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Commonwealth Slavers


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Posted
15 hours ago, JohnyBurner said:

Sorry about that. I thought you had some safeguards regarding this that failed. I'm guessing you've used safe vanilla spots for these events and any interruptions are from outside the mod. I will refrain from reporting these user errors.

 

On a different topic, I've noticed that when my character is force fed chems and food, the last thing equipped is a chem, putting me slightly thirsty right away. Is this intended?

Hmm. I'm sure that's a vanilla survival mode mechanic.

Posted
5 hours ago, JB. said:

@Leowulf  

 

I don't touch the workshop. If you stored weapons there before starting the mod, my mod didn't touch them. Only the ones you have in your inventory.

 

You seem to be having a problem with XDI. Double-check that it's updated for your game version. That error you're describing is usual, but not THAT usual. I've noticed it happens with players using a keyboard and mouse. I don't rule out that it's short-circuiting with another mod interfering.

 

Since I don't know what level of mods some of you have, I'm going to give some basic advice: double-check that you don't have multiple dialogue mods. And stay away from "Player Comments and Headtrack". 

 

If you truly want a headache-free experience, it's best to start with a less intrusive mod list. Just because loverslab has a lot of nsfw mods doesn't mean they all get along with each other. No "SuperMutantSuicides falling instead of raindrops during rain.esp" or any similar nonsense from Nexus either. 

Yep.  You're right.  I do have XDI and Player Comments and Headtracking, and I do use keyboard and mouse to play.  I had to disable Raider Pet and Dangerous Nights because both interfered with playing the mod quite a bit.  My version of XDI is the latest I could get.

Posted
7 hours ago, JB. said:

@Leowulf  

 No "SuperMutantSuicides falling instead of raindrops during rain.esp" or any similar nonsense from Nexus either. 

 

Damn, that sounds like a super awesome mod right there.  You aren't going to make it compatible with NR and CS???  It is up there with turning every dragon in Skyrim into Thomas the Train on my absolute required mods list. 

Posted
14 hours ago, Leowulf said:

It seems that some of my guns have disappeared from the workbench in Sanctuary.  I guess they were "sold by Gristle in DC"?  Any way I can get them back?

 

vanilla mechanic = any NPC (settlers/raiders/random encounters/traders/supermutants/etc) can upgrade weapon from containers they see. 

 

as for getting them back doubtful but technically if you know which NPC took them you could kill them but if they despawned they are gone for good.

 

safest vanilla initial storage i have found is the containers in the root cellar in Sanctuary

 

Posted

Mcm isnt working for me, i can see every option, change sliders put stuff on and off but it doesnt do anything and the click options doesnt work either. Ive tried reinstalling mcm and cs checked the requirements. Can anyone help? Game version is: 1.10.984 and mcm for that version: 1.40 beta2

Posted
3 hours ago, Maiiiiiiiiiiiiiiiii said:

Mcm isnt working for me, i can see every option, change sliders put stuff on and off but it doesnt do anything and the click options doesnt work either. Ive tried reinstalling mcm and cs checked the requirements. Can anyone help? Game version is: 1.10.984 and mcm for that version: 1.40 beta2

Update or downgrade your game. No one is playing NG anymore (i hope not). 

Posted
8 minutes ago, steelpanther24 said:

I am.  

You are now formally excommunicated from all Fallout 4 servers, modding communities, skyrim, starfield, cyberpunk, Outlast, Amnesia, Sims, Koikatsu, and from Earth gaming centers. Please pack your bags and head to Mars. I have bought your rocket ticket. Your ride comes in 24 hours. 

Posted
9 minutes ago, Maiiiiiiiiiiiiiiiii said:

Okay i just updated the game and most mods to ae but the problem remains

So you are now using MCM 1.43. Don't quote me on this but i read that MCM AE has some problems changing settings, the only workaround is to use global directly (which JB just dropped).
I can't help any further since i am using OG. 

Posted
23 minutes ago, steelpanther24 said:

I am.  

I'm sure you have a good reason but i won't ask (because i won't get it 🙃).

Posted
1 hour ago, 416.cja said:

You are now formally excommunicated from all Fallout 4 servers, modding communities, skyrim, starfield, cyberpunk, Outlast, Amnesia, Sims, Koikatsu, and from Earth gaming centers. Please pack your bags and head to Mars. I have bought your rocket ticket. Your ride comes in 24 hours. 

