours ago, AphroditesEye said:

...Huh. Okay, yup. I'm absolutely on team "integrate the lip sliders from this mod if possible".

 

Ugh, I am too. But to my understanding, there's no way to interface with these sliders like a bodyslide node. The only way is to load the new lips in as a .nif, and then the user can't customise them, they're super incompatible, and they're PC-only. I feel like it's so many compromises to make it happen that it's not worth the difficultly of getting it to work, unfortunately.

Posted
1 hour ago, jib_buttkiss said:

You should be able to clear your current stacks of it with player.removespell xxF4871A

xxF4871A not found for parameter spell item (and yes I replaced the x's with the correct digits from the load order).

Posted
2 hours ago, jib_buttkiss said:

 

I'll have a look and see if SGO has interfacing functions.

 

 

Ugh, sorry, yeah. I've been pretty distracted with real life recently, but here's an edited script that will stop it getting applied for now:

PRKF_CC_CG_SalveLyliPerk_0873FD1E.rar 2.05 kB · 2 downloads

Just take the .pex from that zip and chuck it in your scripts folder. It's a lazy fix that just removes the effect apply code for now, I need to take a deeper look into why it's real hours not game hours, and why it stacks. Annoyingly, those aren't things CK makes easy to understand.

 

You should be able to clear your current stacks of it with player.removespell xxF4871A

 

 

Huh. So, for background info- the hypnosis missions fall into two categories: ones where you're under the effect for a day (eg, locked at 100 arousal for a day), and ones that you're under until you complete them (eg, give money away).

The second category would be too easy to ignore without some sort of penalty, so you get give that combat skills debuff so you don't just go off dungeoneering instead. I guess that, yeah, that penalty is stacking with something else to kill you.

 

I'll add a debug toggle to remove/disable it for situations like that in the next version. For now, the only fix I can think of would be to use XEdit to reduce/remove some of the negatives from the penalty spell effect:

image.png.d07b664fce737444d05d599ba7af03a6.png

  

 

Isn't that what those AI voice patches do?

  

 

Maybe try asking in YPS's thread- because I don't know.

  

 

Ugh, I am too. But to my understanding, there's no way to interface with these sliders like a bodyslide node. The only way is to load the new lips in as a .nif, and then the user can't customise them, they're super incompatible, and they're PC-only. I feel like it's so many compromises to make it happen that it's not worth the difficultly of getting it to work, unfortunately.

What I meant was interactions like hypnotizing a Vanilla NPC with a Hypno gas vial or transforming them into a Bimbo—those lines are unvoiced. Do these patches add voice lines for every character in the game, or is that beyond the scope of this mod?

Posted
12 hours ago, jib_buttkiss said:

Huh. So, for background info- the hypnosis missions fall into two categories: ones where you're under the effect for a day (eg, locked at 100 arousal for a day), and ones that you're under until you complete them (eg, give money away).

The second category would be too easy to ignore without some sort of penalty, so you get give that combat skills debuff so you don't just go off dungeoneering instead. I guess that, yeah, that penalty is stacking with something else to kill you.

 

I'll add a debug toggle to remove/disable it for situations like that in the next version. For now, the only fix I can think of would be to use XEdit to reduce/remove some of the negatives from the penalty spell effect:

 

  

 

 

It has only occurred recently, but not had major changes to my modlist. It is a temporary buff/debuff interating with BoS as if I run away and come back to the courier later on, no death. I've just just not seen anything obvious.

 

The debug option will be appreciated :)

Posted (edited)
13 hours ago, Balgin said:

xxF4871A not found for parameter spell item (and yes I replaced the x's with the correct digits from the load order).

I double checked load order and got a notification that spell xxF4871A "not found on" my character.

 

More interestingly why am I getting different load order numbers in LOOT and Tes5 Edit for the same mod?

One's giving F4, the other's giving F6!

