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Posted (edited)
1 hour ago, lollollols2 said:

ive tryed that, it does not work

 

Weird, unfortunately that's all I can suggest :( maybe give Pandora Engine a try instead of Nemesis or FNIS. I know it's a bit annoying to have to set up a whole new engine for animations but it removes the need for FNIS or Nemesis entirely and it processes the 40,000+ animations I have installed in less than 3 seconds every time so I can't recommend it enough. I don't know if it will fix your issue, but it's a major upgrade either way imo.

 

Also are you using both FNIS and Nemesis to send their files to an empty output mod that you can easily clear out to rerun them? I don't know if Vortex can do that or not. If it can't then there may be left over files from previously running them that's causing the issue. Basically even though you might set the load order right in Vortex, some leftovers from previously running the programs are causing them to think that you still have them in the incorrect order.

Edited by H Bof
Posted
2 hours ago, lollollols2 said:

when i try too run nemesis engine with "Bimbos of Skyrim- SE Patch for 1.8.4 (reupload)" overiding bimbo of skyrim, it gives the warning "WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\Character\behaviors\FNIS_BimbosOfSkyrim_Behavior.hkx" and everyone goes about tposing (ive also tryied, making bimbo of skyrim overide patch, ive tryed disabling bimbo of skyrm, and i tryed disabling patch)

 

fnis doesnt work eather, giving "5335 animations for 15 mods and 45 creatures successfully included..
 1 Warning(s)"

 

works when i disable bimbo of Skyrim :32025031.thumb.JPG.633437d79ea620fc047dc70924e80dde.JPG

image_2025-03-18_094812186.png

image_2025-03-18_094826691.png

image_2025-03-18_095217038.png

 

With the FINESS error, it tells you where to find the hkx file, simply delete that file.

 

But

 

Bof is totally correct the patch should load after not before. With most Mod programs this is one of the "Golden Rules" Patches load after. Loot which Vortex uses runs with the following logic. Every Mod that loads does so over-writing the Core of the game, changing Core scripts, so as an example if you have a Mod you really REALLY like and want to ensure that it works, then you want Loot to load it Last.

Posted
1 hour ago, H Bof said:

 

Weird, unfortunately that's all I can suggest :( maybe give Pandora Engine a try instead of Nemesis or FNIS. I know it's a bit annoying to have to set up a whole new engine for animations but it removes the need for FNIS or Nemesis entirely and it processes the 40,000+ animations I have installed in less than 3 seconds every time so I can't recommend it enough. I don't know if it will fix your issue, but it's a major upgrade either way imo.

 

Also are you using both FNIS and Nemesis to send their files to an empty output mod that you can easily clear out to rerun them? I don't know if Vortex can do that or not. If it can't then there may be left over files from previously running them that's causing the issue. Basically even though you might set the load order right in Vortex, some leftovers from previously running the programs are causing them to think that you still have them in the incorrect order.

pandora works, thanks

Posted
20 minutes ago, lollollols2 said:

pandora works, thanks

So you opened Pandoras box and got a good result?

Mythology sure isn't working like it used to do. I'll send a complaint somewhere.

Posted
On 3/18/2025 at 5:42 AM, someperson1423 said:

Quick update, if I use Makeover! to remove the wig then it re-applies the wig after a short period of time. It seems like it is re-checking the forced hair change event and re-applying. I'm guessing this is also why if I don't use the wig it is flashing back and forth between different YPS hairstyles, every check it is re-applying the bimbo stage progression hair change.

 

Going off of your suggestion, I'm guessing this isn't how it is suppose to work?

 

Ugh I forgot that was still broken in the current version.

 

Do player.addtofaction XXae92cb 9 in the console to fix the wigs being applied, the option in the Makeover menu is bugged.

 

18 hours ago, PB2014 said:

I was wondering if anyone knows if there is a ruff ETA on the next updates release? I am asking because I just got my moding drive fixed and have to rebuild my mod list form scratch and that is a long process and if the update is in a few weeks  I would be in more of a hurry but if it is a month or more out I can take my time. This is one of my favorite mods on this site also any suggestions for modes to go with it for an SE build would grate I am already panning on using all of @H Bof bimbo mods.