Oh and I use Vortex too. 

Posted
58 minutes ago, lee3310 said:

So you are now using MCM 1.43. Don't quote me on this but i read that MCM AE has some problems changing settings, the only workaround is to use global directly (which JB just dropped).
I can't help any further since i am using OG. 

im pretty sure youre talking bout zis, nevertheless it doesent have the button options like the posture settings for example. Ive tried to swap "button" to "switch" in the confing json wich worked in mcm but had no effect ingame.  

Bild_2026-04-06_022213069.png

Posted

Thank you Valcon767 for informing me about Medium Bomb's "New Whore House" and providing the link of that discussion.  I would not have checked for a button to press by the door.  I will check it out during this current replay of the quest. 

 

Thank you J.B. for your tireless work.  I CAN'T WAIT to check out the newer editions to Nuka Ride.  Been ages since I played that mod, I am just wondering if I should jump in as Norita! 😁

Posted
19 hours ago, Maiiiiiiiiiiiiiiiii said:

im pretty sure youre talking bout zis, nevertheless it doesent have the button options like the posture settings for example. Ive tried to swap "button" to "switch" in the confing json wich worked in mcm but had no effect ingame.  

Bild_2026-04-06_022213069.png

I am talking about changing back "sourceType" from "ModSettingInt" to "GlobalValue". But like i said, i don't play AE so i can't suggest doing this. 

Posted
16 hours ago, lee3310 said:

I am talking about changing back "sourceType" from "ModSettingInt" to "GlobalValue". But like i said, i don't play AE so i can't suggest doing this. 

Okay still thx alot for the help i think ill just downgrade in the future but for now it should be fine i mean its not totally gamebreaking 

Posted (edited)

BTW @JB. I have noted an issue with the trip to a diamond city where 3 slaves would stop following gristle once they get their handcuffs on. Disabling Real Handcuffs masterswitch in the debug menu makes them follow him again. Though sometimes they would still get stuck in place.

Edited by angrykiwi
Posted (edited)
57 minutes ago, angrykiwi said:

BTW @JB. I have noted an issue with the trip to a diamond city where 3 slaves would stop following gristle once they get their handcuffs on. Disabling Real Handcuffs masterswitch in the debug menu makes them follow him again. Though sometimes they would still get stuck in place.

Real Handcuffs is the mod that makes the girls follow Gristle. Check if you have it updated or if another mod is overwriting it, or load order. I don't usually receive reports about the girls following him.

Edited by JB.
Posted
3 hours ago, JB. said:

Real Handcuffs is the mod that makes the girls follow Gristle. Check if you have it updated or if another mod is overwriting it, or load order. I don't usually receive reports about the girls following him.

Oh, yep, found a culprit, it is Customizable Shock Collars, for some reason it replaces ESP, while I thought that it will be just textures.

Posted

My MCM doesn't want to work either. I'm thinking it has something to do with me updating F4 to the latest version, but I went through and made sure every important mod was up to date, and it seems that only the CS settings won't do anything, all the other mod settings will function normally. Honestly I'm at a loss as  to what my issue for this would be. I'm also having troubles with the trapper stuff, where I'm having going into the collectors cage, he does his whole shtick there, and the screen just goes black, but I'm still in control and nothing else happens. I've tried the capture version and I get teleported where it's the same thing where the screen just goes black, but atleast for that one I can't move but nothing happens yet again. 

I did this on a save that I had updated, thought that maybe updating the mod caused issues, made a new save, realized that the mod menu was broken for me so I couldn't use the skip cheat, and now I'm just mildly frustrated

Posted

Hi guys, just downloaded the mod get it up and running, but somehow other slaves are missing their head which is bugging me out, anyone having the same issue ?

 

Posted
1 hour ago, madasta said:

Hi guys, just downloaded the mod get it up and running, but somehow other slaves are missing their head which is bugging me out, anyone having the same issue ?

 

Do you have my facegen file installed? Check the "Optional Folder". If you do and the problem persists, disable facegen if you have Addictol or X-Cell; I don't know if there's another mod that forces that.

Posted

I had this mod up and running before but now my game crashes when I launch it. I already went through every mod and its only this one that is causing the crash. any tips?

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