Jump to content

Commonwealth Slavers


Recommended Posts

Posted
9 hours ago, 4nln415 said:

 

Maybe I was influenced recently, but I vaguely remember there was a paw shaped pube style? Looked around, guess not. 

  Hide contents

image.png.5c625ef42c987bbeffd70946851b018d.png

 

 

 

May I asked what underwear were used in your screenshot ? for scientific studies only of course XD

Posted

Hello, playing the mod until more or less end i think? (And it has been really good and wo any major bugs :)

 

I am on quest harvestress and on step go to Jareds terminal to stop power from whore house.

 

I go to the terminal and it is green lit. But i can not activate it. I have searched around and do not see anything else to do.

 

Is the terminal bugged ot do i miss something?

 

It has been without any bugs at all so far and really stable so i hope it is something clever to do that i miss out on?

 

(I kill all evill raiders except Gristle if that is important for this step?)

Posted
2 minutes ago, Gubbe73 said:

Hello, playing the mod until more or less end i think? (And it has been really good and wo any major bugs :)

 

I am on quest harvestress and on step go to Jareds terminal to stop power from whore house.

 

I go to the terminal and it is green lit. But i can not activate it. I have searched around and do not see anything else to do.

 

Is the terminal bugged ot do i miss something?

 

It has been without any bugs at all so far and really stable so i hope it is something clever to do that i miss out on?

 

(I kill all evill raiders except Gristle if that is important for this step?)

I really want to fix this bug. You went up in the elevator, right?

 

Go back down, lol. And use the stairs. I swear I already blocked the elevator! It's supposed to be turned off. 

 

Perhaps you're playing the stable version and I forgot to implement the script there. 

Posted (edited)
24 minutes ago, JB. said:

I really want to fix this bug. You went up in the elevator, right?

 

Go back down, lol. And use the stairs. I swear I already blocked the elevator! It's supposed to be turned off. 

 

Perhaps you're playing the stable version and I forgot to implement the script there. 

Yes!

 

Thanks alot trying 🙂

 

Edit: Finished it now. Such a great mod! Impressive to see this high quality through whole mod and with an ending really well written. 

 

Edited by Gubbe73
Posted (edited)
6 hours ago, JB. said:

Most probably missing hard requirements. Double  check. 

Sadly that isn't what is causing the issue, I'll continue to trouble shoot and update once I figure it out.

 

EDIT: This was an abject failure, I will need to come at this from a fresh angle (and install) later.

Edited by Notshauna
Posted (edited)
9 hours ago, JB. said:

 

 

Gene is part of some suggested content. Of all the quests sugestions, Gene's was the easiest to do (which doesn't mean it would be quick). I left it there as a teaser. xD

 

Okay, an option to cancel with Ravenna. If you think of anything else she might sell us, let me know.

Well, I just mean an extra option to back out like "forget about it" or "next time." since I was just testing and early game you would only have enough for yourself (and she really runs a black market 3 slaver jet for a steak!) Sometimes I misclick and so when Talking to Gristle to decide the ending if you select the true ending option there's no way to back out.

 

Another old issue for me. Declan rarely asks you to train with the dog but the animation don't ever seem to start? Just skips and can collect rewards. 

 

1. Maybe future when working in DC can be blackmailed to put in jail and have more events there to get out? Was thinking a place where you just get endless sex ang GB. 

2. Extra options with the DC guards other than just sex. 

3. Option to hide the visual of the scarf (didn't need them with DC guards?)

4. Option to turn off junkie vision

 

Possible the make most slave girls unique so more customization? I used to do that to the girls in the whore house. 

 

5 hours ago, Benjou1 said:

 

May I asked what underwear were used in your screenshot ? for scientific studies only of course XD

That's work from SRVN by the way, not from the game lol but I'm sure Easy girl and TRS look close enough. 

 

Edited by 4nln415
Posted (edited)
4 hours ago, Notshauna said:

Sadly that isn't what is causing the issue, I'll continue to trouble shoot and update once I figure it out.

 

EDIT: This was an abject failure, I will need to come at this from a fresh angle (and install) later.

I think it's not deploying properly. Try restart your modding software and double check if they're installing into the right places. 

Did you download the files as single zip files? Try to make sure the files are actually entering the Data folder or the Game 

 

 

and did you enable modding in your ini?