Edited by Balgin
Posted

@jib_buttkiss since i made the sliders on my SMP head mod, i was looking on how to add them to Race menu, and i finally done it https://gifyu.com/image/bbrwW (GIF), there is a OLD mod for D.D called "Devious training, that somehow modify the player face, eyes and browns even the neck, maybe the same function could be used to the lip sliders? im complete  noob with scripts so dont know much about, will leave the link here to the mod

and if by any chance the lip sliders could be implemented in the Bimbo transform stages, like the Body sliders one, would be a awesome!

Posted
12 minutes ago, Predator-RJ said:

@jib_buttkiss since i made the sliders on my SMP head mod, i was looking on how to add them to Race menu, and i finally done it https://gifyu.com/image/bbrwW (GIF), there is a OLD mod for D.D called "Devious training, that somehow modify the player face, eyes and browns even the neck, maybe the same function could be used to the lip sliders? im complete  noob with scripts so dont know much about, will leave the link here to the mod

and if by any chance the lip sliders could be implemented in the Bimbo transform stages, like the Body sliders one, would be a awesome!

in addition to this, i recall that the old discontinued version of "being a cow" had transformations that would change nose, eyes or mouth type without the need to replace the entire head, so i think it is possible

Posted

I don't get it? I am referring to the desire to have swollen lips. Look at what they did to Megan Fox, once a truly Bodacious Babe who inspired positive body thoughts and a desire to (male or female) explore and play in a highly erotic and desirable way. Then she got Botox lips amongst possible other things and now well all you really see in her as, "oh boy her lips are really puffy..?" No more is she inspiration...

Fun fact puffy lips can occur 2 ways without Botox.

1. Getting punched in the mouth (often referred to as Fat Lips), note not a recommendation also considered risky for whomever punched you as they could get infection.

 

2. Common amongst sex workers, when you give 1 or multiple guys head pretty much non-stop for hours (I say hours cause well it is different for everyone) your lips swell looking rather like you got Botox.

 

(Another fun fact!? When Botox Lips first appeared to mainstream society, they were called "Blowjob Lips".)

 

(It seems a guy thing to get swollen lips, yes it really is "what floats your boat" Kink, some maybe fetish. But have you ever heard anyone honestly compliment swollen disproportionate anything? Maybe to their face, but out of hearing distance well...)

I am only saying this because at the end of the day, incorporating what I would consider an Extreme body change like the lips is overkill. Plus why when you can just download the other Mod as well so you can use the effect? I do shit like that all the time, Slaverun is a great example, I have it only so I can use it's Carriage System, and Arena.

 

A Bimbo is all about the perception off physical attraction, and the ability to boost the male ego.  

Posted
1 hour ago, DarksideTinkerbell said:

I don't get it? I am referring to the desire to have swollen lips. Look at what they did to Megan Fox, once a truly Bodacious Babe who inspired positive body thoughts and a desire to (male or female) explore and play in a highly erotic and desirable way. Then she got Botox lips amongst possible other things and now well all you really see in her as, "oh boy her lips are really puffy..?" No more is she inspiration...

Fun fact puffy lips can occur 2 ways without Botox.

1. Getting punched in the mouth (often referred to as Fat Lips), note not a recommendation also considered risky for whomever punched you as they could get infection.

 

2. Common amongst sex workers, when you give 1 or multiple guys head pretty much non-stop for hours (I say hours cause well it is different for everyone) your lips swell looking rather like you got Botox.

 

(Another fun fact!? When Botox Lips first appeared to mainstream society, they were called "Blowjob Lips".)

 

(It seems a guy thing to get swollen lips, yes it really is "what floats your boat" Kink, some maybe fetish. But have you ever heard anyone honestly compliment swollen disproportionate anything? Maybe to their face, but out of hearing distance well...)

I am only saying this because at the end of the day, incorporating what I would consider an Extreme body change like the lips is overkill. Plus why when you can just download the other Mod as well so you can use the effect? I do shit like that all the time, Slaverun is a great example, I have it only so I can use it's Carriage System, and Arena.

