Jump to content

Commonwealth Slavers


Recommended Posts

Posted

image.png.9216ef51ca5012b8796febd75654dc27.png

hello i need help i have commonwealth slavers installed and nuka ride but everytime i talk to murphy he just comes back and fort telling me this line but nothing happens?

Posted
2 minutes ago, woodrealmelf said:

image.png.9216ef51ca5012b8796febd75654dc27.png

hello i need help i have commonwealth slavers installed and nuka ride but everytime i talk to murphy he just comes back and fort telling me this line but nothing happens?

image.png.c352e882ce98a1b8582be33ac719753a.png

Posted
24 minutes ago, woodrealmelf said:

image.png.c352e882ce98a1b8582be33ac719753a.png

If you are only running those mods you are missing a lot of requirements. If you are running 243 mods seeing from the index numbers you are likely running a ton of conflicting mods. Either way its incorrect.

Posted
11 minutes ago, Mike419 said:

f you are only running those mods you are missing a lot of requirements. If you are running 243 mods seeing from the index numbers you are likely running a ton of conflicting mods. Either way its incorrect.

most of the mods i have are requirements for nuka ride and other AAF utilities. then the rest are fixes tho i have already removed some mods

Posted (edited)
6 minutes ago, woodrealmelf said:

most of the mods i have are requirements for nuka ride and other AAF utilities. then the rest are fixes tho i have already removed some mods

That's a sign that the scripts aren't firing.

  • Too many heavy scripts mod; my mod can't start properly.Ā 
  • Missing hard requirements.
  • My mod isn't prioritized; it needs to be among the last in your load order.
  • Consider uninstalling Nuka-Ride for testing.

Ā 

Now you need to start a new save. Use SKK Fast Start; that save is already truncated.

Edited by JB.
Posted
12 minutes ago, Mike419 said:

I don't know how helpful that log is. It point toĀ LL_fourPlay_1_10_163 it seems like. If you want help its best to provide your entire mod list with all active mods.

thank you very much, sorry to ask but how do i do that?

Posted
41 minutes ago, woodrealmelf said:

You are running waaaaaaay to much.

You are running a lot of big mods which causes it not to fire properly.

Just enable the essentials and she if it will start properly enable things like those below double check the requirements and their requirements and ONLY enable those if it works properly you can enable some other stuff but now you are running over 200 mods which do not go together

Ā 

Fallout 4 Script Extender (F4SE)

Address Library for F4SE Plugins

Buffout 4

Mod Configuration Menu

F4z Ro D'oh

Advanced Animation Framework

AAF Vanilla Sex Animations Theme

Real Handcuffs

TortureDevices

SavageCabbages Animation Pack

Absolutely Skimpy Attire

Commonwealth Slavers

Commonwealth Slavers - Voices

SKKFastStartNewGame

BadEnd

Best is to just enable theĀ Hard Requirements and their requirements and work from there.


Ā 

Posted
11 minutes ago, woodrealmelf said:

Aye man thanks, i removed now some 70ish mods now down to 220. hopefully

sad still the same, i talk to murphy remove nuka ride and other files with it, do i do i clean instal?

Posted (edited)
7 hours ago, woodrealmelf said:

image.png.c352e882ce98a1b8582be33ac719753a.png

My guess is conflict with NR (if you want the outfits you can just keep the main mod, deactivate the rest)

Actually like others said you've got too many mods going on.Ā 

Ā 

It's hard to remove mods mid save, but you can always add new mods if you have room.Ā 

and You gotta know how to find the culprit. Have you tried deactivating everything NR to test?Ā 

Ā 

Later on when you want to you can add NR or Slaver later when you want to (or even shut down the previous mod).Ā Ā 

and animations should go before everything. Why is Braveanim_Fix last?

Ā 

You need to start a new game to check. Old save is baked in no good.Ā 

Ā 

Remove anything you don't think you might need for CS (follower mod, jetpack, modifications, etc).Ā 

Start a new plugin list just for Slaver and later on add them back.Ā 

You don't even need start up mods (just load a clean save out of 111) save you a esp quota.Ā 

Ā 

Edited by 4nln415
Posted
21 hours ago, JB. said:

Thank you so much, I really like your ideas and they also inspire others in me. The idea of Nora being offered as a bonus to encourage people to try drugs sounds interesting.Ā But I can turn it into a unique, non-repeatable mission, and make the real objective drug a bunch of men and steal a vital part for Simone's motorcycle.

Ā 

Gene! Wow... I might send him to Drumlin Dinner and maybe he'll give us missions to walk his dogs for caps. And if bestiality is enabled, well, there'll be another kind of fun for the dogs.Ā 

No worries, happy to help and inspire. There are more ideas I could offer but I figure you probably have enough, plus your own ideas at the moment. Although on he subject of idea sharing are there topics/subject you don't want or will not do for future references?

Ā 

While I have your attention can I ask you a question regarding Slavers and NukaRide interaction. Its been over a year since I last played with both mods and cant remember if they can be installed at the same time. My goal for this play through was to finish Slavers through either the soft or true ending before moving onto Nuka Ride, how would the best way of going about that would you recomend?