Edited by 4nln415
Posted (edited)

Edit: nevermind, found him, he spawn near the XCross

 

I can't interact with Mona and Belle, are they gonna be introduced later?

Edited by moon knight
Posted
15 minutes ago, JB. said:

There's no way that guy will disappear. It's the first time in all these years that anyone's reported that to me.

 

0_0

 

There are no scripts to make him appear because there is simply no script to make him disappear.

 

SetStage _CS_House 50 takes you out of the house but at this point the mod is broken without Declan.

 

I found him in the end, he was near the XCross in the backroom. I think this was probably as the result of an automated AAF scene with him as actor.

 

What about Mona and Belle? Interacting with them don't lead to any dialogue or answer, I guess they are unlocked later?

Posted
14 hours ago, 4nln415 said:

I think it's not deploying properly. Try restart your modding software and double check if they're installing into the right places. 

Did you download the files as single zip files? Try to make sure the files are actually entering the Data folder or the Game 

 

 

and did you enable modding in your ini?

 

Yes I had done so, strangely enough the mod was working fine just with no MCM management. Either way I have since uninstalled everything and will be back with a clean install at a later date.

Posted
40 minutes ago, moon knight said:

 

I found him in the end, he was near the XCross in the backroom. I think this was probably as the result of an automated AAF scene with him as actor.

 

What about Mona and Belle? Interacting with them don't lead to any dialogue or answer, I guess they are unlocked later?

Mona - use the hairdye. Any. 

Belle - nothing  yet. 

Posted

Hey, first of all, its pretty amazing that you're still so responsive after so many years. I just realized I had an older version of the mod, and switched to the latest version. But my question is, at the end of the mod, do we get to "choose" what ending we want to have? I saw that there are 4 endings, and have a super general understanding of them. I was just wondering if I could get some more context on them, as I am wanting to do a raider playthrough with my character after the completion of the Mod, and don't want to lock myself out of an ending. So what im asking is, do my choices in game matter to the point where I wont have a choice of ending? Feel free to dm me as to not give potential spoilers.

Posted (edited)
4 hours ago, JB. said:

Mona - use the hairdye. Any. 

Belle - nothing  yet. 

 Thank you for the support. I'm on the quest for going to Diamon City for the first time, however Gristle stops for an AAF scene with a male slave in front of the bridge, but then he's stuck there, not moving forward. I think it's the AAF scene that plays automatically that is messing with the quest logic. I also don't know if there is supposed to be a slave together with another man waiting in front of the bridge, that might be a Commonqealth Captives interference.

Edited by moon knight
Posted
13 minutes ago, moon knight said:

 Thank you for the support. I'm on the quest for going to Diamon City for the first time, however Gristle stops for an AAF scene with a male slave in front of the bridge, but then he's stuck there, not moving forward. I think it's the AAF scene that plays automatically that is messing with the quest logic. I also don't know if there is supposed to be a slave together with another man waiting in front of the bridge, that might be a Commonqealth Captives interference.

You need to play just with the recommended mods, or at least with mods that aren't intrusive like the one you described. It'll save you a lot of headaches. There's a guy on the bridge who needs to initiate a dialogue with Gristle, where he basically requests the services of a random slave (which could be your character or not).

 

Loading a save from before reaching the bridge would be best, after uninstalling any intrusive mods.

Posted
2 hours ago, Knight2424 said:

Hey, first of all, its pretty amazing that you're still so responsive after so many years. I just realized I had an older version of the mod, and switched to the latest version. But my question is, at the end of the mod, do we get to "choose" what ending we want to have? I saw that there are 4 endings, and have a super general understanding of them. I was just wondering if I could get some more context on them, as I am wanting to do a raider playthrough with my character after the completion of the Mod, and don't want to lock myself out of an ending. So what im asking is, do my choices in game matter to the point where I wont have a choice of ending? Feel free to dm me as to not give potential spoilers.

There's definitely a climactic moment where you decide which ending you want. You can't miss it. An easy way to check it out is to use the CS2 skip cheat in the MCM, under the cheat section. You'll be taken to the point where everything is decided.

 

Just do a save there and you can test the endings.

Posted
3 minutes ago, KellyStrawberry said:

i am trying to do the medium sized bomb quest, but my pip-boy keeps disappearing, and i also cant use the workbench, any ideas?


here is my updated load orderloadorder.txt

 

Probably a conflict with the CMK slot chosen by my mod. Use tactical tablet. That replaces the Pip-Boy.