 

Yeah, like H Bof said, I was saying 1-2 months a little while ago, but I haven't really worked on the mod at all since then so it's still 1-2 months.

Posted
2 hours ago, jib_buttkiss said:

 

Ugh I forgot that was still broken in the current version.

 

Do player.addtofaction XXae92cb 9 in the console to fix the wigs being applied, the option in the Makeover menu is bugged.

 

Thanks, I'll give this a try next time I play!

 

I also just wanted to say thanks for being so active on this mod, keeping it going and being responsive to our questions. Having started getting into Skyrim modding recently I feel like most of the big and great mods are works of the past. It is really cool to have one that is still active and getting updates so thanks again and I appreciate all your great work!

Posted

This mod is really wonderful! I keep on finding new things every playthrough. I have two questions tho :

 

1) Using a item explorer mod, I found a really short frilly black skirt inside the mod. When I equip it, my character's boobs expand by a lot. What CBBE slider(s) or morph is that skirt affecting? Just curious and wanting to reproduce it.

 

2) I tried the Childish Games quests for the first time, but I might have ended it prematurely. After leaving panties around Whiterun, I think I might have chosen a wrong dialogue choice, something about being done helping her. I haven't received new quests, letters or anything about Childish Games in many in-game weeks. The quest is done for good apparently. What "setstage" console command should I use to restart the quest or skip to the next step? Thanks.

Posted
2 hours ago, Ikaros said:

1) Using a item explorer mod, I found a really short frilly black skirt inside the mod. When I equip it, my character's boobs expand by a lot. What CBBE slider(s) or morph is that skirt affecting? Just curious and wanting to reproduce it.

 

At the moment, some of the clothes haven't been ported to SE properly, and have inverted sliders. You can fix that by building my bodyslide patch Here.

Posted
On 3/19/2025 at 8:49 PM, monloko said:

anyone know how to forcibly spawn the guy in riften he isnt spawning for me

 

You can do player.placeatme xx15f8f6 (xx depends on this mod's load index) to spawn him near you, but him not spawning might be an indicator that there's a bigger issue in your setup.

 

5 hours ago, Ikaros said:

This mod is really wonderful! I keep on finding new things every playthrough. I have two questions tho :

 

1) Using a item explorer mod, I found a really short frilly black skirt inside the mod. When I equip it, my character's boobs expand by a lot. What CBBE slider(s) or morph is that skirt affecting? Just curious and wanting to reproduce it.

 

2) I tried the Childish Games quests for the first time, but I might have ended it prematurely. After leaving panties around Whiterun, I think I might have chosen a wrong dialogue choice, something about being done helping her. I haven't received new quests, letters or anything about Childish Games in many in-game weeks. The quest is done for good apparently. What "setstage" console command should I use to restart the quest or skip to the next step? Thanks.

 

1) It might be a bodyslide error, or it might not be fully implemented? What was it called?

 

2) Uh... you shouldn't have done that. You can't reactivate it now.

 

Childish Games is a somewhat complex storyline (it's actually 5 quests + 1 optional quest + a manager quest) that uses base game NPCs and some optional events. When you chose to end it after Panty Raid, that triggered the manager quest to run its shutdown code. This unregisters all the base game NPCs from all Childish Game quests (so that, for example, Mikael won't be essential forever for no reason), triggers Allessandra's encounter early but without the quest items (normally she won't appear until CG5, but if you end Childish Games she spawns early so you can still meet her), and then shuts down all 7 of the storyline's associated quests.

 

To use an extreme example, this is sort of like wanting to join the Dark Brotherhood, when you're halfway through the "Destroy the Dark Brotherhood!" quest.

Posted
6 hours ago, jib_buttkiss said:

 

You can do player.placeatme xx15f8f6 (xx depends on this mod's load index) to spawn him near you, but him not spawning might be an indicator that there's a bigger issue in your setup.

 

 

1) It might be a bodyslide error, or it might not be fully implemented? What was it called?

 

2) Uh... you shouldn't have done that. You can't reactivate it now.

 

Childish Games is a somewhat complex storyline (it's actually 5 quests + 1 optional quest + a manager quest) that uses base game NPCs and some optional events. When you chose to end it after Panty Raid, that triggered the manager quest to run its shutdown code. This unregisters all the base game NPCs from all Childish Game quests (so that, for example, Mikael won't be essential forever for no reason), triggers Allessandra's encounter early but without the quest items (normally she won't appear until CG5, but if you end Childish Games she spawns early so you can still meet her), and then shuts down all 7 of the storyline's associated quests.

