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Commonwealth Slavers


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Posted (edited)
On 3/24/2026 at 1:51 PM, themodleyfool said:

I use the A Forest mod in conjunction with generating my own LODs as the trees hide a lot of the long-distance jankiness. The only problem is that the Commonwealth Slavers NPCs sometimes get stuck on the trees that it adds - something that the Commonwealth Slavers mod page warns of.

 

The problem areas tend to be between the Whore House and Cambridge as well as near the campfire where you stop on the first night after being abducted.

 

Therefore, I've written a small ESL-flagged .esp that removes some of problematic trees in this area. It might be of some use to others so figured I'd leave it here.

Commonwealth Slavers - A Forest Patch.7z 33.37 kB · 1 download

Thanks! I'll put it in the optional files folder. I loved A Forest; I practically made my transportation cheats because of that mod. 

Edited by JB.
Posted

In my current Truce quest, Murphy is randomly acting like one of the Whore House slaves, with the "I need jet" or "we shouldn't talk with each other" lines.

He is still following me, but not defending me.

Posted (edited)
57 minutes ago, JohnyBurner said:

In my current Truce quest, Murphy is randomly acting like one of the Whore House slaves, with the "I need jet" or "we shouldn't talk with each other" lines.

He is still following me, but not defending me.

Hmph... This sounds like I messed up with some faction. And on top of that, he's not attacking anyone?

 

 

Damn. This have years. I don't even remember why I put that faction on him. 

 

Spoiler

image.png

 

It's an error that is exposed now because there are new slaves with unique voices and I had to restructure the voices and factions .

 

 

I'll have it fixed in the next update.

Edited by JB.
Posted
1 hour ago, JB. said:

Hmph... This sounds like I messed up with some faction. And on top of that, he's not attacking anyone?

 

 

Not on this mission, but he did before. Can't recall if Grisle was around too.

I used console commands to remove the faction, and added a condition to get the slave talk out of raiders_that_are_not_slaves faction (or something like that)

Posted
9 hours ago, JB. said:

I've noted that threesomes aren't working indoors, but I haven't had time to check yet. But yes, with your post, that makes two reports.

I am waiting for the SM/Gunners threesome to update, but i already implemented a rudimentary threesome myself a couple of months ago, so i'll take a look at your code and report any potential issues i can find. Also about to start testing the new brothel exterior (this weekend 🤞).

Posted (edited)
2 hours ago, JB. said:

Hmph... This sounds like I messed up with some faction. And on top of that, he's not attacking anyone?

 

 

Damn. This have years. I don't even remember why I put that faction on him. 

 

  Reveal hidden contents

image.png

 

It's an error that is exposed now because there are new slaves with unique voices and I had to restructure the voices and factions .

 

 

I'll have it fixed in the next update.

I thought it was something i did with all my changes so i didn't report it as bug 😭 😅

Edited by lee3310
Posted (edited)

Tried the VIP quest both times had KFT? ropes behind the back 

First try was fisting (new?). Animations played off the ground a bit but then the guest stuck for the next phase (couldn't interact)  

Second was normal urinal scene but character was stuck standing and scene didn't play. Perhaps it's due to the ropes? Will try again. 

 

The offset

Spoiler

image.png.f28763dfc6bf27f590d988c50dc0eb01.png

 

Disabled KFT device, although I had DD disabled too for some reason.

Still stuck after fisting. 

Urinal stuck even without KFT.

 

Setstage 140

+ Afte sex both actors teleported the hallway FYI  

Setstage 150 to continue

 

Petwalk the hook the scene with two raiders 2nd scene doesn't start. 

Edited by 4nln415
Posted (edited)
52 minutes ago, lee3310 said:

I am waiting for the SM/Gunners threesome to update, but i already implemented a rudimentary threesome myself a couple of months ago, so i'll take a look at your code and report any potential issues i can find. Also about to start testing the new brothel exterior (this weekend 🤞).

