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Commonwealth Slavers


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Posted
12 hours ago, Gureen Ryuu said:

Are you constantly naked? I had this issue too. In realhandcuffs install don't have it use devious devices slots.


No, i still can wear some clothing, i can't really tell why this happens. I had this issue once before as i modified stuff, but as the new update came i replaced the mod. Did some script overrides for the orgasm system since then and still worked. But now again lol, i can't get my head around what could cause this.

Posted
3 hours ago, 4nln415 said:

Should be Milking And Devious Costumes NO WDF.esp in the requirement 

 

------

 

@JB.Completing "The Truce" Murphy is supposed to have a completion dialogue in front of whore house and then let you walk inalone, or does he follow me inside and I talk to Lindstrom to complete the quest? 

 

Had a Radstorm so I wore a gas mask entering the whore house but the mask was confiscated? 

 

New dialogue and voices are pretty nice

No, he doesn't have a farewell dialogue. He just accompanies you until the quest is over. Adding a goodbye dialogue is a good idea, I'll make a note of it.

 

Everything is confiscated, except for a few items. I can include masks as non-confiscatable items due to their usefulness. I see that masks have a special keyword

 

AnimHelmetCoversMouth

 

So masks from other mods, as long as they are correctly made (with the keywords), will not be confiscated either.

Posted
On 8/15/2025 at 9:50 AM, Nikerage said:

I encounter a strange behaviour, i made an override to an armor item "_CS_Shackles" and added a keyword which prevents fighting at this point. Suddenly i can't equip "ASA" Clothing with the note "Slave's arent allowed to use clothes" which worked before just fine. Wouldnt be too bad but if i use the cwss shower in the whore house, or anywhere else, it starts to re-equip the Slave collar and seems to can't get it done so it re-tries so often, that i die from the damage i recieve in that process. 

Most likely load order. If ASA has higher priority, my mod cannot recognize it.

 

Commonwealth Slavers

ASA

 

 

✔️

ASA

Commonwealth Slavers

 

 

Posted
On 8/15/2025 at 2:50 PM, Nikerage said:

if i use the cwss shower in the whore house, or anywhere else, it starts to re-equip the Slave collar and seems to can't get it done so it re-tries so often, that i die from the damage i recieve in that process. 

@JB. i didnt change the load order. The Clothing thing is not too bad, but with it came this ^ 

Any clue what could cause this?

Posted
41 minutes ago, Nikerage said:

@JB. i didnt change the load order. The Clothing thing is not too bad, but with it came this ^ 

Any clue what could cause this?

You guys tried run FO4edit and see if something is overwriting?

Posted
6 hours ago, 4nln415 said:

Should be Milking And Devious Costumes NO WDF.esp in the requirement 

 

 

Thanks bro I didn't even see that link until you said something. :P

Posted (edited)
13 hours ago, Arckand said:

Thanks bro I didn't even see that link until you said something. :P

Yeah, if you have the mod it should appear as (CS) Exoskeleton in CS esp

 

@JB.towards the end of Scaver, I thought it was my animations or AAF being bugged due to new install but now I think it was caused by being too close to Jared, advancing the scene, resulting in the camera breaking during AAF animation with snoopy. 

 

the "talk to your master" quest objective kicks in before the animation is finished. It doesn't hurt the progress but the rest of the animation is unviewable.  

I was using 60 sec per scene but default 30 sec was the same 

Edited by 4nln415
Posted (edited)

@JB. I've completed the first quest in porn studio and visited it in pet walk as well. But now during second pet walk the studio is missing completely. Same if I pick porn studio for work from Lindstrom, nothing happens, he doesn't activate the collar, quest doesn't appear and when I go out porn studio is missing on the map.

 

Commonwealth Slavers 2.8.2g V3 version of the mod.

 

Edit: I've done some more testing and the porn studio is consistently missing after finishing the first pet walk.

Edited by chapaj0
Posted (edited)
1 hour ago, chapaj0 said:

@JB. I've completed the first quest in porn studio and visited it in pet walk as well. But now during second pet walk the studio is missing completely. Same if I pick porn studio for work from Lindstrom, nothing happens, he doesn't activate the collar, quest doesn't appear and when I go out porn studio is missing on the map.

 

Commonwealth Slavers 2.8.2g V3 version of the mod.

 

Edit: I've done some more testing and the porn studio is consistently missing after finishing the first pet walk.

Thanks, I've been looking at it closely and I understand the reason now. Basically, the new quest disables some porn actors, which prevents the quest from starting again.

 

Commonwealth Slavers 2.8.2h

 

Minor tweaks.

 

  • To flirt with DC guards, you no longer need to flirt five times, but three times.
  • DC guards shove payment up Nora's ass on rare occasions.
  • Gas masks will no longer be confiscated.
  • Added a gas mask to the slave's briefcase in the whore house.
  • The porn quest should be working now.