 

To use an extreme example, this is sort of like wanting to join the Dark Brotherhood, when you're halfway through the "Destroy the Dark Brotherhood!" quest.

Thanks for the reply. Might I suggest indicating more clearly that this dialogue choice is definitively ending all quest threads forever? Maybe it's just because of the mods I'm using, but I'm used to Skyrim quests always offering "yes" or "maybe later", not "yes" or "shutting down the quest forever now". 

 

It's been a while, maybe I mistook the writing of that dialogue choice. In any case, such a definitive, no take back, choice should be more signposted I feel.

Posted
11 hours ago, jib_buttkiss said:

 

You can do player.placeatme xx15f8f6 (xx depends on this mod's load index) to spawn him near you, but him not spawning might be an indicator that there's a bigger issue in your setup.

 

 

1) It might be a bodyslide error, or it might not be fully implemented? What was it called?

 

2) Uh... you shouldn't have done that. You can't reactivate it now.

 

Childish Games is a somewhat complex storyline (it's actually 5 quests + 1 optional quest + a manager quest) that uses base game NPCs and some optional events. When you chose to end it after Panty Raid, that triggered the manager quest to run its shutdown code. This unregisters all the base game NPCs from all Childish Game quests (so that, for example, Mikael won't be essential forever for no reason), triggers Allessandra's encounter early but without the quest items (normally she won't appear until CG5, but if you end Childish Games she spawns early so you can still meet her), and then shuts down all 7 of the storyline's associated quests.

 

To use an extreme example, this is sort of like wanting to join the Dark Brotherhood, when you're halfway through the "Destroy the Dark Brotherhood!" quest.

ty for help it worked

Posted

I suppose it'd be better off as a framework for multiple mods but; Has morphs affecting the kind of clothing you're able to wear been considered? E.g. in earlier stages of the curse/while under the effect of a tonic you're able to wear regular clothes and armors, but at some stage only things like Bikini Armor/Modular Mage/Mini Dresses and such will fit you in bimbo form. Wearing normal stuff just as a tonic wears off/the curse advances could be.. quite explosive. Armors could receive keywords through KiD or SPiD files which could interact with the morphs and trigger things.

 

Just another silly idea I had.

Posted
8 hours ago, AlyssaAwoo said:

I suppose it'd be better off as a framework for multiple mods but; Has morphs affecting the kind of clothing you're able to wear been considered? E.g. in earlier stages of the curse/while under the effect of a tonic you're able to wear regular clothes and armors, but at some stage only things like Bikini Armor/Modular Mage/Mini Dresses and such will fit you in bimbo form. Wearing normal stuff just as a tonic wears off/the curse advances could be.. quite explosive. Armors could receive keywords through KiD or SPiD files which could interact with the morphs and trigger things.

 

Just another silly idea I had.

 

Shouldn't be too hard to implement in principle: create a series of keywords indicating levels of bimbofication/clothes that fit on each, then apply the keywords to the clothes added by the mod.  Write a quest script that checks the player's equipped armor every X seconds and if conditions are met have the armor removed.

 

This creates some issues, however.  Scripts that run constantly are create loops of events that are on timers can take significant resources, which may cause stability problems for some users.  Second, how the mod handles removing the armor might be a bit clunky.  As far as I know, the best you can achieve here would be simply unequipping the item and popping up a message box about it - not the most immersive gameplay, especially if there is a delay when the player can re-equip before the check happens again.

 

I know there's an onEquip event type that you can include in a script, but I think it would have to be applied to every armor record in order to work.  If it could be set up as a quest script which catches equip/unequip events and performs a check, that would be much better.

Posted
On 3/21/2025 at 12:02 PM, 周树人同学 said:

Can I see what your Moira looks like? Maybe it's a mod conflict or something, but my Moira has a long face.

 

I think she might be a little ugly if you don't use the Botox mod. It's on my list to look into for the next version.

 

On 3/21/2025 at 4:38 PM, 周树人同学 said:

Are there any chances that the author will develop a version compatible with ostim?

 

No.