 

I think this is the bug. It's a bug specific to threesome with raiders. The mod looks for a male raider in Lexington. If you're in Corvega or elsewhere, the "partner" doesn't arrive in time for the scene.

 

 

This shouldn't happen with Gunners and Mutants. (If I understood your message correctly, those are already included in the current version, but it seems you haven't seen the last update). 

 

 

image.png

Edited by JB.
Posted (edited)
40 minutes ago, 4nln415 said:

Tried the VIP quest both times had KFT? ropes behind the back 

First try was fisting (new?). Animations played off the ground a bit but then the guest stuck for the next phase (couldn't interact)  

Second was normal urinal scene but character was stuck standing and scene didn't play. Perhaps it's due to the ropes? Will try again. 

 

The offset

  Hide contents

image.png.f28763dfc6bf27f590d988c50dc0eb01.png

 

Disabled KFT device, although I had DD disabled too for some reason.

Still stuck after fisting. 

Urinal stuck even without KFT. 

 

 

If you're stuck, can you get out of it with the cheat for now?

 

SetStage _CS_VIP 140   should fix in the meantime

Edited by JB.
Posted

I experienced a few bugs with the Diamond City Quest.  In order of severity:

 

1) At the start of the quest and every time I walked through a door (so in and out of Greenhouse) the game unequipped my shirt, shoes, and pipboy.  I would use the console command player.equipitem 00021b3b to get my pipboy back but eventually that stopped working.  I think what was happening was the game was trying to equip Leather Backpack but that was flawed somehow.

 

2) When we were walking to Diamond City the sex with Trader thing: I'm not sure who he chose (he could describe the girl now that they have set, permanent appearances!) but nobody went with him and he ended up doing is AAF scene with an invisible partner, just humping the air.

 

3) I wasn't given the option to skip the walk back.

 

4) Ravenna, Mona, and I were handcuffed but Bella was not.  I actually think this opened up some story ideas!  Bella (or which ever slave makes sense) could be like kind of a thing with Gristle.  She wouldn't be handcuffed for the walk and wouldn't be working the market/greenhouse and instead would be hanging out with Gristle the whole time, maybe having sex occasionally.  Like they were a secret pair that took advantage of getting away from the Corvega oversight to hang out together.  He could even put in a line at the beginning like "Bella's not going to be working so the rest of you need to make 300 caps each" or something. 

Posted (edited)
19 hours ago, JB. said:

 

I think this is the bug. It's a bug specific to threesome with raiders. The mod looks for a male raider in Lexington. If you're in Corvega or elsewhere, the "partner" doesn't arrive in time for the scene.

 

 

This shouldn't happen with Gunners and Mutants. (If I understood your message correctly, those are already included in the current version, but it seems you haven't seen the last update). 

  

 

image.png

Simple. Add a distance check (and a cs_cooldown/AAF_ActorBusy) checks. If there is no NPC in a 1000 radius for exemple, aboard threesome. Many raiders are packed in close quarters or travel together (follow pkg), those are perfect for a 3 way. You can also add some failsafes like isDisabled, has3d, AIEnabled...
PS
looks like i missed that update yeah.

Edited by lee3310
Posted
3 hours ago, romate16 said:

The Chinese translation link is not working. Can you update it with a valid one?🥰

Hmm, the link was maintained by @icevapour . Let's see if he can help us.

Posted

Is it possible to use KFT stuff conditionally? Some of the items have their own body associated which can break immersion when you are not...whole. I would also love a situation-specific milking machine armor so the arms don't show then either.

Saw this happen during the Minutemen quest, when my character was bound with ropes.

Also during the Minutemen quest: the Nuke-plug is removable from the inventory menu. Messes a bit with the quest, but you can re-equip it and finish it.

 

When you meet Jared during the event to punish the vault-dweler, he teleports to the lower level after starting the conversation, so you have to jump down to continue.. And after you finish the punishment, he is too far away to interact, so I had to console command him near me so I could talk to him.