 

Currently only available on Google Drive because Mega is having issues.

 

There's no new content because I'm taking it easy right now.

 

 

Edited by JB.
Posted
On 7/20/2025 at 5:17 PM, Jarnin said:

Is it possible to replace a human female character's arm (or limbs in general) with a gen-1 synth arm? I mean, if you're against regrowing both, that might be a suitable compromise. A whore with a robotic skeletal arm and hand might be terrifying/funny.

 

Better Living Through Cumistry has some issues with survival mode games. You get the system messages saying that your character has consumed enough cum to satiate their thirst/hunger, but you end up with survival mode adding penalties for not eating/drinking.

Searching through Nexus and found this https://www.nexusmods.com/fallout4/mods/28114?tab=description

Spoiler

image.png.44fd4aba91c48db266e1702db9e0bc77.png

Haven't tried it out yet but looks promising. Just needs Slaver to recognize player as an amputee I guessb

but It's actually an outfit replacer not a body so...

 

I was actually looking for an IAF dog food animation  

Spoiler

image.png.997d29d174ed42e607bcf31dd79fb846.png

Spoiler

2025-08-18_011140.png.af8180e748c3ef7d6bc530bf071d4306.png

2025-08-18_011153.png.8826382498a693cd9e4e6cee53787e0f.png

Would need to use something like Amputee body (fake amputee) in order to wear Cross Cybernetics. Right arm only tho

Posted
16 hours ago, 4nln415 said:

Yeah, if you have the mod it should appear as (CS) Exoskeleton in CS esp

 

@JB.towards the end of Scaver, I thought it was my animations or AAF being bugged due to new install but now I think it was caused by being too close to Jared, advancing the scene, resulting in the camera breaking during AAF animation with snoopy. 

 

the "talk to your master" quest objective kicks in before the animation is finished. It doesn't hurt the progress but the rest of the animation is unviewable.  

I was using 60 sec per scene but default 30 sec was the same 

I got it. It turns out my mod removes the crawling mode in the middle of the AAF scene, breaking the camera. OK, it's really annoying, so I re-uploaded the same version but with this fix.

 

The notification doesn't hurt, as you've noticed. When I started creating mods, I didn't know how to make AAF listen for the end of a sex scene, so I used 15-second timers to show the next objective. In this specific case, there's no problem keeping it that way.

 

I re-uploaded version h with this fix.

 

Spoiler

Fallout4 17_8_2025 19_05_55.png

 

Posted
16 minutes ago, OldTimer91 said:

Been working on an addon mod for the slaver terror fortress ship

(Removed all Navmesh for ship then hand edited entire ship for improved pathing efficiencies placed collusion plane under deck keeps NPCs from falling through, added workshops ship02 and ship04 locations, made barricades able to scrap, added lockable doors at both locations, and more...)

So starting fresh games to check work

Suddenly the following happens

 

v282g

 

Start new game

turn off MCM amputation setting  (want this set to off)

use cheat to finish to slavers 2 which starts

 

Pet Walk (failed)

Go to drumlin, talk with the collector

Ports to enter cage talks a bit

(once again check MCM amputation setting is off)

Get teleported to Terror ship

 

Now player character is always fully amputated

 

>> What did I mess up?

 

I have to test it tonight, but at least at the script level it looks fine to me.

 

_CS_BlockAmputationEvent_Global should be “1” if it is blocked.

 

GetGlobalValue _CS_BlockAmputationEvent_Global

 

0= you are going to be amputated

 

You can still use the amputator's MCM to get all your limbs back.

Posted
6 minutes ago, OldTimer91 said:

In the MCM Block Amputation events is ON  - (aka no amputation)

 

Using the console command it shows as 1

 

The character has no limbs and the camera is set to ground eye view

 

>> I do not have nor ever had the amputation mod installed. <<

 

According to the script, if there are no amputation mods, it checks if you have "kziitd fetish toolset" and equips you with one of its amputation devices. Block it in the mcm as well.

Posted

It looks like I'm missing the fisting animations for Skullcrusher. Is there an animation pack I need to download or was it supposed to be included in CS?

Posted (edited)
12 minutes ago, Neppy said:

It looks like I'm missing the fisting animations for Skullcrusher. Is there an animation pack I need to download or was it supposed to be included in CS?

Here you go.

 

Doble check the requirements too. I don't have UAP, but I do have AAF Creature Resources. So it works fine for me without UAP.

 

Yesterday he added a new one with a dildo that I want to try out. I would like to offer it as another option for filming in the porn studio if everything goes well.

 

As for fisting, SkullCrusher is larger than a normal NPC, so it doesn't work out as perfectly.

Edited by JB.
Posted

I have a new issue with the CS threesome animations that you've added. The cowgirl double penetration animation breaks my sound and causes my game to crash.

