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Commonwealth Slavers


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Posted
2 hours ago, Newtothis91 said:

absolutely love this mod, encountered a few small bugs (dying to any damage, gotten around by activating god mode), is there any reason why the septum piecing not appearing could occur? 

 

It looks like the culprit is Dwayne, at the security station the first time you meet him, he takes everything you might have before you street. But I always forget to test this. In the meantime you can use the MCM to re-equip it. 

Posted
3 hours ago, JB. said:

Man, I don't take this the wrong way, but sometimes I read these things and I get perplexed. I mean, I wish I could just snap my fingers and new quests would pop up. But this mod took me a year and I want to believe that you understand that this is not a matter of "Hmm, let's make a new quest" but of "I hope this idea doesn't take me three months to realize, like the other quests".

 

As it is written on the main page, this ending is a "bad" one. But I do have in mind a "good" one, where basically the slavery ring is destroyed and the irruption of the Institute can be deduced. But this idea won't take me three months, it will take me twice as long, so I decided to make a short ending and share the mod. 

 

Let me talk to my team of developers to make more options on how to win this mod so that it can feel like an RPG. Heck, I appreciate the ideas and recommendations, but we seem to miss the idea that this is a mod made by a single person, so I'm really sorry if the thing is linear, since this kind of adult quest mods are not plentiful, it's by simple logic that it's overwhelming. 

 

I haven't written the final quest yet, and as I told someone else privately, just thinking about starting it overwhelms me. It's not a healthy feeling, honestly, and I'll do it when I feel ready. I've already said in the Nuka Ride thread that I will continue to work on my mods as long as I'm healthy. I didn't say it just to say it. 

Just ignore such comments. Posts like that clearly mark the user as not having made a single complex story mod in a Bethesda game. Otherwise they know how much time and effort is involved and wouldn't post crap like that. Don't let timewasters like this put you off. Just ignore the haters so you can enjoy making your mods. As most of us really enjoy playing them.

Posted
1 hour ago, JB. said:

 

It looks like the culprit is Dwayne, at the security station the first time you meet him, he takes everything you might have before you street. But I always forget to test this. In the meantime you can use the MCM to re-equip it. 

ok, had to give up on that, i had to use console commanders to end 'the fighter" since i ended up stuck in the cage, had to command all though the hooker, and the following missions, im now fully stuck, after the scavager, being told to fuck the dog, screen fades to black and... nothing happens, doesnt load back up, no animation plays, effectively soft locking me.

 

up until the fighter things where going fine, but i started instantly dying to all damage or rads when it started, and things have only gotten worse, having to use "god mode" just to do anything.  

Posted (edited)

I'm guessing if i kill Jared after completing the mod then I won't be able to play Commonwealth Slavers 2 when it eventually comes out?

It's harder still when I'm getting radiant quests to clear Corvega and if I don't, I end up failing the quest each time.

It would be good to build an option into the first Commonwealth Slavers to pause any radiant quests at Corvega. Not sure if that would be possible?

 

Update

I've managed to find a workaround.

I've looked up the quest ID using 'sqt' and 'help' for the current Corvega radiant quest I have, used the 'completequest' command to complete the quest, and managed to keep Corvega and Jared intact and alive... for the moment at least... :)

Edited by KalBreen
Posted (edited)
1 hour ago, KalBreen said:

I'm guessing if i kill Jared after completing the mod then I won't be able to play Commonwealth Slavers 2 when it eventually comes out?

It's harder still when I'm getting radiant quests to clear Corvega and if I don't, I end up failing the quest each time.

It would be good to build an option into the first Commonwealth Slavers to pause any radiant quests at Corvega. Not sure if that would be possible?

 

Update

I've managed to find a workaround.