I am currently still in the installing and testing phase of building my new modlist and have a working "dirty" load order running at the moment (what I mean by "dirty" is only the pure hard and soft requirements for AAF, CS etc are running, I have not made merged or custom patches to resolve conflicts yet. Everything is working and I was able to complete the first quest "lucky day" of Slavers with no problems)

I am assuming that Slavers and Nuka Ride are safe to install together as long as I only do one at a time, however I cant remember if it was either your self or someone else that mentioned a while back that the mods were soft incompatible with each other and I needed to leave Nuka Ride uninstalled until I had completed Slavers.

Posted
45 minutes ago, 4nln415 said:

Have you tried deactivating everything NR to test?Ā 

yes i did deactivate NR and all its hard/soft requirements then made a new one but still murphy doesnt trigger for me, but i played both Nora and Norita and finish them both was soo good that i was thinking maybe add in CS at the start and play another playthrough then combining it with the rest of the quest mod from loverslab the get full experience. in NR i have no problem running it and i enjoyed the story alot

Posted

Why do I get the feeling he ignored my message? I literally told him his save file is no longer valid.

Posted (edited)
1 hour ago, Evelynith said:

No worries, happy to help and inspire. There are more ideas I could offer but I figure you probably have enough, plus your own ideas at the moment. Although on he subject of idea sharing are there topics/subject you don't want or will not do for future references?

Ā 

While I have your attention can I ask you a question regarding Slavers and NukaRide interaction. Its been over a year since I last played with both mods and cant remember if they can be installed at the same time. My goal for this play through was to finish Slavers through either the soft or true ending before moving onto Nuka Ride, how would the best way of going about that would you recomend?

I am currently still in the installing and testing phase of building my new modlist and have a working "dirty" load order running at the moment (what I mean by "dirty" is only the pure hard and soft requirements for AAF, CS etc are running, I have not made merged or custom patches to resolve conflicts yet. Everything is working and I was able to complete the first quest "lucky day" of Slavers with no problems)

I am assuming that Slavers and Nuka Ride are safe to install together as long as I only do one at a time, however I cant remember if it was either your self or someone else that mentioned a while back that the mods were soft incompatible with each other and I needed to leave Nuka Ride uninstalled until I had completed Slavers.

Currently, it's not very safe to install them and have them together. They're currently editing the same area (Nuka Town), and depending on what other mods you might have, it could cause conflicts and generate CTDs. But I'll have a solution for that in the future, which was also another user's idea.

Ā 

Right now, though, technically, they're barely compatible.

Ā 

Narratively, I simply don't see them as compatible. In the True Ending, Nora ends up as an vigilante. There's no way she'd go into porn.

Ā 

The soft ending you mentioned was created with compatibility between Nuka Ride and Slavers in mind. That is, Nora doesn't end up as a vigilante and goes to Nuka World as a refuge. But there's no solid plot to it. They're two different stories that don't have the same feel.

Edited by JB.
Posted
53 minutes ago, woodrealmelf said:

yes i did deactivate NR and all its hard/soft requirements then made a new one but still murphy doesnt trigger for me, but i played both Nora and Norita and finish them both was soo good that i was thinking maybe add in CS at the start and play another playthrough then combining it with the rest of the quest mod from loverslab the get full experience. in NR i have no problem running it and i enjoyed the story alot

For now just trust us and try to run the basics with CS cuz it's got a lot going on you're gonna have a hard time managing other stuff all at once.Ā 

Once you're familiar with it then add on other stuff.Ā 

Posted (edited)

Been a minute since I checked on this masterpiece and oh boy you made an amazing job.

I love the new addition with the brahmins, It just adds credibility to this world with the expansion of the wasteland through Nora's eyes.

Ā 

If we could get some elements just like that to show the progress of the story, the more quest you complete, the more the raiders expand and develop their activities around Corvega mostly. That would be great.

Ā 

Also I would love a quest that include "walking the dog" in some scenario but you found out that they are talking about walking you out that would be some dark humor.

Ā The type of dialogue that would make the player think the quest is straight forward but turns out it's not what we expect if it makes sense.

Ā 

Anyway fantastic job and if something comes to my mind I'll share it.Ā 

Ā 

PS : Also I didn't mention it since the Nukaworld arc might be a long shot but It would be cool to see some character from NR from a different timelime or what could have happened to Nukaworld if Nora didn't go there as a porn actress...