 

It's CS version of the SavageCabage-Floor04DoubleTeam. I've never had this issue before and just noticed it with the latest CS version where you added CS versions of the SC animations.

 

I had to do multiple tries to pinpoint the issue. The normal [UAP] SC-Floor04DoubleTeam animation works just fine, it's the CS version that causes the sound to break and a game crash.

Posted
12 minutes ago, Neppy said:

I have a new issue with the CS threesome animations that you've added. The cowgirl double penetration animation breaks my sound and causes my game to crash.

 

It's CS version of the SavageCabage-Floor04DoubleTeam. I've never had this issue before and just noticed it with the latest CS version where you added CS versions of the SC animations.

 

I had to do multiple tries to pinpoint the issue. The normal [UAP] SC-Floor04DoubleTeam animation works just fine, it's the CS version that causes the sound to break and a game crash.

Thanks, I was going crazy with that! Gonna fix it tonight. 

 

 

Posted
2 minutes ago, JB. said:

Thanks, I was going crazy with that! Gonna fix it tonight. 

 

 

It's specifically the Slavers_SC_Human_Floor05_Threesome animation

Posted (edited)
6 minutes ago, Neppy said:

It's specifically the Slavers_SC_Human_Floor05_Threesome animation

 

In the meantime, you can fix it yourself. Just delete the offset and leave it like this.

 

Data/AAF/Slavers_AnimationData_SC

Line 399.

image.png

Edited by JB.
Posted
7 minutes ago, JB. said:

 

In the meantime, you can fix it yourself. Just delete the offset and leave it like this.

 

Data/AAF/Slavers_AnimationData_SC

Line 399.

image.png

It's not like it's game breaking or anything so I'll just wait for your fix/update hehe 😜

Posted (edited)

Couple small stuff so far (normal playthrough, no skip)

 

I've actually encountered dogmeat at Red Rocket (recruited and sent back to RR) "selling drugs in the vicinity" (Maybe conflict)

Recruited and sent back to RR. Obviously creates a lot of issues with aggro during The Weapon. 

 

I returned to Corvega through the blue door but the bomb brothers and Ivana didn't teleport/follow in (maybe lag) 

Speaking to Jared kickstarts the scene, teleporting Big Bomb and Ivana but not Little Bomb if he's not already there (thus scene couldn't advance)

 

I got the dialogue from raiders about clothes in the laundry but the clothes wasn't there (it was there last time when I skipped to Slaver 2 and previous version)

Vtaw patch was installed (I have 56789) 

 

After The Threat encountering the minutemen, is the bot supposed to escort me after?

After talking to him another quest objective popped up to talk to medium size bomb (again) after "Wrong String" Popup

He only repeats dialogue and doesn't follow (had to teleport him) or can't complete that objective. 

Somervill Place might be too far. ran out of time no reset timer with bot maybe? 

 

Porn Studio beast route 1st scene couldn't start so everyone stuck looking around.  Disregard. I broke my own AAF trying to fix my flycam. 

A raider does tend to sleep on the bed when if filming at night tho

 

+The Bomb. Minutemen weren't sleeping but aggro'd because Murphy was there. 

 

+DC the 3rd slave doesn't teleport out on her own until reaching DC. Customer on way to DC sex animation without that actor. 

+On way to DC. Arrived before the client at the bridge. 

Edited by 4nln415
Posted
40 minutes ago, Rabblerouser said:

Are we able to run multiple routes at once? (Though likely not the Rebel and Sub routes at the same time.)

I'm debating if taking the Junkie route will lock me out of others.

As long you make multiple saves and keep track I don't see why you can't run multiple routes

You can easily clear and gain junkie status in the MCM 

 

Posted
19 minutes ago, Neppy said:

Is Sable Wrath supposed to have a custom outfit? She's only has road leathers in my game. Am I missing a mod?

 

 

Yeah. The requirements are in the full changelog.

 

First, you need my patch for vtaw, which is in the fomod itself.

 

Then this: 

 

Vtaw patch need these mods (must be with full textures too). 

https://www.nexusmods.com/fallout4/mods/43844
https://www.nexusmods.com/fallout4/mods/46628
https://www.nexusmods.com/fallout4/mods/51798
https://www.nexusmods.com/fallout4/mods/61541
https://www.nexusmods.com/fallout4/mods/78169


https://www.nexusmods.com/fallout4/mods/78802?tab=files&file_id=356243
https://www.nexusmods.com/fallout4/mods/78802?tab=files&file_id=356242
https://www.nexusmods.com/fallout4/mods/78802?tab=files&file_id=356241
https://www.nexusmods.com/fallout4/mods/78802?tab=files&file_id=356240
https://www.nexusmods.com/fallout4/mods/78802?tab=files&file_id=356239

 

 

We're talking about a lot of gigabytes, so you decide. 

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