I've looked up the quest ID using 'sqt' and 'help' for the current Corvega radiant quest I have, used the 'completequest' command to complete the quest, and managed to keep Corvega and Jared intact and alive... for the moment at least... :)

Oh, you don't have to worry about killing Jared and the corvega Raiders if you have already completed the mod, and escaped. While JB is working on more content for CS, it will be more about fleshing out the current mod with more quests and things to do as well as an alternate ending rather than a sequel. 

 

Infact, going back and killing those Raiders has been encouraged here if I remember right.

Edited by ckworth
Posted
47 minutes ago, ckworth said:

Infact, going back and killing those Raiders has been encouraged here if I remember right.

If you visit Concord to free the idiots in the museum, you're gonna kill Gristle. Jared will die at some point, and so will the brothers who lose their protected status.  And you can turn the brothel to rubble. Sooo yeah, it's highly encouraged. LOL

Posted
4 hours ago, KalBreen said:

I'm guessing if i kill Jared after completing the mod then I won't be able to play Commonwealth Slavers 2 when it eventually comes out?

 

 

 

Kill them all while you can. Slavers 2 will need a new game, since you need Gristle and Jared at least. 

 

But you can skip all of Slavers 1 with a cheat in the MCM. There is new content inside Slavers 1 but nothing to get excited about. 

 

This is the cheat (and you can see the renewed Whore House). 

 

Spoiler

 

Posted (edited)

HELLO JB 

 

 

These items cannot be selected after the character is buckled

 

how to fix

 

set keyboard can not press

螢幕擷取畫面 2023-04-16 130516.jpg

Edited by HARRY1991
Posted
29 minutes ago, HARRY1991 said:

HELLO JB 

 

 

These items cannot be selected after the character is buckled

 

how to fix

 

set keyboard can not press

螢幕擷取畫面 2023-04-16 130516.jpg

I am not sure. Try installing Custom Camera.

Posted (edited)
1 hour ago, JB. said:

我不確定. Try installing Custom Camera.

I installing Custom Camera.

 

can't work

 

you can see mouse Location  1 2 3 4 can not choose

 

 

and

 

aaf nuke ride 

Serving Three Investors play  Wooden Horse  have the same problem

 

 

I think it's a  torture  mod problem

 

 

 

 

螢幕擷取畫面 2023-04-16 152341.jpg

螢幕擷取畫面 2023-04-16 152349.jpg

螢幕擷取畫面 2023-04-16 152355.jpg

螢幕擷取畫面 2023-04-16 152400.jpg

Edited by HARRY1991
Posted

Checking the settings before my first run with this mod. Curious about Junkie Teeth, can these be returned to normal with some in-game mechanic or do they go away if I disable them on the config options? Just curious in case I regret leaving it enabled.

Posted
6 hours ago, HARRY1991 said:

Serving Three Investors play  Wooden Horse  have the same problem

Make sure you have the latest version of Torture Devices installed. Enabling windows "might" also help.

Posted
29 minutes ago, izzyknows said:

Make sure you have the latest version of Torture Devices installed. Enabling windows "might" also help.

YES I am installed the latest version of torture deviced

 

window????

Posted
1 hour ago, HARRY1991 said:

YES I am installed the latest version of torture deviced

 

window????

You're running an un registered version of Windows. Which "can" cause weird issues.

Posted
10 hours ago, Newtothis91 said:

hey is there a reason why the final mission wouldnt trigger? ive done all 10 required missions but im not getting a prompt for the hero final one

the final mission (The Hero) should be showing in your Pip-Boy after completing the quest "The Hooker".  so first thing to check is that it 

actually started.  if is not showing in your Pip-Boy 1 of 2 things happened

1 -  you made the choice to stay a slave forever during "The Hooker"

2 - something else went wrong at that time

 

if the quest "The Hero" is not showing in Pip-Boy there are 2 possible ways to get it started

1 - replay The Hooker and make sure to take the option to get freed during it (the freedom comes later), and i do not know if that will work.

2 - use console command to start it (stages are on first page of this thread).