 

During The Hooker quest, Grisle stated I managed to get the documents, and later commenting on that with Doctor Duff, but I did nothing of the kind, at least not actively. Just went to talk to Dwayne after the shift was over. There was even a dialogue option stating I didn't do the mission.

 

And this last one might not be due to this mod, but the Mirelurk Queen event with the scientist quest hangs after it's finished. It stays in place and the quest doesn't progress. I can bring up AAF and change things, but can't end the scene (which is why I think it's an AAF bug).

Finally, I want to thank JB for doing this amazing mod. I'm having so much fun with it!

Posted (edited)

There's a broken dialogue tree in the Hooker quest. On my second return trip, Grisle stopped by the Red Rocket stop near the Whore House, and started a talk with a client, who is nowhere to be seen.

The dialogue itself seems broken at places. The client says the slaves are hard to tell apart because they're all bald (only my character is), and after I'm chosen there's no client to reach? I tried to check the sleeping guy on top of the stop, but he's not interactable. I also tried talking to Grisle, but a message in the dialogue window just saying "dialoguetreeitem" or something appears, and can't leave the dialogue after.

I checked the mod and the initial greeting to Grisle doesn't happen, you just hear Grisle's first answer.

When this interaction happened on the first trip (near the bridge), there were no issues.

 

This is soft-locking me unless I return to an earlier save and do the trip via fast travel.

 

Edit: I managed to get out of the situation by teleporting myself to the guy above (who was actually the client, even if no interaction was possible), and using several commands: recycleactor, kill, resetai. It worked, because I then jumped down to talk to Grisle and the order was now to take their caps. The traveler was still a "client" though, and I couldn't move away from him, so I teleported myself again, took the caps and when I returned to Grisle I was able to end the mini-quest and continue to the Whore House.

 

Of note is that even if this had happened with no glitch, it would have been impossible for me to reach the client without dying, because Grisle sat on the chair below the client's hut at ground level, and the only way to this Red Rocket's roof is on the farthest side.

 

Edit2: The traveler in question had the id E0034469

Edited by JohnyBurner
Posted (edited)

I can confirm that the urinal scene doesn't play for me too, the quest gets stuck but can advance with the console commands

 

I have a couple of issues:

 

1) Some contextual AAF scene don't seem to work anymore and are automatically skipped after I rebuild my modlist. These are the urinal sex and the gangbang scene after winning the fight in a cage. To which animations pack do these scenes belong? 

 

2) Arriving for the first time in Diamond City, Grisle gets aggro on a civilian in the market and enters combat mode. I'm not sure why this happens (I'm using Diamond City Expansion)

 

Spoiler

Apparently he didn't like this Darsenia gal

image.thumb.jpeg.a83b8523354fb0936fa723705c2379f0.jpeg

 

 

Edited by moon knight
Posted (edited)

A quick googling tells me she is from Sim Settlements 2 mod.

 

I had to disable my Storyteller mod because he would aggro Grisle, and both being essential meant the battle would never end.

 

If that NPC is not important you might try disabling her via console.

 

Or you can check and edit her factions.

Edited by JohnyBurner
Posted (edited)

Okay, I'll work on the mod today and see if I can upload an update with the fixes.

Edited by JB.
Posted (edited)
On 3/26/2026 at 8:33 AM, Rimworld Traveller said:

I experienced a few bugs with the Diamond City Quest.  In order of severity:

 

1) At the start of the quest and every time I walked through a door (so in and out of Greenhouse) the game unequipped my shirt, shoes, and pipboy.  I would use the console command player.equipitem 00021b3b to get my pipboy back but eventually that stopped working.  I think what was happening was the game was trying to equip Leather Backpack but that was flawed somehow.

I get the impression you're using Pid Pad. Pid Pad can use slot 60 (I think it's configurable). But my mod automatically puts the Comm. Moisturizer semen into slot 60 as well, and I understand that every time you leave or enter a cell, that mod rechecks the semen, lol. Which can end up in that scenario (your Pip-Boy unequipping itself every cell change).