 

A Bimbo is all about the perception off physical attraction, and the ability to boost the male ego.  

Honestly when it come to big lips (DSLs) and the Bimbo Aesthetic their kinda tied to each other in a way that most can't separate, I think this is from things Like Insta THOTs getting big lips done and art and pinups made by artists like The Pit.

 

The inherent message by getting you lips done up like this is to signal the idea of what they can do, Rather then their actual function. It's more a like self BDSM body modification then anything else.

 

Now talking from my experience as some one who like big lips I don't really know why I like them, It's a more a instinctual knowing then conscious thought. Now making them in game is a entirely different beast from what I saw in the Gif Predator made. here is a example of a PC I've made recently. 

ScreenShot50.png.91ed892906eb7d94f2bf2c2aa9aae7e1.pngWhen you make Big Lips you have to adjust the entire face, The cheeks, The dimples of the corner of the mouth and The folds under each lip corner have to blend into the face. Otherwise the lips look out of place or in other word Weird. This face took me weeks to Sculpt to perfection from go and is the Largest set of Lips I've ever made yet.

Posted (edited)

Not every bimbo needs to look like Leslie Ash circa 2,001-2,002 when she gained the nickname Trout Lips.

 

Quote

In the case of the actress Leslie Ash, the silicone actually migrated into the muscles around her mouth where it hardened. Over the years, Leslie has had steroid injections to help soften the mass, but she will carry the disastrous effects of that procedure with her for the rest of her life.

 

But also I completely agree that if you change the lips you need to change many other aspects of the face which is why I'm against some sort of facial morph being applied to them by this mod.

Edited by Balgin
Posted (edited)

Is it possible to adjust morphs after you have been fully bimbofied? I'm trying to use the add/remove morphs debug spell but when I cast it, select player character, and select either add or remove... nothing happens.

 

Am I missing something with this spell's usage?

 

edit:

 

Tried drinking a bimbo tonic to see if the morphs would reapply afterwards, but the morphs didn't even reset in the first place. Then I opened racemenu and noticed that my character was back to normal in the racemenu interface... exited racemenu, and still normal. Drank another tonic, waited for it to expire, entered/exited racemenu, and now the updated morphs are showing up.

 

Not sure what's going on there but that process seems to work consistently for me.

Edited by noctred
Posted

a simple solution to the facial morphing problem would be to implement an immersive way for the player to change them manually. It could work as follows: Once the dream sequences are implemented, within some of those dreams player is told to approach daedric face sculptor npc and ask them for get their face changed. the player would be given misc quest instructing them what specific feature they need to change. The player would have to role play and change just that one thing they're asked for, for example the lips. Alternate option would be the misc quest to seek regular face sculptor on their own and get some improvements that way. I feel like the curse doesn't have to do all the body changes directly. some of them could be a result of changing the mind of the victim to be more actively participating in their bimbofication. Not to mention that it should be relatively simple to implement while also giving everyone an option to get the exact face that they want without forcing everyone to pyt up with having to customize the mod itself.

Posted

 

1 minute ago, jimjimjimjimjimjimjim said:

a simple solution to the facial morphing problem would be to implement an immersive way for the player to change them manually. It could work as follows: Once the dream sequences are implemented, within some of those dreams player is told to approach daedric face sculptor npc and ask them for get their face changed. the player would be given misc quest instructing them what specific feature they need to change. The player would have to role play and change just that one thing they're asked for, for example the lips. Alternate option would be the misc quest to seek regular face sculptor on their own and get some improvements that way. I feel like the curse doesn't have to do all the body changes directly. some of them could be a result of changing the mind of the victim to be more actively participating in their bimbofication. Not to mention that it should be relatively simple to implement while also giving everyone an option to get the exact face that they want without forcing everyone to pyt up with having to customize the mod itself.

another perk is that this could be repeated multiple times so the face change could be role played as more gradual.