 

if  "The Hero" gets started late (after you have done enough jobs to progress it) you will have to complete 1 more mission so it will update

and progress.

 

if "The Hero" is showing in your Pip-Boy, use the MCM (think its in Misc section) to make sure you have successfully completed enough jobs

for it to progress (you can fail missions which will not count towards progressing The Hero).  if "The Hero" is showing in Pip-Boy and you

have checked the MCM and have successfully completed enough jobs and it is not progressing then i have no clue.

 

Posted
13 minutes ago, valcon767 said:

the final mission (The Hero) should be showing in your Pip-Boy after completing the quest "The Hooker".  so first thing to check is that it 

actually started.  if is not showing in your Pip-Boy 1 of 2 things happened

1 -  you made the choice to stay a slave forever during "The Hooker"

2 - something else went wrong at that time

 

if the quest "The Hero" is not showing in Pip-Boy there are 2 possible ways to get it started

1 - replay The Hooker and make sure to take the option to get freed during it (the freedom comes later), and i do not know if that will work.

2 - use console command to start it (stages are on first page of this thread).

 

if  "The Hero" gets started late (after you have done enough jobs to progress it) you will have to complete 1 more mission so it will update

and progress.

 

if "The Hero" is showing in your Pip-Boy, use the MCM (think its in Misc section) to make sure you have successfully completed enough jobs

for it to progress (you can fail missions which will not count towards progressing The Hero).  if "The Hero" is showing in Pip-Boy and you

have checked the MCM and have successfully completed enough jobs and it is not progressing then i have no clue.

 

damn it, thank you so much, the hooker quest didnt progress right for me, gristle would get distracted by something near the bridge towards the city and refuses to keep progressing forward until what ever he is hunting is dead, and he just constantly is drawn to something else, and for some reason im at negative health so any damage or rad damage is instant death for me.

its a shame since i love this mod, but i think i screwed it up since i didnt start it the moment i left the vault, and everything was going great until the fighter and i needed to console command my freedom from the cage.

Posted
On 4/16/2023 at 1:18 PM, JB. said:

 

 

Kill them all while you can. Slavers 2 will need a new game, since you need Gristle and Jared at least. 

 

But you can skip all of Slavers 1 with a cheat in the MCM. There is new content inside Slavers 1 but nothing to get excited about. 

 

This is the cheat (and you can see the renewed Whore House). 

 

  Reveal hidden contents

 

 

The renewed W.house looks fantastic!

Posted
4 hours ago, gegging said:

Is the fighter quest bugged? Even if I beat up the slave completely I lose by default.

not that i know of.  recently played the mod again and was able to win the fights.

 

sounds like either a mod conflict, or another mod that has the player lose when wearing restraints above a certain threshold.

 

suggestion would be to check any mods you have that have a player surrender mechanic, and make sure the settings on any of those are not interfering.

 

Posted
On 4/15/2023 at 11:18 PM, JB. said:

 

 

Kill them all while you can. Slavers 2 will need a new game, since you need Gristle and Jared at least. 

 

But you can skip all of Slavers 1 with a cheat in the MCM. There is new content inside Slavers 1 but nothing to get excited about. 

 

This is the cheat (and you can see the renewed Whore House). 

 

  Reveal hidden contents

 

Wow, the new Whore House looks great, JB!

Posted

Thanks for the great mod! Is there a possibility to return my character bad teeth after finishing scenario? I have chosen option with "retain marks only".

Posted

by the video i would say that people need the but slap event in SH need to disable becouse there be to many butt slaps in this corridor )) but hey this is whore house)))

Posted

Revisiting Nuka Ride, love the idea of a reason your character has to submit to raider protection.

 

One small issue is that FF oral animations don;t play. Rimjob gets an AAF error and vaginal oral AAF doesn't even start (hey, free caps!)

 

I suspect it's the UAP patch that doesn't tag lesbian animations. Should I remove it for this mod? (and the unused by this mod animation packs?)

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