 

I'll include an option in the MCM to block my mod from forcing "Comm. Moisturizer" into slot 60. You or anyone using Pid Pad should use it.

Edited by JB.
Posted (edited)
On 3/27/2026 at 8:16 AM, JohnyBurner said:

Is it possible to use KFT stuff conditionally?

KFT armbinders and handcuffs are only usable if the player has both arms. I don't use armbinders during "The Threat," maybe it's a KFT glitch that's equipping you with them? I only use them during The VIP. Then I use Yokes from Devious Devices during "The Bomb" and I think "The Truce".

 

That milk 'exoskeleton' already comes with arms, and there's nothing I can do about it. In any case, the author should create variants without arms and include them in their mod.

Edited by JB.
Posted
13 minutes ago, JB. said:

KFT armbinders and handcuffs are only usable if the player has both arms. I don't use armbinders during "The Threat," maybe it's a KFT glitch that's equipping you with them? I only use them during The VIP. Then I use Yokes from Devious Devices during "The Bomb" and I think "The Truce".

 

That milk 'exoskeleton' already comes with arms, and there's nothing I can do about it. In any case, the author should create variants without arms and include them in their mod.

 

The one during the Threat was after I was released and auto-surrendered after getting shot, so I guess it was Violate getting in the way.

 

The other time I got rope that showed arms was during another Violate scene (I had surrendered to supermutants), and I guess that mod doesn't care about my situation.

 

I thought KFT conditions had priority over Violate.

Posted (edited)

Commonwealth Slavers 2.8.7i

 

Photo720.png

 

Maintenance update thanks to reports from previous pages.

 

  • The testing version has been moved to the main folder. I'm going to delete the old stable version so I can better manage the reports. 
  • Threesomes with raiders now work indoors and in other outdoor locations besides Lexington. I tested it a couple of times in Corvega and once at Red Tourette's. 👌
  • I finally fixed this darn animation. I was looking for the animation with ID "Human_Floor04", but the offset error was in "Human_Floor05".

 

Spoiler

Captura de pantalla 2026-03-28 20.12.15.png

  • All three branching paths in the bathroom during The VIP now work. This fisting, whipping, and golden shower.
  • The fisting scene should no longer float above the ground. There are many variations of fisting scenes now.

 

Spoiler

Fallout4 28_3_2026 18_55_01.png

  • An option has been added to the MCM's Miscellaneous section. The mod normally puts Commonwealth Moisturizer cums in slot 60, but you can adjust the MCM settings so my mod doesn't do that, in case you have mods like Pidpad that use that slot.
  • During "The Hooker," more failsafes have been implemented in case the player:
  1. Skipped the trip to DC
  2. But decided to walk back from DC. This caused a bug where Gristle would talk to the robbery victim as if they were on the bridge, offering the girls.
  • The client in the bridge will no longer say, "It's hard to choose when they're all bald."

 

 

I will be updating the main page with all the requirements and new features.

Suggested EAP as the preferred patch for AAF, in the main page. 👌

Edited by JB.
Posted
6 hours ago, JB. said:

I get the impression you're using Pid Pad. Pid Pad can use slot 60 (I think it's configurable). But my mod automatically puts the Comm. Moisturizer semen into slot 60 as well, and I understand that every time you leave or enter a cell, that mod rechecks the semen, lol. Which can end up in that scenario (your Pip-Boy unequipping itself every cell change).

 

I'll include an option in the MCM to block my mod from forcing "Comm. Moisturizer" into slot 60. You or anyone using Pid Pad should use it.

I really appreciate how you're always fixing stuff based on our feedback (seriously everyone get on JB's Patreon)

 

In this case I'm not using Pid Pad, I think it was just a bug that happens in KFT sometimes where it endlessly re-applies a restraint forever never ending.  I don't think it had anything to do with CS, other than your mod put the KFT device on me.  I was able to just load a save from before the bug happened.

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