Edited by Benjou1
Posted
15 minutes ago, JB. said:

Why do I get the feeling he ignored my message? I literally told him his save file is no longer valid.

ah no i made a new game, testing out what might be culprit and someone suggested to remove some mods since it overloading my gameĀ 

Posted (edited)

Commonwealth Slavers 2.8.7h

Ā 

Ā 

Photo55.png

  • Safe to update midsave.Ā 
  • This is the last substantial update for now. I'm uploading it because I don't think I'll be able to test it thoroughly, but I did a quick run-through of everything.
  • Of course I will upload fixes if necessary.
  • New voice file:Ā Commonwealth Slavers - Voices 2.4e

Ā 

Ā 

  • Threesomes have been added for Gunners, DC Guards and Super Mutants during Pet Walk. Fully voiced.Ā 
  • I'd like to emphasize that Nora doesn't feel safe working in Gunner bases; she doesn't flirt there, not even on the Forever Slave route. So, whenever she enters a Gunner location, she'll make comments to herself. As always, these comments are made in Elevelabs V3, which allows whispers, fear tones and sighs.
  • These comments are triggered as long as you've made at least one delivery for Wolfgang.
  • If you already have at least one delivery in your current save, you should be able to hear her.

Ā 

Captura de pantalla 2026-03-15 02.40.56.png

Ā 

  • Same for Super Mutants bases. She always says something when entering a mutie base.Ā 
  • These comments are activated as long as you've made at least one mission for Trudy.
  • Super Mutants will now also say goodbye after sex/oral/threesome/hound scene.Ā šŸ˜
  • Super Mutants also have the option to tip you if you have nails, hair, or trimming done, which Nora finds shocking.
  • Mutants can request threesomes, whether with a "brother" or a "Hound."
  • They're specific about that, so you won't be confused about what kind of threesome they want.
  • I forgot to pack the new armor for my two super mutant slavers. You can test the threesomes/hounds with them. They're always in front of the Nest Hotel and march towards Corvega.

Ā 

Captura de pantalla 2026-03-15 02.56.31.png

  • Gunners, Mutants, DC Guards and Raiders will all randomly request threesomes regardless of whether you ask for (sex or oral sex).Ā šŸ‘Œ
  • It turns out the mod sometimes triggered cunnilingus animations when Nora offered to give a man a blowjob. So now the script will check if the client is male or female before sending the appropriate tags. Blowjob, penistomouth for men. Cunnilingus, MouthToVagina for women.
  • You can disable "Client rejects you if you have cum on your face" in MCM Miscellaneous.
  • Purses should no longer be unequipped if you're being too rebellious.
  • During Pet Walk, a special dildo is placed on the upper floor, in front of the protectron. It's just a small nod to one of my favorite scenes in Raider Pet.Ā Go interact with it!

Fallout4 14_3_2026 02_00_28.png

  • The next time you go out on Pet Walk, Lindstrom will say things I usually said via message boxes.
  • If you did a mission for Wolfgang, he'll say that since you get along well with the Gunners, you should go visit them and make some caps.
  • If you did a mission for Trudy, he'll say that since you get along well with the mutants, you should go visit them and make some caps.
  • He'll say that DC guards are available to make caps and you should go visit them, which is part of a deal Lindstrom has with DC.
  • He only says these lines once.

Ā 

Ā 

Photo57.png

Edited by JB.
Posted
1 hour ago, Benjou1 said:

Been a minute since I checked on this masterpiece and oh boy you made an amazing job.

I love the new addition with the brahmins, It just adds credibility to this world with the expansion of the wasteland through Nora's eyes.

Ā 

If we could get some elements just like that to show the progress of the story, the more quest you complete, the more the raiders expand and develop their activities around Corvega mostly. That would be great.

Ā 

Also I would love a quest that include "walking the dog" in some scenario but you found out that they are talking about walking you out that would be some dark humor.

Ā The type of dialogue that would make the player think the quest is straight forward but turns out it's not what we expect if it makes sense.

Ā 

Anyway fantastic job and if something comes to my mind I'll share it.Ā 

Ā 

PS : Also I didn't mention it since the Nukaworld arc might be a long shot but It would be cool to see some character from NR from a different timelime or what could have happened to Nukaworld if Nora didn't go there as a porn actress...

It would be great to add more Brahmin as we progress! The Nuka-World characters will remain. Mason, Nisha, maybe Mags too, but as you say, it's an different timeline.Ā If Colter were the cruel, careless drunkard he's portrayed as in the vanilla DLC.

Posted
38 minutes ago, JB. said:

It would be great to add more Brahmin as we progress! The Nuka-World characters will remain. Mason, Nisha, maybe Mags too, but as you say, it's an different timeline.Ā If Colter were the cruel, careless drunkard he's portrayed as in the vanilla DLC.

We get to see more of how crazy these gang leaders actually are in vanilla.Ā 

Posted
21 hours ago, moon knight said:

Hi, I've seen that Sim Settlement 2 is listed as incompatible. Is this an hard incompatibility or it would be fine to activate SS2 content after this questline is finished?

Ā 

Sorry for the repost, I think my message was lost in the change of page

Posted

hmmm i think i may know now whats the conflict tho i am not 100% sure im using MSMA and i was testing out if i talk to eyebot then duke will direct me to mysterious scientist after the convo i am task to talk to marina in the process of ignoring murphy. she ask meĀ  to go to concord but if i remember correctly CS wont let me talk to preston so i went there to check i was outside of the museum and preston is not saying to go inside tho i thought something is wrong so i proceed still but when i get to the door cant be accessed,

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...