 

On 3/21/2025 at 5:40 PM, Ikaros said:

Thanks for the reply. Might I suggest indicating more clearly that this dialogue choice is definitively ending all quest threads forever? Maybe it's just because of the mods I'm using, but I'm used to Skyrim quests always offering "yes" or "maybe later", not "yes" or "shutting down the quest forever now". 

 

It's been a while, maybe I mistook the writing of that dialogue choice. In any case, such a definitive, no take back, choice should be more signposted I feel.

 

I remember the dialogue as being a pretty clear "No, I don't want to help you any further", but I'll go back and check. Maybe add an "Are you sure?" line.

  

8 hours ago, AlyssaAwoo said:

I suppose it'd be better off as a framework for multiple mods but; Has morphs affecting the kind of clothing you're able to wear been considered? E.g. in earlier stages of the curse/while under the effect of a tonic you're able to wear regular clothes and armors, but at some stage only things like Bikini Armor/Modular Mage/Mini Dresses and such will fit you in bimbo form. Wearing normal stuff just as a tonic wears off/the curse advances could be.. quite explosive. Armors could receive keywords through KiD or SPiD files which could interact with the morphs and trigger things.

 

Just another silly idea I had.

13 minutes ago, brewmasterhal said:

 

This creates some issues, however.  Scripts that run constantly are create loops of events that are on timers can take significant resources, which may cause stability problems for some users.  Second, how the mod handles removing the armor might be a bit clunky.  As far as I know, the best you can achieve here would be simply unequipping the item and popping up a message box about it - not the most immersive gameplay, especially if there is a delay when the player can re-equip before the check happens again.

 

I know there's an onEquip event type that you can include in a script, but I think it would have to be applied to every armor record in order to work.  If it could be set up as a quest script which catches equip/unequip events and performs a check, that would be much better.

 

Nah it'd actually be really easy to do with the OnObjectEquipped event! That event attaches to an actor and triggers whenever they equip something, outputting a reference to the equipped item. You'd just set a OnObjectEquipped on the player, check the equipped item for the keyword and the player's morph state, and immediately unequip the item again if it's not allowed. 

You could also have the logic be triggered by BoS's OnCurseAdvance event so that clothes get blown off when a tonic wears off.

 

I'd agree with AlyssaAwoo that it would work best as a standalone mini-framework. I'd do it, but I'm trying not to get distracted from BoS again! I already got sidetracked once making another mod (which by the way if anyone wants a mod to make Urag go apeshit if you damage the Arcaneum, here it is). Maybe I'll look into it after I get the next version done.

Posted
4 hours ago, jib_buttkiss said:

I'd agree with AlyssaAwoo that it would work best as a standalone mini-framework. I'd do it, but I'm trying not to get distracted from BoS again! I already got sidetracked once making another mod (which by the way if anyone wants a mod to make Urag go apeshit if you damage the Arcaneum, here it is). Maybe I'll look into it after I get the next version done.

Ah, so this is the 'distraction by real life' you mentioned earlier. Looks kinda familiar to 'virtual life on loverslab' if you ask me. ;)

 

Posted

I (hopefully) small enhancement request/idea. When a bimbo gets her nipple piercing, there's a reference made to how her nipples are always erect now. Could we get, at some point, an additional json with just nipple morphs? And along with that, a modification to the monitoring script that applies the configured morphs whenever the bimbo nipple piercings are equipped? I know I could add them to the upper json, but it'd be just a little more fun if my bimbo gets robbed of her piercings and that gets reflected somewhere other than a noticed about the bad outfit.

Posted

So I fixed my purple-face-missing-texture and broken hairstyle bug by... doing nothing. I reloaded an old save before the curse began and just played through again. The only significant change that I can think of is that I didn't have some of the classic Devious Followers deals active when it began. I also realized on this fresh curse runthrough that my old save also had the "sleep to progress curse" function broken (I was getting stuff mid-day despite it being on) and a couple progression dream messages had not displayed at all. So it seems the mod ran into some serious issues with something else that was going on in that save.

 

Good news is, it appears to be all fixed. Bad news is, if anyone else ever runs into this same issue then IDK what the solution is besides roll back your save and try again and perhaps start the curse without any Devious Followers deals running (in particular the classic Ownership deals).