 

https://sharemods.com/tipvtjzvrjpl/Tactical_Tablet_v2.1_for_Fallout_4.zip.html

 

I don't understand why you would want to use the workbench. Unless you have permission, you won't be able to use it. But if you really want to use it for some reason, just go to MCM Cheats and adjust the restrictions; it should be the first option under Cheats.

Posted (edited)
13 minutes ago, JB. said:

 

Probably a conflict with the CMK slot chosen by my mod. Use tactical tablet. That replaces the Pip-Boy.

 

https://sharemods.com/tipvtjzvrjpl/Tactical_Tablet_v2.1_for_Fallout_4.zip.html

 

I don't understand why you would want to use the workbench. Unless you have permission, you won't be able to use it. But if you really want to use it for some reason, just go to MCM Cheats and adjust the restrictions; it should be the first option under Cheats.

the quest wants me to use the workbench to scrap weapons and store the weapons i cant scrap

 

i tried using that tactical tablet, but it doesnt work either, it appears for a frame or so but then disappears again and im left with empty menu

i also enabled the option to be able to use workbench in MCM (set value to 1) but that doesnt seem to work either

Edited by KellyStrawberry
Posted
On 3/14/2026 at 10:41 PM, JB. said:

"I dOn'T tHiNk ThIs'Ll bE fIxEd," are you the same bitch from the last tantrum with another account or are you like a relative of him? You can choke on CTDs for all I care. 😍

Go fuck yourself you piece of shit.

Posted (edited)

@KellyStrawberry It's not working because you have PidPad; you should uninstall it to use Tactical Table. 

 

Regarding the workbench, I'm not sure . Do you have the latest version of my mod installed? What happens if you try to interact with the workbench? Do you get electrocuted, or does the interaction option simply not appear?

 

What stage do you get if you type this into the console?

 

SQV _CS_Scavver

Edited by JB.
Posted (edited)

@KellyStrawberry My mod doesn't remove the PibPoy, by the way. Removing it would be bad modding practice. What I think is happening is a slot issue between the PidPad and, probably, a Commonwealth Moisturizer slot. I've seen this bug with PidPad users, so consider using a Tactical Tablet instead of a PidPad.

Edited by JB.
Posted
3 minutes ago, JB. said:

It's not working because you have PidPad; you should uninstall it to use Tactical Table. 

 

Regarding the workbench, I'm not sure . Do you have the latest version of my mod installed? What happens if you try to interact with the workbench? Do you get electrocuted, or does the interaction option simply not appear?

 

What stage do you get if you type this into the console?

 

SQV _CS_Scavver

i already removed the PipPad mod, tactical tablet works fine when loading an older save, but not during the scavenger quest

what happens at the workbench:
image.png.98d20c30685741677eca5cd9dee0b106.png

 

i think the problem might be related to some item that the game keeps trying to equip on me:
image.png.77601525071c9d92b5e44343338fd80c.png

Posted
2 minutes ago, JB. said:

@KellyStrawberry My mod doesn't remove the PibPoy, by the way. Removing it would be bad modding practice. What I think is happening is a slot issue between the PidPad and, probably, a Commonwealth Moisturizer slot. I've seen this bug with PidPad users, so consider using a Tactical Tablet instead of a PidPad.

no changing the pipboy does not fix this, it keeps getting removed anyways

Posted (edited)
3 minutes ago, KellyStrawberry said:

i already removed the PipPad mod, tactical tablet works fine when loading an older save, but not during the scavenger quest

what happens at the workbench:
image.png.98d20c30685741677eca5cd9dee0b106.png

 

i think the problem might be related to some item that the game keeps trying to equip on me:
image.png.77601525071c9d92b5e44343338fd80c.png

Oh, I see. It seems KFT (kziitd fetish toolset) is bugged. I've seen cases like that with the gags. The best thing to do is uninstall the KFT mod, keep playing Slavers, and then reinstall it. 

Edited by JB.
Posted
5 minutes ago, JB. said:

Oh, I see. It seems KFT (kziitd fetish toolset) is bugged. I've seen cases like that with the gags. The best thing to do is uninstall the KFT mod, keep playing Slavers, and then reinstall it. 

that worked, big thanks!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...