Posted (edited)
4 hours ago, jimjimjimjimjimjimjim said:

a simple solution to the facial morphing problem would be to implement an immersive way for the player to change them manually. It could work as follows: Once the dream sequences are implemented, within some of those dreams player is told to approach daedric face sculptor npc and ask them for get their face changed. the player would be given misc quest instructing them what specific feature they need to change. The player would have to role play and change just that one thing they're asked for, for example the lips. Alternate option would be the misc quest to seek regular face sculptor on their own and get some improvements that way. I feel like the curse doesn't have to do all the body changes directly. some of them could be a result of changing the mind of the victim to be more actively participating in their bimbofication. Not to mention that it should be relatively simple to implement while also giving everyone an option to get the exact face that they want without forcing everyone to pyt up with having to customize the mod itself.

 

I do like this idea, it reminds me of how in Nuka Ride the mod asks you if you got your lips enhanced as part of the cosmetic surgery you get to look more like a bimbo (unless it's changed since I last played through it like 2 years ago). Then when you reach that point in the story NPCs begin to comment on the player's new lips as well as the rest of the body. Not saying that BoS needs to go as deep as adding comments about lips from random people or into already existing content, but just the RP aspect of the mod at some level acknowledging that they've changed. I usually switch to my bimbo racemenu presets after all of the facial cosmetics have been applied to get you the "Just a Pretty Face" bimbo debuff since that seems like an appropriate point to do it in the transformation, if not just at the end.

 

19 hours ago, Balgin said:

But also I completely agree that if you change the lips you need to change many other aspects of the face which is why I'm against some sort of facial morph being applied to them by this mod.

 

I definitely will concede that point, when I make my racemenu presets I always have to change the nose to be smaller or at least not go as far down by quite a bit to avoid it looking much too long with larger lips since they now take up much more space than before. 

 

All in all I suppose I'm not staunchly for or against implementing some way to automate changing the lips. On one hand I do prefer larger lips for a bimbo look so I'll keep doing it manually in my games/presets, but if it would cause a giant headache (or multiple headaches) in terms of actually making it possible and pleasing everyone I can keep living without it as it is now.

Edited by H Bof
Posted (edited)
20 hours ago, Balgin said:

Not every bimbo needs to look like Leslie Ash circa 2,001-2,002 when she gained the nickname Trout Lips.

 

 

But also I completely agree that if you change the lips you need to change many other aspects of the face which is why I'm against some sort of facial morph being applied to them by this mod.

 

1 hour ago, H Bof said:

All in all I suppose I'm not staunchly for or against implementing some way to automate changing the lips. On one hand I do prefer larger lips for a bimbo look so I'll keep doing it manually in my games/presets, but if it would cause a giant headache (or multiple headaches) in terms of actually making it possible and pleasing everyone I can keep living without it as it is now.


Personally, my overall stance is that I'd like it to be optional; not a required integration. Best of both worlds. Only thing to keep in mind is that this means it would only work on the player, and NPCs that had their heads build specifically with this model; which likely means if you *wanted* the option to just not be for players; jib would need to include a set of heads for the in-game NPCs that use the different head-shape. This shouldn't be too difficult since BoS uses base game head models and textures aside from what BoS itself includes; but it's ultimately up to jib whether or not they want to include that, and unless you use NPC replacers that use the modified head; no other NPC will gain these effects.

So... Yeah tl;dr my opinion is "It's a 50/50 split so I would like for it to be an optional inclusion as something the bimbo curse can modify, and if the mod's female NPCs were effected by it that would be nice too"

Edited by AphroditesEye
Posted
1 hour ago, DarksideTinkerbell said:

Botox Lips, maybe a YPS thing. Making it completely voluntary

The other thing is that these duck lips people are exited about are an SE mod so they'd need to be an optional part of BOS anyway. This is an LE mod that also works for SE. Lots of people keep requesting SE only features be integrated as core/non optional features and they simply won't work for many players.