Posted

This error log shows that Skyrim Special Edition crashed due to an unhandled native exception during the execution of an animation event. In simple terms, the call stack indicates that the crash occurred while processing animation functions—specifically within the hkbStateMachine and hkbBehaviorGraph components.

The log also references a mod called CustomComments.esp with an NPC named “CC_SuppressMan,” as well as several third-party mods related to animations (for example, OpenAnimationReplacer.dll, ModernStaggerLock.dll, and PapyrusTweaks.dll). This suggests that there may be conflicts between these mods or errors in their handling of animation events, which ultimately leads to the crash.

In summary, the error is most likely caused by mod incompatibilities or scripting errors related to the animation system, resulting in an unhandled exception when an animation event (such as “FB_SneakyMaleMasterbation_A1_S1”) is processed.

Crash_2025_3_25_22-39-53.txt

Posted
On 3/22/2025 at 8:46 PM, jib_buttkiss said:

 

I think she might be a little ugly if you don't use the Botox mod. It's on my list to look into for the next version.

 

 

No.

 

 

I remember the dialogue as being a pretty clear "No, I don't want to help you any further", but I'll go back and check. Maybe add an "Are you sure?" line.

  

 

Nah it'd actually be really easy to do with the OnObjectEquipped event! That event attaches to an actor and triggers whenever they equip something, outputting a reference to the equipped item. You'd just set a OnObjectEquipped on the player, check the equipped item for the keyword and the player's morph state, and immediately unequip the item again if it's not allowed. 

You could also have the logic be triggered by BoS's OnCurseAdvance event so that clothes get blown off when a tonic wears off.

 

I'd agree with AlyssaAwoo that it would work best as a standalone mini-framework. I'd do it, but I'm trying not to get distracted from BoS again! I already got sidetracked once making another mod (which by the way if anyone wants a mod to make Urag go apeshit if you damage the Arcaneum, here it is). Maybe I'll look into it after I get the next version done.

I also have the problem where bimboified NPCs have long/deformed faces, and I also use Botox. My theory is that it might have to do with High Poly Head (maybe). 

Posted (edited)
9 hours ago, rgbjackal said:

I also have the problem where bimboified NPCs have long/deformed faces, and I also use Botox. My theory is that it might have to do with High Poly Head (maybe). 

 

I had the same issue awhile back and found it was another mod overwriting Botox (Specifically it was a Synthesis patch that wasn't showing me any conflicts). You could try using EasyNPC to see which esp's are affecting Custom Comments faces. Otherwise it might just be load / priority order.

Edited by Selloh
Posted
18 hours ago, rgbjackal said:

I also have the problem where bimboified NPCs have long/deformed faces, and I also use Botox. My theory is that it might have to do with High Poly Head (maybe). 

 

HPH got nothing to do with it.. I use it with HPH and it work just fine. You have some mod overwrite it, try change the mod priority.

Posted

I had a thought today, how hard would it be to trigger the skill loss on PC orgasm instead of just once at the end of a scene? I thought the dream story for the 2nd or 3rd last stage where

Spoiler

 our Dremora admirer "tricks" us into growing bigger tits but also getting dumber with each orgasm

was *really* good and an implementation of that into actual gameplay would be really cool. Perhaps as a semi-hardcore option, since with increased arousal, the SLSO multiple-orgasm setting, and bad (or good?) RNG I've had some particularly spicy scenes get as high as 18 PC orgasms. Skill loss and perhaps even body morphs on each could stack very quickly and might be a more organic way of ending up with a really useless PC over a shorter period than non-hardcore. I love the skill loss aspect of this mod and Lovesick as well but I'd love to see a way where a poorly managed arousal level (which with the curse should become near impossible to manage) and stubbornly vigorous partner(s) could result in a really punishing encounter accelerating your debuffs. I suppose I could always just up the skill loss setting per occurrence on either of these mods but I feel like it would add a lot of depth to the journey of falling by having times where you could say "I really got off light that time, only 1 or 2 losses" or others when its like "damn, cummed some major brains out on that one".

 

If I find the time I'll try and play around with this idea myself as a way to begin learning modding and maybe finally contribute something to the community, but figured I'd bring it up as a thought here on the off chance it could provide some inspiration in someone with far more ability than I have.

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