Posted

The other side of this bimbo lips discussion is whether I have the time and drive to implement it. Real life's picked up a bit recently, and I haven't been modding much at all these last few weeks. If lips would be a big heavy feature that requires lots of fiddling about to get it to work, I probably don't have the bandwidth to dedicate lots of effort to it.

 

 

On 3/13/2025 at 11:20 AM, Balgin said:

xxF4871A not found for parameter spell item (and yes I replaced the x's with the correct digits from the load order).

 

Hm. If you do help CC_CG_SwollenHands, does it give the ID? Maybe I typo'd it.

 

On 3/13/2025 at 12:13 PM, Pastrami5 said:

What I meant was interactions like hypnotizing a Vanilla NPC with a Hypno gas vial or transforming them into a Bimbo—those lines are unvoiced. Do these patches add voice lines for every character in the game, or is that beyond the scope of this mod?

 

Oh, right. I just assumed the voice patches had those. You'd have to take it up with whoever makes the voice patches.

 

On 3/14/2025 at 5:51 AM, Predator-RJ said:

@jib_buttkiss since i made the sliders on my SMP head mod, i was looking on how to add them to Race menu, and i finally done it https://gifyu.com/image/bbrwW (GIF), there is a OLD mod for D.D called "Devious training, that somehow modify the player face, eyes and browns even the neck, maybe the same function could be used to the lip sliders? im complete  noob with scripts so dont know much about, will leave the link here to the mod

and if by any chance the lip sliders could be implemented in the Bimbo transform stages, like the Body sliders one, would be a awesome!

 

Now that looks useful! I'd happily just have the lips require your addon to work.

I'll have a look into it. That mod's a useful callout, I can see how to do it from there. I'll see if it works in a bit.

 

On 3/14/2025 at 8:46 AM, xyzxyz said:

Multiple bimbos got missmatching face skin colours after they got the bimbo hair 

 

Disable headpart replacement in the MCM and use wigs for the hairs instead. Headpart replacement can be a bit volatile with certain mod setups.

 

22 hours ago, noctred said:

Is it possible to adjust morphs after you have been fully bimbofied? I'm trying to use the add/remove morphs debug spell but when I cast it, select player character, and select either add or remove... nothing happens.

 

Am I missing something with this spell's usage?

 

edit:

 

Tried drinking a bimbo tonic to see if the morphs would reapply afterwards, but the morphs didn't even reset in the first place. Then I opened racemenu and noticed that my character was back to normal in the racemenu interface... exited racemenu, and still normal. Drank another tonic, waited for it to expire, entered/exited racemenu, and now the updated morphs are showing up.

 

Not sure what's going on there but that process seems to work consistently for me.

 

It should be. There's a 'Reapply all morphs" button in the MCM that updates all BoS morphed characters to use your current settings.

Posted (edited)

I'm curious; Are there any plans for a follower or two down the road? I'm more thinking like an actual bimbo follower of course, like a fallen heroine who got struck by the curse. Thought it could be pretty interesting if you could take one under your wing and help her out. Maybe she could tell you of her adventures amongst all the bimbo gibberish, and there is of course the scientist in windhelm and the bimbo tonics, could even try to turn her back for some time. In her bimbo form she could get you in all sorts of trouble thinking she's helping out, which could end you up with some corruption yourself if you're not careful. (e.g asking you for relief sporadically, handing you 'interesting' potions she found in loot etc.)

 

Just something I thought about in bed last night.

Edited by AlyssaAwoo
Posted
11 hours ago, Balgin said:

I get this:

 

swollenhandshelp.jpg.8ca44fe4185c379f7f1a060774f866a7.jpg

Wrong. I think the correct form is not 'help CC_GG_SwollenHands', but 'help CC_CG_SwollenHands'. It should be _CG_ in the middle, not _GG_

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